Deltarune (Chapter 4) script viewer

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gml_Object_obj_dw_churchb_bellroom_Step_2

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timer++;
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layx = round(-140 - ((camerax() - 1120) / 10));
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for (var i = 0; i < array_length(layarray); i++)
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{
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    layer_x(layarray[i], layx);
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    layer_y(layarray[i], -80 + (sin(timer / 12) * 4));
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}