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1
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function scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
}
function draw_sprite_tiled_area()
{
var sprite = argument0;
var subimg = argument1;
var xx = argument2;
var yy = argument3;
var x1 = argument4;
var y1 = argument5;
var x2 = argument6;
var y2 = argument7;
var xscale = argument8;
var yscale = argument9;
var blend = argument10;
var alpha = argument11;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
j += sh;
... ()
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2
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{
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3
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var sprite = argument[0];
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4
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var subimg = argument[1];
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5
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var xx = argument[2];
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6
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var yy = argument[3];
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7
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var x1 = argument[4];
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8
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var y1 = argument[5];
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9
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var x2 = argument[6];
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10
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var y2 = argument[7];
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11
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var xscale = argument[8];
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12
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var yscale = argument[9];
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13
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var col = (argument_count > 10) ? argument[10] : 16777215;
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14
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var alpha = (argument_count > 11) ? argument[11] : 1;
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15
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var sw = sprite_get_width(sprite) * xscale;
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16
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var sh = sprite_get_height(sprite) * yscale;
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17
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var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
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18
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var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
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19
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var jj = j;
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20
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while (i <= x2)
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21
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{
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22
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while (j <= y2)
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23
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{
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24
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var left;
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25
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if (i <= x1)
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26
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left = x1 - i;
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27
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else
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28
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left = 0;
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29
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var X = i + left;
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30
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var top;
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31
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if (j <= y1)
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32
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top = y1 - j;
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33
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else
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34
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top = 0;
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35
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var Y = j + top;
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36
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var width;
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37
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if (x2 <= (i + sw))
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38
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width = ((sw - ((i + sw) - x2)) + 1) - left;
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39
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else
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40
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width = sw - left;
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41
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var height;
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42
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if (y2 <= (j + sh))
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43
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height = ((sh - ((j + sh) - y2)) + 1) - top;
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44
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else
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45
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height = sh - top;
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46
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draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
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47
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j += sh;
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48
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}
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49
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j = jj;
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50
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i += sw;
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51
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}
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52
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return 0;
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53
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}
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54
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55
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function draw_sprite_tiled_area()
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56
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{
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57
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var sprite = argument0;
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58
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var subimg = argument1;
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59
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var xx = argument2;
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60
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var yy = argument3;
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61
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var x1 = argument4;
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62
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var y1 = argument5;
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63
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var x2 = argument6;
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64
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var y2 = argument7;
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65
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var xscale = argument8;
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66
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var yscale = argument9;
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67
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var blend = argument10;
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68
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var alpha = argument11;
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69
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var sw = sprite_get_width(sprite) * xscale;
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70
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var sh = sprite_get_height(sprite) * yscale;
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71
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var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
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72
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var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
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73
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var jj = j;
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74
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while (i <= x2)
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75
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{
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76
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while (j <= y2)
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77
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{
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78
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var left;
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79
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if (i <= x1)
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80
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left = x1 - i;
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81
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else
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82
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left = 0;
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83
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var X = i + left;
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84
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var top;
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85
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if (j <= y1)
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86
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top = y1 - j;
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87
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else
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88
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top = 0;
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89
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var Y = j + top;
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90
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var width;
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91
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if (x2 <= (i + sw))
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92
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width = ((sw - ((i + sw) - x2)) + 1) - left;
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93
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else
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94
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width = sw - left;
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95
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var height;
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96
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if (y2 <= (j + sh))
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97
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height = ((sh - ((j + sh) - y2)) + 1) - top;
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98
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else
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99
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height = sh - top;
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100
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draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, blend, alpha);
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101
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j += sh;
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102
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}
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103
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j = jj;
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104
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i += sw;
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105
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}
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106
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return 0;
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107
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}
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