|
1
|
function c_emotec_emote
function c_emote()
{
if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
}
()
|
|
2
|
{
|
|
3
|
if (argument_count == 0)
|
|
4
|
c_cmdc_cmd
function c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
}
("emote", "!", 30, 0, 0);
|
|
5
|
else if (argument_count == 1)
|
|
6
|
c_cmdc_cmd
function c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
}
("emote", argument[0], 30, 0, 0);
|
|
7
|
else if (argument_count == 2)
|
|
8
|
c_cmdc_cmd
function c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
}
("emote", argument[0], argument[1], 0, 0);
|
|
9
|
else if (argument_count == 3)
|
|
10
|
c_cmdc_cmd
function c_cmd(arg0, arg1, arg2, arg3, arg4)
{
if (instance_exists(obj_cutscene_master))
{
__cs_i = obj_cutscene_master.maximum_command - 1;
obj_cutscene_master.command[__cs_i] = arg0;
obj_cutscene_master.command_arg1[__cs_i] = arg1;
obj_cutscene_master.command_arg2[__cs_i] = arg2;
obj_cutscene_master.command_arg3[__cs_i] = arg3;
obj_cutscene_master.command_arg4[__cs_i] = arg4;
with (obj_cutscene_master)
maximum_command++;
}
}
("emote", argument[0], argument[1], argument[2], 0);
|
|
11
|
}
|