|
1
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
2
|
{
|
|
3
|
if (keyboard_check(vk_numpad9))
|
|
4
|
popularity = 1;
|
|
5
|
if (keyboard_check(vk_numpad6))
|
|
6
|
popularity = 0.5;
|
|
7
|
if (keyboard_check(vk_numpad5))
|
|
8
|
popularity = 0;
|
|
9
|
if (keyboard_check(vk_numpad8))
|
|
10
|
timer = 99999;
|
|
11
|
}
|
|
12
|
siner++;
|
|
13
|
draw_set_halign(fa_center);
|
|
14
|
draw_set_valign(fa_top);
|
|
15
|
draw_set_alpha(1);
|
|
16
|
get_view_xy(0);
|
|
17
|
if (!surface_exists(_surface1))
|
|
18
|
_surface1 = surface_create(room_width, room_height);
|
|
19
|
if (!surface_exists(_surface2))
|
|
20
|
_surface2 = surface_create(room_width, room_height);
|
|
21
|
var rainbow = false;
|
|
22
|
with (obj_chefs_customer)
|
|
23
|
{
|
|
24
|
if (special == true)
|
|
25
|
rainbow = true;
|
|
26
|
}
|
|
27
|
star_anim += star_anim_speed;
|
|
28
|
bg_speed -= bg_speed_max;
|
|
29
|
bg_speed_y += bg_speed_y_max;
|
|
30
|
if (bg_speed < -640)
|
|
31
|
bg_speed += 640;
|
|
32
|
if (bg_speed_y > -480)
|
|
33
|
bg_speed_y -= 480;
|
|
34
|
if (!rank_set)
|
|
35
|
{
|
|
36
|
var _percent1 = popularity * 2;
|
|
37
|
if (_percent1 > 1)
|
|
38
|
_percent1 = 1;
|
|
39
|
var _percent2 = (popularity - 0.5) * 2;
|
|
40
|
_percent2 = clamp(_percent2, 0, 1);
|
|
41
|
if (i_ex(obj_tenna_enemy))
|
|
42
|
_percent1 = 1;
|
|
43
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_tv_starbgtile_red, star_anim, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + view_wport[0], cameray() + room_height, 2, 2, c_white, 1);
|
|
44
|
draw_set_font(fnt_8bit);
|
|
45
|
if (i_ex(obj_tenna_enemy) && i_ex(obj_chefs_firewhip))
|
|
46
|
{
|
|
47
|
}
|
|
48
|
else if (i_ex(obj_tenna_enemy))
|
|
49
|
{
|
|
50
|
draw_set_alpha(0.5);
|
|
51
|
draw_set_color(#020A58);
|
|
52
|
draw_text_transformed(326, 96, string(timer), 3, 3, 0);
|
|
53
|
draw_set_alpha(1);
|
|
54
|
draw_set_color(merge_color(c_gray, c_aqua, 0.5));
|
|
55
|
draw_text_transformed(320, 90, string(timer), 3, 3, 0);
|
|
56
|
}
|
|
57
|
else
|
|
58
|
{
|
|
59
|
dstep = 0;
|
|
60
|
event_user(3);
|
|
61
|
}
|
|
62
|
surface_set_target(_surface1);
|
|
63
|
draw_clear_alpha(c_white, 0);
|
|
64
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_tv_starbgtile, star_anim, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + view_wport[0], cameray() + room_height, 2, 2, c_white, 1);
|
|
65
|
introtimer++;
|
|
66
|
if (!i_ex(obj_tenna_enemy))
|
|
67
|
{
|
|
68
|
if (introtimer == 1 || introtimer == 31 || introtimer == 61 || introtimer == 91)
|
|
69
|
snd_play_x(snd_bell, 1, 1);
|
|
70
|
}
|
|
71
|
if (introtimer == 91 && !i_ex(obj_tenna_enemy))
|
|
72
|
{
|
|
73
|
global.currentsong[0] = snd_init("minigame_kart.ogg");
|
|
74
|
global.currentsong[1] = mus_loop_ext(global.currentsong[0], 1, 1.055);
|
|
75
|
with (obj_chef_controls_ui)
|
|
76
|
con = 1;
|
|
77
|
}
|
|
78
|
draw_set_font(fnt_8bit);
|
|
79
|
draw_set_color(c_white);
|
|
80
|
draw_set_halign(fa_center);
|
|
81
|
var _drawtype = 0;
|
|
82
|
if (i_ex(obj_tenna_enemy))
|
|
83
|
_drawtype = 2;
|
|
84
|
if (i_ex(obj_tenna_enemy) && i_ex(obj_chefs_firewhip))
|
|
85
|
_drawtype = 3;
|
|
86
|
if (_drawtype == 0)
|
|
87
|
{
|
|
88
|
var num = "3";
|
|
89
|
if (introtimer > 31)
|
|
90
|
num = "2";
|
|
91
|
if (introtimer > 61)
|
|
92
|
num = "1";
|
|
93
|
if (introtimer > 91)
|
|
94
|
num = stringsetloc(GO!!!"GO!!!", "obj_chefs_game_slash_Draw_0_gml_113_0" );
|
|
95
|
if (introtimer < 121)
|
|
96
|
{
|
|
97
|
draw_set_halign(fa_center);
|
|
98
|
draw_set_color(#020A58);
|
|
99
|
draw_set_alpha(0.8);
|
|
100
|
draw_text_transformed(326, 96, num, 3, 3, 0);
|
|
101
|
draw_set_color(c_white);
|
|
102
|
draw_set_alpha(1);
|
|
103
|
draw_text_transformed(320, 90, num, 3, 3, 0);
|
|
104
|
draw_set_halign(fa_left);
|
|
105
|
}
|
|
106
|
else
|
|
107
|
{
|
|
108
|
dstep = 1;
|
|
109
|
event_user(3);
|
|
110
|
}
|
|
111
|
}
|
|
112
|
if (_drawtype == 2)
|
|
113
|
{
|
|
114
|
draw_set_alpha(0.5);
|
|
115
|
draw_set_color(#020A58);
|
|
116
|
draw_text_transformed(326, 96, string(timer), 3, 3, 0);
|
|
117
|
draw_set_alpha(1);
|
|
118
|
draw_set_color(merge_color(c_gray, c_aqua, 0.5));
|
|
119
|
draw_text_transformed(320, 90, string(timer), 3, 3, 0);
|
|
120
|
}
|
|
121
|
draw_set_blend_mode(bm_subtract);
|
|
122
|
draw_set_color(c_black);
|
|
123
|
draw_sprite_ext(spr_dw_tv_starbgtile, 0, 100 + (_percent1 * 2 * 214), 0, 6, 3, 0, c_white, 1);
|
|
124
|
draw_set_color(c_white);
|
|
125
|
draw_set_blend_mode(bm_normal);
|
|
126
|
surface_reset_target();
|
|
127
|
draw_surface_ext(_surface1, 0, 0, 1, 1, 0, c_white, 1);
|
|
128
|
surface_set_target(_surface2);
|
|
129
|
draw_clear_alpha(c_white, 0);
|
|
130
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_tv_starbgtile_teal, star_anim, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + view_wport[0], cameray() + room_height, 2, 2, c_white, 1);
|
|
131
|
dstep = 2;
|
|
132
|
event_user(3);
|
|
133
|
draw_set_blend_mode(bm_subtract);
|
|
134
|
draw_set_color(c_black);
|
|
135
|
draw_sprite_ext(spr_dw_tv_starbgtile, 0, 100 + (_percent2 * 2 * 214), 0, 6, 3, 0, c_white, 1);
|
|
136
|
draw_set_color(c_white);
|
|
137
|
draw_set_blend_mode(bm_normal);
|
|
138
|
surface_reset_target();
|
|
139
|
draw_surface_ext(_surface2, 0, 0, 1, 1, 0, c_white, 1);
|
|
140
|
}
|
|
141
|
else
|
|
142
|
{
|
|
143
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_tv_starbgtile, star_anim, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + view_wport[0], cameray() + room_height, 2, 2, c_white, 1);
|
|
144
|
}
|
|
145
|
if (introtimer <= 1)
|
|
146
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... (spr_dw_tv_starbgtile, star_anim, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + bg_speed, cameray() + bg_speed_y, camerax() + view_wport[0], cameray() + room_height, 2, 2, c_white, 1);
|
|
147
|
if (i_ex(obj_chef_laser_easteregg1))
|
|
148
|
{
|
|
149
|
with (obj_chef_laser_easteregg1)
|
|
150
|
draw_self();
|
|
151
|
}
|
|
152
|
if (i_ex(obj_chef_laser_easteregg2))
|
|
153
|
{
|
|
154
|
with (obj_chef_laser_easteregg2)
|
|
155
|
{
|
|
156
|
if (timer > 40)
|
|
157
|
hspeed -= 0.11;
|
|
158
|
var a = 0;
|
|
159
|
if (timer >= 70 && timer < 80)
|
|
160
|
image_alpha2 += 0.1;
|
|
161
|
if (timer > 90)
|
|
162
|
{
|
|
163
|
image_alpha2 -= 0.02;
|
|
164
|
image_alpha -= 0.2;
|
|
165
|
}
|
|
166
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
167
|
d3d_set_fog(true, c_white, 0, 0);
|
|
168
|
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha2);
|
|
169
|
d3d_set_fog(false, c_white, 0, 0);
|
|
170
|
}
|
|
171
|
}
|
|
172
|
if (i_ex(obj_animation))
|
|
173
|
{
|
|
174
|
with (obj_animation)
|
|
175
|
{
|
|
176
|
if (sprite_index == spr_realisticexplosion)
|
|
177
|
draw_sprite(spr_realisticexplosion, image_index, x, y);
|
|
178
|
}
|
|
179
|
}
|
|
180
|
var shakex = 0;
|
|
181
|
var shakey = 0;
|
|
182
|
if (i_ex(obj_shake))
|
|
183
|
shakey = obj_shake.shakey * obj_shake.shakesign;
|
|
184
|
draw_sprite_ext(spr_dw_kitchen_wall, 0, vx + shakex, vy + shakey, 2, 2, 0, c_white, 1);
|
|
185
|
draw_sprite_ext(spr_chefs_burner, flashtimer / 6, 66, 226, 2, 2, 0, c_white, 1);
|
|
186
|
draw_sprite_ext(spr_chefs_burner, flashtimer / 6, 574, 226, 2, 2, 0, c_white, 1);
|
|
187
|
flashtimer++;
|
|
188
|
i = 0;
|
|
189
|
repeat (14)
|
|
190
|
{
|
|
191
|
var _image_blend = 0;
|
|
192
|
if (((timer * 1.5) + 2) > (150 - (i * 10)))
|
|
193
|
_image_blend = 65535;
|
|
194
|
if (rainbow)
|
|
195
|
{
|
|
196
|
_image_blend = _c[_l[i]];
|
|
197
|
if ((flashtimer % 4) == 0)
|
|
198
|
_l[i]++;
|
|
199
|
if (_l[i] > 6)
|
|
200
|
_l[i] = 0;
|
|
201
|
}
|
|
202
|
if (gameover)
|
|
203
|
draw_sprite_ext(spr_chefs_hudscreen3, 0, 98 + (i * 33), 30, 2, 2, 0, c_black, 1);
|
|
204
|
if (timer <= 10)
|
|
205
|
{
|
|
206
|
draw_sprite_ext(spr_chefs_hudscreen3, 0, 98 + (i * 33), 30, 2, 2, 0, c_black, 1);
|
|
207
|
draw_sprite_ext(spr_chefs_hudscreen4, 0, 98 + (i * 33), 30, 2, 2, 0, c_white, 0.6 + (sin(flashtimer / 4) / 3));
|
|
208
|
}
|
|
209
|
else if (_image_blend == 16777215)
|
|
210
|
{
|
|
211
|
draw_sprite_ext(spr_chefs_hudscreen3, 0, 98 + (i * 33), 30, 2, 2, 0, _image_blend, image_alpha);
|
|
212
|
}
|
|
213
|
else
|
|
214
|
{
|
|
215
|
draw_sprite_ext(spr_chefs_hudscreen4, 0, 98 + (i * 33), 30, 2, 2, 0, _image_blend, image_alpha);
|
|
216
|
}
|
|
217
|
i++;
|
|
218
|
}
|
|
219
|
if (gameover)
|
|
220
|
{
|
|
221
|
draw_set_font(fnt_8bit);
|
|
222
|
draw_set_color(c_white);
|
|
223
|
if (room != room_dw_chef && !i_ex(obj_tenna_enemy))
|
|
224
|
draw_text(320, 60, "Push [BUTTON_3] to retry");
|
|
225
|
if (rank_set)
|
|
226
|
{
|
|
227
|
var finish = stringsetloc(FINISH!"FINISH!", "obj_chefs_game_slash_Draw_0_gml_207_0" );
|
|
228
|
draw_set_font(fnt_8bit);
|
|
229
|
draw_set_halign(fa_center);
|
|
230
|
draw_set_color(#020A58);
|
|
231
|
draw_set_alpha(0.8);
|
|
232
|
draw_text_transformed(340, 96, finish, 3, 3, 0);
|
|
233
|
draw_set_color(c_white);
|
|
234
|
draw_set_alpha(1);
|
|
235
|
draw_text_transformed(334, 90, finish, 3, 3, 0);
|
|
236
|
draw_set_halign(fa_left);
|
|
237
|
}
|
|
238
|
endtimer++;
|
|
239
|
if (endtimer == 1 || endtimer == 8 || endtimer == 15)
|
|
240
|
snd_play(snd_coin);
|
|
241
|
if (endtimer == 1)
|
|
242
|
{
|
|
243
|
with (obj_chefs_customer)
|
|
244
|
{
|
|
245
|
movespeed = 0;
|
|
246
|
moves = 0;
|
|
247
|
image_speed = 0;
|
|
248
|
speed = 0;
|
|
249
|
xstart = x;
|
|
250
|
}
|
|
251
|
with (obj_chefs_food)
|
|
252
|
{
|
|
253
|
vspeed = 0;
|
|
254
|
mask_index = spr_nothing;
|
|
255
|
}
|
|
256
|
with (obj_chefs_fire)
|
|
257
|
instance_destroy();
|
|
258
|
}
|
|
259
|
with (obj_chefs_customer)
|
|
260
|
x = xstart;
|
|
261
|
if (endtimer == 60)
|
|
262
|
{
|
|
263
|
with (obj_chefs_customer)
|
|
264
|
{
|
|
265
|
leaving = true;
|
|
266
|
hspeed = 0;
|
|
267
|
vspeed = 5;
|
|
268
|
sprite_index = sprLeave;
|
|
269
|
image_speed = 1;
|
|
270
|
alarm[0] = -1; gml_Object_obj_chefs_game_Alarm_0.gml
with (obj_chefs_scoretxt)
instance_destroy();
if (depletionrate < 0.15)
depletionrate += 0.002;
if (!gamestart)
{
gamestart = 1;
mus_play_ext("minigame_kart.ogg", true);
}
if (gameover)
exit;
timer--;
alarm[0] = 30;
if (timer <= 0 && !i_ex(obj_gameover_minigame))
{
audio_sound_get_track_position(global.currentsong[0]);
gameover = true;
switch (microgame)
{
case 0:
if (win == 0)
{
if (scorepoints >= 0)
{
win = 1;
snd_play(snd_lancerwhistle);
}
else
{
win = -1;
}
}
break;
case 1:
win = 1;
snd_play(snd_lancerwhistle);
break;
case 2:
case 3:
var _count = 0;
var _hit = 0;
if (instance_exists(obj_chefs_evilguest))
{
with (obj_chefs_evilguest)
{
_count++;
if (hit || stomped)
_hit++;
}
}
if (_hit == _count || !instance_exists(obj_chefs_evilguest))
{
snd_play(snd_lancerwhistle);
win = 1;
}
break;
case 4:
case 5:
var _count = 0;
var _hit = 0;
if (instance_exists(obj_chefs_customer))
{
with (obj_chefs_customer)
{
_count++;
if (leaving)
_hit++;
}
}
if (_hit == _count || !instance_exists(obj_chefs_customer))
{
snd_play(snd_lancerwhistle);
win = 1;
}
else
{
win = -1;
}
break;
}
}
|
|
271
|
}
|
|
272
|
}
|
|
273
|
}
|