Deltarune (Chapter 3) script viewer

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gml_GlobalScript_scr_draw_sprite_tiled_area

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function 
scr_draw_sprite_tiled_area
scr_draw_sprite_tiled_area

function
scr_draw_sprite_tiled_area()
{ var sprite = argument[0]; var subimg = argument[1]; var xx = argument[2]; var yy = argument[3]; var x1 = argument[4]; var y1 = argument[5]; var x2 = argument[6]; var y2 = argument[7]; var xscale = argument[8]; var yscale = argument[9]; var col = (argument_count > 10) ? argument[10] : 16777215; var alpha = (argument_count > 11) ? argument[11] : 1; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha); j += sh; } j = jj; i += sw; } return 0; } function draw_sprite_tiled_area() { var sprite = argument0; var subimg = argument1; var xx = argument2; var yy = argument3; var x1 = argument4; var y1 = argument5; var x2 = argument6; var y2 = argument7; var xscale = argument8; var yscale = argument9; var blend = argument10; var alpha = argument11; var sw = sprite_get_width(sprite) * xscale; var sh = sprite_get_height(sprite) * yscale; var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw))); var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh))); var jj = j; while (i <= x2) { while (j <= y2) { var left; if (i <= x1) left = x1 - i; else left = 0; var X = i + left; var top; if (j <= y1) top = y1 - j; else top = 0; var Y = j + top; var width; if (x2 <= (i + sw)) width = ((sw - ((i + sw) - x2)) + 1) - left; else width = sw - left; var height; if (y2 <= (j + sh)) height = ((sh - ((j + sh) - y2)) + 1) - top; else height = sh - top; draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha); j += sh; ...
()
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{
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    var sprite = argument[0];
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    var subimg = argument[1];
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    var xx = argument[2];
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    var yy = argument[3];
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    var x1 = argument[4];
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    var y1 = argument[5];
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    var x2 = argument[6];
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    var y2 = argument[7];
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    var xscale = argument[8];
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    var yscale = argument[9];
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    var col = (argument_count > 10) ? argument[10] : 16777215;
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    var alpha = (argument_count > 11) ? argument[11] : 1;
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    var sw = sprite_get_width(sprite) * xscale;
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    var sh = sprite_get_height(sprite) * yscale;
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    var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
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    var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
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    var jj = j;
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    while (i <= x2)
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    {
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        while (j <= y2)
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        {
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            var left;
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            if (i <= x1)
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                left = x1 - i;
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            else
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                left = 0;
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            var X = i + left;
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            var top;
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            if (j <= y1)
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                top = y1 - j;
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            else
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                top = 0;
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            var Y = j + top;
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            var width;
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            if (x2 <= (i + sw))
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                width = ((sw - ((i + sw) - x2)) + 1) - left;
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            else
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                width = sw - left;
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            var height;
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            if (y2 <= (j + sh))
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                height = ((sh - ((j + sh) - y2)) + 1) - top;
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            else
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                height = sh - top;
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            draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
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            j += sh;
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        }
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        j = jj;
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        i += sw;
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    }
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    return 0;
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}
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function draw_sprite_tiled_area()
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{
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    var sprite = argument0;
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    var subimg = argument1;
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    var xx = argument2;
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    var yy = argument3;
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    var x1 = argument4;
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    var y1 = argument5;
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    var x2 = argument6;
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    var y2 = argument7;
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    var xscale = argument8;
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    var yscale = argument9;
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    var blend = argument10;
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    var alpha = argument11;
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    var sw = sprite_get_width(sprite) * xscale;
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    var sh = sprite_get_height(sprite) * yscale;
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    var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
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    var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
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    var jj = j;
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    while (i <= x2)
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    {
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        while (j <= y2)
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        {
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            var left;
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            if (i <= x1)
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                left = x1 - i;
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            else
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                left = 0;
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            var X = i + left;
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            var top;
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            if (j <= y1)
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                top = y1 - j;
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            else
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                top = 0;
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            var Y = j + top;
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            var width;
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            if (x2 <= (i + sw))
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                width = ((sw - ((i + sw) - x2)) + 1) - left;
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            else
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                width = sw - left;
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            var height;
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            if (y2 <= (j + sh))
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                height = ((sh - ((j + sh) - y2)) + 1) - top;
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            else
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                height = sh - top;
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            draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
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            j += sh;
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        }
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        j = jj;
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        i += sw;
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    }
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    return 0;
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}