Deltarune (Chapter 4) script viewer

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gml_Object_obj_bell_small_playable_Draw_0

(view raw script w/o annotations or w/e)
1
if (!dodraw)
2
    exit;
3
draw_sprite_ext(spr_pxwhite, 0, x, y, 2, -bellcordlength, 0, #B4D6CA, 1);
4
draw_sprite_ext(spr_whitegradientdown_40, 0, x, y - bellcordlength - (40 * bellcordfadelength), 0.05, bellcordfadelength, 0, #B4D6CA, 1);
5
draw_self();