|
1
|
alarm[1] = 30; gml_Object_obj_chefs_game_Alarm_1.gml
alarm[1] = 30;
if (replayversion && !i_ex(obj_tenna_enemy))
instance_create(x, y, obj_minigame_quit_ui);
countdown = clamp(countdown - 1, -1, countdown);
switch (countdown)
{
case 3:
case 2:
case 1:
snd_play(snd_menumove);
break;
case 0:
snd_play(snd_select);
break;
case -1:
alarm[1] = -1;
break;
}
|
|
2
|
if (replayversion && !i_ex(obj_tenna_enemy))
|
|
3
|
instance_create(x, y, obj_minigame_quit_ui);
|
|
4
|
countdown = clamp(countdown - 1, -1, countdown);
|
|
5
|
switch (countdown)
|
|
6
|
{
|
|
7
|
case 3:
|
|
8
|
case 2:
|
|
9
|
case 1:
|
|
10
|
snd_play(snd_menumove);
|
|
11
|
break;
|
|
12
|
case 0:
|
|
13
|
snd_play(snd_select);
|
|
14
|
break;
|
|
15
|
case -1:
|
|
16
|
alarm[1] = -1; gml_Object_obj_chefs_game_Alarm_1.gml
alarm[1] = 30;
if (replayversion && !i_ex(obj_tenna_enemy))
instance_create(x, y, obj_minigame_quit_ui);
countdown = clamp(countdown - 1, -1, countdown);
switch (countdown)
{
case 3:
case 2:
case 1:
snd_play(snd_menumove);
break;
case 0:
snd_play(snd_select);
break;
case -1:
alarm[1] = -1;
break;
}
|
|
17
|
break;
|
|
18
|
}
|