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1
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function scr_battlescr_battle
function scr_battle(arg0, arg1, arg2, arg3, arg4)
{
global.specialbattle = arg1;
global.encounterno = arg0;
if (global.flag[9 battle_music] != 2)
{
global.flag[9 battle_music] = 1;
global.batmusic[0] = snd_init("battle.ogg");
}
instance_create(0, 0, obj_battleback);
instance_create(0, 0, obj_encounterbasic);
__enemymarker[0] = arg2;
__enemymarker[1] = arg3;
__enemymarker[2] = arg4;
for (__ien = 0; __ien < 3; __ien++)
{
if (global.monstertype[__ien] != 0(None))
{
if (!i_ex(__enemymarker[__ien]))
{
__enemymarker[__ien] = scr_dark_marker(global.monstermakex[__ien] + 300, global.monstermakey[__ien], object_get_sprite(global.monsterinstancetype[__ien]));
__enemymarker[__ien].depth = -__ien;
}
__enemymarker[__ien].__ien = __ien;
with (__enemymarker[__ien])
{
scr_move_to_point_over_time(global.monstermakex[__ien], global.monstermakey[__ien], 20);
__doom = instance_create(x, y, obj_doom);
__doom.target = id;
__doom.alarm[0] = 25;
}
}
}
}
(arg0, arg1, arg2, arg3, arg4)
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2
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{
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3
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global.specialbattle = arg1;
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4
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global.encounterno = arg0;
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5
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if (global.flag[9 battle_music] != 2)
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6
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{
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7
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global.flag[9 battle_music] = 1;
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8
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global.batmusic[0] = snd_init("battle.ogg");
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9
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}
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10
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instance_create(0, 0, obj_battleback);
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11
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instance_create(0, 0, obj_encounterbasic);
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12
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__enemymarker[0] = arg2;
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13
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__enemymarker[1] = arg3;
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14
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__enemymarker[2] = arg4;
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15
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for (__ien = 0; __ien < 3; __ien++)
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16
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{
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17
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if (global.monstertype[__ien] != 0(None))
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18
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{
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19
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if (!i_ex(__enemymarker[__ien]))
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20
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{
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21
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__enemymarker[__ien] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
}
(global.monstermakex[__ien] + 300, global.monstermakey[__ien], object_get_sprite(global.monsterinstancetype[__ien]));
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22
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__enemymarker[__ien].depth = -__ien;
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23
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}
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24
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__enemymarker[__ien].__ien = __ien;
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25
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with (__enemymarker[__ien])
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26
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{
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27
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scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
}
(global.monstermakex[__ien], global.monstermakey[__ien], 20);
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28
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__doom = instance_create(x, y, obj_doom);
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29
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__doom.target = id;
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30
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__doom.alarm[0] = 25;
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31
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}
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32
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}
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33
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}
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34
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}
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