Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_churchb_bellroom_Draw_0

(view raw script w/o annotations or w/e)
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var _cx = camerax();
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var _cy = cameray();
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draw_sprite_ext(spr_gradient20, 0, _cx - 10, _cy + 480, 33, 24, 0, c_black, 0.8);
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for (var i = 0; i < 4; i++)
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    draw_sprite_ext(spr_bells_parallax_02, 0, round((640 * i) - (_cx / 6)), 560 + (cos((timer + (i * 6)) / 12) * 4), 2, -2, 0, c_white, 1);
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if (
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
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{
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    var count = 0;
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    var space = 10;
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    var border = 8;
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}