|
1
|
if (_init == false)
|
|
2
|
{
|
|
3
|
if (i_ex(obj_battlecontroller) && obj_battlecontroller.rabbickvar == myself && global.flag[global.monstertype[myself] + 600] >= 1 && global.encounterno == 126???)
|
|
4
|
{
|
|
5
|
amirabbick = true;
|
|
6
|
global.monstertype[myself] = 13Rabbick;
|
|
7
|
}
|
|
8
|
_init = true;
|
|
9
|
}
|
|
10
|
if (global.monster[myself] == 1)
|
|
11
|
{
|
|
12
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk") && talked == 0)
|
|
13
|
{
|
|
14
|
scr_randomtargetscr_randomtarget
function scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} ();
|
|
15
|
myattackchoice = choose(0, 1);
|
|
16
|
if (blown && amirabbick)
|
|
17
|
myattackchoice = 2;
|
|
18
|
CroakOnX = false;
|
|
19
|
presscount = 0;
|
|
20
|
presstimer = 0;
|
|
21
|
startcroaktimer = false;
|
|
22
|
blow_wait = 0;
|
|
23
|
myattackpriority = 1;
|
|
24
|
if (myattackchoice == 2)
|
|
25
|
myattackpriority = 50;
|
|
26
|
scr_attackpriorityscr_attackpriority
function scr_attackpriority(arg0)
{
if (i_ex(obj_battlecontroller))
{
if (obj_battlecontroller.attackpriority < arg0)
{
obj_battlecontroller.attackpriority = arg0;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} (myattackpriority - 1);
|
|
27
|
if (!instance_exists(obj_darkener))
|
|
28
|
instance_create(0, 0, obj_darkener);
|
|
29
|
global.typer = 50;
|
|
30
|
rr = choose(0, 1, 2, 3);
|
|
31
|
if (amirabbick == false)
|
|
32
|
{
|
|
33
|
if (blown && irandom(100) < 10 && blownturn > 0)
|
|
34
|
{
|
|
35
|
if (rr == 0 || rr == 1)
|
|
36
|
msgsetloc(0, A lost and lost and lost girl."A lost&and lost&and lost girl.", "obj_ribbick_enemy_slash_Step_0_gml_44_0" );
|
|
37
|
if (rr == 2 || rr == 3)
|
|
38
|
msgsetloc(0, A crying and crying and crying boy."A crying&and crying&and crying boy.", "obj_ribbick_enemy_slash_Step_0_gml_45_0" );
|
|
39
|
}
|
|
40
|
else if (blown)
|
|
41
|
{
|
|
42
|
blownturn++;
|
|
43
|
if (rr == 0)
|
|
44
|
msgsetloc(0, A messy and unfocused girl."A messy and&unfocused girl.", "obj_ribbick_enemy_slash_Step_0_gml_50_0" );
|
|
45
|
if (rr == 1)
|
|
46
|
msgsetloc(0, A rowdy and dirty girl."A rowdy and&dirty girl.", "obj_ribbick_enemy_slash_Step_0_gml_51_0" );
|
|
47
|
if (rr == 2)
|
|
48
|
msgsetloc(0, A poorly trimmed boy."A poorly&trimmed boy.", "obj_ribbick_enemy_slash_Step_0_gml_52_0" );
|
|
49
|
if (rr == 3)
|
|
50
|
msgsetloc(0, A quiet and smelly boy."A quiet and&smelly boy.", "obj_ribbick_enemy_slash_Step_0_gml_53_0" );
|
|
51
|
}
|
|
52
|
else
|
|
53
|
{
|
|
54
|
if (rr == 0)
|
|
55
|
msgsetloc(0, Guruuuu---"Guruuuu---", "obj_ribbick_enemy_slash_Step_0_gml_57_0" );
|
|
56
|
if (rr == 1)
|
|
57
|
msgsetloc(0, Woof."Woof.", "obj_ribbick_enemy_slash_Step_0_gml_58_0" );
|
|
58
|
if (rr == 2)
|
|
59
|
msgsetloc(0, Sizzy snuzz, what's the buzz?"Sizzy snuzz,&what's the buzz?", "obj_ribbick_enemy_slash_Step_0_gml_59_0" );
|
|
60
|
if (rr == 3)
|
|
61
|
msgsetloc(0, Hip, hip"Hip, hip", "obj_ribbick_enemy_slash_Step_0_gml_60_0" );
|
|
62
|
}
|
|
63
|
}
|
|
64
|
else if (blown)
|
|
65
|
{
|
|
66
|
if (rr == 0)
|
|
67
|
msgsetloc(0, A sweet and fresh girl."A sweet and&fresh girl.", "obj_ribbick_enemy_slash_Step_0_gml_67_0" );
|
|
68
|
if (rr == 1)
|
|
69
|
msgsetloc(0, A nice and tidy girl."A nice and&tidy girl.", "obj_ribbick_enemy_slash_Step_0_gml_68_0" );
|
|
70
|
if (rr == 2)
|
|
71
|
msgsetloc(0, A soft and clean boy."A soft and&clean boy.", "obj_ribbick_enemy_slash_Step_0_gml_69_0" );
|
|
72
|
if (rr == 3)
|
|
73
|
msgsetloc(0, A refreshing boy."A refreshing&boy.", "obj_ribbick_enemy_slash_Step_0_gml_70_0" );
|
|
74
|
}
|
|
75
|
else
|
|
76
|
{
|
|
77
|
rr = choose(0, 1, 2, 3, 4);
|
|
78
|
if (rr == 0)
|
|
79
|
msgsetloc(0, Duruuuu---"Duruuuu---", "obj_ribbick_enemy_slash_Step_0_gml_75_0" );
|
|
80
|
if (rr == 1)
|
|
81
|
msgsetloc(0, Meow."Meow.", "obj_ribbick_enemy_slash_Step_0_gml_76_0" );
|
|
82
|
if (rr == 2)
|
|
83
|
msgsetloc(0, Snitter snatter, what's the matter"Snitter snatter,&what's the matter", "obj_ribbick_enemy_slash_Step_0_gml_77_0" );
|
|
84
|
if (rr == 3)
|
|
85
|
msgsetloc(0, Hop, hop"Hop, hop", "obj_ribbick_enemy_slash_Step_0_gml_78_0" );
|
|
86
|
if (rr == 4)
|
|
87
|
msgsetloc(0, Bunnies are the sequel to frogs."Bunnies are the&sequel to frogs.", "obj_ribbick_enemy_slash_Step_0_gml_79_0" );
|
|
88
|
}
|
|
89
|
scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
if (arg2 == 11)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_left;
return myblcon;
}
if (arg2 == 12)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right;
return myblcon;
}
if (arg2 == 12.1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right2;
return myblcon;
}
if (arg2 == 12.2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right3;
return myblcon;
}
if (arg2 == 12.3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right4;
return myblcon;
}
if (arg2 == 12.4)
{
... (x - 10, y + 60, 10);
|
|
90
|
talked = 1;
|
|
91
|
talktimer = 0;
|
|
92
|
rtimer = 0;
|
|
93
|
}
|
|
94
|
if (talked == 1 && scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk"))
|
|
95
|
scr_blconskipscr_blconskip
function scr_blconskip(arg0)
{
if (arg0 >= 0)
{
if (button1_p() && talktimer > arg0)
talktimer = talkmax;
talktimer += 1;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 1.5;
}
}
else if (arg0 == -1)
{
if (instance_exists(obj_writer) == false)
global.mnfight = 1.5;
}
else if (arg0 == -2)
{
talktimer += 1;
if (talktimer > 15)
talktimer = talkmax;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 1.5;
}
}
} (15);
|
|
96
|
if (global.mnfight == 1.5)
|
|
97
|
{
|
|
98
|
if (scr_attackpriorityscr_attackpriority
function scr_attackpriority(arg0)
{
if (i_ex(obj_battlecontroller))
{
if (obj_battlecontroller.attackpriority < arg0)
{
obj_battlecontroller.attackpriority = arg0;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} (myattackpriority))
|
|
99
|
{
|
|
100
|
if (!instance_exists(obj_growtangle))
|
|
101
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
102
|
if (!instance_exists(obj_moveheart))
|
|
103
|
scr_moveheartscr_moveheart
function scr_moveheart()
{
global.inv = 0;
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} ();
|
|
104
|
global.mnfight = 2;
|
|
105
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (200);
|
|
106
|
}
|
|
107
|
}
|
|
108
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets") && attacked == 0)
|
|
109
|
{
|
|
110
|
rtimer += 1;
|
|
111
|
if (rtimer == 12)
|
|
112
|
{
|
|
113
|
if (i_ex(obj_volumeup))
|
|
114
|
myattackchoice = 1;
|
|
115
|
if (myattackchoice == 0)
|
|
116
|
{
|
|
117
|
global.monsterattackname[myself] = "RibbickJump";
|
|
118
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
119
|
dc.type = 110;
|
|
120
|
}
|
|
121
|
else if (myattackchoice == 1)
|
|
122
|
{
|
|
123
|
global.monsterattackname[myself] = "RibbickFly";
|
|
124
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
125
|
dc.type = 111;
|
|
126
|
}
|
|
127
|
else if (myattackchoice == 2)
|
|
128
|
{
|
|
129
|
global.monsterattackname[myself] = "RabbickBounce";
|
|
130
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.creatorid = id;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
131
|
dc.type = 112;
|
|
132
|
}
|
|
133
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (140);
|
|
134
|
attackanim = true;
|
|
135
|
turns += 1;
|
|
136
|
noballoon = false;
|
|
137
|
bet = false;
|
|
138
|
fixedbet = false;
|
|
139
|
cheat = false;
|
|
140
|
global.typer = 6;
|
|
141
|
global.fc = 0;
|
|
142
|
rr = choose(0, 1, 2, 3, 4);
|
|
143
|
if (amirabbick == false || (amirabbick == true && blown == false))
|
|
144
|
{
|
|
145
|
if (scr_messagepriorityscr_messagepriority
function scr_messagepriority(arg0)
{
if (i_ex(obj_battlecontroller))
{
if (obj_battlecontroller.messagepriority < arg0)
{
obj_battlecontroller.messagepriority = arg0;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} (random(2)))
|
|
146
|
{
|
|
147
|
if (rr == 0)
|
|
148
|
global.battlemsg[0] = stringsetloc(* Ribbick wants to be friends with a dancing trash can."* Ribbick wants to be friends with a dancing trash can.", "obj_ribbick_enemy_slash_Step_0_gml_155_0" );
|
|
149
|
if (rr == 1)
|
|
150
|
global.battlemsg[0] = stringsetloc(* The battlefield is filled with the smell of pungent mustard."* The battlefield is filled with the smell of pungent mustard.", "obj_ribbick_enemy_slash_Step_0_gml_156_0" );
|
|
151
|
if (rr == 2)
|
|
152
|
global.battlemsg[0] = stringsetloc(* Ribbick enriches the back stage floor with nutrients."* Ribbick enriches the back stage floor with nutrients.", "obj_ribbick_enemy_slash_Step_0_gml_157_0" );
|
|
153
|
if (rr == 3)
|
|
154
|
global.battlemsg[0] = stringsetloc(* Ribbick emits a groany must."* Ribbick emits a groany must.", "obj_ribbick_enemy_slash_Step_0_gml_158_0" );
|
|
155
|
}
|
|
156
|
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] / 3) && scr_messagepriorityscr_messagepriority
function scr_messagepriority(arg0)
{
if (i_ex(obj_battlecontroller))
{
if (obj_battlecontroller.messagepriority < arg0)
{
obj_battlecontroller.messagepriority = arg0;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} (100 + random(2)))
|
|
157
|
global.battlemsg[0] = stringsetloc(* Ribbick's getting dangerously clean."* Ribbick's getting dangerously clean.", "obj_ribbick_enemy_slash_Step_0_gml_160_0" );
|
|
158
|
if (global.mercymod[myself] >= global.mercymax[myself] && scr_messagepriorityscr_messagepriority
function scr_messagepriority(arg0)
{
if (i_ex(obj_battlecontroller))
{
if (obj_battlecontroller.messagepriority < arg0)
{
obj_battlecontroller.messagepriority = arg0;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} (100 + random(2)))
|
|
159
|
global.battlemsg[0] = stringsetloc(* Ribbick is dirtier than ever, but that's fine."* Ribbick is dirtier than ever, but that's fine.", "obj_ribbick_enemy_slash_Step_0_gml_161_0" );
|
|
160
|
}
|
|
161
|
else
|
|
162
|
{
|
|
163
|
if (scr_messagepriorityscr_messagepriority
function scr_messagepriority(arg0)
{
if (i_ex(obj_battlecontroller))
{
if (obj_battlecontroller.messagepriority < arg0)
{
obj_battlecontroller.messagepriority = arg0;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} (200 + random(2)))
|
|
164
|
{
|
|
165
|
if (rr == 0)
|
|
166
|
global.battlemsg[0] = stringsetloc(* Rabbick is looking for a couch to get stuck under."* Rabbick is looking for a couch to get stuck under.", "obj_ribbick_enemy_slash_Step_0_gml_177_0" );
|
|
167
|
if (rr == 1)
|
|
168
|
global.battlemsg[0] = stringsetloc(* The battlefield is filled with the smell of dusty mustard."* The battlefield is filled with the smell of dusty mustard.", "obj_ribbick_enemy_slash_Step_0_gml_178_0" );
|
|
169
|
if (rr == 2)
|
|
170
|
global.battlemsg[0] = stringsetloc(* Rabbick ambiently damages the soil."* Rabbick ambiently damages the soil.", "obj_ribbick_enemy_slash_Step_0_gml_179_0" );
|
|
171
|
if (rr == 3)
|
|
172
|
global.battlemsg[0] = stringsetloc(* Rabbick emits a musty groan."* Rabbick emits a musty groan.", "obj_ribbick_enemy_slash_Step_0_gml_180_0" );
|
|
173
|
}
|
|
174
|
if (global.mercymod[myself] >= global.mercymax[myself] && scr_messagepriorityscr_messagepriority
function scr_messagepriority(arg0)
{
if (i_ex(obj_battlecontroller))
{
if (obj_battlecontroller.messagepriority < arg0)
{
obj_battlecontroller.messagepriority = arg0;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} (300 + random(2)))
|
|
175
|
global.battlemsg[0] = stringsetloc(* Rabbick is now nice and clean. "* Rabbick is now nice and clean. ", "obj_ribbick_enemy_slash_Step_0_gml_183_0" );
|
|
176
|
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] / 3) && scr_messagepriorityscr_messagepriority
function scr_messagepriority(arg0)
{
if (i_ex(obj_battlecontroller))
{
if (obj_battlecontroller.messagepriority < arg0)
{
obj_battlecontroller.messagepriority = arg0;
return true;
}
else
{
return false;
}
}
else
{
return false;
}
} (300 + random(2)))
|
|
177
|
global.battlemsg[0] = stringsetloc(* Rabbick is starting to look wispy."* Rabbick is starting to look wispy.", "obj_ribbick_enemy_slash_Step_0_gml_182_0" );
|
|
178
|
}
|
|
179
|
attacked = 1;
|
|
180
|
}
|
|
181
|
}
|
|
182
|
if (global.mnfight == 2 && global.turntimer > 1)
|
|
183
|
{
|
|
184
|
if (revealed == true && justrevealedtoberabbick == false)
|
|
185
|
{
|
|
186
|
justrevealedtoberabbick = true;
|
|
187
|
global.battlemsg[0] = stringsetloc(* Underneath the dust, it was really Rabbick!"* Underneath the dust, it was really Rabbick!", "obj_ribbick_enemy_slash_Step_0_gml_172_0" );
|
|
188
|
}
|
|
189
|
}
|
|
190
|
}
|
|
191
|
if (global.myfight == 3)
|
|
192
|
{
|
|
193
|
xx = __view_get(e__VW.XView, 0);
|
|
194
|
yy = __view_get(e__VW.YView, 0);
|
|
195
|
if (acting == 1 && actcon == 0)
|
|
196
|
{
|
|
197
|
actcon = 1;
|
|
198
|
if (amirabbick && blown)
|
|
199
|
msgsetloc(0, * RABBICK - This dusty bunny needs a bit of spring cleaning.Wait for inputClose Message"* RABBICK - This dusty bunny needs a bit of spring cleaning./%", "obj_ribbick_enemy_slash_Step_0_gml_213_0" );
|
|
200
|
else
|
|
201
|
msgsetloc(0, * RIBBICK - This dusty frog needs a bit of an autumn dirtying.Wait for inputClose Message"* RIBBICK - This dusty frog needs a bit of an autumn dirtying./%", "obj_ribbick_enemy_slash_Step_0_gml_198_0" );
|
|
202
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
203
|
}
|
|
204
|
if (acting == 2 && actcon == 0)
|
|
205
|
acting = 100;
|
|
206
|
if (acting == 3 && actcon == 0)
|
|
207
|
{
|
|
208
|
CroakOnX = true;
|
|
209
|
acting = 100;
|
|
210
|
}
|
|
211
|
if (acting == 100)
|
|
212
|
{
|
|
213
|
msgsetsubloc(0, "* Press ~1 repeatedly!", scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (6), "obj_ribbick_enemy_slash_Step_0_gml_231_0");
|
|
214
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
215
|
acting = 101;
|
|
216
|
clocktimer = 11;
|
|
217
|
}
|
|
218
|
if (acting == 101)
|
|
219
|
{
|
|
220
|
if (blowamt > 0 && blowanimtimer <= 0)
|
|
221
|
blowamt--;
|
|
222
|
if (button3_p() == 1)
|
|
223
|
presscount++;
|
|
224
|
if (button3_p() == 1 && presscount < 5)
|
|
225
|
{
|
|
226
|
snd_stop(snd_whistlebreath);
|
|
227
|
snd_play_x(snd_whistlebreath, 1, 1 + (blowamt / 100));
|
|
228
|
onoff = 0;
|
|
229
|
shakeamt = 5;
|
|
230
|
blowamt += 12;
|
|
231
|
blowbuffer = 2;
|
|
232
|
blowanimtimer = 20;
|
|
233
|
blow_wait = 1;
|
|
234
|
if (CroakOnX == true)
|
|
235
|
{
|
|
236
|
with (obj_ribbick_enemy)
|
|
237
|
{
|
|
238
|
if (image_alpha != 0)
|
|
239
|
{
|
|
240
|
blowanimtimer = 20;
|
|
241
|
shakeamt = 5;
|
|
242
|
onoff = 0;
|
|
243
|
repeat (6)
|
|
244
|
event_user(2);
|
|
245
|
}
|
|
246
|
}
|
|
247
|
}
|
|
248
|
else
|
|
249
|
{
|
|
250
|
repeat (6)
|
|
251
|
event_user(2);
|
|
252
|
}
|
|
253
|
}
|
|
254
|
presstimer++;
|
|
255
|
if (presstimer == 30)
|
|
256
|
{
|
|
257
|
presstimer = 0;
|
|
258
|
presscount = 0;
|
|
259
|
}
|
|
260
|
if (blow_wait == 1)
|
|
261
|
blowtimer += 1.58;
|
|
262
|
if (blowtimer > 100)
|
|
263
|
blowtimer = 100;
|
|
264
|
if (blowtimer == 100 || blowamt >= 100)
|
|
265
|
acting = 102;
|
|
266
|
if (blowamt >= 0)
|
|
267
|
croakonsuccess = true;
|
|
268
|
}
|
|
269
|
if (acting == 102)
|
|
270
|
{
|
|
271
|
with (obj_writer)
|
|
272
|
instance_destroy();
|
|
273
|
if (blowamt > 100)
|
|
274
|
blowamt = 100;
|
|
275
|
with (obj_ribbick_enemy)
|
|
276
|
{
|
|
277
|
blowing = 0;
|
|
278
|
blowanimtimer = 0;
|
|
279
|
blowtimer = 0;
|
|
280
|
if (global.mercymod[myself] >= 100)
|
|
281
|
{
|
|
282
|
if (other.CroakOnX == true || other.id == id)
|
|
283
|
{
|
|
284
|
if (image_alpha != 0)
|
|
285
|
blownaway = true;
|
|
286
|
for (var __i = 1; __i < 3; __i++)
|
|
287
|
{
|
|
288
|
if (global.monster[myself] == 1)
|
|
289
|
{
|
|
290
|
global.acting[__i] = 0;
|
|
291
|
global.actingsimul[__i] = 0;
|
|
292
|
global.actingsingle[__i] = 0;
|
|
293
|
global.faceaction[__i] = 0;
|
|
294
|
}
|
|
295
|
}
|
|
296
|
if (other.CroakOnX == true && id != other.id && image_alpha != 0)
|
|
297
|
{
|
|
298
|
event_user(10);
|
|
299
|
}
|
|
300
|
else if (image_alpha != 0)
|
|
301
|
{
|
|
302
|
sparedsprite = spr_ribbick_small;
|
|
303
|
if (amirabbick)
|
|
304
|
sparedsprite = spr_rabbick_enemy_spared;
|
|
305
|
image_alpha = 0;
|
|
306
|
scr_spareanimscr_spareanim
function scr_spareanim()
{
spareanim = instance_create(x, y, obj_spareanim);
spareanim.sprite_index = sprite_index;
spareanim.sprite_index = sparedsprite;
spareanim.image_index = 0;
spareanim.image_xscale = image_xscale;
spareanim.image_yscale = image_yscale;
if (global.chapter == 3 && i_ex(obj_tennabattleconvo_controller))
{
obj_tennabattleconvo_controller.enemyspared = true;
snd_play(snd_crowd_ooh);
}
} ();
|
|
307
|
scr_recruitscr_recruit
function scr_recruit()
{
if (recruitable == 1 && global.flag[61 disable_recruiting] == 0)
{
if (global.flag[global.monstertype[myself] + 600] >= 0(None) && global.flag[global.monstertype[myself] + 600] < 1 && recruitcount > 0)
{
if (recruitcount == -1)
{
scr_recruit_info(global.monstertype[myself]);
recruitcount = _recruitcount;
}
global.flag[global.monstertype[myself] + 600] += 1Enemy (placeholder/G-BODY) / recruitcount;
if (global.flag[global.monstertype[myself] + 600] > 1)
global.flag[global.monstertype[myself] + 600] = 1Enemy (placeholder/G-BODY);
snd_play(snd_sparkle_gem);
_recruitanim = instance_create(global.monsterx[myself], global.monstery[myself] - 40, obj_recruitanim);
_recruitanim.firstnumber = round(global.flag[global.monstertype[myself] + 600] / (1 / recruitcount));
_recruitanim.secondnumber = recruitcount;
}
}
} ();
|
|
308
|
scr_monsterdefeatscr_monsterdefeat
function scr_monsterdefeat()
{
if (global.monster[myself] == 1)
{
global.monstergold[3] += global.monstergold[myself];
global.monsterexp[3] += global.monsterexp[myself];
global.monster[myself] = 0;
if (global.flag[51 + myself] == 0)
{
global.flag[51 + myself] = 2;
if (global.monsterhp[myself] <= 0)
global.flag[51 + myself] = 1;
}
if (global.flag[51 + myself] == 1)
{
global.flag[40 violences] += 1;
if (fatal == 1)
global.flag[44 kills]++;
}
if (global.flag[51 + myself] == 2)
global.flag[41 spares] += 1;
if (global.flag[51 + myself] == 3)
global.flag[42 pacifies] += 1;
if (global.flag[51 + myself] == 5)
global.flag[43 autosusie_violences] += 1;
if (global.flag[51 + myself] == 6)
{
global.flag[45 freezes] += 1;
global.monstergold[3] += 24;
}
if (scr_monsterpop() == 0)
{
_amt_add = 0;
_frozened = 0;
_violenced = 0;
_spared = 0;
_pacified = 0;
for (d_i = 0; d_i < 3; d_i += 1)
{
if (global.flag[51 + d_i] != 0)
_amt_add += 1;
if (global.flag[51 + d_i] == 1)
_violenced += 1;
if (global.flag[51 + d_i] == 2)
_spared += 1;
if (global.flag[51 + d_i] == 3)
_pacified += 1;
if (global.flag[51 + d_i] == 6)
_frozened += 1;
}
if (_frozened > 0)
global.flag[50 last_encounter_end] = 6;
if (_pacified > 0)
global.flag[50 last_encounter_end] = 3;
if (_spared > 0)
global.flag[50 last_encounter_end] = 2;
if (_violenced > 0)
global.flag[50 last_encounter_end] = 1;
if (global.flag[50 last_encounter_end] == 6)
global.flag[926 iceshocked_encounters]++;
if (global.flag[54 encounter_pointer] != 0)
{
global.flag[global.flag[54 encounter_pointer]] = global.flag[50 last_encounter_end];
debug_message("=====Encounter Results=====");
debug_message("encounter flag: global.flag[" + string(global.flag[54 encounter_pointer]) + "]=" + string(global.flag[50 last_encounter_end]));
debug_message("=======");
global.flag[54 encounter_pointer] = 0;
}
}
event_user(11);
}
} ();
|
|
309
|
}
|
|
310
|
}
|
|
311
|
}
|
|
312
|
}
|
|
313
|
if (CroakOnX == true)
|
|
314
|
{
|
|
315
|
with (obj_ribbick_enemy)
|
|
316
|
{
|
|
317
|
if (sparedsprite == spr_ribbick_spare)
|
|
318
|
{
|
|
319
|
var _blowamt = round(other.blowamt * 0.64);
|
|
320
|
if (_blowamt > 100)
|
|
321
|
_blowamt = 100;
|
|
322
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, _blowamt);
|
|
323
|
}
|
|
324
|
}
|
|
325
|
}
|
|
326
|
else if (sparedsprite == spr_ribbick_spare)
|
|
327
|
{
|
|
328
|
var _blowamt = round(other.blowamt * 0.64);
|
|
329
|
if (_blowamt > 100)
|
|
330
|
_blowamt = 100;
|
|
331
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, _blowamt);
|
|
332
|
}
|
|
333
|
if (croakonsuccess == true)
|
|
334
|
{
|
|
335
|
var rabbick_name = stringsetloc(Rabbick"Rabbick", "obj_ribbick_enemy_slash_Step_0_gml_291_0" );
|
|
336
|
if (CroakOnX == true)
|
|
337
|
{
|
|
338
|
with (obj_ribbick_enemy)
|
|
339
|
{
|
|
340
|
if (global.mercymod[myself] >= 100)
|
|
341
|
{
|
|
342
|
if (amirabbick == true)
|
|
343
|
{
|
|
344
|
event_user(1);
|
|
345
|
sparedsprite = spr_rabbick_enemy_spared;
|
|
346
|
hurtsprite = spr_rabbick_enemy_spared_hurt;
|
|
347
|
global.monstername[myself] = rabbick_name;
|
|
348
|
}
|
|
349
|
if (amirabbick == false)
|
|
350
|
{
|
|
351
|
sparedsprite = spr_ribbick_small;
|
|
352
|
hurtsprite = spr_ribbick_small_hurt;
|
|
353
|
}
|
|
354
|
blown = 1;
|
|
355
|
}
|
|
356
|
}
|
|
357
|
}
|
|
358
|
else if (global.mercymod[myself] >= 100)
|
|
359
|
{
|
|
360
|
if (amirabbick == true)
|
|
361
|
{
|
|
362
|
event_user(1);
|
|
363
|
sparedsprite = spr_rabbick_enemy_spared;
|
|
364
|
hurtsprite = spr_rabbick_enemy_spared_hurt;
|
|
365
|
global.monstername[myself] = rabbick_name;
|
|
366
|
}
|
|
367
|
if (amirabbick == false)
|
|
368
|
{
|
|
369
|
sparedsprite = spr_ribbick_small;
|
|
370
|
hurtsprite = spr_ribbick_small_hurt;
|
|
371
|
}
|
|
372
|
blown = 1;
|
|
373
|
}
|
|
374
|
repeat (15)
|
|
375
|
event_user(2);
|
|
376
|
}
|
|
377
|
acting = 103;
|
|
378
|
}
|
|
379
|
if (acting == 103 && !i_ex(obj_writer))
|
|
380
|
{
|
|
381
|
extimer++;
|
|
382
|
if (extimer == 30)
|
|
383
|
{
|
|
384
|
if (blownaway)
|
|
385
|
msgsetloc(0, * The enemy was blown away!Wait for inputClose Message"* The enemy was blown away!/%", "obj_ribbick_enemy_slash_Step_0_gml_340_0" );
|
|
386
|
else if (global.mercymod[myself] >= 100 && amirabbick == true)
|
|
387
|
msgsetloc(0, * What the!? It was an imposter!Wait for inputClose Message"* What the!? It was an imposter!/%", "obj_ribbick_enemy_slash_Step_0_gml_343_0" );
|
|
388
|
else if (global.mercymod[myself] >= 100)
|
|
389
|
msgsetloc(0, * It revealed its dirtier self!Wait for inputClose Message"* It revealed its dirtier self!/%", "obj_ribbick_enemy_slash_Step_0_gml_344_0" );
|
|
390
|
else if (blowamt == 0)
|
|
391
|
msgsetloc(0, * Nothing happened!Wait for inputClose Message"* Nothing happened!/%", "obj_ribbick_enemy_slash_Step_0_gml_345_0" );
|
|
392
|
else
|
|
393
|
msgsetloc(0, * It became even dirtier!Wait for inputClose Message"* It became even dirtier!/%", "obj_ribbick_enemy_slash_Step_0_gml_346_0" );
|
|
394
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
395
|
acting = 0;
|
|
396
|
actcon = 1;
|
|
397
|
extimer = 0;
|
|
398
|
with (obj_ribbick_enemy)
|
|
399
|
blowamt = 0;
|
|
400
|
}
|
|
401
|
}
|
|
402
|
if (actingsus == 1 && actconsus == 1)
|
|
403
|
{
|
|
404
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 50);
|
|
405
|
if (simultotal == 1)
|
|
406
|
{
|
|
407
|
msgsetloc(0, * Susie dirties the enemy further! It seemed to like it!Wait for inputClose Message"* Susie dirties the enemy further! It seemed to like it!/%", "obj_ribbick_enemy_slash_Step_0_gml_364_0" );
|
|
408
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
409
|
actconsus = 20;
|
|
410
|
}
|
|
411
|
else
|
|
412
|
{
|
|
413
|
var rand = choose(0, 1, 2);
|
|
414
|
if (rand == 0)
|
|
415
|
msgsetloc(0, * Susie generates filth!"* Susie generates filth!", "obj_ribbick_enemy_slash_Step_0_gml_371_0" );
|
|
416
|
if (rand == 1)
|
|
417
|
msgsetloc(0, * Susie shows gum from her shoe!!"* Susie shows gum from her shoe!!", "obj_ribbick_enemy_slash_Step_0_gml_372_0" );
|
|
418
|
if (rand == 2)
|
|
419
|
msgsetloc(0, * Susie says dirty words!"* Susie says dirty words!", "obj_ribbick_enemy_slash_Step_0_gml_373_0" );
|
|
420
|
scr_simultextscr_simultext
function scr_simultext(arg0)
{
__simulorder = 0;
if (arg0 == "kris")
__simulorder = simulorderkri;
if (arg0 == "susie")
__simulorder = simulordersus;
if (arg0 == "ralsei")
__simulorder = simulorderral;
if (arg0 == "noelle")
__simulorder = simulordernoe;
__yoffset = __simulorder * 30;
global.typer = 4;
battlewriter = instance_create(xx + 30, yy + 376 + __yoffset, obj_writer);
} ("susie");
|
|
421
|
if (simulordersus == 0)
|
|
422
|
actconsus = 20;
|
|
423
|
else
|
|
424
|
actconsus = 0;
|
|
425
|
}
|
|
426
|
actingsus = 0;
|
|
427
|
}
|
|
428
|
if (actingral == 1 && actconral == 1)
|
|
429
|
{
|
|
430
|
extimer++;
|
|
431
|
if (extimer == 1)
|
|
432
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 25);
|
|
433
|
if (extimer == 2)
|
|
434
|
{
|
|
435
|
if (simultotal == 1)
|
|
436
|
{
|
|
437
|
msgsetloc(0, * Ralsei tried to clean the enemy! It became TIRED...Wait for inputClose Message"* Ralsei tried to clean the enemy! It became TIRED.../%", "obj_ribbick_enemy_slash_Step_0_gml_391_0" );
|
|
438
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
439
|
actconral = 20;
|
|
440
|
}
|
|
441
|
else
|
|
442
|
{
|
|
443
|
var rand = choose(0, 1, 2);
|
|
444
|
if (rand == 0)
|
|
445
|
msgsetloc(0, * Ralsei tries tidying up!"* Ralsei tries tidying up!", "obj_ribbick_enemy_slash_Step_0_gml_398_0" );
|
|
446
|
if (rand == 1)
|
|
447
|
msgsetloc(0, * Ralsei uses a feather duster!"* Ralsei uses a feather duster!", "obj_ribbick_enemy_slash_Step_0_gml_399_0" );
|
|
448
|
if (rand == 2)
|
|
449
|
msgsetloc(0, * Ralsei croaks sympathetically!"* Ralsei croaks sympathetically!", "obj_ribbick_enemy_slash_Step_0_gml_400_0" );
|
|
450
|
scr_simultextscr_simultext
function scr_simultext(arg0)
{
__simulorder = 0;
if (arg0 == "kris")
__simulorder = simulorderkri;
if (arg0 == "susie")
__simulorder = simulordersus;
if (arg0 == "ralsei")
__simulorder = simulorderral;
if (arg0 == "noelle")
__simulorder = simulordernoe;
__yoffset = __simulorder * 30;
global.typer = 4;
battlewriter = instance_create(xx + 30, yy + 376 + __yoffset, obj_writer);
} ("ralsei");
|
|
451
|
if (simulorderral == 0)
|
|
452
|
actconral = 20;
|
|
453
|
else
|
|
454
|
actconral = 0;
|
|
455
|
}
|
|
456
|
if (global.monsterstatus[myself] != 1)
|
|
457
|
scr_monster_make_tiredscr_monster_make_tired
function scr_monster_make_tired(arg0)
{
if (image_alpha > 0)
{
if (global.monsterstatus[arg0] == 0)
{
__tiredwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] - (global.hittarget[arg0] * 20)) + 20, obj_dmgwriter);
__tiredwriter.type = 13;
global.hittarget[arg0] += 1;
snd_play_x(snd_spellcast, 0.5, 0.9);
}
global.monstercomment[arg0] = stringsetloc((Tired)"(Tired)", "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0" );
global.monsterstatus[arg0] = 1;
}
} (myself);
|
|
458
|
actingral = 0;
|
|
459
|
extimer = 0;
|
|
460
|
}
|
|
461
|
}
|
|
462
|
if (actcon == 20 || actconsus == 20 || actconral == 20)
|
|
463
|
{
|
|
464
|
if (scr_terminate_writerscr_terminate_writer
function scr_terminate_writer()
{
__writerkilled = 0;
__writerkillable = 0;
__writerended = 0;
if (instance_exists(obj_writer))
{
obj_writer.__endcheckid = id;
with (obj_writer)
{
if (reachedend == 1)
{
with (__endcheckid)
__writerended++;
}
}
if (__writerended == instance_number(obj_writer))
__writerkillable = 1;
}
else
{
__writerkilled = 1;
}
if (button1_p() && __writerkillable == 1)
{
with (obj_writer)
instance_destroy();
__writerkilled = 1;
}
return __writerkilled;
} ())
|
|
465
|
{
|
|
466
|
actconsus = -1;
|
|
467
|
actconral = -1;
|
|
468
|
actcon = 1;
|
|
469
|
}
|
|
470
|
}
|
|
471
|
if (actcon == 1 && !instance_exists(obj_writer))
|
|
472
|
scr_nextactscr_nextact
function scr_nextact()
{
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.actingsingle[global.currentactingchar] = 0;
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
with (__minstance)
{
acting = 0;
actcon = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
}
var singleactcomplete = 0;
while (global.currentactingchar < 3)
{
global.currentactingchar++;
if (global.currentactingchar < 3)
{
if (global.actingsingle[global.currentactingchar] == 1)
{
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
if (global.char[global.currentactingchar] == 2)
{
with (__minstance)
actconsus = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 3)
{
with (__minstance)
actconral = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 4)
{
with (__minstance)
actconnoe = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
}
}
}
if (global.currentactingchar >= 3)
{
with (obj_monsterparent)
{
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
global.currentactingchar = 0;
scr_attackphase();
}
else if (!singleactcomplete)
{
scr_act_simul();
}
} ();
|
|
473
|
}
|
|
474
|
if (state == 3)
|
|
475
|
{
|
|
476
|
scr_enemyhurt_tired_after_damagescr_enemyhurt_tired_after_damage
function scr_enemyhurt_tired_after_damage(arg0)
{
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0))
scr_monster_make_tired(myself);
} (0.5);
|
|
477
|
scr_enemy_hurtscr_enemy_hurt
function scr_enemy_hurt()
{
hurttimer -= 1;
if (hurttimer < 0)
{
state = 0;
}
else
{
if (global.monster[myself] == 0)
scr_defeatrun();
hurtshake += 1;
if (hurtshake > 1)
{
if (shakex > 0)
shakex -= 1;
if (shakex < 0)
shakex += 1;
shakex = -shakex;
hurtshake = 0;
}
}
} ();
|
|
478
|
}
|
|
479
|
|
|
480
|
enum e__VW
|
|
481
|
{
|
|
482
|
XView,
|
|
483
|
YView,
|
|
484
|
WView,
|
|
485
|
HView,
|
|
486
|
Angle,
|
|
487
|
HBorder,
|
|
488
|
VBorder,
|
|
489
|
HSpeed,
|
|
490
|
VSpeed,
|
|
491
|
Object,
|
|
492
|
Visible,
|
|
493
|
XPort,
|
|
494
|
YPort,
|
|
495
|
WPort,
|
|
496
|
HPort,
|
|
497
|
Camera,
|
|
498
|
SurfaceID
|
|
499
|
}
|