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1
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function scr_board_instawarpscr_board_instawarp
function scr_board_instawarp(arg0, arg1, arg2, arg3, arg4)
{
with (obj_board_camera)
{
instawarp = true;
if (argument_count == 6)
{
instawarproomgoto = argument5;
camsavex = arg0;
camsavey = arg1;
}
if (arg4 == "left" || arg4 == "right")
scr_quickwarp(arg0, arg1, arg2, arg3 + (obj_board_controller.kris_object.y - 144));
else if (arg4 == "up" || arg4 == "down")
scr_quickwarp(arg0, arg1, arg2 + (obj_board_controller.kris_object.x - 288), arg3);
else
scr_quickwarp(arg0, arg1, arg2, arg3);
}
} (arg0, arg1, arg2, arg3, arg4)
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13
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scr_quickwarpscr_quickwarp
function scr_quickwarp(arg0, arg1, arg2, arg3)
{
with (obj_board_camera)
{
global.interact = 1;
shift = "warp";
warpx = arg0;
warpy = arg1;
playerX = arg2;
playerY = arg3;
}
} (arg0, arg1, arg2, arg3 + (obj_board_controller.kris_object.y - 144));
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15
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scr_quickwarpscr_quickwarp
function scr_quickwarp(arg0, arg1, arg2, arg3)
{
with (obj_board_camera)
{
global.interact = 1;
shift = "warp";
warpx = arg0;
warpy = arg1;
playerX = arg2;
playerY = arg3;
}
} (arg0, arg1, arg2 + (obj_board_controller.kris_object.x - 288), arg3);
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|
17
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scr_quickwarpscr_quickwarp
function scr_quickwarp(arg0, arg1, arg2, arg3)
{
with (obj_board_camera)
{
global.interact = 1;
shift = "warp";
warpx = arg0;
warpy = arg1;
playerX = arg2;
playerY = arg3;
}
} (arg0, arg1, arg2, arg3);
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