alarm[1] = 30; if (replayversion && !i_ex(obj_tenna_enemy)) instance_create(x, y, obj_minigame_quit_ui); countdown = clamp(countdown - 1, -1, countdown); switch (countdown) { case 3: case 2: case 1: snd_play(snd_menumove); break; case 0: snd_play(snd_select); break; case -1: alarm[1] = -1; break; }