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gml_Object_obj_ch2_city_berdly_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0.5)
2
    con = 0.7;
3
if (obj_mainchara.x >= 310 && con == -1)
4
{
5
    global.interact = 1;
6
    global.facing = 1;
7
    con = 0.5;
8
}
9
if (con == 0.7)
10
{
11
    con = (scr_sideb_get_phase
scr_sideb_get_phase

function scr_sideb_get_phase() { var phase = 0; if (global.flag[916 snowgrave_fail] == 0) { if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4) phase = 1; if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7) phase = 2; if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20) phase = 3; if (global.flag[915 snowgrave_plot] >= 20) phase = 4; } return phase; }
() == 0) ? 1 : 10;
12
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() { _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
13
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() { actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
14
    be = actor_count + 1;
15
    be_actor = instance_create(660, 145, obj_actor);
16
    scr_actor_setup
scr_actor_setup

function scr_actor_setup(arg0, arg1, arg2) { _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0; scr_set_facing_sprites(arg2); } }
(be, be_actor, "berdly");
17
    be_actor.sprite_index = spr_berdly_walk_right_dw;
18
    if (con == 10)
19
        no_actor.sprite_index = spr_noelle_walk_right_dw;
20
}
21
if (con == 1)
22
{
23
    con = 2;
24
    alarm[0] = 30;
25
    if (!shortened)
26
    {
27
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
28
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face B* Uh-uh oh--Wait for inputClose Message
"\\EB* Uh-uh oh--/%", "obj_ch2_city_berdly_slash_Step_0_gml_28_0"
);
29
        c_talk_wait();
30
    }
31
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("volume", 0, 30);
32
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(1);
33
    c_panspeed_wait
c_panspeed_wait

function c_panspeed_wait(arg0, arg1, arg2) { c_cmd("panspeed", arg0, arg1, arg2, 0); c_wait(arg2); }
(6, 0, 25);
34
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
35
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
36
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
37
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30, 30);
38
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_shocked_left);
39
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
40
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_shocked_dw);
41
    if (shortened)
42
    {
43
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
44
        c_waitcustom
c_waitcustom

function c_waitcustom() { c_cmd("waitcustom", 0, 0, 0, 0); }
();
45
    }
46
    else
47
    {
48
        c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("initloop", "berdly_theme.ogg", 0);
49
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
50
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face N* Noelle!? What are you doing with Kris!?Wait for input
"\\EN* Noelle!? What are you doing with Kris!?/", "obj_ch2_city_berdly_slash_Step_0_gml_49_0"
);
51
        c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", "2");
52
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Um,Delay 11 I...Delay 11 um...Delay 11 I...Delay 11 I...Wait for inputClose Message
"\\E2* Um^1, I..^1. um..^1. I..^1. I.../%", "obj_ch2_city_berdly_slash_Step_0_gml_51_0"
);
53
        c_talk_wait();
54
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
55
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
56
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
57
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
58
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
59
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face R* We...Delay 11 have a truce...?Wait for inputClose Message
"\\ER* We..^1. have a truce...?/%", "obj_ch2_city_berdly_slash_Step_0_gml_63_0"
);
60
        c_talk_wait();
61
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
62
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_shocked_left);
63
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
64
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* A...Delay 11 truce!? With...Delay 11 Kris?Wait for inputClose Message
"\\E3* A..^1. truce!? With..^1. Kris?/%", "obj_ch2_city_berdly_slash_Step_0_gml_71_0"
);
65
        c_talk_wait();
66
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
67
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
68
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_laugh_dw);
69
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.1);
70
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
71
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Hahaha!!Delay 11 That's impossible!Wait for inputClose Message
"\\E2* Hahaha!^1! That's impossible!/%", "obj_ch2_city_berdly_slash_Step_0_gml_81_0"
);
72
        c_talk_wait();
73
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_smug_point_animated);
74
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, -4, 2);
75
        c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
76
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
77
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* That would be double trucies.Wait for inputClose Message
"\\E5* That would be double trucies./%", "obj_ch2_city_berdly_slash_Step_0_gml_90_0"
);
78
        c_talk_wait();
79
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
80
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_shocked_dw);
81
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
82
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Huh?Wait for inputClose Message
"\\E2* Huh?/%", "obj_ch2_city_berdly_slash_Step_0_gml_98_0"
);
83
        c_talk_wait();
84
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
85
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
86
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, 4, -2);
87
        c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
88
        c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("l", 4, 20);
89
        c_panspeed_wait
c_panspeed_wait

function c_panspeed_wait(arg0, arg1, arg2) { c_cmd("panspeed", arg0, arg1, arg2, 0); c_wait(arg2); }
(-4, 0, 6);
90
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(10);
91
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
92
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face F* Worry not,Delay 11 my dearest Noelle.Wait for input
"\\EF* Worry not^1, my dearest Noelle./", "obj_ch2_city_berdly_slash_Step_0_gml_113_0"
);
93
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 5* I know what you really want to say.Wait for inputClose Message
"\\E5* I know what you really want to say./%", "obj_ch2_city_berdly_slash_Step_0_gml_114_0"
);
94
        c_talk_wait();
95
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
96
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
97
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
98
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* You....Delay 11 you do?Wait for inputClose Message
"\\E2* You...^1. you do?/%", "obj_ch2_city_berdly_slash_Step_0_gml_122_0"
);
99
        c_talk_wait();
100
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
101
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
102
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
103
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* Going along with all this...Wait for input
"\\E0* Going along with all this.../", "obj_ch2_city_berdly_slash_Step_0_gml_130_0"
);
104
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 8* You feel...Delay 11 forced,Delay 11 don't you?Wait for input
"\\E8* You feel..^1. forced^1, don't you?/", "obj_ch2_city_berdly_slash_Step_0_gml_131_0"
);
105
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face G* It's why you're not with Queen right now.Wait for inputClose Message
"\\EG* It's why you're not with Queen right now./%", "obj_ch2_city_berdly_slash_Step_0_gml_132_0"
);
106
        c_talk_wait();
107
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
108
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_hand_mouth_dw);
109
        c_halt
c_halt

function c_halt() { c_cmd("halt", 0, 0, 0, 0); }
();
110
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
111
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Berdly...Delay 11 you get it?Wait for inputClose Message
"\\E2* Berdly..^1. you get it?/%", "obj_ch2_city_berdly_slash_Step_0_gml_141_0"
);
112
        c_talk_wait();
113
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
114
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("l", 4, 10);
115
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
116
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* Yes!!Delay 11 I do!!Wait for inputClose Message
"\\E5* Yes!^1! I do!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_149_0"
);
117
        c_talk_wait();
118
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
119
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_shocked_dw);
120
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
121
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
122
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_smug_point_animated);
123
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.1);
124
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
125
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 6* Kris is FORCING you to be on THEIR side!!Wait for input
"\\E6* Kris is FORCING you to be on THEIR side!!/", "obj_ch2_city_berdly_slash_Step_0_gml_163_0"
);
126
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Kidnapper!!Delay 11 Kris,Delay 11 our truce...Delay 11 is OVER!!!Wait for inputClose Message
"\\E2* Kidnapper!^1! Kris^1, our truce..^1. is OVER!!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_164_0"
);
127
        c_talk_wait();
128
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_haliberd);
129
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, -64, -24);
130
        c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
131
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
132
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
133
        c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_weaponpull);
134
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
135
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdlyb_idle);
136
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, 15, 24);
137
        c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
138
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
139
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
140
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 6* Noelle!!Delay 11 This may hurt,Delay 11 but it's to help you!!Wait for input
"\\E6* Noelle!^1! This may hurt^1, but it's to help you!!/", "obj_ch2_city_berdly_slash_Step_0_gml_179_0"
);
141
        c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", "E");
142
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face E* W-wait,Delay 11 just listen to me---!!!Wait for inputClose Message
"\\EE* W-wait^1, just listen to me---!!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_181_0"
);
143
        c_talk_wait();
144
        c_waitcustom
c_waitcustom

function c_waitcustom() { c_cmd("waitcustom", 0, 0, 0, 0); }
();
145
    }
146
}
147
if (con == 10)
148
{
149
    scr_spellget
scr_spellget

function scr_spellget(arg0, arg1) { var __spellj = 0; var __openslot = -1; var __haveit = 0; for (__spellj = 0; __spellj < 12; __spellj++) { if (global.spell[arg0][__spellj] == arg1) __haveit = 1; if (__openslot == -1) { if (global.spell[arg0][__spellj] == 0) __openslot = __spellj; } } if (__openslot >= 0 && __haveit == 0) global.spell[arg0][__openslot] = arg1; }
(4, 10);
150
    global.flag[923 forgot_ring] = 1;
151
    if (global.charweapon[4] == 13)
152
        global.flag[923 forgot_ring] = 0;
153
    con = 99;
154
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(1);
155
    c_panspeed_wait
c_panspeed_wait

function c_panspeed_wait(arg0, arg1, arg2) { c_cmd("panspeed", arg0, arg1, arg2, 0); c_wait(arg2); }
(6, 0, 25);
156
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
157
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
158
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
159
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
160
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
161
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_walk_left_dw);
162
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
163
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* Noelle!Delay 11 There you are!Wait for input
"\\E5* Noelle^1! There you are!/", "obj_ch2_city_berdly_slash_Step_0_gml_234_0"
);
164
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 4* Just in time!Delay 11 We can both go back to Queen and--Wait for inputClose Message
"\\E4* Just in time^1! We can both go back to Queen and--/%", "obj_ch2_city_berdly_slash_Step_0_gml_235_0"
);
165
    c_talk_wait();
166
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
167
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
168
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("l", 4, 12);
169
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
170
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
171
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* ...Wait for input
"\\E5* .../", "obj_ch2_city_berdly_slash_Step_0_gml_221_0"
);
172
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* Noelle?Wait for input
"\\E3* Noelle?/", "obj_ch2_city_berdly_slash_Step_0_gml_222_0"
);
173
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", "e");
174
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face e* Kris,Delay 11 it looks like another enemy.Wait for input
"\\Ee* Kris^1, it looks like another enemy./", "obj_ch2_city_berdly_slash_Step_0_gml_251_0"
);
175
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face d* Should I freeze them?Wait for input
"\\Ed* Should I freeze them?/", "obj_ch2_city_berdly_slash_Step_0_gml_252_0"
);
176
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("berdly", 23);
177
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face N* N...Delay 11 Noelle?Wait for input
"\\EN* N..^1. Noelle?/", "obj_ch2_city_berdly_slash_Step_0_gml_254_0"
);
178
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face N* Noelle,Delay 11 it's me,Delay 11 don't you recognize me!?Wait for inputClose Message
"\\EN* Noelle^1, it's me^1, don't you recognize me!?/%", "obj_ch2_city_berdly_slash_Step_0_gml_255_0_b"
);
179
    c_talk
c_talk

function c_talk() { c_cmd("talk", 0, 0, 0, 0); }
();
180
    c_wait_box
c_wait_box

function c_wait_box(arg0) { c_cmd("waitbox", arg0, 0, 0, 0); }
(2);
181
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_walk_left_dw_shocked);
182
    c_wait_talk
c_wait_talk

function c_wait_talk() { c_cmd("waitdialoguer", 0, 0, 0, 0); }
();
183
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
184
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_walk_right_sad_shocked_dw);
185
    c_emote
c_emote

function c_emote() { if (argument_count == 0) c_cmd("emote", "!", 30, 0, 0); else if (argument_count == 1) c_cmd("emote", argument[0], 30, 0, 0); else if (argument_count == 2) c_cmd("emote", argument[0], argument[1], 0, 0); else if (argument_count == 3) c_cmd("emote", argument[0], argument[1], argument[2], 0); }
("!", 30);
186
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(60);
187
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("free");
188
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(1);
189
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("initloop", "d.ogg", 0);
190
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
191
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face B* ...!?!?Wait for input
"\\EB* ...!?!?/", "obj_ch2_city_berdly_slash_Step_0_gml_268_0"
);
192
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face B* B...Delay 11 Berdly!?Wait for input
"\\EB* B..^1. Berdly!?/", "obj_ch2_city_berdly_slash_Step_0_gml_269_0"
);
193
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("berdly", 23);
194
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face N* Noelle,Delay 11 are you okay...?Wait for input
"\\EN* Noelle^1, are you okay...?/", "obj_ch2_city_berdly_slash_Step_0_gml_271_0"
);
195
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face N* What...Delay 11 what are you doing with Kris?Wait for inputClose Message
"\\EN* What..^1. what are you doing with Kris?/%", "obj_ch2_city_berdly_slash_Step_0_gml_272_0"
);
196
    c_talk_wait();
197
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
198
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(60);
199
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
200
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face D* I'm just, we're just...Wait for input
"\\ED* I'm just, we're just.../", "obj_ch2_city_berdly_slash_Step_0_gml_283_0"
);
201
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face e* ...Wait for input
"\\Ee* .../", "obj_ch2_city_berdly_slash_Step_0_gml_279_0"
);
202
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Z* Getting...Delay 11 stronger.Wait for inputClose Message
"\\EZ* Getting..^1. stronger./%", "obj_ch2_city_berdly_slash_Step_0_gml_280_0"
);
203
    c_talk_wait();
204
    c_msc
c_msc

function c_msc(arg0) { c_cmd("msc", arg0, 0, 0, 0); }
(1175);
205
    c_talk_wait();
206
}
207
if (con == 12 && !d_ex())
208
{
209
    con = 2;
210
    alarm[0] = 30;
211
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
212
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
213
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face N* Wh...Delay 11 what? Proceed...Delay 11 where?Wait for input
"\\EN* Wh..^1. what? Proceed..^1. where?/", "obj_ch2_city_berdly_slash_Step_0_gml_285_0"
);
214
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face N* Noelle,Delay 11 what are they talking about!?Wait for input
"\\EN* Noelle^1, what are they talking about!?/", "obj_ch2_city_berdly_slash_Step_0_gml_286_0"
);
215
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("noelle", "Z");
216
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Z* ...Wait for input
"\\EZ* .../", "obj_ch2_city_berdly_slash_Step_0_gml_302_0"
);
217
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("berdly", "9");
218
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 9* Th-that's it,Delay 11 Kris!Delay 11 I don't know what you're doing...Wait for input
"\\E9* Th-that's it^1, Kris^1! I don't know what you're doing.../", "obj_ch2_city_berdly_slash_Step_0_gml_304_0"
);
219
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face A* But if you're hurting my friend Noelle...Wait for inputClose Message
"\\EA* But if you're hurting my friend Noelle.../%", "obj_ch2_city_berdly_slash_Step_0_gml_305_0"
);
220
    c_talk_wait();
221
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
222
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_haliberd);
223
    c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, -64, -24);
224
    c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
225
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
226
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
227
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_weaponpull);
228
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
229
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0);
230
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
231
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face B* Then I have no choice but to stop you by force!Wait for inputClose Message
"\\EB* Then I have no choice but to stop you by force!/%", "obj_ch2_city_berdly_slash_Step_0_gml_318_0"
);
232
    c_talk_wait();
233
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
234
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
235
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdlyb_idle);
236
    c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, 15, 24);
237
    c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
238
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
239
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
240
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face A* Kris,Delay 11 ready yourself!!Wait for inputClose Message
"\\EA* Kris^1, ready yourself!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_315_0"
);
241
    c_talk_wait();
242
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
243
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_walk_right_sad_shocked_dw);
244
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
245
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face X* W-wait,Delay 11 Berdly,Delay 11 stop!Wait for input
"\\EX* W-wait^1, Berdly^1, stop!/", "obj_ch2_city_berdly_slash_Step_0_gml_338_0"
);
246
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Y* Run away!Wait for inputClose Message
"\\EY* Run away!/%", "obj_ch2_city_berdly_slash_Step_0_gml_339_0"
);
247
    c_talk_wait();
248
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(1);
249
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("free");
250
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(1);
251
    c_waitcustom
c_waitcustom

function c_waitcustom() { c_cmd("waitcustom", 0, 0, 0, 0); }
();
252
}
253
if (con == 14 && !d_ex())
254
{
255
    con = 2;
256
    alarm[0] = 30;
257
    global.spell[4][3] = 0;
258
    if (global.flag[915 snowgrave_plot] > 0)
259
        scr_sideb_fail
scr_sideb_fail

function scr_sideb_fail() { if (global.flag[916 snowgrave_fail] == 0) { global.flag[916 snowgrave_fail] = 1; if (argument_count > 0 && argument[0] == 1) { if (global.flag[915 snowgrave_plot] > 0) { } } } }
();
260
    c_mus
c_mus

function c_mus(arg0) { c_cmd("mus", arg0, 0, 0, 0); }
("free");
261
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
262
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_shocked_left);
263
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
264
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* From...Delay 11 me!?Wait for inputClose Message
"\\E3* From..^1. me!?/%", "obj_ch2_city_berdly_slash_Step_0_gml_345_0"
);
265
    c_talk_wait();
266
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
267
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
268
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
269
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* (Th...Delay 11 that's right,Delay 11 what was I thinking just now?)Wait for input
"\\E2* (Th..^1. that's right^1, what was I thinking just now?)/", "obj_ch2_city_berdly_slash_Step_0_gml_353_0"
);
270
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 6* (That's right...Delay 11 Kris is my friend,Delay 11 right?)Wait for inputClose Message
"\\E6* (That's right..^1. Kris is my friend^1, right?)/%", "obj_ch2_city_berdly_slash_Step_0_gml_354_0"
);
271
    c_talk_wait();
272
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
273
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_mad_dw);
274
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
275
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* What absurdity!!!Delay 11 Kris!!Wait for input
"\\E5* What absurdity!!^1! Kris!!/", "obj_ch2_city_berdly_slash_Step_0_gml_362_0"
);
276
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 7* Did you leave your IQ points at home!?Wait for input
"\\E7* Did you leave your IQ points at home!?/", "obj_ch2_city_berdly_slash_Step_0_gml_363_0"
);
277
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 6* Noelle is only going to be protected BY ME!Wait for inputClose Message
"\\E6* Noelle is only going to be protected BY ME!/%", "obj_ch2_city_berdly_slash_Step_0_gml_364_0"
);
278
    c_talk_wait();
279
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
280
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_haliberd);
281
    c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, -64, -24);
282
    c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
283
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
284
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
285
    c_soundplay
c_soundplay

function c_soundplay(arg0) { c_cmd("soundplay", arg0, 0, 0, 0); }
(snd_weaponpull);
286
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
287
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdlyb_idle);
288
    c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, 15, 24);
289
    c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
290
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
291
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
292
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 7* And I'll FIGHT HER to PROVE IT!Wait for inputClose Message
"\\E7* And I'll FIGHT HER to PROVE IT!/%", "obj_ch2_city_berdly_slash_Step_0_gml_380_0"
);
293
    c_talk_wait();
294
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
295
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_shocked_dw);
296
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
297
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face E* W-wait,Delay 11 just listen to me---!!!Wait for inputClose Message
"\\EE* W-wait^1, just listen to me---!!!/%", "obj_ch2_city_berdly_slash_Step_0_gml_388_0"
);
298
    c_talk_wait();
299
    c_waitcustom
c_waitcustom

function c_waitcustom() { c_cmd("waitcustom", 0, 0, 0, 0); }
();
300
}
301
if (con == 3 && !d_ex() && customcon == 1)
302
{
303
    con = 4;
304
    alarm[0] = 30;
305
    if (global.tempflag[30] == 0)
306
        global.tempflag[30] = 1;
307
    var berdly_marker = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(be_actor.x, be_actor.y, be_actor.sprite_index);
308
    berdly_marker.image_index = be_actor.image_index;
309
    berdly_marker.image_speed = be_actor.image_speed;
310
    global.flag[9 battle_music] = 2;
311
    if (scr_sideb_get_phase
scr_sideb_get_phase

function scr_sideb_get_phase() { var phase = 0; if (global.flag[916 snowgrave_fail] == 0) { if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4) phase = 1; if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7) phase = 2; if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20) phase = 3; if (global.flag[915 snowgrave_plot] >= 20) phase = 4; } return phase; }
() == 2)
312
        global.batmusic[0] = snd_init("berdly_battle_heartbeat_true.ogg");
313
    else
314
        global.batmusic[0] = snd_init("berdly_chase.ogg");
315
    encounterflag = 550;
316
    global.flag[54 encounter_pointer] = encounterflag;
317
    scr_battle
scr_battle

function scr_battle(arg0, arg1, arg2, arg3, arg4) { global.specialbattle = arg1; global.encounterno = arg0; if (global.flag[9 battle_music] != 2) { global.flag[9 battle_music] = 1; global.batmusic[0] = snd_init("battle.ogg"); } instance_create(0, 0, obj_battleback); instance_create(0, 0, obj_encounterbasic); __enemymarker[0] = arg2; __enemymarker[1] = arg3; __enemymarker[2] = arg4; for (__ien = 0; __ien < 3; __ien++) { if (global.monstertype[__ien] != 0(None)) { if (!i_ex(__enemymarker[__ien])) { __enemymarker[__ien] = scr_dark_marker(global.monstermakex[__ien] + 300, global.monstermakey[__ien], object_get_sprite(global.monsterinstancetype[__ien])); __enemymarker[__ien].depth = -__ien; } __enemymarker[__ien].__ien = __ien; with (__enemymarker[__ien]) { scr_move_to_point_over_time(global.monstermakex[__ien], global.monstermakey[__ien], 20); __doom = instance_create(x, y, obj_doom); __doom.target = id; __doom.alarm[0] = 25; } } } }
(82, 1, berdly_marker, 0, 0);
318
    global.flag[9 battle_music] = 1;
319
    with (obj_actor)
320
        visible = 0;
321
}
322
if (con == 5 && i_ex(obj_battlecontroller))
323
{
324
    var battle_end = false;
325
    with (obj_battlecontroller)
326
    {
327
        if (intro == 2)
328
            battle_end = true;
329
    }
330
    if (battle_end)
331
    {
332
        con = 6;
333
        alarm[0] = 30;
334
        snd_volume(global.batmusic[1], 0, 25);
335
    }
336
}
337
if (con == 7)
338
{
339
    con = 8;
340
    alarm[0] = 30;
341
    if (i_ex(obj_battleback))
342
    {
343
        with (obj_battleback)
344
            destroy = 1;
345
    }
346
    var used_snowgrave = i_ex(obj_npc_sign);
347
    if (!used_snowgrave)
348
    {
349
        obj_mainchara.x = obj_herokris.x;
350
        obj_mainchara.y = obj_herokris.y;
351
        kr_actor.x = obj_herokris.x;
352
        kr_actor.y = obj_herokris.y;
353
        kr_actor.sprite_index = obj_herokris.sprite_index;
354
        no_actor.x = obj_heronoelle.x;
355
        no_actor.y = obj_heronoelle.y;
356
        no_actor.sprite_index = obj_heronoelle.sprite_index;
357
        be_actor.x = obj_berdlyb2_enemy.x + obj_berdlyb2_enemy.shakex;
358
        be_actor.y = obj_berdlyb2_enemy.y;
359
        be_actor.sprite_index = spr_berdly_hurt_kneel_battle;
360
        snd_free(global.batmusic[0]);
361
        snd_volume(global.currentsong[1], 0, 0);
362
        snd_resume(global.currentsong[1]);
363
        snd_volume(global.currentsong[1], 1, 20);
364
    }
365
    else
366
    {
367
        scr_losechar
scr_losechar

function scr_losechar() { global.char[2] = 0; global.char[1] = 0; with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } global.submenu = 0; global.charselect = -1; for (i = 0; i < 36; i += 1) global.submenucoord[i] = 0; }
();
368
        if (i_ex(north_collider))
369
        {
370
            with (north_collider)
371
                instance_destroy();
372
        }
373
        dogcone2.x -= 30;
374
        dogcone2.y += 35;
375
        dogcone1.x += 67;
376
        dogcone1.y += 47;
377
        dogcone1.image_angle -= 90;
378
        global.flag[349 frozen_chicken] = 1;
379
        global.flag[38 no_battle_end_msg] = 0;
380
        obj_mainchara.x = 310;
381
        obj_mainchara.y = 140;
382
        instance_create(86, 80, obj_cone);
383
        instance_create(126, 80, obj_cone);
384
        instance_create(880, 104, obj_cone);
385
        instance_create(880, 136, obj_cone);
386
        instance_create(880, 168, obj_cone);
387
        instance_create(880, 200, obj_cone);
388
        kr_actor.x = obj_mainchara.x;
389
        kr_actor.y = obj_mainchara.y;
390
        with (obj_actor)
391
        {
392
            if (name != "kris")
393
                instance_destroy();
394
        }
395
        draw_set_alpha(1);
396
    }
397
    with (obj_actor)
398
        visible = 1;
399
    if (i_ex(obj_monsterparent))
400
    {
401
        with (obj_monsterparent)
402
            instance_destroy();
403
    }
404
    if (i_ex(obj_bulletparent))
405
    {
406
        with (obj_bulletparent)
407
            instance_destroy();
408
    }
409
    if (i_ex(obj_heroparent))
410
    {
411
        with (obj_heroparent)
412
            instance_destroy();
413
    }
414
    if (i_ex(obj_battlecontroller))
415
        instance_destroy(obj_battlecontroller);
416
}
417
if (con == 9 && !i_ex(obj_battlecontroller))
418
{
419
    if (global.flag[349 frozen_chicken] == 1)
420
    {
421
        con = 30;
422
    }
423
    else
424
    {
425
        con = (scr_sideb_get_phase
scr_sideb_get_phase

function scr_sideb_get_phase() { var phase = 0; if (global.flag[916 snowgrave_fail] == 0) { if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4) phase = 1; if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7) phase = 2; if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20) phase = 3; if (global.flag[915 snowgrave_plot] >= 20) phase = 4; } return phase; }
() == 0 || global.flag[916 snowgrave_fail] == 1) ? 49 : 19;
426
        alarm[0] = 30;
427
        c_waitcustom_end
c_waitcustom_end

function c_waitcustom_end() { with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
428
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
429
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face C* D-damn it!Wait for inputClose Message
"\\EC* D-damn it!/%", "obj_ch2_city_berdly_slash_Step_0_gml_527_0"
);
430
        c_talk_wait();
431
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
432
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_hand_mouth_dw);
433
        c_halt
c_halt

function c_halt() { c_cmd("halt", 0, 0, 0, 0); }
();
434
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
435
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Berdly,Delay 11 are you okay...?Wait for input
"\\E2* Berdly^1, are you okay...?/", "obj_ch2_city_berdly_slash_Step_0_gml_536_0"
);
436
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* Kris,Delay 11 maybe we should have gone easier on him...Wait for inputClose Message
"\\E3* Kris^1, maybe we should have gone easier on him.../%", "obj_ch2_city_berdly_slash_Step_0_gml_537_0"
);
437
        c_talk_wait();
438
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
439
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
440
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
441
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
442
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_laugh_dw);
443
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, 50, 0);
444
        c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
445
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.15);
446
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
447
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 6* Go easier!? Ha!Delay 11 Haha!Delay 11 Hahaha!Wait for input
"\\E6* Go easier!? Ha^1! Haha^1! Hahaha!/", "obj_ch2_city_berdly_slash_Step_0_gml_550_0"
);
448
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face D* The only one going easy mode,Delay 11 was me!Wait for inputClose Message
"\\ED* The only one going easy mode^1, was me!/%", "obj_ch2_city_berdly_slash_Step_0_gml_551_0"
);
449
        c_talk_wait();
450
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
451
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_noelle_hand_mouth_dw);
452
        c_halt
c_halt

function c_halt() { c_cmd("halt", 0, 0, 0, 0); }
();
453
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(be);
454
        c_halt
c_halt

function c_halt() { c_cmd("halt", 0, 0, 0, 0); }
();
455
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
456
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* You look...Delay 11 Exhausted.Wait for inputClose Message
"\\E2* You look..^1. Exhausted./%", "obj_ch2_city_berdly_slash_Step_0_gml_563_0"
);
457
        c_talk_wait();
458
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_berdly_smug_point_animated);
459
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, -4, 2);
460
        c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
461
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.1);
462
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
463
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face D* I'm only tired of HOLDING BACK MY TRUE POWER!Wait for inputClose Message
"\\ED* I'm only tired of HOLDING BACK MY TRUE POWER!/%", "obj_ch2_city_berdly_slash_Step_0_gml_573_0"
);
464
        c_talk_wait();
465
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
466
        c_arg_objectxy
c_arg_objectxy

function c_arg_objectxy(arg0, arg1, arg2) { c_cmd("arg_objectxy", arg0, arg1, arg2, 0); }
(be_actor, 4, 2);
467
        c_setxy
c_setxy

function c_setxy(arg0, arg1) { c_cmd("setxy", arg0, arg1, 0, 0); }
(x, y);
468
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 6, 6);
469
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
470
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face E* Ah,Delay 11 Noelle. It'd be too simple to save you now.Wait for input
"\\EE* Ah^1, Noelle. It'd be too simple to save you now./", "obj_ch2_city_berdly_slash_Step_0_gml_583_0"
);
471
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 7* Kris!Delay 11 Go ahead and train your strength values.Wait for input
"\\E7* Kris^1! Go ahead and train your strength values./", "obj_ch2_city_berdly_slash_Step_0_gml_584_0"
);
472
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* Try hard,Delay 11 and maybe someday you'll be a worthy rival.Wait for inputClose Message
"\\E1* Try hard^1, and maybe someday you'll be a worthy rival./%", "obj_ch2_city_berdly_slash_Step_0_gml_585_0"
);
473
        c_talk_wait();
474
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
475
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("berdly");
476
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face E* Heh!Delay 11 Sometimes I can't believe how cool I am...Wait for inputClose Message
"\\EE* Heh^1! Sometimes I can't believe how cool I am.../%", "obj_ch2_city_berdly_slash_Step_0_gml_592_0"
);
477
        c_talk_wait();
478
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 12, 40);
479
        c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("volume", 0, 30);
480
        c_panobj
c_panobj

function c_panobj(arg0, arg1) { c_cmd("panobj", arg0, arg1, 0, 0); }
(kr_actor, 30);
481
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(31);
482
        c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(0);
483
        if (scr_sideb_get_phase
scr_sideb_get_phase

function scr_sideb_get_phase() { var phase = 0; if (global.flag[916 snowgrave_fail] == 0) { if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4) phase = 1; if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7) phase = 2; if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20) phase = 3; if (global.flag[915 snowgrave_plot] >= 20) phase = 4; } return phase; }
() == 0 || global.flag[916 snowgrave_fail] == 1)
484
        {
485
            if (global.hp[4] < global.maxhp[4])
486
            {
487
                c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
488
                c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face H* (He hit me in the face with a tornado...)Wait for inputClose Message
"\\EH* (He hit me in the face with a tornado...)/%", "obj_ch2_city_berdly_slash_Step_0_gml_612_0"
);
489
                c_talk_wait();
490
            }
491
            else
492
            {
493
                c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
494
                c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 4* (If he would just listen to me...)Wait for inputClose Message
"\\E4* (If he would just listen to me...)/%", "obj_ch2_city_berdly_slash_Step_0_gml_619_0"
);
495
                c_talk_wait();
496
            }
497
        }
498
    }
499
}
500
if (con == 20)
501
{
502
    global.spell[4][3] = 0;
503
    con = 49;
504
    alarm[0] = 30;
505
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(no);
506
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
507
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("noelle");
508
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 3* ...Wait for input
"\\E3* .../", "obj_ch2_city_berdly_slash_Step_0_gml_636_0"
);
509
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Kris...?Wait for input
"\\E2* Kris...?/", "obj_ch2_city_berdly_slash_Step_0_gml_637_0"
);
510
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* ...Wait for input
"\\E3* .../", "obj_ch2_city_berdly_slash_Step_0_gml_638_0"
);
511
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Umm,Delay 11 about just now...Wait for input
"\\E2* Umm^1, about just now.../", "obj_ch2_city_berdly_slash_Step_0_gml_639_0"
);
512
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 3* ...Wait for input
"\\E3* .../", "obj_ch2_city_berdly_slash_Step_0_gml_640_0"
);
513
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 5* (Seems like whatever was happening.)Wait for input
"\\E5* (Seems like whatever was happening.)/", "obj_ch2_city_berdly_slash_Step_0_gml_641_0"
);
514
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 8* (They snapped themselves out of it...)Wait for input
"\\E8* (They snapped themselves out of it...)/", "obj_ch2_city_berdly_slash_Step_0_gml_642_0"
);
515
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face e* (Proceed...)Wait for input
"\\Ee* (Proceed...)/", "obj_ch2_city_berdly_slash_Step_0_gml_643_0"
);
516
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face c* (Why...Delay 11 did they keep saying that...?)Wait for input
"\\Ec* (Why..^1. did they keep saying that...?)/", "obj_ch2_city_berdly_slash_Step_0_gml_644_0"
);
517
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 4* ...Delay 11 w-wait,Delay 11 I get it!Wait for input
"\\E4* ..^1. w-wait^1, I get it!/", "obj_ch2_city_berdly_slash_Step_0_gml_645_0"
);
518
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face S* You were just trying to make Berdly mad,Delay 11 weren't you!?Wait for input
"\\ES* You were just trying to make Berdly mad^1, weren't you!?/", "obj_ch2_city_berdly_slash_Step_0_gml_646_0"
);
519
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* Come on,Delay 11 that's not nice,Delay 11 Kris.Wait for input
"\\EQ* Come on^1, that's not nice^1, Kris./", "obj_ch2_city_berdly_slash_Step_0_gml_647_0"
);
520
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face R* ...Delay 11 Though,Delay 11 it's not like I don't understand the feeling.Wait for input
"\\ER* ..^1. Though^1, it's not like I don't understand the feeling./", "obj_ch2_city_berdly_slash_Step_0_gml_648_0"
);
521
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face S* Fahahaha.Wait for input
"\\ES* Fahahaha./", "obj_ch2_city_berdly_slash_Step_0_gml_649_0"
);
522
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 8* I guess we both kind of got carried away...!Wait for input
"\\E8* I guess we both kind of got carried away...!/", "obj_ch2_city_berdly_slash_Step_0_gml_650_0"
);
523
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 8* ...Wait for input
"\\E8* .../", "obj_ch2_city_berdly_slash_Step_0_gml_651_0"
);
524
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face d* (Really though,Delay 11 what...Delay 11 was I thinking?)Wait for inputClose Message
"\\Ed* (Really though^1, what..^1. was I thinking?)/%", "obj_ch2_city_berdly_slash_Step_0_gml_652_0"
);
525
    c_talk_wait();
526
}
527
if (con == 30)
528
{
529
    con = 49;
530
    alarm[0] = 30;
531
    c_waitcustom_end
c_waitcustom_end

function c_waitcustom_end() { with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
532
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(1);
533
    c_panobj
c_panobj

function c_panobj(arg0, arg1) { c_cmd("panobj", arg0, arg1, 0, 0); }
(kr_actor, 20);
534
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
535
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(0);
536
}
537
if (con == 50 && !d_ex())
538
{
539
    con = 60;
540
    c_actortokris
c_actortokris

function c_actortokris() { c_cmd("actortokris", 0, 0, 0, 0); }
();
541
    if (scr_havechar
scr_havechar

function scr_havechar(arg0) { var checker = arg0; if (checker == "susie" || checker == "su" || checker == "s") checker = 2; if (checker == "ralsei" || checker == "ra" || checker == "r") checker = 3; if (checker == "noelle" || checker == "no" || checker == "n") checker = 4; _rreturn = 0; if (global.char[0] == checker) _rreturn = 1; if (global.char[1] == checker) _rreturn = 1; if (global.char[2] == checker) _rreturn = 1; return _rreturn; }
(4))
542
        c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() { c_cmd("actortocaterpillar", 0, 0, 0, 0); }
();
543
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() { c_cmd("terminatekillactors", 0, 0, 0, 0); }
();
544
}
545
if (con == 60 && !i_ex(obj_cutscene_master))
546
{
547
    con = 99;
548
    global.plot = 79;
549
    global.interact = 0;
550
    global.facing = 0;
551
    if (!i_ex(obj_npc_sign))
552
    {
553
        if (global.flag[915 snowgrave_plot] > 0)
554
            scr_sideb_fail
scr_sideb_fail

function scr_sideb_fail() { if (global.flag[916 snowgrave_fail] == 0) { global.flag[916 snowgrave_fail] = 1; if (argument_count > 0 && argument[0] == 1) { if (global.flag[915 snowgrave_plot] > 0) { } } } }
();
555
        savepoint = instance_create(460, 100, obj_savepoint);
556
    }
557
    else
558
    {
559
        savepoint = instance_create(386, 97, obj_savepoint);
560
    }
561
    with (savepoint)
562
        scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
563
    snd_free_all();
564
    scr_tempsave
scr_tempsave

function scr_tempsave() { filechoicebk2 = global.filechoice; global.filechoice = 9; scr_saveprocess(global.filechoice); global.filechoice = filechoicebk2; }
();
565
    instance_destroy();
566
}