for (var a = 0; a < nr; a++) { if (a == 0) continue; draw_primitive_begin(pr_trianglelist); draw_vertex_color(bbb[a][0], bbb[a][1], #0B0B3B, 1); draw_vertex_color(bbb[a - 1][0], bbb[a - 1][1], #0B0B3B, 1); draw_vertex_color(bbb[a - 1][2], bbb[a - 1][3], #0B0B3B, 1); draw_vertex_color(bbb[a][0], bbb[a][1], #0B0B3B, 1); draw_vertex_color(bbb[a][2], bbb[a][3], #0B0B3B, 1); draw_vertex_color(bbb[a - 1][2], bbb[a - 1][3], #0B0B3B, 1); draw_primitive_end(); } for (var a = 0; a < nr; a++) { if (a == 0) continue; draw_primitive_begin(pr_trianglelist); draw_vertex_color(aaa[a][0], aaa[a][1], #ED1C24, 1); draw_vertex_color(aaa[a - 1][0], aaa[a - 1][1], #ED1C24, 1); draw_vertex_color(aaa[a - 1][2], aaa[a - 1][3], #ED1C24, 1); draw_vertex_color(aaa[a][0], aaa[a][1], #ED1C24, 1); draw_vertex_color(aaa[a][2], aaa[a][3], #ED1C24, 1); draw_vertex_color(aaa[a - 1][2], aaa[a - 1][3], #ED1C24, 1); draw_primitive_end(); if (a == (nr - 1)) draw_sprite_ext(spr_nubert_segment_crown, 0, ns[a][0], ns[a][1], 2, 2, ns[a][2], image_blend, image_alpha); } if (nr == 0) draw_sprite_ext(spr_nubert_sideways, 4, x, y, 2, 2, nubert_first_angle, image_blend, image_alpha); if (nr == 1) draw_sprite_ext(spr_nubert_sideways, 3, x, y, 2, 2, nubert_first_angle, image_blend, image_alpha); if (!(nubert_reverse && (nr == 0 || nr == 1)) && nr != 0 && nr != 1) draw_sprite_ext(spr_nubert_butt, 0, x, y, 2, 2, nubert_first_angle, image_blend, image_alpha);