|
1
|
with (obj_mainchara)
|
|
2
|
cutscene = 1;
|
|
3
|
if (lilkris == 0)
|
|
4
|
{
|
|
5
|
with (obj_mainchara_board)
|
|
6
|
{
|
|
7
|
if (name == "kris")
|
|
8
|
other.lilkris = id;
|
|
9
|
}
|
|
10
|
}
|
|
11
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
12
|
{
|
|
13
|
if (keyboard_check_pressed(ord("K")))
|
|
14
|
event_user(1);
|
|
15
|
if (keyboard_check_pressed(ord("P")))
|
|
16
|
{
|
|
17
|
god = 1 - god;
|
|
18
|
snd_play_pitch(snd_link_sfx_itemget, 1.2 - (god / 3));
|
|
19
|
scr_debug_printscr_debug_print
function scr_debug_print(arg0)
{
}
function print_message(arg0)
{
}
function debug_print(arg0)
{
}
function scr_debug_clear_all()
{
} ("GOD MODE: " + string(god));
|
|
20
|
}
|
|
21
|
if (keyboard_check_pressed(ord("Q")))
|
|
22
|
debugdraw = 1 - debugdraw;
|
|
23
|
if (god)
|
|
24
|
obj_mainchara_board.myhealth = obj_mainchara_board.maxhealth;
|
|
25
|
if (room == room_board_dungeon_2)
|
|
26
|
{
|
|
27
|
if (keyboard_check(ord("W")) && keyboard_check_pressed(ord("V")))
|
|
28
|
{
|
|
29
|
safe_delete(obj_board_squaretransition);
|
|
30
|
scr_board_instawarpscr_board_instawarp
function scr_board_instawarp(arg0, arg1, arg2, arg3, arg4)
{
with (obj_board_camera)
{
instawarp = true;
if (argument_count == 6)
{
instawarproomgoto = argument5;
camsavex = arg0;
camsavey = arg1;
}
if (arg4 == "left" || arg4 == "right")
scr_quickwarp(arg0, arg1, arg2, arg3 + (obj_board_controller.kris_object.y - 144));
else if (arg4 == "up" || arg4 == "down")
scr_quickwarp(arg0, arg1, arg2 + (obj_board_controller.kris_object.x - 288), arg3);
else
scr_quickwarp(arg0, arg1, arg2, arg3);
}
} (4352, 832, 4544, 960);
|
|
31
|
var deer = instance_create(x, y, obj_board_enemy_deer);
|
|
32
|
deer.follow = 1;
|
|
33
|
safe_delete(obj_b2d_firstswitches);
|
|
34
|
}
|
|
35
|
}
|
|
36
|
if (room == room_board_dungeon_3)
|
|
37
|
{
|
|
38
|
if (keyboard_check(ord("W")) && keyboard_check_pressed(ord("V")))
|
|
39
|
scr_board_instawarpscr_board_instawarp
function scr_board_instawarp(arg0, arg1, arg2, arg3, arg4)
{
with (obj_board_camera)
{
instawarp = true;
if (argument_count == 6)
{
instawarproomgoto = argument5;
camsavex = arg0;
camsavey = arg1;
}
if (arg4 == "left" || arg4 == "right")
scr_quickwarp(arg0, arg1, arg2, arg3 + (obj_board_controller.kris_object.y - 144));
else if (arg4 == "up" || arg4 == "down")
scr_quickwarp(arg0, arg1, arg2 + (obj_board_controller.kris_object.x - 288), arg3);
else
scr_quickwarp(arg0, arg1, arg2, arg3);
}
} (2048, 832, 2048, 944);
|
|
40
|
}
|
|
41
|
if (room == room_board_1_sword)
|
|
42
|
{
|
|
43
|
if (keyboard_check(ord("W")) && keyboard_check_pressed(ord("V")))
|
|
44
|
{
|
|
45
|
}
|
|
46
|
}
|
|
47
|
if (room == room_board_1_sword_trees)
|
|
48
|
{
|
|
49
|
if (keyboard_check(ord("W")) && keyboard_check_pressed(ord("V")))
|
|
50
|
{
|
|
51
|
scr_board_instawarpscr_board_instawarp
function scr_board_instawarp(arg0, arg1, arg2, arg3, arg4)
{
with (obj_board_camera)
{
instawarp = true;
if (argument_count == 6)
{
instawarproomgoto = argument5;
camsavex = arg0;
camsavey = arg1;
}
if (arg4 == "left" || arg4 == "right")
scr_quickwarp(arg0, arg1, arg2, arg3 + (obj_board_controller.kris_object.y - 144));
else if (arg4 == "up" || arg4 == "down")
scr_quickwarp(arg0, arg1, arg2 + (obj_board_controller.kris_object.x - 288), arg3);
else
scr_quickwarp(arg0, arg1, arg2, arg3);
}
} (1280, 1088, 1472, 1216);
|
|
52
|
lilkris.swordlv = 4;
|
|
53
|
}
|
|
54
|
}
|
|
55
|
if (room == room_board_2_sword)
|
|
56
|
{
|
|
57
|
if (keyboard_check(ord("W")) && keyboard_check_pressed(ord("V")))
|
|
58
|
{
|
|
59
|
scr_board_instawarpscr_board_instawarp
function scr_board_instawarp(arg0, arg1, arg2, arg3, arg4)
{
with (obj_board_camera)
{
instawarp = true;
if (argument_count == 6)
{
instawarproomgoto = argument5;
camsavex = arg0;
camsavey = arg1;
}
if (arg4 == "left" || arg4 == "right")
scr_quickwarp(arg0, arg1, arg2, arg3 + (obj_board_controller.kris_object.y - 144));
else if (arg4 == "up" || arg4 == "down")
scr_quickwarp(arg0, arg1, arg2 + (obj_board_controller.kris_object.x - 288), arg3);
else
scr_quickwarp(arg0, arg1, arg2, arg3);
}
} (1280, 64, 1548, 212);
|
|
60
|
with (obj_mainchara_board)
|
|
61
|
{
|
|
62
|
sword = true;
|
|
63
|
swordlv = 2;
|
|
64
|
xp = 0;
|
|
65
|
}
|
|
66
|
}
|
|
67
|
if (keyboard_check(ord("W")) && keyboard_check_pressed(ord("B")))
|
|
68
|
{
|
|
69
|
with (obj_mainchara_board)
|
|
70
|
{
|
|
71
|
var _boat = instance_create(x, y, obj_board_boat);
|
|
72
|
_boat.myinteract = 3;
|
|
73
|
sword = true;
|
|
74
|
swordlv = 2;
|
|
75
|
xp = 0;
|
|
76
|
}
|
|
77
|
}
|
|
78
|
}
|
|
79
|
}
|