Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_quickwarp

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function 
scr_quickwarp
scr_quickwarp

function
scr_quickwarp(arg0, arg1, arg2, arg3)
{ with (obj_board_camera) { global.interact = 1; shift = "warp"; warpx = arg0; warpy = arg1; playerX = arg2; playerY = arg3; } }
(arg0, arg1, arg2, arg3)
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{
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    with (obj_board_camera)
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    {
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        global.interact = 1;
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        shift = "warp";
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        warpx = arg0;
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        warpy = arg1;
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        playerX = arg2;
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        playerY = arg3;
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    }
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}