var _cx = camerax(); var _cy = cameray(); draw_sprite_ext(spr_gradient20, 0, _cx - 10, _cy + 480, 33, 24, 0, c_black, 0.8); for (var i = 0; i < 4; i++) draw_sprite_ext(spr_bells_parallax_02, 0, round((640 * i) - (_cx / 6)), 560 + (cos((timer + (i * 6)) / 12) * 4), 2, -2, 0, c_white, 1); if (scr_debug()) { var count = 0; var space = 10; var border = 8; }