Deltarune (Chapter 4) script viewer

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gml_Object_obj_bell_small_playable_Create_0

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con = 0;
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timer = 0;
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image_speed = 0;
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rung = false;
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tileslayer = -1;
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tileslayer = layer_get_id("TILES");
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bellcordlength = 50;
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bellcordfadelength = 2;
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sndtoplay = 117;
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canring = true;
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depth = 35000;
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dodraw = true;
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if (i_ex(obj_rotating_tower_controller_new))
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{
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    dodraw = false;
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    bellcordlength = 150;
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}