|
1
|
if (global.monster[myself] == 1)
|
|
2
|
{
|
|
3
|
talkOrder = myself;
|
|
4
|
if (!color_init)
|
|
5
|
{
|
|
6
|
var color_index = 0;
|
|
7
|
with (obj_swatchling_enemy)
|
|
8
|
{
|
|
9
|
if (!color_init)
|
|
10
|
{
|
|
11
|
color_init = true;
|
|
12
|
new_color = color_index;
|
|
13
|
currentcolor = base_colors[new_color];
|
|
14
|
previouscolor = base_colors[new_color];
|
|
15
|
color_index++;
|
|
16
|
}
|
|
17
|
}
|
|
18
|
}
|
|
19
|
if (!loaded_color)
|
|
20
|
{
|
|
21
|
if (currentcolor != current_pal)
|
|
22
|
current_pal = (current_pal > currentcolor) ? clamp(current_pal - 0.1, currentcolor, 255) : clamp(current_pal + 0.1, 0, currentcolor);
|
|
23
|
else
|
|
24
|
loaded_color = true;
|
|
25
|
}
|
|
26
|
if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () == 1 && global.monsterstatus[myself] == 0)
|
|
27
|
scr_monster_make_tiredscr_monster_make_tired
function scr_monster_make_tired(arg0)
{
global.monstercomment[arg0] = stringsetloc((Tired)"(Tired)", "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0" );
global.monsterstatus[arg0] = 1;
} (myself);
|
|
28
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk") && talked == 0)
|
|
29
|
{
|
|
30
|
scr_randomtargetscr_randomtarget
function scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} ();
|
|
31
|
if (!instance_exists(obj_darkener))
|
|
32
|
instance_create(0, 0, obj_darkener);
|
|
33
|
var changedcolor = currentcolor != previouscolor;
|
|
34
|
var justchanged = false;
|
|
35
|
var allprimary = true;
|
|
36
|
var mismatch_check = 0;
|
|
37
|
with (obj_swatchling_enemy)
|
|
38
|
{
|
|
39
|
if (currentcolor != other.currentcolor)
|
|
40
|
mismatch_check++;
|
|
41
|
if (currentcolor != previouscolor)
|
|
42
|
justchanged = true;
|
|
43
|
if (currentcolor != blue && currentcolor != red && currentcolor != yellow)
|
|
44
|
allprimary = false;
|
|
45
|
}
|
|
46
|
coordinated = mismatch_check == 0;
|
|
47
|
var justcoordinated = coordinated && justchanged;
|
|
48
|
msgsetloc(0, Welcome, young masters."Welcome,&young masters.", "obj_swatchling_enemy_slash_Step_0_gml_54_0" );
|
|
49
|
if (talkOrder == 1)
|
|
50
|
msgsetloc(0, We have prepared several attack patterns for your enjoyment."We have prepared several&attack patterns for&your enjoyment.", "obj_swatchling_enemy_slash_Step_0_gml_57_0" );
|
|
51
|
else if (talkOrder == 2)
|
|
52
|
msgsetloc(0, Please enjoy them at your convenience."Please enjoy them&at your convenience.", "obj_swatchling_enemy_slash_Step_0_gml_60_0" );
|
|
53
|
if (turns >= 1)
|
|
54
|
{
|
|
55
|
msgsetloc(0, Tut, tut. It looks like pain."Tut, tut.&It looks like pain.", "obj_swatchling_enemy_slash_Step_0_gml_157_0" );
|
|
56
|
if (!setmessage)
|
|
57
|
{
|
|
58
|
var myRandom = choose(0, 1, 2);
|
|
59
|
with (obj_swatchling_enemy)
|
|
60
|
{
|
|
61
|
randomMessage = myRandom;
|
|
62
|
setmessage = true;
|
|
63
|
}
|
|
64
|
}
|
|
65
|
if (randomMessage < 2)
|
|
66
|
{
|
|
67
|
if (currentcolor == blue)
|
|
68
|
msgsetloc(0, We'll shine your shoes 'til they're black and blue."We'll shine your shoes&'til they're black and blue.", "obj_swatchling_enemy_slash_Step_0_gml_162_0" );
|
|
69
|
else if (currentcolor == red)
|
|
70
|
msgsetloc(0, We'll make your bed with sheets blood red."We'll make your bed&with sheets blood red.", "obj_swatchling_enemy_slash_Step_0_gml_165_0" );
|
|
71
|
else if (currentcolor == yellow)
|
|
72
|
msgsetloc(0, We'll make yellow sweets for you, just try not to hurt your tooth."We'll make yellow sweets&for you, just try¬ to hurt your tooth.", "obj_swatchling_enemy_slash_Step_0_gml_168_0" );
|
|
73
|
else if (currentcolor == orange)
|
|
74
|
msgsetloc(0, Please enjoy these complimentary birds."Please enjoy these&complimentary birds.", "obj_swatchling_enemy_slash_Step_0_gml_178_0" );
|
|
75
|
else if (currentcolor == green)
|
|
76
|
msgsetloc(0, Would you like some horse'dovours?"Would you like&some horse'dovours?", "obj_swatchling_enemy_slash_Step_0_gml_181_0" );
|
|
77
|
}
|
|
78
|
else if (randomMessage == 2)
|
|
79
|
{
|
|
80
|
if (currentcolor == blue)
|
|
81
|
{
|
|
82
|
var blueText = (random(100) >= 95) ? stringsetloc(What? The lasagna has some kind of explosive in it?"What? The lasagna&has some kind of&explosive in it?", "obj_swatchling_enemy_slash_Step_0_gml_174_0" ) : stringsetloc(Please enjoy this complimentary body slam."Please enjoy this&complimentary body slam.", "obj_swatchling_enemy_slash_Step_0_gml_174_1" );
|
|
83
|
msgset(0, blueText);
|
|
84
|
}
|
|
85
|
}
|
|
86
|
if (changedcolor)
|
|
87
|
{
|
|
88
|
if (currentcolor == blue)
|
|
89
|
msgsetloc(0, I'm feeling blue."I'm feeling&blue.", "obj_swatchling_enemy_slash_Step_0_gml_119_0" );
|
|
90
|
else if (currentcolor == red)
|
|
91
|
msgsetloc(0, I'm seeing red."I'm seeing&red.", "obj_swatchling_enemy_slash_Step_0_gml_122_0" );
|
|
92
|
else if (currentcolor == yellow)
|
|
93
|
msgsetloc(0, I'm a yellow fellow."I'm a yellow&fellow.", "obj_swatchling_enemy_slash_Step_0_gml_125_0" );
|
|
94
|
else if (currentcolor == orange)
|
|
95
|
msgsetloc(0, How about some orange peel."How about some&orange peel.", "obj_swatchling_enemy_slash_Step_0_gml_160_0" );
|
|
96
|
else if (currentcolor == green)
|
|
97
|
msgsetloc(0, A green lime for your drink?"A green lime&for your drink?", "obj_swatchling_enemy_slash_Step_0_gml_164_0" );
|
|
98
|
}
|
|
99
|
}
|
|
100
|
if (justcoordinated)
|
|
101
|
{
|
|
102
|
if (talkOrder == 0)
|
|
103
|
msgsetloc(0, We feel so coordinated."We feel so&coordinated.", "obj_swatchling_enemy_slash_Step_0_gml_106_0" );
|
|
104
|
else if (talkOrder == 1)
|
|
105
|
msgsetloc(0, Thank you, young masters."Thank you,&young masters.", "obj_swatchling_enemy_slash_Step_0_gml_109_0" );
|
|
106
|
else if (talkOrder == 2)
|
|
107
|
msgsetloc(0, Thank you."Thank you.", "obj_swatchling_enemy_slash_Step_0_gml_112_0" );
|
|
108
|
}
|
|
109
|
if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () == 1 && !becameAlone)
|
|
110
|
{
|
|
111
|
becameAlone = true;
|
|
112
|
msgsetloc(0, My outfit is coordinated now. With myself."My outfit is coordinated now.&With myself.", "obj_swatchling_enemy_slash_Step_0_gml_46_0" );
|
|
113
|
}
|
|
114
|
if (myself == (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () - 1))
|
|
115
|
{
|
|
116
|
with (obj_swatchling_enemy)
|
|
117
|
previouscolor = currentcolor;
|
|
118
|
}
|
|
119
|
global.typer = 50;
|
|
120
|
scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 10, global.monstery[myself], 10);
|
|
121
|
talked = 1;
|
|
122
|
talktimer = 0;
|
|
123
|
}
|
|
124
|
if (talked == 1 && scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk"))
|
|
125
|
{
|
|
126
|
rtimer = 0;
|
|
127
|
scr_blconskipscr_blconskip
function scr_blconskip(arg0)
{
if (arg0 >= 0)
{
if (button1_p() && talktimer > arg0)
talktimer = talkmax;
talktimer += 1;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 2;
}
}
else if (arg0 == -1)
{
if (instance_exists(obj_writer) == false)
global.mnfight = 2;
}
else if (arg0 == -2)
{
talktimer += 1;
if (talktimer > 15)
talktimer = talkmax;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 2;
}
}
} (15);
|
|
128
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets"))
|
|
129
|
{
|
|
130
|
if (!instance_exists(obj_moveheart))
|
|
131
|
scr_moveheartscr_moveheart
function scr_moveheart()
{
global.inv = 0;
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy))
return instance_create(o_boxingcontroller.x + 4, o_boxingcontroller.y - 120, obj_moveheart);
else
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} ();
|
|
132
|
if (!instance_exists(obj_growtangle))
|
|
133
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
134
|
}
|
|
135
|
}
|
|
136
|
if (scr_isphasescr_isphase
function scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets") && attacked == 0)
|
|
137
|
{
|
|
138
|
rtimer += 1;
|
|
139
|
if (rtimer == 1)
|
|
140
|
{
|
|
141
|
if (!instance_exists(obj_swatchling_battle_controller))
|
|
142
|
instance_create(0, 0, obj_swatchling_battle_controller);
|
|
143
|
if (currentcolor == blue)
|
|
144
|
obj_swatchling_battle_controller.blue_count++;
|
|
145
|
else if (currentcolor == red || currentcolor == orange)
|
|
146
|
obj_swatchling_battle_controller.red_count++;
|
|
147
|
else
|
|
148
|
obj_swatchling_battle_controller.yellow_count++;
|
|
149
|
}
|
|
150
|
if (currentcolor == blue && rtimer == 2)
|
|
151
|
{
|
|
152
|
global.monsterattackname[myself] = "Bounce";
|
|
153
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
154
|
dc.type = 7;
|
|
155
|
dc.creator = myself;
|
|
156
|
}
|
|
157
|
if (rtimer == 16)
|
|
158
|
{
|
|
159
|
if (!instance_exists(obj_swatchling_battle_controller))
|
|
160
|
instance_create(0, 0, obj_swatchling_battle_controller);
|
|
161
|
if (currentcolor == red || currentcolor == orange)
|
|
162
|
{
|
|
163
|
global.monsterattackname[myself] = "Shockwave";
|
|
164
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
165
|
dc.type = 5;
|
|
166
|
if (currentcolor == orange)
|
|
167
|
dc.special = 1;
|
|
168
|
dc.creator = myself;
|
|
169
|
}
|
|
170
|
else if (currentcolor == yellow || currentcolor == green)
|
|
171
|
{
|
|
172
|
global.monsterattackname[myself] = "Platter";
|
|
173
|
dc = scr_bulletspawnerscr_bulletspawner
function scr_bulletspawner(arg0, arg1, arg2)
{
__dc = instance_create(arg0, arg1, arg2);
__dc.creator = myself;
__dc.target = mytarget;
__dc.damage = global.monsterat[myself] * 5;
return __dc;
} (x, y, obj_dbulletcontroller);
|
|
174
|
dc.type = 6;
|
|
175
|
if (currentcolor == green)
|
|
176
|
dc.special = 1;
|
|
177
|
dc.creator = myself;
|
|
178
|
}
|
|
179
|
else
|
|
180
|
{
|
|
181
|
global.monsterattackname[myself] = "Bounce";
|
|
182
|
}
|
|
183
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (180);
|
|
184
|
setmessage = false;
|
|
185
|
turns += 1;
|
|
186
|
global.typer = 6;
|
|
187
|
global.fc = 0;
|
|
188
|
var battleText = "";
|
|
189
|
var monsterPop = scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} ();
|
|
190
|
rr = choose(0, 1, 2, 3, 4);
|
|
191
|
if (rr == 0)
|
|
192
|
battleText = (monsterPop > 1) ? stringsetloc(* The Swatchlings are cleaning each other off with feather dusters."* The Swatchlings are cleaning each other off with feather dusters.", "obj_swatchling_enemy_slash_Step_0_gml_284_0" ) : stringsetloc(* Swatchling feather dusts itself."* Swatchling feather dusts itself.", "obj_swatchling_enemy_slash_Step_0_gml_284_1" );
|
|
193
|
if (rr == 1)
|
|
194
|
battleText = (monsterPop > 1) ? stringsetloc(* Swatchlings flex their backs while bending over to inspect a teacup."* Swatchlings flex their backs while bending over to inspect a teacup.", "obj_swatchling_enemy_slash_Step_0_gml_285_0" ) : stringsetloc(* Swatchling flexes all of its back muscles while inspecting a teacup."* Swatchling flexes all of its back muscles while inspecting a teacup.", "obj_swatchling_enemy_slash_Step_0_gml_285_1" );
|
|
195
|
if (rr == 2)
|
|
196
|
battleText = stringsetloc(* The Swatchlings wipe at the face of their chained pocketwatch, which is digital."* The Swatchlings wipe at the face of their chained pocketwatch, which is digital.", "obj_swatchling_enemy_slash_Step_0_gml_286_0" );
|
|
197
|
if (rr == 3)
|
|
198
|
battleText = stringsetloc(* The Swatchlings are adjusting their hue and saturation."* The Swatchlings are adjusting their hue and saturation.", "obj_swatchling_enemy_slash_Step_0_gml_287_0" );
|
|
199
|
if (rr == 4)
|
|
200
|
battleText = stringsetloc(* Smells like paint and feathers."* Smells like paint and feathers.", "obj_swatchling_enemy_slash_Step_0_gml_288_0" );
|
|
201
|
if (coordinated)
|
|
202
|
battleText = stringsetloc(* The Swatchlings are relieved their wardrobe has been coordinated."* The Swatchlings are relieved their wardrobe has been coordinated.", "obj_swatchling_enemy_slash_Step_0_gml_302_0" );
|
|
203
|
if (global.monsterstatus[myself] == 1)
|
|
204
|
battleText = stringsetloc(* The Swatchling is dreading doing all of the work by itself."* The Swatchling is dreading doing all of the work by itself.", "obj_swatchling_enemy_slash_Step_0_gml_307_0" );
|
|
205
|
global.battlemsg[0] = battleText;
|
|
206
|
attacked = 1;
|
|
207
|
}
|
|
208
|
else
|
|
209
|
{
|
|
210
|
scr_turntimerscr_turntimer
function scr_turntimer(arg0)
{
if (global.turntimer < arg0)
global.turntimer = arg0;
} (120);
|
|
211
|
}
|
|
212
|
}
|
|
213
|
}
|
|
214
|
if (global.myfight == 3)
|
|
215
|
{
|
|
216
|
xx = __view_get(e__VW.XView, 0);
|
|
217
|
yy = __view_get(e__VW.YView, 0);
|
|
218
|
if (acting == 1 && actcon == 0)
|
|
219
|
{
|
|
220
|
actcon = 1;
|
|
221
|
msgsetloc(0, * SWATCHLING - Happiest when their outfits are color-coordinated.Wait for inputClose Message"* SWATCHLING - Happiest when their outfits are color-coordinated./%", "obj_swatchling_enemy_slash_Step_0_gml_328_0" );
|
|
222
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
223
|
}
|
|
224
|
if (acting == 2 && actcon == 0)
|
|
225
|
{
|
|
226
|
rr = choose(0, 1, 2);
|
|
227
|
if (rr == 0)
|
|
228
|
msgsetloc(0, * Talked about the color of the summer sun shining on a beach ball.Wait for inputClose Message"* Talked about the color of the summer sun shining on a beach ball./%", "obj_swatchling_enemy_slash_Step_0_gml_336_0" );
|
|
229
|
if (rr == 1)
|
|
230
|
msgsetloc(0, * Talked about the steam of a fresh hot chocolate.Wait for inputClose Message"* Talked about the steam of a fresh hot chocolate./%", "obj_swatchling_enemy_slash_Step_0_gml_337_0" );
|
|
231
|
if (rr == 2)
|
|
232
|
msgsetloc(0, * Talked about the warmth of a loving embrace.Wait for inputClose Message"* Talked about the warmth of a loving embrace./%", "obj_swatchling_enemy_slash_Step_0_gml_338_0" );
|
|
233
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
234
|
actcon = 5;
|
|
235
|
}
|
|
236
|
if (acting == 3 && actcon == 0)
|
|
237
|
{
|
|
238
|
rr = choose(0, 1, 2);
|
|
239
|
if (rr == 0)
|
|
240
|
msgsetloc(0, * Talked about the crunch of the last pickle in the refrigerator.Wait for inputClose Message"* Talked about the crunch of the last pickle in the refrigerator./%", "obj_swatchling_enemy_slash_Step_0_gml_348_0" );
|
|
241
|
if (rr == 1)
|
|
242
|
msgsetloc(0, * Talked about the chill of the wind on the ice skating pond.Wait for inputClose Message"* Talked about the chill of the wind on the ice skating pond./%", "obj_swatchling_enemy_slash_Step_0_gml_349_0" );
|
|
243
|
if (rr == 2)
|
|
244
|
msgsetloc(0, * Talked about the snow matted on your brother's nose.Wait for inputClose Message"* Talked about the snow matted on your brother's nose./%", "obj_swatchling_enemy_slash_Step_0_gml_350_0" );
|
|
245
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
246
|
actcon = 5;
|
|
247
|
}
|
|
248
|
if (actcon == 5)
|
|
249
|
{
|
|
250
|
previouscolor = currentcolor;
|
|
251
|
var warmify = acting == 2 || actconsus == 2;
|
|
252
|
var extreme = (actconsus == 2 || actconral == 2) ? 1 : 2;
|
|
253
|
if (extreme == 2 && instance_number(obj_swatchling_enemy) != 1)
|
|
254
|
{
|
|
255
|
var a = 0;
|
|
256
|
if (currentcolor == blue || currentcolor == yellow)
|
|
257
|
{
|
|
258
|
for (i = 0; i < instance_number(obj_swatchling_enemy); i += 1)
|
|
259
|
{
|
|
260
|
enemy[i] = instance_find(obj_swatchling_enemy, i);
|
|
261
|
if (enemy[i].currentcolor == green)
|
|
262
|
a++;
|
|
263
|
}
|
|
264
|
}
|
|
265
|
if (currentcolor == red || currentcolor == yellow)
|
|
266
|
{
|
|
267
|
for (i = 0; i < instance_number(obj_swatchling_enemy); i += 1)
|
|
268
|
{
|
|
269
|
enemy[i] = instance_find(obj_swatchling_enemy, i);
|
|
270
|
if (enemy[i].currentcolor == orange)
|
|
271
|
a++;
|
|
272
|
}
|
|
273
|
}
|
|
274
|
if (currentcolor == orange || currentcolor == green)
|
|
275
|
{
|
|
276
|
for (i = 0; i < instance_number(obj_swatchling_enemy); i += 1)
|
|
277
|
{
|
|
278
|
enemy[i] = instance_find(obj_swatchling_enemy, i);
|
|
279
|
if (enemy[i].currentcolor == yellow)
|
|
280
|
a++;
|
|
281
|
}
|
|
282
|
}
|
|
283
|
if (a == (instance_number(obj_swatchling_enemy) - 1))
|
|
284
|
extreme = 1;
|
|
285
|
}
|
|
286
|
if (warmify)
|
|
287
|
currentcolor = clamp(currentcolor + extreme, blue, red);
|
|
288
|
else
|
|
289
|
currentcolor = clamp(currentcolor - extreme, blue, red);
|
|
290
|
actcon = 10;
|
|
291
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
292
|
}
|
|
293
|
if (actcon == 10 && !instance_exists(obj_writer))
|
|
294
|
{
|
|
295
|
if (currentcolor != current_pal)
|
|
296
|
current_pal = (current_pal > currentcolor) ? clamp(current_pal - 0.1, currentcolor, 255) : clamp(current_pal + 0.1, 0, currentcolor);
|
|
297
|
else
|
|
298
|
actcon = 20;
|
|
299
|
}
|
|
300
|
if (actcon == 20 && !instance_exists(obj_writer))
|
|
301
|
{
|
|
302
|
var changedcolor = currentcolor != previouscolor;
|
|
303
|
if (changedcolor == false)
|
|
304
|
{
|
|
305
|
var temp = (currentcolor == blue) ? stringsetloc(cold"cold", "obj_swatchling_enemy_slash_Step_0_gml_383_0" ) : stringsetloc(warm"warm", "obj_swatchling_enemy_slash_Step_0_gml_383_1" );
|
|
306
|
msgsetsubloc(0, "* But Swatchling is already as ~1 as can be!/%", temp, "obj_swatchling_enemy_slash_Step_0_gml_395_0");
|
|
307
|
}
|
|
308
|
else
|
|
309
|
{
|
|
310
|
var warmify = currentcolor > previouscolor;
|
|
311
|
var colorText = stringsetloc(blue"blue", "obj_swatchling_enemy_slash_Step_0_gml_422_0_b" );
|
|
312
|
if (currentcolor == red)
|
|
313
|
colorText = stringsetloc(red"red", "obj_swatchling_enemy_slash_Step_0_gml_425_0" );
|
|
314
|
else if (currentcolor == yellow)
|
|
315
|
colorText = stringsetloc(yellow"yellow", "obj_swatchling_enemy_slash_Step_0_gml_428_0" );
|
|
316
|
if (currentcolor == green)
|
|
317
|
colorText = stringsetloc(green"green", "obj_swatchling_enemy_slash_Step_0_gml_431_0" );
|
|
318
|
if (currentcolor == orange)
|
|
319
|
colorText = stringsetloc(orange"orange", "obj_swatchling_enemy_slash_Step_0_gml_434_0" );
|
|
320
|
var extreme = (actconsus == 2 || actconral == 2) ? stringsetloc(a little bit"a little bit", "obj_swatchling_enemy_slash_Step_0_gml_404_0" ) : stringsetloc(a lot"a lot", "obj_swatchling_enemy_slash_Step_0_gml_404_1" );
|
|
321
|
if (warmify)
|
|
322
|
msgsetsubloc(0, "* Swatchling's color got ~1 warmer...! It's now ~2!/%", extreme, colorText, "obj_swatchling_enemy_slash_Step_0_gml_419_0");
|
|
323
|
else
|
|
324
|
msgsetsubloc(0, "* Swatchling's color turned ~1 colder...! It's now ~2!/%", extreme, colorText, "obj_swatchling_enemy_slash_Step_0_gml_422_0");
|
|
325
|
}
|
|
326
|
var mismatch_check = 0;
|
|
327
|
with (obj_swatchling_enemy)
|
|
328
|
{
|
|
329
|
if (currentcolor != other.currentcolor)
|
|
330
|
mismatch_check++;
|
|
331
|
}
|
|
332
|
var newly_coordinated = mismatch_check == 0;
|
|
333
|
if (newly_coordinated)
|
|
334
|
{
|
|
335
|
with (obj_swatchling_enemy)
|
|
336
|
{
|
|
337
|
if (global.mercymod[myself] < global.mercymax[myself])
|
|
338
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100);
|
|
339
|
}
|
|
340
|
}
|
|
341
|
actcon = 1;
|
|
342
|
actconral = 0;
|
|
343
|
actconsus = 0;
|
|
344
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
345
|
}
|
|
346
|
if (actingsus == 1 && actconsus == 1)
|
|
347
|
{
|
|
348
|
var sentenceEnd = (currentcolor == red) ? "/" : "/%";
|
|
349
|
var random_text = choose(0, 1, 2);
|
|
350
|
if (random_text == 0)
|
|
351
|
msgsetsubloc(0, "* Susie mentions explosions.~1", sentenceEnd, "obj_swatchling_enemy_slash_Step_0_gml_444_0");
|
|
352
|
if (random_text == 1)
|
|
353
|
msgsetsubloc(0, "* Susie mentions lava.~1", sentenceEnd, "obj_swatchling_enemy_slash_Step_0_gml_432_0");
|
|
354
|
if (random_text == 2)
|
|
355
|
msgsetsubloc(0, "* Susie mentions hot peppers.~1", sentenceEnd, "obj_swatchling_enemy_slash_Step_0_gml_436_0");
|
|
356
|
if (currentcolor == red)
|
|
357
|
{
|
|
358
|
msgnextloc(* But nothing happened!Wait for inputClose Message"* But nothing happened!/%", "obj_swatchling_enemy_slash_Step_0_gml_437_0" );
|
|
359
|
actcon = 1;
|
|
360
|
actconsus = 0;
|
|
361
|
}
|
|
362
|
else
|
|
363
|
{
|
|
364
|
actcon = 5;
|
|
365
|
actconsus = 2;
|
|
366
|
}
|
|
367
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
368
|
}
|
|
369
|
if (actingral == 1 && actconral == 1)
|
|
370
|
{
|
|
371
|
var sentenceEnd = (currentcolor == blue) ? "/" : "/%";
|
|
372
|
var random_text = choose(0, 1, 2);
|
|
373
|
if (random_text == 0)
|
|
374
|
msgsetsubloc(0, "* Ralsei mentions mint tea.~1", sentenceEnd, "obj_swatchling_enemy_slash_Step_0_gml_456_0");
|
|
375
|
if (random_text == 1)
|
|
376
|
msgsetsubloc(0, "* Ralsei mentions icy scarves.~1", sentenceEnd, "obj_swatchling_enemy_slash_Step_0_gml_465_0");
|
|
377
|
if (random_text == 2)
|
|
378
|
msgsetsubloc(0, "* Ralsei mentions ice cream.~1", sentenceEnd, "obj_swatchling_enemy_slash_Step_0_gml_469_0");
|
|
379
|
if (currentcolor == blue)
|
|
380
|
{
|
|
381
|
msgnextloc(* But nothing happened!Wait for inputClose Message"* But nothing happened!/%", "obj_swatchling_enemy_slash_Step_0_gml_460_0" );
|
|
382
|
actcon = 1;
|
|
383
|
actconral = 0;
|
|
384
|
}
|
|
385
|
else
|
|
386
|
{
|
|
387
|
actcon = 5;
|
|
388
|
actconral = 2;
|
|
389
|
}
|
|
390
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
391
|
}
|
|
392
|
if (actcon == 1 && !instance_exists(obj_writer))
|
|
393
|
scr_nextactscr_nextact
function scr_nextact()
{
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.actingsingle[global.currentactingchar] = 0;
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
with (__minstance)
{
acting = 0;
actcon = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
}
var singleactcomplete = 0;
while (global.currentactingchar < 3)
{
global.currentactingchar++;
if (global.currentactingchar < 3)
{
if (global.actingsingle[global.currentactingchar] == 1)
{
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
if (global.char[global.currentactingchar] == 2)
{
with (__minstance)
actconsus = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 3)
{
with (__minstance)
actconral = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 4)
{
with (__minstance)
actconnoe = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
}
}
}
if (global.currentactingchar >= 3)
{
with (obj_monsterparent)
{
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
global.currentactingchar = 0;
scr_attackphase();
}
else if (!singleactcomplete)
{
scr_act_simul();
}
} ();
|
|
394
|
}
|
|
395
|
|
|
396
|
enum e__VW
|
|
397
|
{
|
|
398
|
XView,
|
|
399
|
YView,
|
|
400
|
WView,
|
|
401
|
HView,
|
|
402
|
Angle,
|
|
403
|
HBorder,
|
|
404
|
VBorder,
|
|
405
|
HSpeed,
|
|
406
|
VSpeed,
|
|
407
|
Object,
|
|
408
|
Visible,
|
|
409
|
XPort,
|
|
410
|
YPort,
|
|
411
|
WPort,
|
|
412
|
HPort,
|
|
413
|
Camera,
|
|
414
|
SurfaceID
|
|
415
|
}
|