con = 0; timer = 0; image_speed = 0; rung = false; tileslayer = -1; tileslayer = layer_get_id("TILES"); bellcordlength = 50; bellcordfadelength = 2; sndtoplay = 117; canring = true; depth = 35000; dodraw = true; if (i_ex(obj_rotating_tower_controller_new)) { dodraw = false; bellcordlength = 150; }