Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_bell_small_playable_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0)
2
{
3
    image_angle = 0;
4
    if (i_ex(collision_rectangle(x - 4, y + 10, x + 4, y + 20, obj_climb_kris, true, true)))
5
        con = 1;
6
}
7
if (con == 1)
8
{
9
    if (doreset)
10
    {
11
        with (obj_climb_mover)
12
            reset = 1;
13
    }
14
    rung++;
15
    snd_play_pitch(sndtoplay, mypitch);
16
    con = 2;
17
    timer = 0;
18
}
19
if (con == 2)
20
{
21
    timer++;
22
    image_angle += (sin(timer) * 8);
23
    if (timer >= 10)
24
        con = 0;
25
}