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gml_Object_obj_chefs_game_Alarm_1

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1
alarm[1]
 = 30;
gml_Object_obj_chefs_game_Alarm_1.gml

alarm[1]
 = 30;
if (replayversion && !i_ex(obj_tenna_enemy)) instance_create(x, y, obj_minigame_quit_ui); countdown = clamp(countdown - 1, -1, countdown); switch (countdown) { case 3: case 2: case 1: snd_play(snd_menumove); break; case 0: snd_play(snd_select); break; case -1: alarm[1]
 = -1;
break; }
2
if (replayversion && !i_ex(obj_tenna_enemy))
3
    instance_create(x, y, obj_minigame_quit_ui);
4
countdown = clamp(countdown - 1, -1, countdown);
5
switch (countdown)
6
{
7
    case 3:
8
    case 2:
9
    case 1:
10
        snd_play(snd_menumove);
11
        break;
12
    case 0:
13
        snd_play(snd_select);
14
        break;
15
    case -1:
16
        alarm[1]
 = -1;
gml_Object_obj_chefs_game_Alarm_1.gml

alarm[1]
 = 30;
if (replayversion && !i_ex(obj_tenna_enemy)) instance_create(x, y, obj_minigame_quit_ui); countdown = clamp(countdown - 1, -1, countdown); switch (countdown) { case 3: case 2: case 1: snd_play(snd_menumove); break; case 0: snd_play(snd_select); break; case -1: alarm[1]
 = -1;
break; }
17
        break;
18
}