Deltarune (Chapter 3) script viewer

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gml_Object_obj_ribbick_enemy_Create_0

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scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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recruitcount = 4;
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talkmax = 90;
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image_speed = 0.1;
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idlesprite = spr_ribbick_Idle;
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hurtsprite = spr_ribbick_hurt;
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sparedsprite = spr_ribbick_spare;
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noballoon = false;
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amirabbick = false;
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beenblown = false;
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revealed = false;
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justrevealedtoberabbick = 0;
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recentlyspared = false;
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CroakOnX = false;
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croakonsuccess = false;
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presscount = 0;
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presstimer = 0;
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startcroaktimer = false;
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blowall = 0;
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blowing = 0;
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animsiner = 0;
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blowamt = 0;
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blowtimer = 0;
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blowbuffer = 3;
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blown = 0;
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blownturn = 0;
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blowanimtimer = 0;
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blow_wait = 0;
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onoff = 0;
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shakeamt = 0;
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originalwidth = sprite_width;
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extimer = 0;
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blownaway = 0;
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balloonorder = 0;
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ballooncon = 0;
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balloonend = 1;
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talked = 0;
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talktimer = 0;
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talkedcon = 0;
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ralseitalks = 0;
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susietalks = 0;
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_init = false;
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clocktimer = 0;
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sharpshootmercy = 0;