|
1
|
function scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(arg0)
|
|
2
|
{
|
|
3
|
switch (arg0)
|
|
4
|
{
|
|
5
|
case 0:
|
|
6
|
break;
|
|
7
|
case 10:
|
|
8
|
global.choicemsg[1] = ;
|
|
9
|
global.choicemsg[0] = ;
|
|
10
|
global.choicemsg[2] = " ";
|
|
11
|
global.choicemsg[3] = " ";
|
|
12
|
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
|
|
13
|
global.msg[1] = * Throw it away anyway?Wait for input ;
|
|
14
|
global.msg[2] = ;
|
|
15
|
break;
|
|
16
|
case 11:
|
|
17
|
if (global.choice == 0)
|
|
18
|
{
|
|
19
|
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
|
|
20
|
}
|
|
21
|
else
|
|
22
|
{
|
|
23
|
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
|
|
24
|
global.msg[1] = * It broke into pieces.Wait for input ;
|
|
25
|
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
|
|
26
|
script_execute(scr_litemshift, global.menucoord[1], 0);
|
|
27
|
for (i = 0; i < 12; i += 1)
|
|
28
|
{
|
|
29
|
global.item[i] = 0;
|
|
30
|
global.weapon[i] = 0;
|
|
31
|
global.armor[i] = 0;
|
|
32
|
}
|
|
33
|
}
|
|
34
|
break;
|
|
35
|
case 100:
|
|
36
|
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
|
|
37
|
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
|
|
38
|
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
|
|
39
|
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
|
|
40
|
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
|
|
41
|
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
|
|
42
|
global.msg[6] = " ";
|
|
43
|
break;
|
|
44
|
case 101:
|
|
45
|
if (global.choice == 1)
|
|
46
|
{
|
|
47
|
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
|
|
48
|
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
|
|
49
|
with (obj_classscene)
|
|
50
|
con = 20;
|
|
51
|
}
|
|
52
|
if (global.choice == 0)
|
|
53
|
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
|
|
54
|
break;
|
|
55
|
case 102:
|
|
56
|
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
|
|
57
|
global.msg[1] = " ";
|
|
58
|
break;
|
|
59
|
case 103:
|
|
60
|
if (global.choice == 1)
|
|
61
|
{
|
|
62
|
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
|
|
63
|
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
|
|
64
|
with (obj_classscene)
|
|
65
|
con = 20;
|
|
66
|
}
|
|
67
|
if (global.choice == 0)
|
|
68
|
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
|
|
69
|
break;
|
|
70
|
case 104:
|
|
71
|
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
|
|
72
|
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
|
|
73
|
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
|
|
74
|
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
|
|
75
|
global.msg[4] = " ";
|
|
76
|
break;
|
|
77
|
case 105:
|
|
78
|
global.msg[0] = " %%";
|
|
79
|
break;
|
|
80
|
case 110:
|
|
81
|
global.choicemsg[0] = ;
|
|
82
|
global.choicemsg[1] = ;
|
|
83
|
global.choicemsg[2] = " ";
|
|
84
|
global.choicemsg[3] = " ";
|
|
85
|
if (global.flag[100 got_glowshard] == 0)
|
|
86
|
{
|
|
87
|
global.msg[0] = * (There's something glowing inside.)Wait for input ;
|
|
88
|
global.msg[1] = * (Take it?)Wait for input ;
|
|
89
|
global.msg[2] = ;
|
|
90
|
}
|
|
91
|
else
|
|
92
|
{
|
|
93
|
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
|
|
94
|
}
|
|
95
|
break;
|
|
96
|
case 111:
|
|
97
|
if (global.choice == 0)
|
|
98
|
{
|
|
99
|
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
|
|
100
|
global.flag[100 got_glowshard] = 1;
|
|
101
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(3);
|
|
102
|
with (obj_readable_room1)
|
|
103
|
{
|
|
104
|
with (shine)
|
|
105
|
instance_destroy();
|
|
106
|
}
|
|
107
|
}
|
|
108
|
else
|
|
109
|
{
|
|
110
|
global.msg[0] = * (It stayed.)Wait for inputClose Message ;
|
|
111
|
}
|
|
112
|
break;
|
|
113
|
case 120:
|
|
114
|
global.choicemsg[0] = ;
|
|
115
|
global.choicemsg[1] = ;
|
|
116
|
global.choicemsg[2] = " ";
|
|
117
|
global.choicemsg[3] = " ";
|
|
118
|
global.msg[0] = * Welcome.Delay 11 * I am the Prince of this Kingdom...Wait for input ;
|
|
119
|
global.msg[1] = * The KINGDOM OF DARKNESS.Wait for input ;
|
|
120
|
global.msg[2] = * Kris,Delay 11 Susie...Delay 11 * There is a LEGEND in this land.Wait for input ;
|
|
121
|
global.msg[3] = * A LEGEND that one day,Delay 11 two HEROES of LIGHT will arrive,Wait for input ;
|
|
122
|
global.msg[4] = * And fulfill the ancient prophecy,Delay 11 foretold by time and space.Wait for input ;
|
|
123
|
global.msg[5] = * Please,Delay 11 Heroes...Delay 11 * Listen to my tale...Wait for input ;
|
|
124
|
global.msg[6] = ;
|
|
125
|
global.msg[7] = " ";
|
|
126
|
break;
|
|
127
|
case 121:
|
|
128
|
global.choicemsg[0] = ;
|
|
129
|
global.choicemsg[1] = ;
|
|
130
|
global.choicemsg[2] = " ";
|
|
131
|
global.choicemsg[3] = " ";
|
|
132
|
if (global.choice == 0)
|
|
133
|
{
|
|
134
|
global.msg[0] = * Very well then...Wait for inputClose Message ;
|
|
135
|
}
|
|
136
|
else
|
|
137
|
{
|
|
138
|
global.msg[0] = ;
|
|
139
|
global.msg[1] = Face 1* Umm, r-really?Delay 11 * Are you sure?Delay 11 * It's fairly important.Wait for input ;
|
|
140
|
global.msg[2] = * And... um,Delay 11 in my opinion,Delay 11 it's a really nice PROPHECY!Wait for input ;
|
|
141
|
global.msg[3] = * I think you'd quite like it!Wait for input ;
|
|
142
|
global.msg[4] = ;
|
|
143
|
global.msg[5] = " ";
|
|
144
|
}
|
|
145
|
break;
|
|
146
|
case 122:
|
|
147
|
if (global.choice == 0)
|
|
148
|
{
|
|
149
|
global.msg[0] = Face 0* Phew!Delay 11 * Um,Delay 11 very well then...Wait for inputClose Message ;
|
|
150
|
}
|
|
151
|
else
|
|
152
|
{
|
|
153
|
global.flag[203 skipped_prophecy] = 1;
|
|
154
|
with (obj_darkcastle_event)
|
|
155
|
con = 30;
|
|
156
|
global.msg[0] = * ... really?Delay 11 * You've heard it already?Wait for input ;
|
|
157
|
global.msg[1] = * Oh...Delay 11 Perhaps I shouldn't have rehearsed it so much...Wait for input ;
|
|
158
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(2, 0);
|
|
159
|
global.msg[3] = * Look,Delay 11 dude,Delay 11 we didn't come here for a bedtime story.Wait for input ;
|
|
160
|
global.msg[4] = * Just tell us how to get home.Wait for input ;
|
|
161
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(5, 0);
|
|
162
|
global.msg[6] = * Ummm,Delay 11 the easiest way would be to seal the Eastern FOUNTAIN.Wait for input ;
|
|
163
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(7, 0);
|
|
164
|
global.msg[8] = * Fountain?Wait for input ;
|
|
165
|
global.msg[9] = Face 1* You mean,Delay 11 uh,Delay 11 like the water bubbler or something?Wait for input ;
|
|
166
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(10, 0);
|
|
167
|
global.msg[11] = * THE fountain.Delay 11 * That which gives the DARK WORLD form.Wait for input ;
|
|
168
|
global.msg[12] = Face 1* ... umm,Delay 11 are you sure you actually know the legend?Wait for input ;
|
|
169
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(13, 1);
|
|
170
|
global.msg[14] = ;
|
|
171
|
global.msg[15] = ;
|
|
172
|
global.msg[16] = ;
|
|
173
|
global.msg[17] = * But I think I've got enough info.Wait for input ;
|
|
174
|
global.msg[18] = * See you two later.Wait for input ;
|
|
175
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(19, 1);
|
|
176
|
global.msg[20] = * W-wait!Delay 11 * Let me at least tell you how to...Wait for inputClose Message ;
|
|
177
|
}
|
|
178
|
break;
|
|
179
|
case 125:
|
|
180
|
global.choicemsg[0] = ;
|
|
181
|
global.choicemsg[1] = ;
|
|
182
|
global.choicemsg[2] = " ";
|
|
183
|
global.choicemsg[3] = " ";
|
|
184
|
global.msg[0] = * This is the CASTLE TOWN,Delay 22 where my subjects reside...Wait for input ;
|
|
185
|
global.msg[1] = Face 1* Err, well, they would if I had any...Wait for input ;
|
|
186
|
global.msg[2] = Face 8* Oh, don't worry about me, Kris!Wait for input ;
|
|
187
|
global.msg[3] = Face 0* I'm certain I'll find a subject someday...Wait for input ;
|
|
188
|
global.msg[4] = ;
|
|
189
|
global.msg[5] = " ";
|
|
190
|
break;
|
|
191
|
case 126:
|
|
192
|
if (global.choice == 0)
|
|
193
|
{
|
|
194
|
global.fe = 7;
|
|
195
|
global.flag[204 be_subject_answer] = 1;
|
|
196
|
global.msg[0] = Face 3* H...Delay 11 Huh!?Wait for input ;
|
|
197
|
global.msg[1] = Face 7* Why,Delay 11 Kris,Delay 11 you don't have to do that...Wait for input ;
|
|
198
|
global.msg[2] = Face 1* ... but,Delay 11 if you insist...Wait for input ;
|
|
199
|
global.msg[3] = Face 0* Kris, as your Prince and authority, I order you to...!Wait for input ;
|
|
200
|
global.msg[4] = Face 8* Please let me know what to do!Wait for inputClose Message ;
|
|
201
|
}
|
|
202
|
else
|
|
203
|
{
|
|
204
|
global.flag[204 be_subject_answer] = 2;
|
|
205
|
global.fe = 8;
|
|
206
|
global.msg[0] = * Oh,Delay 11 thank you,Delay 11 Kris!Delay 22 * I will!Wait for inputClose Message ;
|
|
207
|
}
|
|
208
|
break;
|
|
209
|
case 130:
|
|
210
|
global.choicemsg[0] = ;
|
|
211
|
global.choicemsg[1] = ;
|
|
212
|
global.choicemsg[2] = " ";
|
|
213
|
global.choicemsg[3] = " ";
|
|
214
|
input_name = scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
}
(5);
|
|
215
|
global.msg[0] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
}
(* Er,Delay 11 Kris,Delay 11 you know you can hold ~1 to run...?Wait for input , input_name);
|
|
216
|
global.msg[1] = ;
|
|
217
|
global.msg[2] = " ";
|
|
218
|
break;
|
|
219
|
case 131:
|
|
220
|
if (global.choice == 0)
|
|
221
|
{
|
|
222
|
global.fe = 3;
|
|
223
|
global.msg[0] = * Really?Delay 11 * And yet you choose not to...?Wait for input ;
|
|
224
|
global.msg[1] = Face 6* Right,Delay 11 who knows how long these leisurely days will last...Wait for input ;
|
|
225
|
global.msg[2] = Face 0* There's nothing wrong with taking your time,Delay 11 Kris.Wait for inputClose Message ;
|
|
226
|
}
|
|
227
|
else
|
|
228
|
{
|
|
229
|
global.fe = 0;
|
|
230
|
input_name = scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
}
(5);
|
|
231
|
global.msg[0] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
}
(* Right!Delay 11 * You'll move faster by holding ~1!Wait for input , input_name);
|
|
232
|
global.msg[1] = Face 8* And I'll be right behind you,Delay 11 so don't worry!Wait for input ;
|
|
233
|
global.msg[2] = Face 6* ... Unless you want to get away,Delay 11 in which case,Delay 11 sorry.Wait for inputClose Message ;
|
|
234
|
}
|
|
235
|
break;
|
|
236
|
case 132:
|
|
237
|
global.choicemsg[0] = ;
|
|
238
|
global.choicemsg[1] = ;
|
|
239
|
global.choicemsg[2] = " ";
|
|
240
|
global.choicemsg[3] = " ";
|
|
241
|
global.msg[0] = * Umm,Delay 11 Kris,Delay 11 did you know...Wait for input ;
|
|
242
|
global.msg[1] = * ... You can skip text by pressing + scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
}
(5) + ;
|
|
243
|
global.msg[2] = ;
|
|
244
|
global.msg[3] = " ";
|
|
245
|
break;
|
|
246
|
case 133:
|
|
247
|
if (global.choice == 0)
|
|
248
|
{
|
|
249
|
global.fe = 3;
|
|
250
|
global.msg[0] = * ... Really?Delay 11 * So you've just been...Wait for input ;
|
|
251
|
global.msg[1] = Face 2* Listening to me talk,Delay 11 because you wanted to?Wait for input ;
|
|
252
|
global.msg[2] = Face 6* I'll try to make it worth your while,Delay 11 Kris!Wait for inputClose Message ;
|
|
253
|
}
|
|
254
|
else
|
|
255
|
{
|
|
256
|
global.fe = 0;
|
|
257
|
global.msg[0] = * Right!Delay 11 In the case you read very quickly.Wait for input ;
|
|
258
|
global.msg[1] = Face 1* Or you're tired of what's being said.Wait for input ;
|
|
259
|
global.msg[2] = Face 6* ... No need to skip my text,Delay 11 right,Delay 11 Kris?Wait for inputClose Message ;
|
|
260
|
}
|
|
261
|
break;
|
|
262
|
case 135:
|
|
263
|
global.choicemsg[0] = ;
|
|
264
|
global.choicemsg[1] = ;
|
|
265
|
global.choicemsg[2] = " ";
|
|
266
|
global.choicemsg[3] = " ";
|
|
267
|
global.msg[0] = Face 3* Oh,Delay 11 Kris!Delay 11 * It's the training dummy I made!Wait for input ;
|
|
268
|
global.msg[1] = Face 8* Now seems like a great chance to prepare for the enemy.Wait for input ;
|
|
269
|
global.msg[2] = Face 0* Would you like me to teach you how to fight?Wait for input ;
|
|
270
|
global.msg[3] = ;
|
|
271
|
global.msg[4] = " ";
|
|
272
|
break;
|
|
273
|
case 136:
|
|
274
|
if (global.choice == 0)
|
|
275
|
{
|
|
276
|
global.msg[0] = Face 0* OK!Delay 11 * Get ready, Kris!Wait for inputClose Message ;
|
|
277
|
with (obj_tutorialbattleevent)
|
|
278
|
con = 20;
|
|
279
|
}
|
|
280
|
else
|
|
281
|
{
|
|
282
|
global.msg[0] = Face 3* Right,Delay 11 you already fought Lancer,Delay 11 didn't you...?Wait for input ;
|
|
283
|
global.msg[1] = Face 1* I was so excited to teach you,Delay 11 I absolutely blanked!Wait for input ;
|
|
284
|
global.msg[2] = Face 2* ... B-but,Delay 11 um...Delay 11 * Just in case you forgot anything...Wait for input ;
|
|
285
|
global.msg[3] = Face 6* Here!Delay 11 * I made a Manual for you and Susie!Wait for input ;
|
|
286
|
global.msg[4] = + scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
}
(6) + to open the menu and use it in your ITEMS.Wait for input ;
|
|
287
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(5);
|
|
288
|
global.msg[6] = * (You got the Manual.)Wait for inputClose Message ;
|
|
289
|
}
|
|
290
|
break;
|
|
291
|
case 140:
|
|
292
|
global.choicemsg[0] = ;
|
|
293
|
global.choicemsg[1] = ;
|
|
294
|
global.choicemsg[2] = " ";
|
|
295
|
global.choicemsg[3] = " ";
|
|
296
|
global.msg[0] = Face 3* Oh my!Delay 22 * The Great Door is opened?!Wait for input ;
|
|
297
|
global.msg[1] = * No wonder Lancer was able to come through...Wait for input ;
|
|
298
|
global.msg[2] = Face 1* ...Wait for input ;
|
|
299
|
global.msg[3] = * Kris, once we pass through this door...Wait for input ;
|
|
300
|
global.msg[4] = * Our adventure will really begin.Wait for input ;
|
|
301
|
global.msg[5] = * A journey foretold exactly by the prophecy...Wait for input ;
|
|
302
|
global.msg[6] = Face 6* But,Delay 11 Kris,Delay 11 I believe YOUR choices are important,Delay 11 too.Wait for input ;
|
|
303
|
global.msg[7] = Face 0* This world is full of all kinds of people,Delay 11 Kris.Wait for input ;
|
|
304
|
global.msg[8] = Face 6* In the end,Delay 11 how we treat them makes all the difference.Wait for input ;
|
|
305
|
global.msg[9] = Face 8* So let's try our best to get by without FIGHTing.Wait for input ;
|
|
306
|
global.msg[10] = Face 1* If we can manage to do that...Wait for input ;
|
|
307
|
global.msg[11] = Face 0* I believe this tale may have a happy ending.Wait for input ;
|
|
308
|
global.msg[12] = Face 6* Otherwise,Delay 11 I fear that...Wait for input ;
|
|
309
|
global.msg[13] = Face 1* ... you may not...Delay 11 find the result favorable.Wait for input ;
|
|
310
|
global.msg[14] = Face 3* ... Oh,Delay 11 I'm sorry!Delay 11 Is that too much to ask?Wait for input ;
|
|
311
|
global.msg[15] = ;
|
|
312
|
global.msg[16] = " ";
|
|
313
|
break;
|
|
314
|
case 141:
|
|
315
|
global.msg[0] = Face 0* Kris,Delay 11 I knew you were a hero the moment I saw you.Wait for input ;
|
|
316
|
global.msg[1] = Face 8* Let's try our best,Delay 11 alright?Wait for inputClose Message ;
|
|
317
|
if (global.choice == 1)
|
|
318
|
{
|
|
319
|
global.msg[0] = Face 3* O-oh,Delay 11 I'm sorry!Wait for input ;
|
|
320
|
global.msg[1] = Face 6* Kris,Delay 11 in the end,Delay 11 what you choose is up to you.Wait for input ;
|
|
321
|
global.msg[2] = Face 8* As long as you're happy with it,Delay 11 I'm happy too.Wait for input ;
|
|
322
|
global.msg[3] = Face 0* So just try your best,Delay 11 and don't worry!Wait for inputClose Message ;
|
|
323
|
}
|
|
324
|
break;
|
|
325
|
case 145:
|
|
326
|
global.choicemsg[0] = ;
|
|
327
|
global.choicemsg[1] = ;
|
|
328
|
global.choicemsg[2] = " ";
|
|
329
|
global.choicemsg[3] = " ";
|
|
330
|
if (global.flag[101 got_candy] == 0)
|
|
331
|
{
|
|
332
|
global.msg[0] = * (There are two objects hanging from the tree.)Wait for input ;
|
|
333
|
global.msg[1] = * (Take one?)Wait for input ;
|
|
334
|
global.msg[2] = ;
|
|
335
|
}
|
|
336
|
if (global.flag[101 got_candy] == 1)
|
|
337
|
{
|
|
338
|
global.msg[0] = * (There's a candy hanging from the tree.)Wait for input ;
|
|
339
|
global.msg[1] = * (Take one?)Wait for input ;
|
|
340
|
global.msg[2] = ;
|
|
341
|
}
|
|
342
|
if (global.flag[101 got_candy] >= 2)
|
|
343
|
global.msg[0] = * (There's nothing hanging low enough to take.)Wait for inputClose Message ;
|
|
344
|
break;
|
|
345
|
case 146:
|
|
346
|
if (global.choice == 0)
|
|
347
|
{
|
|
348
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(1);
|
|
349
|
if (noroom == 0)
|
|
350
|
{
|
|
351
|
global.msg[0] = * (You got the Dark Candy.)Wait for inputClose Message ;
|
|
352
|
global.flag[101 got_candy] += 1;
|
|
353
|
}
|
|
354
|
else
|
|
355
|
{
|
|
356
|
global.msg[0] = * (You can't carry any more.)Wait for inputClose Message ;
|
|
357
|
}
|
|
358
|
}
|
|
359
|
else
|
|
360
|
{
|
|
361
|
global.msg[0] = * (You decided to let the tree keep it.)Wait for inputClose Message ;
|
|
362
|
}
|
|
363
|
break;
|
|
364
|
case 147:
|
|
365
|
global.choicemsg[0] = ;
|
|
366
|
global.choicemsg[1] = ;
|
|
367
|
global.choicemsg[2] = " ";
|
|
368
|
global.choicemsg[3] = " ";
|
|
369
|
if (global.flag[102 got_candy_2] == 0)
|
|
370
|
{
|
|
371
|
global.msg[0] = * (There are two objects hanging from the tree.)Wait for input ;
|
|
372
|
global.msg[1] = * (Take one?)Wait for input ;
|
|
373
|
global.msg[2] = ;
|
|
374
|
}
|
|
375
|
if (global.flag[102 got_candy_2] == 1)
|
|
376
|
{
|
|
377
|
global.msg[0] = * (There's a candy hanging from the tree.)Wait for input ;
|
|
378
|
global.msg[1] = * (Take one?)Wait for input ;
|
|
379
|
global.msg[2] = ;
|
|
380
|
}
|
|
381
|
if (global.flag[102 got_candy_2] >= 2)
|
|
382
|
global.msg[0] = * (There's nothing hanging low enough to take.)Wait for inputClose Message ;
|
|
383
|
break;
|
|
384
|
case 148:
|
|
385
|
if (global.choice == 0)
|
|
386
|
{
|
|
387
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(1);
|
|
388
|
if (noroom == 0)
|
|
389
|
{
|
|
390
|
global.msg[0] = * (You got the Dark Candy.)Wait for inputClose Message ;
|
|
391
|
global.flag[102 got_candy_2] += 1;
|
|
392
|
}
|
|
393
|
else
|
|
394
|
{
|
|
395
|
global.msg[0] = * (You can't carry any more.)Wait for inputClose Message ;
|
|
396
|
}
|
|
397
|
}
|
|
398
|
else
|
|
399
|
{
|
|
400
|
global.msg[0] = * (You decided to let the tree keep it.)Wait for inputClose Message ;
|
|
401
|
}
|
|
402
|
break;
|
|
403
|
case 149:
|
|
404
|
global.choicemsg[0] = ;
|
|
405
|
global.choicemsg[1] = ;
|
|
406
|
global.choicemsg[2] = " ";
|
|
407
|
global.choicemsg[3] = " ";
|
|
408
|
if (global.flag[103 got_broken_cake] == 0)
|
|
409
|
{
|
|
410
|
global.msg[0] = * (The remains of the cake are still smoldering...)Wait for input ;
|
|
411
|
global.msg[1] = * (Take a piece?)Wait for input ;
|
|
412
|
global.msg[2] = ;
|
|
413
|
}
|
|
414
|
else
|
|
415
|
{
|
|
416
|
global.msg[0] = * (The remains of the cake are still smoldering...)Wait for inputClose Message ;
|
|
417
|
}
|
|
418
|
break;
|
|
419
|
case 150:
|
|
420
|
if (global.choice == 0)
|
|
421
|
{
|
|
422
|
scr_keyitemgetscr_keyitemget
function scr_keyitemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.keyitem[i] == 0)
{
global.keyitem[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_keyiteminfo_all);
}
(3);
|
|
423
|
if (noroom == 0)
|
|
424
|
{
|
|
425
|
global.msg[0] = * (The Broken Cake was added to your KEY ITEMS.)Wait for inputClose Message ;
|
|
426
|
global.flag[103 got_broken_cake] = 1;
|
|
427
|
}
|
|
428
|
else
|
|
429
|
{
|
|
430
|
global.msg[0] = * (You can't carry any more.)Wait for inputClose Message ;
|
|
431
|
}
|
|
432
|
}
|
|
433
|
else
|
|
434
|
{
|
|
435
|
global.msg[0] = * (You decided putting cake in your pockets is a bad idea.)Wait for inputClose Message ;
|
|
436
|
}
|
|
437
|
break;
|
|
438
|
case 175:
|
|
439
|
global.choicemsg[0] = ;
|
|
440
|
global.choicemsg[1] = ;
|
|
441
|
global.choicemsg[2] = ;
|
|
442
|
global.choicemsg[3] = " ";
|
|
443
|
global.msg[0] = * Alright,Delay 11 everyone's put in their entries!Wait for input ;
|
|
444
|
global.msg[1] = Face 2* Blue person,Delay 11 you can choose.Wait for input ;
|
|
445
|
global.msg[2] = Face 1* Since you look like you don't care.Wait for input ;
|
|
446
|
global.msg[3] = ;
|
|
447
|
global.msg[4] = " ";
|
|
448
|
break;
|
|
449
|
case 176:
|
|
450
|
if (global.choice == 0)
|
|
451
|
{
|
|
452
|
global.fc = 0;
|
|
453
|
global.typer = 6;
|
|
454
|
global.msg[0] = * (You take the crumpled up piece of paper.)Wait for input ;
|
|
455
|
global.msg[1] = * (You open it up.)Wait for input ;
|
|
456
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(2, 2);
|
|
457
|
global.msg[3] = * OK!! * And your name is...!Wait for input ;
|
|
458
|
global.msg[4] = Face 6* ... Hmm.Wait for input ;
|
|
459
|
global.msg[5] = Face 7* I don't think I'm allowed to say this one.Wait for input ;
|
|
460
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(6, 2);
|
|
461
|
global.msg[7] = * It's PRONOUNCED,Delay 11 "The $!$? Squad."Wait for input + "/";
|
|
462
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(8, 7);
|
|
463
|
global.msg[9] = * Woah,Delay 11 I'm not allowed to say Tier-TWO swear words!Wait for input ;
|
|
464
|
global.msg[10] = Face 3* Wow.Delay 11 You three's collective dad must be very cool.Wait for input ;
|
|
465
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(11, 1);
|
|
466
|
global.msg[12] = * Er,Delay 11 could we PERHAPS consider a DIFFERENT name?Wait for input ;
|
|
467
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(13, 2);
|
|
468
|
global.msg[14] = * Ralsei,Delay 11 you don't HAVE to be in our Squad.Wait for input ;
|
|
469
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(15, 2);
|
|
470
|
global.msg[16] = * Yeah! How about I be in the Squad and YOU be the bad guy?Wait for input ;
|
|
471
|
global.msg[17] = Face 1* Here.Delay 11 * Call up my dad.Wait for input ;
|
|
472
|
global.msg[18] = * Tell him he has a new son.Wait for input ;
|
|
473
|
global.msg[19] = Face 3* One that has to take a shower every time he reads a swear word.Wait for input ;
|
|
474
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(20, "A");
|
|
475
|
global.msg[21] = * OK,Delay 11 fine!Delay 11 * We can keep the name!Delay 11 * I just won't say it.Wait for input ;
|
|
476
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(22, 2);
|
|
477
|
global.msg[23] = * Haha,Delay 11 me too!Wait for input ;
|
|
478
|
global.msg[24] = Face 1* See ya,Delay 11 losers!Delay 11 * It's shower time!Wait for inputClose Message ;
|
|
479
|
global.flag[214 team_name] = 1;
|
|
480
|
}
|
|
481
|
if (global.choice == 1)
|
|
482
|
{
|
|
483
|
global.fc = 0;
|
|
484
|
global.typer = 6;
|
|
485
|
global.msg[0] = * (You take the paper with "LANCER" written on the outside.)Wait for input ;
|
|
486
|
global.msg[1] = * (You open it up.)Wait for input ;
|
|
487
|
global.msg[2] = * (On the inside...) * (It also says "LANCER.")Wait for input ;
|
|
488
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(3, 3);
|
|
489
|
global.msg[4] = * Wow,Delay 11 who did that one?Delay 11 * It's really good!Wait for input ;
|
|
490
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(5, "A");
|
|
491
|
global.msg[6] = * Wait,Delay 11 why do YOU get to choose the name?Wait for input ;
|
|
492
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(7, 1);
|
|
493
|
global.msg[8] = * Hey.Delay 11 * He didn't,Delay 11 Kris did.Wait for input ;
|
|
494
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(9, 3);
|
|
495
|
global.msg[10] = * Yeah!Delay 11 * It doesn't matter who MAY have written it!Wait for input ;
|
|
496
|
global.msg[11] = Face 1* Regardless,Delay 11 LANCER's going to meet absolute doom!Wait for input ;
|
|
497
|
global.msg[12] = Face 6* ... this name feels weird,Delay 11 actually.Wait for input ;
|
|
498
|
global.msg[13] = Face 4* Hmmm....Wait for input ;
|
|
499
|
global.msg[14] = Face 3* I know!Delay 11 Let's call it the LANCER FAN CLUB for short!Wait for input ;
|
|
500
|
global.msg[15] = Face 3* See you later,Delay 11 me!Wait for inputClose Message ;
|
|
501
|
global.flag[214 team_name] = 2;
|
|
502
|
}
|
|
503
|
if (global.choice == 2)
|
|
504
|
{
|
|
505
|
global.fc = 0;
|
|
506
|
global.typer = 6;
|
|
507
|
global.msg[0] = * (You take the neatly folded piece of paper.)Wait for input ;
|
|
508
|
global.msg[1] = * (You open it up.)Wait for input ;
|
|
509
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(2, 7);
|
|
510
|
global.msg[3] = * "The Legendary Heroes: The Herald of Fun and Friendship"Wait for input ;
|
|
511
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(4, 8);
|
|
512
|
global.msg[5] = * Oh,Delay 11 oh! * That's mine!Wait for input ;
|
|
513
|
global.msg[6] = Face 0* See,Delay 11 I think it's the perfect name...Wait for input ;
|
|
514
|
global.msg[7] = Face 6* Because we're all friends:Delay 11 That like to have a lot of fun.Wait for input ;
|
|
515
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(8, 0);
|
|
516
|
global.msg[9] = * Okay,Delay 11 first...Delay 11 jeez,Delay 11 that's a mouthful,Delay 11 dude.Wait for input ;
|
|
517
|
global.msg[10] = * Second,Delay 11 what are our enemies gonna think?Wait for input ;
|
|
518
|
global.msg[11] = Face 2* That we're gonna be BUDDIES with 'em?Wait for input ;
|
|
519
|
global.msg[12] = * Let's change it to something SHORT!Delay 11 INTIMIDATING!Wait for input ;
|
|
520
|
global.msg[13] = Face 4* Something PUNCHY!Delay 11 Something BAD-ASS!Wait for input ;
|
|
521
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(14, 1);
|
|
522
|
global.msg[15] = * ... like what?Wait for input ;
|
|
523
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(16, 2);
|
|
524
|
global.msg[17] = * Well,Delay 11 uh...Delay 11 * Y'know,Delay 11 for starters...Wait for input ;
|
|
525
|
global.msg[18] = Face 0* How about...Delay 11 * JUST,Delay 11 uh...Delay 11Wait for input ;
|
|
526
|
global.msg[19] = Face 6* "The Fun Gang."Wait for input ;
|
|
527
|
global.msg[20] = Face 6* Ya know,Delay 11 just,Delay 11 uh,Delay 11 concentrating on the "Fun" part.Wait for input ;
|
|
528
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(21, 1);
|
|
529
|
global.msg[22] = * It's perfect!!!Wait for input ;
|
|
530
|
global.msg[23] = * Well,Delay 11 see ya,Delay 11 Fun Gang!Wait for input ;
|
|
531
|
global.msg[24] = * I've got to osmose my afternoon milk!Wait for inputClose Message ;
|
|
532
|
global.flag[214 team_name] = 3;
|
|
533
|
}
|
|
534
|
break;
|
|
535
|
case 180:
|
|
536
|
global.choicemsg[0] = ;
|
|
537
|
global.choicemsg[1] = ;
|
|
538
|
global.choicemsg[2] = " ";
|
|
539
|
global.choicemsg[3] = " ";
|
|
540
|
global.msg[0] = Face 2* Well jingle my goshdarn bells!Delay 11 Looks like Krismas came early!Wait for input ;
|
|
541
|
global.msg[1] = Face 1* Alright,Delay 11 Kris.Delay 11 Just gimme the straight shot.Wait for input ;
|
|
542
|
global.msg[2] = Face 2* Why you here?Delay 11 * Did your mom make you come here?Wait for input ;
|
|
543
|
global.msg[3] = ;
|
|
544
|
global.msg[4] = " ";
|
|
545
|
break;
|
|
546
|
case 181:
|
|
547
|
global.choicemsg[0] = ;
|
|
548
|
global.choicemsg[1] = ;
|
|
549
|
global.choicemsg[2] = ;
|
|
550
|
global.choicemsg[3] = ;
|
|
551
|
global.msg[0] = Face 0* Hey,Delay 11 Kris,Delay 11 you wanna chat or something?Wait for input ;
|
|
552
|
global.msg[1] = Face 2* Don't worry,Delay 11 there's no way you can bore me right now!Wait for input ;
|
|
553
|
global.msg[2] = ;
|
|
554
|
if (global.flag[255 talk_rudy_ch1] < 2)
|
|
555
|
{
|
|
556
|
global.flag[255 talk_rudy_ch1] = 2;
|
|
557
|
global.msg[0] = Face 2* Hahaha,Delay 11 that's what I thought!Delay 11 * She's a PEACH,Delay 11 huh...?Wait for input ;
|
|
558
|
global.msg[1] = Face 7* Fuzzy n' sweet on the outside,Delay 11 a total NUT on the inside!Wait for input ;
|
|
559
|
global.msg[2] = Face 0* Oh,Delay 11 your dad?Delay 11 Yeah,Delay 11 he's a real fruit himself too.Wait for input ;
|
|
560
|
global.msg[3] = Face 7* Which one?Delay 11 I dunno,Delay 11 probably a hairy one... Delay 11like a kiwi.Wait for input ;
|
|
561
|
global.msg[4] = Face 7* Hahahaha!!!Wait for input ;
|
|
562
|
global.msg[5] = Face 0* Okay,Delay 11 okay,Delay 11 seriously,Delay 11 you wanna chat or something?Wait for input ;
|
|
563
|
if (global.choice == 1)
|
|
564
|
{
|
|
565
|
global.fe = 1;
|
|
566
|
global.msg[0] = Face 1* Really?Delay 11 * You've grown up a lot,Delay 11 Kris.Wait for input ;
|
|
567
|
global.msg[1] = Face 4* I'm proud of you.Wait for input ;
|
|
568
|
global.msg[2] = Face 5* Wasn't too long ago you were just the creepy kid next door.Wait for input ;
|
|
569
|
global.msg[3] = Face 7* Now you're the creepy kid right in front of me!Wait for input ;
|
|
570
|
global.msg[4] = * Hahahaha!!!Wait for input ;
|
|
571
|
global.msg[5] = Face 0* Okay,Delay 11 okay,Delay 11 seriously,Delay 11 you wanna chat or something?Wait for input ;
|
|
572
|
}
|
|
573
|
global.msg[6] = ;
|
|
574
|
}
|
|
575
|
break;
|
|
576
|
case 182:
|
|
577
|
global.msg[0] = * Huh?Wait for inputClose Message ;
|
|
578
|
if (global.choice == 0)
|
|
579
|
{
|
|
580
|
global.fe = 0;
|
|
581
|
global.msg[0] = Face 4* She's a sweetheart,Delay 11 isn't she,Delay 11 Kris?Wait for input ;
|
|
582
|
global.msg[1] = Face 0* Smart, kind, sweet... couldn't ask for a better daughter.Wait for input ;
|
|
583
|
global.msg[2] = Face 5* I just wish she wasn't so...Delay 11 defenseless.Wait for input ;
|
|
584
|
global.msg[3] = Face 1* Scary movies,Delay 11 bugs,Delay 11 Santa Claus...Delay 11 everything scares her.Wait for input ;
|
|
585
|
global.msg[4] = Face 5* And when it happens,Delay 11 she freezes like a deer in headlights.Wait for input ;
|
|
586
|
global.msg[5] = Face 0* Remember she used to even be afraid of humans under the bed?Wait for input ;
|
|
587
|
global.msg[6] = Face 7* (Kris,Delay 11 it was NOT nice of you to hide under there,Delay 11 by the way!)Wait for input ;
|
|
588
|
global.msg[7] = Face 1* ... anyhow,Delay 11 that's what's tough about being in here,Delay 11 Kris.Wait for input ;
|
|
589
|
global.msg[8] = Face 4* Not what's going on with me.Wait for input ;
|
|
590
|
global.msg[9] = Face 5* Just that...Delay 11 in the meantime,Delay 11 I can't be there to protect her.Wait for input ;
|
|
591
|
global.msg[10] = Face 3* Keep an eye out for her,Delay 11 OK?Wait for inputClose Message ;
|
|
592
|
}
|
|
593
|
if (global.choice == 1)
|
|
594
|
{
|
|
595
|
global.msg[0] = Face 3* Kris,Delay 11 even if we've grown apart,Delay 11 we still love your family.Wait for input ;
|
|
596
|
global.msg[1] = Face 4* After all,Delay 11 me and Asgore were college pals,Delay 11 right?Wait for input ;
|
|
597
|
global.msg[2] = Face 1* Oh hey...Delay 11 now that Asriel's off to college...Wait for input ;
|
|
598
|
global.msg[3] = Face 2* Y'think he's doing any CRAZY parties,Delay 11 like me and your dad?Wait for input ;
|
|
599
|
global.msg[4] = Face 3* Heh,Delay 11 I'm just pulling your leg.Delay 11 Your dad was no party animal.Wait for input ;
|
|
600
|
global.msg[5] = Face 7* Your MOTHER on the other hand...!Delay 11 Whoo!Wait for input ;
|
|
601
|
global.msg[6] = Face 4* She'd always fuss about going,Delay 11 but once the party started...Wait for input ;
|
|
602
|
global.msg[7] = Face 7* Yikes,Delay 11 man!Wait for input ;
|
|
603
|
global.msg[8] = Face 7* Once she hit me clear across the room with a key lime pie!Wait for input ;
|
|
604
|
global.msg[9] = Face 2* I got smashed into the snack table and toppled everything!Wait for input ;
|
|
605
|
global.msg[10] = Face 7* Tasty pie though.Delay 11 Couldn't complain.Wait for inputClose Message ;
|
|
606
|
}
|
|
607
|
if (global.choice == 2)
|
|
608
|
{
|
|
609
|
global.msg[0] = Face 1* ... So,Delay 11 why am I in here...?Wait for input ;
|
|
610
|
global.msg[1] = Face 4* Well,Delay 11 they found some crap,Delay 11 so it's just some tests.Wait for input ;
|
|
611
|
global.msg[2] = Face 3* Yeah, it's no big deal.Delay 11 Nothing a Holiday can't handle.Wait for input ;
|
|
612
|
global.msg[3] = Face 4* I'll be outta here in a jiff, then I can go back to, I dunno...Wait for input ;
|
|
613
|
global.msg[4] = Face 2* Yelling at you for getting tangled in our light display.Wait for inputClose Message ;
|
|
614
|
}
|
|
615
|
if (global.choice == 3)
|
|
616
|
{
|
|
617
|
global.msg[0] = Face 2* Then what the hell're you here for,Delay 11 Kris!?Delay 11 To gawk!?Wait for input ;
|
|
618
|
global.msg[1] = Face 7* You thought this was the zoo or something!?Delay 11 C'mon!Wait for inputClose Message ;
|
|
619
|
}
|
|
620
|
break;
|
|
621
|
case 185:
|
|
622
|
global.choicemsg[0] = No No No#No No No#No No No ;
|
|
623
|
global.choicemsg[1] = ;
|
|
624
|
global.choicemsg[2] = " ";
|
|
625
|
global.choicemsg[3] = " ";
|
|
626
|
global.msg[0] = * (There's an anime review.)Delay 11 * (Read it?)Wait for input ;
|
|
627
|
global.msg[1] = ;
|
|
628
|
global.msg[2] = " ";
|
|
629
|
break;
|
|
630
|
case 186:
|
|
631
|
global.msg[0] = * Teen'z Corner Monthly Toon Review: Mew Mew Kissy Cutie 2Wait for input ;
|
|
632
|
global.msg[1] = * This reviewer had Mew Mew 2 as her first exposure to the series...Wait for input ;
|
|
633
|
global.msg[2] = * And let her tell you,Delay 11 it makes Mew Mew 1 look like a dumpster with sparkly cat ears!Wait for input ;
|
|
634
|
global.msg[3] = * With a darker storyline and more mature themes...Wait for input ;
|
|
635
|
global.msg[4] = * The second one treats the viewer like a real adult...Wait for input ;
|
|
636
|
global.msg[5] = * Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.Wait for input ;
|
|
637
|
global.msg[6] = * Not to mention, Mew Mew's character in the first one...Wait for input ;
|
|
638
|
global.msg[7] = * Is more stale than the ramen I eat at home by myself with the lights off.Wait for input ;
|
|
639
|
global.msg[8] = * Teens and older should check out this dark masterpiece!Wait for input ;
|
|
640
|
global.msg[9] = * Signed,Delay 11 The Anonymous Yellow LizardWait for inputClose Message ;
|
|
641
|
if (global.choice < 1)
|
|
642
|
global.msg[0] = * (You decide not to read it.)Wait for inputClose Message ;
|
|
643
|
break;
|
|
644
|
case 190:
|
|
645
|
global.choicemsg[0] = ;
|
|
646
|
global.choicemsg[1] = ;
|
|
647
|
global.choicemsg[2] = " ";
|
|
648
|
global.choicemsg[3] = " ";
|
|
649
|
global.msg[0] = * (Gerson Boom Memorial Bench)Wait for input ;
|
|
650
|
global.msg[1] = "* Throughout my career,Delay 11 some of my best ideas came from dreams."Wait for input ;
|
|
651
|
global.msg[2] = "* Take a rest here. If anyone asks -- you're writing!"Wait for inputClose Message ;
|
|
652
|
global.msg[3] = ;
|
|
653
|
global.msg[4] = " ";
|
|
654
|
break;
|
|
655
|
case 191:
|
|
656
|
if (global.choice == 0)
|
|
657
|
global.msg[0] = * (Didn't feel like it.)Wait for inputClose Message ;
|
|
658
|
if (global.choice == 1)
|
|
659
|
global.msg[0] = * (You decided not to sit.)Wait for inputClose Message ;
|
|
660
|
break;
|
|
661
|
case 192:
|
|
662
|
global.choicemsg[0] = ;
|
|
663
|
global.choicemsg[1] = ;
|
|
664
|
global.choicemsg[2] = " ";
|
|
665
|
global.choicemsg[3] = " ";
|
|
666
|
global.msg[0] = * (It's a metal picnic table.)Delay 11 * (Cigarette butts lay on the ground underneath it.)Wait for input ;
|
|
667
|
global.msg[1] = * (Stick your fingers into the holes in the table?)Wait for input ;
|
|
668
|
global.msg[2] = ;
|
|
669
|
global.msg[3] = " ";
|
|
670
|
if (global.flag[257 table_hole_fingers] == 1)
|
|
671
|
global.msg[0] = * (It's a metal picnic table.)Delay 11 * (Cigarette butts lay on the ground underneath it.)Wait for inputClose Message ;
|
|
672
|
break;
|
|
673
|
case 193:
|
|
674
|
if (global.choice == 0)
|
|
675
|
{
|
|
676
|
global.msg[0] = * (Your fingers don't fit through the top anymore.)Delay 11 * (You try from below.)Wait for input ;
|
|
677
|
global.msg[1] = * (... your hand became covered in cobwebs.)Wait for inputClose Message ;
|
|
678
|
global.flag[257 table_hole_fingers] = 1;
|
|
679
|
}
|
|
680
|
if (global.choice == 1)
|
|
681
|
global.msg[0] = * (You decided not to stick your fingers through.)Wait for inputClose Message ;
|
|
682
|
break;
|
|
683
|
case 195:
|
|
684
|
global.choicemsg[0] = ;
|
|
685
|
global.choicemsg[1] = ;
|
|
686
|
global.choicemsg[2] = " ";
|
|
687
|
global.choicemsg[3] = " ";
|
|
688
|
global.msg[0] = Face 0* Hey...Delay 11 there...Delay 11 * Noticed you were...Delay 11 * Here...Wait for input ;
|
|
689
|
global.msg[1] = Face 1* It's me!Delay 11 * You know ME,Delay 11 right?Delay 11 * Of course you do!Wait for input ;
|
|
690
|
global.msg[2] = Face 0* I'm REAL popular!Delay 11 * I just!Wait for input ;
|
|
691
|
global.msg[3] = Face 3* Don't have any friends...Wait for input ;
|
|
692
|
global.msg[4] = Face 1* But it's OK,Delay 11 y'hear!Delay 11 * Because you're y'here!Wait for input ;
|
|
693
|
global.msg[5] = Face 0* Will YOU be my friend?Wait for input ;
|
|
694
|
global.msg[6] = ;
|
|
695
|
global.msg[7] = " ";
|
|
696
|
break;
|
|
697
|
case 196:
|
|
698
|
global.choicemsg[0] = ;
|
|
699
|
global.choicemsg[1] = ;
|
|
700
|
global.choicemsg[2] = " ";
|
|
701
|
global.choicemsg[3] = " ";
|
|
702
|
if (global.choice == 0)
|
|
703
|
{
|
|
704
|
global.msg[0] = Face 4* Oh!Delay 11 Oh!Delay 11 * I'm so happy,Delay 11 y'hear!?Delay 11 * I'm so happy I...Delay 11 I...Wait for input ;
|
|
705
|
global.msg[1] = Face 3* I don't know what to do!Delay 11 * I don't remember being this happy before!Wait for input ;
|
|
706
|
global.msg[2] = Face 2* What's your name,Delay 11 friend?Wait for input ;
|
|
707
|
global.msg[3] = ;
|
|
708
|
global.msg[4] = " ";
|
|
709
|
}
|
|
710
|
if (global.choice == 1)
|
|
711
|
{
|
|
712
|
global.flag[258 onionsan_ch1] = 3;
|
|
713
|
global.flag[20 other_text_command] = 1;
|
|
714
|
global.msg[0] = "%%%";
|
|
715
|
}
|
|
716
|
break;
|
|
717
|
case 197:
|
|
718
|
global.choicemsg[0] = ;
|
|
719
|
global.choicemsg[1] = ;
|
|
720
|
global.choicemsg[2] = ;
|
|
721
|
global.choicemsg[3] = ;
|
|
722
|
if (global.choice == 0)
|
|
723
|
{
|
|
724
|
global.flag[259 onionsan_your_name] = 1;
|
|
725
|
global.msg[0] = Face 0* Kris!Delay 11 That's you!Delay 11 * That's a real nice name for a friend!Wait for input ;
|
|
726
|
}
|
|
727
|
if (global.choice == 1)
|
|
728
|
{
|
|
729
|
global.flag[259 onionsan_your_name] = 2;
|
|
730
|
global.msg[0] = Face 0* H...Delay 11 Hippa...Delay 11 Hyper...Delay 11 Hoper...Delay 11 * Um,Delay 11 Hippopotamus!Delay 11 That's you!Delay 11 * Big name,Delay 11 but it's worth it!Wait for input ;
|
|
731
|
}
|
|
732
|
global.msg[1] = Face 1* Oh,Delay 11 excuse me!Delay 11 * I forgot to introduce myself!Wait for input ;
|
|
733
|
global.msg[2] = Face 1* ...Wait for input ;
|
|
734
|
global.msg[3] = Face 3* ... Actually,Delay 11 since no one talks to me,Delay 11 I forgot my own name...Wait for input ;
|
|
735
|
nn = ;
|
|
736
|
if (global.flag[259 onionsan_your_name] == 2)
|
|
737
|
nn = ;
|
|
738
|
global.msg[4] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
}
(Face 1* ~1!Delay 11 * Can you give me a name...?Wait for input , nn);
|
|
739
|
global.msg[5] = ;
|
|
740
|
global.msg[6] = " ";
|
|
741
|
break;
|
|
742
|
case 198:
|
|
743
|
if (global.choice == 0)
|
|
744
|
{
|
|
745
|
global.flag[258 onionsan_ch1] = 2;
|
|
746
|
global.flag[260 onionsan_name] = 1;
|
|
747
|
global.msg[0] = Face 0* Hmmm!Delay 11 It's perfect,Delay 11 y'hear!Delay 11 * I don't know what it means,Delay 11 but it's perfect!Wait for input ;
|
|
748
|
global.msg[1] = Face 4* Hmm!!Delay 11 * Feels like it's shaped like me!Delay 11 * Feels like it smells like me!Wait for input ;
|
|
749
|
global.msg[2] = Face 2* Wait,Delay 11 what was the name?Delay 11 * U...Delay 11 Umyum?Delay 11 Yeah!Delay 11 It's perfect!Delay 11 * Umyum,Delay 11 that's my name.Wait for input ;
|
|
750
|
}
|
|
751
|
if (global.choice == 1)
|
|
752
|
{
|
|
753
|
global.flag[258 onionsan_ch1] = 2;
|
|
754
|
global.flag[260 onionsan_name] = 2;
|
|
755
|
global.msg[0] = Face 0*Delay 11 Wow...Delay 11 * What a wonderful name!Wait for input ;
|
|
756
|
global.msg[1] = Face 4* Feels like my self-esteem's in full bloom!Delay 11 Feels like my head's about to flower!Wait for input ;
|
|
757
|
global.msg[2] = Face 2* Wait,Delay 11 what was the name?Delay 11 * B...Delay 11 Bootis?Delay 11 Yeah!Delay 11 Perfect!Delay 11 * The taste,Delay 11 the smell,Delay 11 the...Wait for input ;
|
|
758
|
}
|
|
759
|
if (global.choice == 2)
|
|
760
|
{
|
|
761
|
global.flag[258 onionsan_ch1] = 2;
|
|
762
|
global.flag[260 onionsan_name] = 3;
|
|
763
|
global.msg[0] = Face 2* Asriel II...Delay 11 Mmm...Delay 11 * Sounds...Delay 11 familiar.Delay 11 * It feels like...Delay 11 a memory!Wait for input ;
|
|
764
|
global.msg[1] = Face 4* It feels like that good boy...Delay 11 * That threw those good corn flakes in the water for me.Wait for input ;
|
|
765
|
global.msg[2] = Face 2* Wait,Delay 11 what was the name?Delay 11 * C...Delay 11 Cereal?Delay 11 Yeah!Delay 11 I love Cereal!Delay 11 Bathe me in flakes!Wait for input ;
|
|
766
|
}
|
|
767
|
if (global.choice == 3)
|
|
768
|
{
|
|
769
|
global.flag[258 onionsan_ch1] = 3;
|
|
770
|
global.flag[260 onionsan_name] = 4;
|
|
771
|
global.flag[20 other_text_command] = 1;
|
|
772
|
global.msg[0] = "%%%";
|
|
773
|
}
|
|
774
|
global.msg[3] = Face 0* Thank you for giving me a name!Delay 11 * I'll cherish it,Delay 11 y'hear!?Wait for input ;
|
|
775
|
global.msg[4] = Face 0* ...Wait for input ;
|
|
776
|
global.msg[5] = Face 2* K...Delay 11 Krismas?Delay 11 * That's your name,Delay 11 right?Wait for input ;
|
|
777
|
if (global.flag[259 onionsan_your_name] == 2)
|
|
778
|
global.msg[5] = Face 3* Um,Delay 11 H...Delay 11 Hippa...Delay 11 um...Delay 11 * Hyper Potato Mask.Delay 11 * That's your name,Delay 11 right?Wait for input ;
|
|
779
|
global.msg[6] = Face 1* I wanna tell you...Delay 11 something...Delay 11 tomorrow...Wait for input ;
|
|
780
|
global.msg[7] = Face 5* Somethin' I can only tell a friend...Wait for input ;
|
|
781
|
global.msg[8] = Face 5* Come back soon, y'hear...Wait for inputClose Message ;
|
|
782
|
break;
|
|
783
|
case 210:
|
|
784
|
global.choicemsg[0] = ;
|
|
785
|
global.choicemsg[1] = ;
|
|
786
|
global.choicemsg[2] = ;
|
|
787
|
global.choicemsg[3] = " ";
|
|
788
|
if (read == 0)
|
|
789
|
{
|
|
790
|
global.msg[0] = * (It's a rusty fridge with some photos on it.)Wait for input ;
|
|
791
|
scr_asgfacescr_asgface
function scr_asgface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char A Sound A Close Message , string(arg1));
}
(1, 0);
|
|
792
|
global.msg[2] = Face 2* Oh,Delay 11 Kris.Delay 11 * If you're hungry...Wait for input ;
|
|
793
|
global.msg[3] = Face 0* ... help yourself to anything you want.Wait for input ;
|
|
794
|
global.msg[4] = ;
|
|
795
|
}
|
|
796
|
else
|
|
797
|
{
|
|
798
|
global.msg[0] = * (It's a rusty fridge with some photos on it.)Wait for input ;
|
|
799
|
global.msg[1] = ;
|
|
800
|
}
|
|
801
|
break;
|
|
802
|
case 211:
|
|
803
|
global.fc = 0;
|
|
804
|
global.typer = 5;
|
|
805
|
global.msg[0] = * Nothing happened.Wait for inputClose Message ;
|
|
806
|
if (global.choice == 0)
|
|
807
|
{
|
|
808
|
if (global.flag[263 fridge_egg_status] == 2)
|
|
809
|
global.msg[0] = * (There are two Eggs inside the fridge.)Wait for inputClose Message ;
|
|
810
|
if (global.flag[263 fridge_egg_status] == 1)
|
|
811
|
{
|
|
812
|
global.msg[0] = * (All that's inside is a jar with a single pickle in it...)Wait for input ;
|
|
813
|
global.msg[1] = * (... and,Delay 11 for some reason,Delay 11 a lone egg.)Wait for input ;
|
|
814
|
global.msg[2] = * (You decide to pass.)Wait for inputClose Message ;
|
|
815
|
}
|
|
816
|
if (global.flag[263 fridge_egg_status] == 0)
|
|
817
|
{
|
|
818
|
global.msg[0] = * (All that's inside is a jar with a single pickle in it.)Wait for input ;
|
|
819
|
global.msg[1] = * (You decide to pass.)Wait for inputClose Message ;
|
|
820
|
global.flag[263 fridge_egg_status] = 1;
|
|
821
|
if (scr_litemcheckscr_litemcheck
function scr_litemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 8; i += 1)
{
if (global.litem[i] == arg0)
haveit = 1;
if (global.litem[i] == arg0)
itemcount += 1;
}
return haveit;
}
(8))
|
|
822
|
{
|
|
823
|
global.msg[0] = * (All that's inside is a jar with a single pickle in it.)Wait for input ;
|
|
824
|
global.msg[1] = ;
|
|
825
|
global.msg[2] = * (You put the Egg you were carrying inside,Delay 11 too...)Wait for inputClose Message ;
|
|
826
|
for (i = 0; i < 8; i += 1)
|
|
827
|
{
|
|
828
|
if (global.litem[i] == 8)
|
|
829
|
scr_litemshiftscr_litemshift
function scr_litemshift(arg0, arg1)
{
global.litem[8] = arg1;
for (i = arg0; i < 8; i += 1)
global.litem[i] = global.litem[i + 1];
script_execute(scr_litemname);
}
(i, 0);
|
|
830
|
}
|
|
831
|
global.flag[263 fridge_egg_status] = 2;
|
|
832
|
}
|
|
833
|
}
|
|
834
|
}
|
|
835
|
if (global.choice == 1)
|
|
836
|
global.msg[0] = * (You decide not to look.)Wait for inputClose Message ;
|
|
837
|
if (global.choice == 2)
|
|
838
|
{
|
|
839
|
global.msg[0] = * (A photo of your mother and father on their wedding day.)Wait for input ;
|
|
840
|
global.msg[1] = * (She's holding a bouquet of seven flowers.)Wait for input ;
|
|
841
|
global.msg[2] = * (A reindeer-looking monster stands nearby in a tuxedo.)Wait for input ;
|
|
842
|
global.msg[3] = * (They all look happy.)Wait for inputClose Message ;
|
|
843
|
}
|
|
844
|
break;
|
|
845
|
case 215:
|
|
846
|
global.choicemsg[0] = ;
|
|
847
|
global.choicemsg[1] = ;
|
|
848
|
global.choicemsg[2] = ;
|
|
849
|
global.choicemsg[3] = ;
|
|
850
|
global.msg[0] = Face 4* Lil Krissy!!!Delay 11 * Like, what's up!?Delay 11 * Give Aunt Catty a hug!Wait for input ;
|
|
851
|
global.msg[1] = Face 2* Mwah!Delay 11 * Mwah!Delay 11 * Mwah!Wait for input ;
|
|
852
|
global.msg[2] = Face 8* Ha ha ha!Delay 11 * I'm not even actually your aunt!Wait for input ;
|
|
853
|
global.msg[3] = Face 5* Oh my god...Delay 11 * Can I talk to you about something?Wait for input ;
|
|
854
|
global.msg[4] = ;
|
|
855
|
global.msg[5] = Face 6* Actually,Delay 11 like,Delay 11 anything,Delay 11 though.Delay 11 * Your choice.Wait for input ;
|
|
856
|
global.msg[6] = ;
|
|
857
|
if (global.flag[265 talked_to_catty] > 0)
|
|
858
|
{
|
|
859
|
global.msg[0] = Face 4* Lil Krissy!Delay 11 * Did you wanna talk about something!?Wait for input ;
|
|
860
|
global.msg[1] = ;
|
|
861
|
}
|
|
862
|
global.flag[265 talked_to_catty] = 1;
|
|
863
|
break;
|
|
864
|
case 216:
|
|
865
|
if (global.choice == 0)
|
|
866
|
{
|
|
867
|
global.msg[0] = Face 2* Oh my god,Delay 11 Asriel!Delay 11 * Like,Delay 11 what a cutie pie!Wait for input ;
|
|
868
|
global.msg[1] = Face 6* Do you remember when me and him went to the dance?Wait for input ;
|
|
869
|
global.msg[2] = Face 2* That was like...Delay 11 * The best night EVER!Wait for input ;
|
|
870
|
global.msg[3] = Face 4* Even though I spilled the entire punch bowl all over him...Wait for input ;
|
|
871
|
global.msg[4] = Face 6* And danced inappropriately in front of your mom...Wait for input ;
|
|
872
|
global.msg[5] = Face 5* And got arrested in the parking lot for making a scene...Wait for input ;
|
|
873
|
global.msg[6] = Face 2* Hahaha!Delay 11 That was SO much fun!Delay 11 * Tell him I said hi!Wait for inputClose Message ;
|
|
874
|
}
|
|
875
|
if (global.choice == 1)
|
|
876
|
{
|
|
877
|
global.msg[0] = Face 1* Like,Delay 11 that green girl next door?Wait for input ;
|
|
878
|
global.msg[1] = Face 5* Oh my god,Delay 11 Krissy.Delay 11 * She's like...Delay 11 my LIFE VILLAIN.Wait for input ;
|
|
879
|
global.msg[2] = Face 6* Like,Delay 11 the other day,Delay 11 I went to see Cat Petters 2...Wait for input ;
|
|
880
|
global.msg[3] = Face 3* And the only other person in the theater was her!Wait for input ;
|
|
881
|
global.msg[4] = Face 1* Then I went to QC's and ordered a Catpuccino...Wait for input ;
|
|
882
|
global.msg[5] = Face 5* And she,Delay 11 like,Delay 11 was already drinking one!Wait for input ;
|
|
883
|
global.msg[6] = Face 3* She's SUCH a copycat!Delay 11 * ... uhh,Delay 11 copygator?Wait for input ;
|
|
884
|
global.msg[7] = Face 5* Copysaurus?Delay 11 * Copodile?Delay 11 * IDK,Delay 11 she sucks!Wait for inputClose Message ;
|
|
885
|
}
|
|
886
|
if (global.choice == 2)
|
|
887
|
{
|
|
888
|
global.msg[0] = Face 6* Ooo,Delay 11 how's Catti doing?Delay 11 * I have no idea.Wait for input ;
|
|
889
|
global.msg[1] = Face 5* We,Delay 11 like,Delay 11 totally can't connect at all!Wait for input ;
|
|
890
|
global.msg[2] = Face 1* Yesterday,Delay 11 I asked if she wanted to hear me play the ukelele...Wait for input ;
|
|
891
|
global.msg[3] = Face 5* She said no!Delay 11 * And then she,Delay 11 like,Delay 11 told me...Wait for input ;
|
|
892
|
global.msg[4] = Face 3* My playing is "an anti-blessing from Planet Hell."Wait for input ;
|
|
893
|
global.msg[5] = Face 5* What the HECK,Delay 11 Krissy?Wait for input ;
|
|
894
|
global.msg[6] = Face 2* That's SOOO cute!Delay 11 * I love my fricked-up lil sis!Wait for inputClose Message ;
|
|
895
|
}
|
|
896
|
if (global.choice == 3)
|
|
897
|
{
|
|
898
|
global.msg[0] = Face 6* Oh,Delay 11 you gotta go?Delay 11 * Do you have,Delay 11 like,Delay 11 homework...?Wait for input ;
|
|
899
|
global.msg[1] = Face 0* You should,Delay 11 like,Delay 11 let me help!Wait for input ;
|
|
900
|
global.msg[2] = Face 2* Hahaha,Delay 11 JK!Delay 11 * I totally don't want to!Delay 11 Laters!Wait for inputClose Message ;
|
|
901
|
}
|
|
902
|
break;
|
|
903
|
case 220:
|
|
904
|
global.choicemsg[0] = ;
|
|
905
|
global.choicemsg[1] = ;
|
|
906
|
global.choicemsg[2] = ;
|
|
907
|
global.choicemsg[3] = ;
|
|
908
|
global.msg[0] = Face 4* Krissy! * Like,Delay 11 long time no see!Wait for input ;
|
|
909
|
global.msg[1] = Face 0* What's up?Delay 11 * Did you wanna talk about something?Wait for input ;
|
|
910
|
global.msg[2] = ;
|
|
911
|
break;
|
|
912
|
case 221:
|
|
913
|
if (global.choice == 0)
|
|
914
|
{
|
|
915
|
global.msg[0] = Face 2* Ugh,Delay 11 that chick next door drives me NUTS.Wait for input ;
|
|
916
|
global.msg[1] = Face 3* I keep seeing her EVERYWHERE I go.Delay 11 * She's a TOTAL copycat.Wait for input ;
|
|
917
|
global.msg[2] = Face 5* Like,Delay 11 WHY though?Delay 11 * Doesn't she realize she'll NEVER be me?Wait for input ;
|
|
918
|
global.msg[3] = Face 6* Honestly,Delay 11 her whole family is,Delay 11 like,Delay 11 SO trashy.Wait for input ;
|
|
919
|
global.msg[4] = Face 3* Once her sister served me a coffee and I swear it was half cat fur.Wait for input ;
|
|
920
|
global.msg[5] = Face 6* Like,Delay 11 get a hairnet,Delay 11 girl.Delay 11 For,Delay 11 like,Delay 11 your whole body.Wait for inputClose Message ;
|
|
921
|
}
|
|
922
|
if (global.choice == 1)
|
|
923
|
{
|
|
924
|
global.msg[0] = Face 0* Remember that time you wanted to hang out with us big kids?Wait for input ;
|
|
925
|
global.msg[1] = Face 6* I was like, "yeah,Delay 11 of course! Just get us some burgers!"Wait for input ;
|
|
926
|
global.msg[2] = Face 3* Then,Delay 11 like,Delay 11 amazingly...Delay 11 * You ACTUALLY got them...Wait for input ;
|
|
927
|
global.msg[3] = Face 4* So I told you to go back and get some french fries, too...Wait for input ;
|
|
928
|
global.msg[4] = Face 5* ... then a dozen miniature cakes...Wait for input ;
|
|
929
|
global.msg[5] = Face 6* They were SO good,Delay 11 I ate like six!Wait for input ;
|
|
930
|
global.msg[6] = Face 3* Then I like...Delay 11 * Suddenly got so sick I had to go home.Wait for input ;
|
|
931
|
global.msg[7] = Face 1* Man.Wait for input ;
|
|
932
|
global.msg[8] = Face 5* So,Delay 11 like,Delay 11 anyway...Delay 11 * Kris,Delay 11 are you busy?Wait for inputClose Message ;
|
|
933
|
}
|
|
934
|
if (global.choice == 2)
|
|
935
|
{
|
|
936
|
global.msg[0] = Face 5* Aww,Delay 11 that's no way to talk to your almost-sister-in-law.Wait for input ;
|
|
937
|
global.msg[1] = Face 4* Nah,Delay 11 I'm joking.Delay 11 * But,Delay 11 like...Wait for input ;
|
|
938
|
global.msg[2] = Face 0* Remember that time I played truth or dare with Azzy?Wait for input ;
|
|
939
|
global.msg[3] = Face 5* I,Delay 11 like,Delay 11 made him give me his first kiss...Wait for input ;
|
|
940
|
global.msg[4] = Face 3* Then your mom found out he kissed someone,Delay 11 and...Wait for input ;
|
|
941
|
global.msg[5] = Face 6* Like,Delay 11 I think she basically dialed 911.Wait for input ;
|
|
942
|
global.msg[6] = Face 5* I swear your family went to church,Delay 11 like...Wait for input ;
|
|
943
|
global.msg[7] = Face 6* Every single day that week.Wait for inputClose Message ;
|
|
944
|
}
|
|
945
|
if (global.choice == 3)
|
|
946
|
{
|
|
947
|
global.msg[0] = Face 0* Aw,Delay 11 Krissy,Delay 11 you just wanted to say hi?Wait for input ;
|
|
948
|
global.msg[1] = Face 6* That's adorable...Delay 11 * Now get out of here.Wait for inputClose Message ;
|
|
949
|
}
|
|
950
|
break;
|
|
951
|
case 225:
|
|
952
|
global.choicemsg[0] = ;
|
|
953
|
global.choicemsg[1] = ;
|
|
954
|
global.choicemsg[2] = " ";
|
|
955
|
global.choicemsg[3] = " ";
|
|
956
|
global.msg[0] = * Hey.Delay 11 * Hey kid.Wait for input ;
|
|
957
|
global.msg[1] = * ... ya wanna buy a tutorial?Wait for input ;
|
|
958
|
global.msg[2] = * It's only 50 Dark Dollars.Wait for input ;
|
|
959
|
global.msg[3] = ;
|
|
960
|
break;
|
|
961
|
case 226:
|
|
962
|
global.choicemsg[0] = ;
|
|
963
|
global.choicemsg[1] = ;
|
|
964
|
global.choicemsg[2] = " ";
|
|
965
|
global.choicemsg[3] = " ";
|
|
966
|
if (global.choice == 0)
|
|
967
|
{
|
|
968
|
afford = 1;
|
|
969
|
if (global.gold >= 50)
|
|
970
|
global.gold -= 50;
|
|
971
|
else
|
|
972
|
afford = 0;
|
|
973
|
if (afford == 1)
|
|
974
|
{
|
|
975
|
global.msg[0] = Face 1* R-really!?Delay 11 * You'll really buy it!?Wait for input ;
|
|
976
|
global.msg[1] = Face 0* Heheh...Delay 11 * Right this way,Delay 11 gentleners!Wait for inputClose Message ;
|
|
977
|
}
|
|
978
|
else
|
|
979
|
{
|
|
980
|
global.msg[0] = Face 1* R-really!?Delay 11 * You'll really buy it!?Wait for input ;
|
|
981
|
global.msg[1] = Face 0* Heheh...Delay 11 * Just hand over the money,Delay 11 and...Wait for input ;
|
|
982
|
global.msg[2] = Face 1* ...Wait for input ;
|
|
983
|
global.msg[3] = Face 2* YOU DON'T HAVE ENOUGH MONEY!?Wait for input ;
|
|
984
|
global.msg[4] = Face 1* Jumpin' jigsaws!Delay 11 * You...Delay 11 * You...!Wait for input ;
|
|
985
|
global.msg[5] = Face 0* You're just like us.Delay 11 * An' people like us gotta help each other out.Wait for input ;
|
|
986
|
global.msg[6] = Face 0* C'mon this way.Wait for inputClose Message ;
|
|
987
|
}
|
|
988
|
with (obj_npc_puzzlemaster1)
|
|
989
|
con = 5;
|
|
990
|
}
|
|
991
|
else
|
|
992
|
{
|
|
993
|
global.msg[0] = Face 1* HA!Delay 11 HA!Delay 11 Did I say FIFTY!?Delay 11 * Well,Delay 11 we just went on sale! * TWENTY!Delay 11 TWENTY Dark Dollars!Wait for input ;
|
|
994
|
global.msg[1] = ;
|
|
995
|
afford = 0;
|
|
996
|
}
|
|
997
|
break;
|
|
998
|
case 227:
|
|
999
|
global.choicemsg[0] = ;
|
|
1000
|
global.choicemsg[1] = ;
|
|
1001
|
global.choicemsg[2] = " ";
|
|
1002
|
global.choicemsg[3] = " ";
|
|
1003
|
if (global.choice == 0)
|
|
1004
|
{
|
|
1005
|
afford = 1;
|
|
1006
|
if (global.gold >= 20)
|
|
1007
|
global.gold -= 20;
|
|
1008
|
else
|
|
1009
|
afford = 0;
|
|
1010
|
if (afford == 1)
|
|
1011
|
{
|
|
1012
|
global.msg[0] = Face 1* R-really!?Delay 11 * You'll really buy it!?Wait for input ;
|
|
1013
|
global.msg[1] = Face 0* Heheh...Delay 11 * Right this way,Delay 11 gentleners!Wait for inputClose Message ;
|
|
1014
|
}
|
|
1015
|
else
|
|
1016
|
{
|
|
1017
|
global.msg[0] = Face 1* R-really!?Delay 11 * You'll really buy it!?Wait for input ;
|
|
1018
|
global.msg[1] = Face 0* Heheh...Delay 11 * Just hand over the money,Delay 11 and...Wait for input ;
|
|
1019
|
global.msg[2] = Face 1* ...Wait for input ;
|
|
1020
|
global.msg[3] = Face 2* YOU DON'T HAVE ENOUGH MONEY!?Wait for input ;
|
|
1021
|
global.msg[4] = Face 1* Jumpin' jigsaws!Delay 11 * You...Delay 11 * You...!Wait for input ;
|
|
1022
|
global.msg[5] = Face 0* You're just like us.Delay 11 * An' people like us gotta help each other out.Wait for input ;
|
|
1023
|
global.msg[6] = Face 0* C'mon this way.Wait for inputClose Message ;
|
|
1024
|
}
|
|
1025
|
with (obj_npc_puzzlemaster1)
|
|
1026
|
con = 5;
|
|
1027
|
}
|
|
1028
|
else
|
|
1029
|
{
|
|
1030
|
global.msg[0] = Face 2* ONE!!!Delay 11 ONLY ONE DOLLAR!!!Delay 11 * PLEASE!!!Delay 11 PLEASE!!!Delay 11 * I NEED THIS RIGHT NOW!!!Wait for input ;
|
|
1031
|
global.msg[1] = ;
|
|
1032
|
afford = 0;
|
|
1033
|
}
|
|
1034
|
break;
|
|
1035
|
case 228:
|
|
1036
|
if (global.choice == 0)
|
|
1037
|
{
|
|
1038
|
afford = 1;
|
|
1039
|
if (global.gold >= 1)
|
|
1040
|
global.gold -= 1;
|
|
1041
|
else
|
|
1042
|
afford = 0;
|
|
1043
|
if (afford == 1)
|
|
1044
|
{
|
|
1045
|
global.msg[0] = Face 1* R-really!?Delay 11 * You changed your mind!?Wait for input ;
|
|
1046
|
global.msg[1] = Face 0* Heheh...Delay 11 * Right this way,Delay 11 gentleners!Wait for inputClose Message ;
|
|
1047
|
}
|
|
1048
|
else
|
|
1049
|
{
|
|
1050
|
global.msg[0] = Face 1* F-Finally!Wait for input ;
|
|
1051
|
global.msg[1] = Face 0* Heheh...Delay 11 * Just hand over the money,Delay 11 and...Wait for input ;
|
|
1052
|
global.msg[2] = Face 1* ...Wait for input ;
|
|
1053
|
global.msg[3] = Face 2* YOU DON'T HAVE A DOLLAR!?Wait for input ;
|
|
1054
|
global.msg[4] = Face 1* Jumpin' jigsaws!Delay 11 * You...Delay 11 * You...!Wait for input ;
|
|
1055
|
global.msg[5] = Face 0* You're just like us.Delay 11 * An' people like us gotta help each other out.Wait for input ;
|
|
1056
|
global.msg[6] = Face 0* C'mon this way.Wait for inputClose Message ;
|
|
1057
|
}
|
|
1058
|
with (obj_npc_puzzlemaster1)
|
|
1059
|
con = 5;
|
|
1060
|
}
|
|
1061
|
else
|
|
1062
|
{
|
|
1063
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(0, 6);
|
|
1064
|
global.msg[1] = * Er,Delay 11 excuse me,Delay 11 Sir.Delay 11 * I think I have a dollar.Wait for input ;
|
|
1065
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(2);
|
|
1066
|
global.msg[3] = Face 0* ... is it Dark?Wait for input ;
|
|
1067
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(4, 1);
|
|
1068
|
global.msg[5] = * Umm,Delay 11 yes?Wait for input ;
|
|
1069
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(6);
|
|
1070
|
global.msg[7] = * Heheh,Delay 11 perfect!Delay 11 * Right this way,Delay 11 gentleners!Wait for inputClose Message ;
|
|
1071
|
with (obj_npc_puzzlemaster1)
|
|
1072
|
con = 5;
|
|
1073
|
afford = 0;
|
|
1074
|
}
|
|
1075
|
break;
|
|
1076
|
case 230:
|
|
1077
|
global.choicemsg[0] = ;
|
|
1078
|
global.choicemsg[1] = ;
|
|
1079
|
global.choicemsg[2] = ;
|
|
1080
|
global.choicemsg[3] = ;
|
|
1081
|
global.msg[0] = * I'm TP Master.Delay 11 * Ask me about TP's.Wait for input ;
|
|
1082
|
global.msg[1] = ;
|
|
1083
|
break;
|
|
1084
|
case 231:
|
|
1085
|
global.msg[0] = * Later,Delay 11 kid.Wait for inputClose Message ;
|
|
1086
|
if (global.choice == 0)
|
|
1087
|
{
|
|
1088
|
global.msg[0] = * TP?Delay 11 What's TP?Delay 11 * That's what lets you cast SPELLS,Delay 11 see!?Wait for input ;
|
|
1089
|
global.msg[1] = * When you see that orange bar,Delay 11 * Cast some SPELLS when it's filled up far.Wait for input ;
|
|
1090
|
global.msg[2] = * TP...!Delay 11 It's quite a caper!Delay 11 * TP!Delay 11 Stands for...Delay 11 * ... Toilet Paper!Wait for input ;
|
|
1091
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(3, 9);
|
|
1092
|
global.msg[4] = * ... no,Delay 11 it stands for Tension Points.Wait for input ;
|
|
1093
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(5);
|
|
1094
|
global.msg[6] = Face 1* What,Delay 11 really!?Wait for inputClose Message ;
|
|
1095
|
}
|
|
1096
|
if (global.choice == 1)
|
|
1097
|
{
|
|
1098
|
global.msg[0] = * TP only lasts,Delay 11 inside a fight.Delay 11 * Once you win,Delay 11 it's out of sight.Wait for input ;
|
|
1099
|
global.msg[1] = * Having extra,Delay 11 feels unbearable.Delay 11 * No point in saving,Delay 11 it's straight-up terrible.Wait for input ;
|
|
1100
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(2, 1);
|
|
1101
|
global.msg[3] = * But leftover TP turns into extra money at the end of battle...Wait for input ;
|
|
1102
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(4);
|
|
1103
|
global.msg[5] = Face 1* You mean I only should have been using one square!?Wait for inputClose Message ;
|
|
1104
|
}
|
|
1105
|
if (global.choice == 2)
|
|
1106
|
{
|
|
1107
|
global.msg[0] = * You get TP when you DEFEND.Delay 11 * Protect yourself,Delay 11 then cast SPELLs,Delay 11 friend.Wait for input ;
|
|
1108
|
global.msg[1] = * You also get TP by getting close to bullets.Wait for input ;
|
|
1109
|
global.msg[2] = * Look for the heart outline when you get close to bullets.Wait for input ;
|
|
1110
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(3, 0);
|
|
1111
|
global.msg[4] = * You rhymed "bullets" with "bullets."Wait for input ;
|
|
1112
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(5);
|
|
1113
|
global.msg[6] = Face 1* B-because it's important!Wait for inputClose Message ;
|
|
1114
|
if (!scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
}
(2))
|
|
1115
|
{
|
|
1116
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(3, 1);
|
|
1117
|
global.msg[4] = * You rhymed "bullets" with "bullets"...?Wait for input ;
|
|
1118
|
}
|
|
1119
|
}
|
|
1120
|
break;
|
|
1121
|
case 235:
|
|
1122
|
global.choicemsg[0] = ;
|
|
1123
|
global.choicemsg[1] = ;
|
|
1124
|
global.choicemsg[2] = ;
|
|
1125
|
global.choicemsg[3] = ;
|
|
1126
|
global.msg[0] = * I'm Ralsei Master.Delay 11 * Ask me about RALSEI's.Wait for input ;
|
|
1127
|
global.msg[1] = ;
|
|
1128
|
break;
|
|
1129
|
case 236:
|
|
1130
|
global.msg[0] = * Later,Delay 11 kid.Wait for inputClose Message ;
|
|
1131
|
if (global.choice == 0)
|
|
1132
|
{
|
|
1133
|
global.msg[0] = * Ralsei's spell's called PACIFY.Delay 11 * Use it on BABIES,Delay 11 before they CRY.Wait for input ;
|
|
1134
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(1, 9);
|
|
1135
|
global.msg[2] = * What?Delay 11 It safely removes a "TIRED" enemy from combat.Wait for input ;
|
|
1136
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(3);
|
|
1137
|
global.msg[4] = Face 1* What if you're fighting a BABY!?Wait for inputClose Message ;
|
|
1138
|
}
|
|
1139
|
if (global.choice == 1)
|
|
1140
|
{
|
|
1141
|
global.msg[0] = * Ralsei has a spell that HEALS,Delay 11 dude.Wait for input ;
|
|
1142
|
global.msg[1] = * Why use that,Delay 11 when you can eat FOOD?Wait for input ;
|
|
1143
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(2, 1);
|
|
1144
|
global.msg[3] = * Because you won't have to use up an ITEM?Wait for input ;
|
|
1145
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(4);
|
|
1146
|
global.msg[5] = Face 1* I could have avoided all those empty calories!?Wait for inputClose Message ;
|
|
1147
|
}
|
|
1148
|
if (global.choice == 2)
|
|
1149
|
{
|
|
1150
|
global.msg[0] = * Ralsei loves when you give us MONEY.Wait for input ;
|
|
1151
|
global.msg[1] = * He will hug you,Delay 11 and call you HONEY.Wait for input ;
|
|
1152
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(2, "A");
|
|
1153
|
global.msg[3] = * Hey,Delay 11 that's not true!Wait for input ;
|
|
1154
|
global.msg[4] = Face 8* You don't need money to get me to do that!Wait for inputClose Message ;
|
|
1155
|
}
|
|
1156
|
break;
|
|
1157
|
case 240:
|
|
1158
|
global.choicemsg[0] = ;
|
|
1159
|
global.choicemsg[1] = ;
|
|
1160
|
global.choicemsg[2] = ;
|
|
1161
|
global.choicemsg[3] = ;
|
|
1162
|
global.msg[0] = * I'm Susie Master.Delay 11 * Ask me about SUSIE's.Wait for input ;
|
|
1163
|
global.msg[1] = ;
|
|
1164
|
break;
|
|
1165
|
case 241:
|
|
1166
|
global.msg[0] = * Later,Delay 11 kid.Wait for inputClose Message ;
|
|
1167
|
if (global.choice == 0)
|
|
1168
|
{
|
|
1169
|
global.msg[0] = * When KRIS uses WARNING,Delay 11 SUSIE can't hit.Delay 11 * So make sure to -Wait for input ;
|
|
1170
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 2);
|
|
1171
|
global.msg[2] = * So there's no reason to use it.Wait for input ;
|
|
1172
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(3);
|
|
1173
|
global.msg[4] = Face 1* Unless...Delay 11 * Unless you wanted not to hurt -Wait for input ;
|
|
1174
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(5, 4);
|
|
1175
|
global.msg[6] = * SO THERE'S NO REASON.Wait for inputClose Message ;
|
|
1176
|
if (!scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
}
(2))
|
|
1177
|
{
|
|
1178
|
global.msg[0] = * Susie's gone,Delay 11 I'm afraid,Delay 11 I'm afreet.Wait for input ;
|
|
1179
|
global.msg[1] = *Seems like WARNING is obsolete.Wait for inputClose Message ;
|
|
1180
|
}
|
|
1181
|
if (global.plot >= 150)
|
|
1182
|
{
|
|
1183
|
global.msg[0] = * The days of WARNing,Delay 11 have long since past.Wait for input ;
|
|
1184
|
global.msg[1] = * The circumstances,Delay 11 changed pretty fast.Wait for inputClose Message ;
|
|
1185
|
}
|
|
1186
|
}
|
|
1187
|
if (global.choice == 1)
|
|
1188
|
{
|
|
1189
|
global.msg[0] = * Susie always attacks,Delay 11 the foe on top.Wait for input ;
|
|
1190
|
global.msg[1] = * She'll smash them,Delay 11 with a crushing chop.Wait for input ;
|
|
1191
|
global.msg[2] = * She always strikes,Delay 11 at the first thing she sees...Wait for input ;
|
|
1192
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(3, 2);
|
|
1193
|
global.msg[4] = ;
|
|
1194
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(5);
|
|
1195
|
global.msg[6] = Face 1* Oh no,Delay 11 oh no!Delay 11 * She's looking at ME!Wait for inputClose Message ;
|
|
1196
|
if (!scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
}
(2))
|
|
1197
|
{
|
|
1198
|
global.msg[0] = * Susie's gone,Delay 11 so no attack.Wait for input ;
|
|
1199
|
global.msg[1] = * Will you two pick up the slack?Wait for inputClose Message ;
|
|
1200
|
}
|
|
1201
|
if (global.plot >= 150)
|
|
1202
|
{
|
|
1203
|
input_name = scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
}
(4);
|
|
1204
|
global.msg[0] = * Susie's BUSTER,Delay 11 RUDE as may be.Delay 11..Wait for input ;
|
|
1205
|
global.msg[1] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
}
(* Will deal more damage,Delay 11 if you just press ~1!Wait for inputClose Message , input_name);
|
|
1206
|
}
|
|
1207
|
}
|
|
1208
|
if (global.choice == 2)
|
|
1209
|
{
|
|
1210
|
global.msg[0] = * Susie loves,Delay 11 when you give us MONEY.Delay 11 * She will -Wait for input ;
|
|
1211
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 0);
|
|
1212
|
global.msg[2] = * Nope,Delay 11 don't care.Wait for input ;
|
|
1213
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(3);
|
|
1214
|
global.msg[4] = Face 1* Did I say something funny!?Wait for inputClose Message ;
|
|
1215
|
if (!scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
}
(2))
|
|
1216
|
{
|
|
1217
|
global.msg[0] = * Susie's gone,Delay 11 so no facts.Wait for input ;
|
|
1218
|
global.msg[1] = * Will you two pick up the slackts?Wait for inputClose Message ;
|
|
1219
|
}
|
|
1220
|
if (global.plot >= 150)
|
|
1221
|
{
|
|
1222
|
global.msg[0] = * SUSIE seems to have changed,Delay 11 just a hair.Wait for input ;
|
|
1223
|
global.msg[1] = * That kind of growth is actually rare.Wait for inputClose Message ;
|
|
1224
|
}
|
|
1225
|
}
|
|
1226
|
break;
|
|
1227
|
case 245:
|
|
1228
|
global.choicemsg[0] = ;
|
|
1229
|
global.choicemsg[1] = ;
|
|
1230
|
global.choicemsg[2] = ;
|
|
1231
|
global.choicemsg[3] = ;
|
|
1232
|
global.msg[0] = * I'm Kris Master.Delay 11 * Ask me about KRIS's.Wait for input ;
|
|
1233
|
global.msg[1] = ;
|
|
1234
|
break;
|
|
1235
|
case 246:
|
|
1236
|
global.msg[0] = * Later,Delay 11 kid.Wait for inputClose Message ;
|
|
1237
|
if (global.choice == 0)
|
|
1238
|
{
|
|
1239
|
global.msg[0] = * When HP goes negative,Delay 11 your friends fall downWait for input ;
|
|
1240
|
global.msg[1] = * But bringing them back,Delay 11 is easy-townWait for input ;
|
|
1241
|
global.msg[2] = * Plain foods and spells,Delay 11 work like a charm -Wait for input ;
|
|
1242
|
global.msg[3] = * And with a MINT,Delay 11 you can cure all HARM.Wait for input ;
|
|
1243
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(4, 0);
|
|
1244
|
global.msg[5] = * Even normal items and spells can revive people,Delay 11 huh?Wait for input ;
|
|
1245
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(6);
|
|
1246
|
global.msg[7] = * Yeah,Delay 11 that's what I'm saying!Wait for inputClose Message ;
|
|
1247
|
}
|
|
1248
|
if (global.choice == 1)
|
|
1249
|
{
|
|
1250
|
global.msg[0] = * If you only ACT,Delay 11 you might start to think -Wait for input ;
|
|
1251
|
global.msg[1] = * What about the guy with the scarf in pink?Wait for input ;
|
|
1252
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(2, 0);
|
|
1253
|
global.msg[3] = * If you know ACTing will make the enemy friendly -Wait for input ;
|
|
1254
|
global.msg[4] = * Then you can ask me to SPARE on the SAME TURN.Wait for input ;
|
|
1255
|
global.msg[5] = * Or,Delay 11 cast PACIFY if you know they'll get TIRED.Wait for input ;
|
|
1256
|
global.msg[6] = * If you plan ahead,Delay 11 a lot can happen in ONE TURN!Wait for input ;
|
|
1257
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(7);
|
|
1258
|
global.msg[8] = Face 1* Hey,Delay 11 who's the MASTER here,Delay 11 me or you!?Wait for inputClose Message ;
|
|
1259
|
}
|
|
1260
|
if (global.choice == 2)
|
|
1261
|
{
|
|
1262
|
global.msg[0] = * It's a good idea,Delay 11 to give us BUCKs.Wait for input ;
|
|
1263
|
global.msg[1] = * It'll make you happy,Delay 11 and fill you with LUCKs.Wait for input ;
|
|
1264
|
global.msg[2] = * Over there,Delay 11 is our DONATION HOLE.Wait for input ;
|
|
1265
|
global.msg[3] = * We had a BOX,Delay 11 but it got STOLE.Wait for inputClose Message ;
|
|
1266
|
}
|
|
1267
|
break;
|
|
1268
|
case 250:
|
|
1269
|
global.choicemsg[0] = ;
|
|
1270
|
global.choicemsg[1] = ;
|
|
1271
|
global.choicemsg[2] = " ";
|
|
1272
|
global.choicemsg[3] = " ";
|
|
1273
|
global.msg[0] = * "Donation Hole"Wait for input ;
|
|
1274
|
global.msg[1] = * (If you like our tutorials,Delay 11 please throw your money into a hole.)Wait for input ;
|
|
1275
|
global.msg[2] = ;
|
|
1276
|
if (global.flag[216 donated_to_hole] == 1)
|
|
1277
|
global.msg[0] = * (The hole is filled to the brim with cash.)Wait for inputClose Message ;
|
|
1278
|
break;
|
|
1279
|
case 251:
|
|
1280
|
if (global.choice == 0)
|
|
1281
|
{
|
|
1282
|
global.msg[0] = * (You put a dollar in the "Hole.")Wait for input ;
|
|
1283
|
global.msg[1] = * (The "Hole" became "Full.")Wait for inputClose Message ;
|
|
1284
|
afford = 1;
|
|
1285
|
if (global.gold >= 1)
|
|
1286
|
global.gold -= 1;
|
|
1287
|
else
|
|
1288
|
afford = 0;
|
|
1289
|
if (afford == 1)
|
|
1290
|
global.flag[216 donated_to_hole] = 1;
|
|
1291
|
if (afford == 0)
|
|
1292
|
{
|
|
1293
|
global.msg[0] = * (You don't have enough money.)Wait for input ;
|
|
1294
|
global.msg[1] = * (You failed to budget enough money to throw into a hole...)Wait for inputClose Message ;
|
|
1295
|
}
|
|
1296
|
}
|
|
1297
|
if (global.choice == 1)
|
|
1298
|
global.msg[0] = * (You decided to save the dollar for a different hole.)Wait for inputClose Message ;
|
|
1299
|
break;
|
|
1300
|
case 255:
|
|
1301
|
global.choicemsg[0] = ;
|
|
1302
|
global.choicemsg[1] = ;
|
|
1303
|
global.choicemsg[2] = ;
|
|
1304
|
global.choicemsg[3] = " ";
|
|
1305
|
global.msg[0] = * How's the evil scheming going?Wait for input ;
|
|
1306
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 6);
|
|
1307
|
global.msg[2] = * Huh?Delay 11 Oh,Delay 11 that?Wait for input ;
|
|
1308
|
global.msg[3] = Face 2* We,Delay 11 uh,Delay 11 got bored.Delay 11 * So we're having a snack.Wait for input ;
|
|
1309
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(4, 1);
|
|
1310
|
global.msg[5] = * ... I see.Wait for input ;
|
|
1311
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(6, 7);
|
|
1312
|
global.msg[7] = * C'mon!Delay 11 All I ate for breakfast was chalk!Wait for input ;
|
|
1313
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(8, 3);
|
|
1314
|
global.msg[9] = * And I didn't eat anything!Wait for input ;
|
|
1315
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(10, 6);
|
|
1316
|
global.msg[11] = * Sorry.Delay 11 What are you two having,Delay 11 exactly...?Wait for input ;
|
|
1317
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(12, 2);
|
|
1318
|
global.msg[13] = * Just a daily treasure I hid in this stump's orifice.Wait for input ;
|
|
1319
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(14, 8);
|
|
1320
|
global.msg[15] = * And that is...?Wait for input ;
|
|
1321
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(16, 1);
|
|
1322
|
global.msg[17] = * Feast for yourself,Delay 11 my main man.Wait for input ;
|
|
1323
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(18, 8);
|
|
1324
|
global.msg[19] = * Kris,Delay 11 do you want to,Delay 11 um,Delay 11 try it?Wait for input ;
|
|
1325
|
global.msg[20] = ;
|
|
1326
|
break;
|
|
1327
|
case 256:
|
|
1328
|
global.flag[232 interacted_salsa] = 1;
|
|
1329
|
if (global.choice == 0)
|
|
1330
|
{
|
|
1331
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(0, 6);
|
|
1332
|
global.msg[1] = Face 6* Oh,Delay 11 there's a...Delay 11 * Honeypot?Delay 11 Inside?Delay 11Wait for input ;
|
|
1333
|
global.msg[2] = Face 1* ... It's full of salsa.Wait for input ;
|
|
1334
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(3, 3);
|
|
1335
|
global.msg[4] = Face 3* Bingo,Delay 11 you sweet little pumpkin!Wait for input ;
|
|
1336
|
global.msg[5] = Face 1* It's my secret stash.Delay 11 * A little snackeroo from me to you...Wait for input ;
|
|
1337
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(6, 1);
|
|
1338
|
global.msg[7] = ;
|
|
1339
|
global.msg[8] = Face 8* Mmmm.Delay 11 Yummy.Delay 11 It's delicious...Wait for input ;
|
|
1340
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(9, 7);
|
|
1341
|
global.msg[10] = * C'mon,Delay 11 you're just pretending to eat it!Wait for input ;
|
|
1342
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(11, 3);
|
|
1343
|
global.msg[12] = * Haha,Delay 11 yeah!Delay 11 That's what I do,Delay 11 too!Wait for input ;
|
|
1344
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(13, 6);
|
|
1345
|
global.msg[14] = * ?????Wait for inputClose Message ;
|
|
1346
|
}
|
|
1347
|
if (global.choice == 1)
|
|
1348
|
{
|
|
1349
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(0);
|
|
1350
|
global.msg[1] = * (There was a honeypot of salsa inside the stump.)Wait for input ;
|
|
1351
|
global.msg[2] = * (You ate some salsa.)Wait for input ;
|
|
1352
|
global.msg[3] = * (It recovered... something.)Wait for input ;
|
|
1353
|
global.msg[4] = * (Not HP.)Delay 11 * (Just... something.)Wait for input ;
|
|
1354
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(5, 2);
|
|
1355
|
global.msg[6] = Face 2* Mmm...Delay 11 * Hey,Delay 11 what's in this?Wait for input ;
|
|
1356
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(7, 3);
|
|
1357
|
global.msg[8] = * I don't know!Wait for inputClose Message ;
|
|
1358
|
}
|
|
1359
|
if (global.choice == 2)
|
|
1360
|
{
|
|
1361
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(0, 2);
|
|
1362
|
global.msg[1] = * Look,Delay 11 if no one else will eat it,Delay 11 I'll try it!Wait for input ;
|
|
1363
|
global.msg[2] = Face 6* ... there's a jar of...Delay 11 Blood...?Delay 11 * In here.Wait for input ;
|
|
1364
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(3, 3);
|
|
1365
|
global.msg[4] = * No,Delay 11 no.Delay 11 * It's merely a pot of free-range salsa.Wait for input ;
|
|
1366
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(5, 2);
|
|
1367
|
global.msg[6] = Face 2* Thanks,Delay 11 that's actually more gross somehow.Wait for input ;
|
|
1368
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(7, 3);
|
|
1369
|
global.msg[8] = Face 3* Any time!Wait for input ;
|
|
1370
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(9, 2);
|
|
1371
|
global.msg[10] = Face 2* Mmm...Delay 11 * Hey,Delay 11 what's in this?Wait for input ;
|
|
1372
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(11, 3);
|
|
1373
|
global.msg[12] = * I don't know!Wait for inputClose Message ;
|
|
1374
|
}
|
|
1375
|
break;
|
|
1376
|
case 270:
|
|
1377
|
addflag = 0;
|
|
1378
|
if (global.flag[267 unused_toriel_talk] == -10)
|
|
1379
|
{
|
|
1380
|
global.msg[0] = Face 5* Kris...?Wait for inputClose Message ;
|
|
1381
|
addflag = 1;
|
|
1382
|
}
|
|
1383
|
if (global.flag[267 unused_toriel_talk] == 0)
|
|
1384
|
{
|
|
1385
|
global.msg[0] = Face 0* Kris,Delay 11 honey,Delay 11 you have grown up so much...Wait for input ;
|
|
1386
|
global.msg[1] = Face 9* Someday soon you will be going off to university as well...Wait for input ;
|
|
1387
|
global.msg[2] = Face 1* ...Wait for input ;
|
|
1388
|
global.msg[3] = Face 9* Remember when you were little...Wait for input ;
|
|
1389
|
global.msg[4] = Face 8* You asked when your horns were going to grow in?Wait for input ;
|
|
1390
|
global.msg[5] = Face 0* So we bought that headband with the little red horns on it.Wait for input ;
|
|
1391
|
global.msg[6] = Face 4* Oh,Delay 11 you wore it for months! Whatever happened to it?Wait for inputClose Message ;
|
|
1392
|
addflag = 1;
|
|
1393
|
}
|
|
1394
|
if (global.flag[267 unused_toriel_talk] == 1)
|
|
1395
|
{
|
|
1396
|
global.msg[0] = Face 2* Kris,Delay 11 I need to grade these assignments.Wait for input ;
|
|
1397
|
global.msg[1] = Face 0* Perhaps you should go to bed...?Wait for input ;
|
|
1398
|
global.msg[2] = Face 1* You do not look very well...Wait for inputClose Message ;
|
|
1399
|
}
|
|
1400
|
if (addflag == 1)
|
|
1401
|
global.flag[267 unused_toriel_talk] += 1;
|
|
1402
|
break;
|
|
1403
|
case 285:
|
|
1404
|
global.choicemsg[0] = ;
|
|
1405
|
global.choicemsg[1] = ;
|
|
1406
|
global.choicemsg[2] = ;
|
|
1407
|
global.choicemsg[3] = ;
|
|
1408
|
global.msg[0] = * O...Delay 11 Oh,Delay 11 Kris...Wait for input ;
|
|
1409
|
global.msg[1] = Face 4* D...Delay 11 Did you want to talk about something?Wait for input ;
|
|
1410
|
global.msg[2] = ;
|
|
1411
|
break;
|
|
1412
|
case 286:
|
|
1413
|
global.msg[0] = * Huh?Wait for inputClose Message ;
|
|
1414
|
if (global.choice == 0)
|
|
1415
|
{
|
|
1416
|
global.msg[0] = Face 3* O-Oh,Delay 11 these flowers...?Delay 11 They're from your dad...Wait for input ;
|
|
1417
|
global.msg[1] = Face 0* He...Delay 11 He always asks how you're doing in school...Wait for input ;
|
|
1418
|
global.msg[2] = Face 7* ... Then gives me a bouquet of them.Wait for input ;
|
|
1419
|
global.msg[3] = Face 1* ... A-actually,Delay 11 that he always gives me flowers...Wait for input ;
|
|
1420
|
global.msg[4] = Face 4* ... R-really makes me w-wonder if he...Delay 11 If he l-likes...Wait for input ;
|
|
1421
|
global.msg[5] = Face B* I-if...Delay 11 If he l-likes...Wait for input ;
|
|
1422
|
global.msg[6] = Face A* ... The awesome comics I lent to him.Wait for input ;
|
|
1423
|
global.msg[7] = Face B* Honestly,Delay 11 HE kind of reminds me of a superhero,Delay 11 Kris.Wait for input ;
|
|
1424
|
global.msg[8] = Face A* (He's huge and could kick my ass.)Wait for inputClose Message ;
|
|
1425
|
}
|
|
1426
|
if (global.choice == 1)
|
|
1427
|
{
|
|
1428
|
global.msg[0] = Face 0* Oh,Delay 11 this saucer of milk?Wait for input ;
|
|
1429
|
global.msg[1] = Face 7* I-It's for my kitty,Delay 11 MewMew!Delay 11 She's a perfect angel!Wait for input ;
|
|
1430
|
global.msg[2] = Face 3* ... uh?Delay 11 What does she look like...?Wait for input ;
|
|
1431
|
global.msg[3] = Face 9* W...Delay 11 well, I've never actually s-seen her,Delay 11 b-but...Wait for input ;
|
|
1432
|
global.msg[4] = Face 7* Ever since I started putting out milk,Delay 11 it's been disappearing.Wait for input ;
|
|
1433
|
global.msg[5] = Face 6* S...Delay 11 So I'd like to think that there's a cat.Wait for input ;
|
|
1434
|
global.msg[6] = Face 9* M..Delay 11. My cat.Wait for inputClose Message ;
|
|
1435
|
}
|
|
1436
|
if (global.choice == 2)
|
|
1437
|
{
|
|
1438
|
global.msg[0] = Face 0* K...Delay 11 Kris,Delay 11 even though you never got the chalk...Wait for input ;
|
|
1439
|
global.msg[1] = Face 0* You deserve an award for trying so hard to find it.Wait for input ;
|
|
1440
|
global.msg[2] = Face 3* So,Delay 11 in return,Delay 11 I can let you borrow,Delay 11 um...Wait for input ;
|
|
1441
|
global.msg[3] = Face 0* M... My home-made DVD collection of the Symptons!Wait for input ;
|
|
1442
|
global.msg[4] = Face 7* Y-you know, the sitcom about the middle-class monster family.Wait for input ;
|
|
1443
|
global.msg[5] = Face 3* It's got every episode in all 28 seasons!Wait for input ;
|
|
1444
|
global.msg[6] = Face 0* It's the funniest,Delay 11 most quotable show ever...!Wait for input ;
|
|
1445
|
global.msg[7] = Face 3* But make sure you don't watch past the second season Close Message ;
|
|
1446
|
global.msg[8] = Face 9* Since they just rebooted it as Symptons Turbo Close Message ;
|
|
1447
|
global.msg[9] = Face 8* They all started driving their own motor-vehicles Close Message ;
|
|
1448
|
global.msg[10] = Face 3* And fighting giant giga-demons and stuff Close Message ;
|
|
1449
|
global.msg[11] = Face 9* The main problem about that is that it kind of Close Message ;
|
|
1450
|
global.msg[12] = Face 6* Lost the focus on family that it had earlier Close Message ;
|
|
1451
|
global.msg[13] = Face 7* When their vehicles were shaped like animals Close Message ;
|
|
1452
|
global.msg[14] = Face 5* And they were friends with the animal vehicles too Close Message ;
|
|
1453
|
global.msg[15] = Face 3* And let's not get into Symptons Galaxy Force Close Message ;
|
|
1454
|
global.msg[16] = Face 8* Where the Symptons discover another Earth Close Message ;
|
|
1455
|
global.msg[17] = Face 9* On the other side of the Sun Close Message ;
|
|
1456
|
global.msg[18] = Face 6* WOULDN'T THE GRAVITATIONAL FIELD JUST Close Message ;
|
|
1457
|
global.msg[19] = Face 1* ... Huh?Wait for input ;
|
|
1458
|
global.msg[20] = Face 2* ... You don't want to watch it?Wait for input ;
|
|
1459
|
global.msg[21] = Face B* ... Th-That's ok,Delay 11 Kris...Wait for inputClose Message ;
|
|
1460
|
}
|
|
1461
|
if (global.choice == 3)
|
|
1462
|
{
|
|
1463
|
global.msg[0] = Face 1* OK,Delay 11 umm,Delay 11 if you ever need help with homework...Wait for input ;
|
|
1464
|
global.msg[1] = Face A* My office hours are in this disgusting alley.Wait for input ;
|
|
1465
|
global.msg[2] = Face B* H...Delay 11 Heheheh...Delay 11 Umm,Delay 11 tell your mom I said hi.Wait for inputClose Message ;
|
|
1466
|
}
|
|
1467
|
break;
|
|
1468
|
case 290:
|
|
1469
|
global.choicemsg[0] = ;
|
|
1470
|
global.choicemsg[1] = ;
|
|
1471
|
global.choicemsg[2] = ;
|
|
1472
|
global.choicemsg[3] = " ";
|
|
1473
|
global.msg[0] = ;
|
|
1474
|
global.msg[1] = " ";
|
|
1475
|
break;
|
|
1476
|
case 291:
|
|
1477
|
if (global.choice == 0)
|
|
1478
|
{
|
|
1479
|
with (obj_suitspuzz)
|
|
1480
|
event_user(2);
|
|
1481
|
}
|
|
1482
|
if (global.choice == 1)
|
|
1483
|
{
|
|
1484
|
with (obj_suitspuzz)
|
|
1485
|
event_user(3);
|
|
1486
|
}
|
|
1487
|
if (global.choice == 2)
|
|
1488
|
{
|
|
1489
|
with (obj_suitspuzz)
|
|
1490
|
event_user(4);
|
|
1491
|
}
|
|
1492
|
global.msg[0] = " %%";
|
|
1493
|
break;
|
|
1494
|
case 295:
|
|
1495
|
global.choicemsg[0] = ;
|
|
1496
|
global.choicemsg[1] = ;
|
|
1497
|
global.choicemsg[2] = " ";
|
|
1498
|
global.choicemsg[3] = " ";
|
|
1499
|
global.msg[0] = * (Life cannot exist without consuming.)Delay 11 * (Even the moss drinks water.)Wait for input ;
|
|
1500
|
global.msg[1] = * (Perpetuate the cycle of existence?)Wait for input ;
|
|
1501
|
global.msg[2] = ;
|
|
1502
|
global.msg[3] = " ";
|
|
1503
|
if (global.flag[106 ate_ch1_moss] == 1)
|
|
1504
|
global.msg[0] = * (The moss has been eaten.)Delay 11 * (The cycle continues...)Wait for inputClose Message ;
|
|
1505
|
break;
|
|
1506
|
case 296:
|
|
1507
|
if (global.choice == 0)
|
|
1508
|
{
|
|
1509
|
global.hp[1] = global.maxhp[1];
|
|
1510
|
snd_play(snd_swallow);
|
|
1511
|
global.msg[0] = * (You ate the moss.)Delay 11 * (Tastes...Delay 11 mossy.)Wait for input ;
|
|
1512
|
global.msg[1] = * (Your HP was mossed out.)Wait for inputClose Message ;
|
|
1513
|
global.flag[106 ate_ch1_moss] = 1;
|
|
1514
|
with (obj_event_manager)
|
|
1515
|
trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_9);
|
|
1516
|
}
|
|
1517
|
if (global.choice == 1)
|
|
1518
|
global.msg[0] = * (The cycle ends here,Delay 11 in the corner of a small cell...)Wait for inputClose Message ;
|
|
1519
|
break;
|
|
1520
|
case 300:
|
|
1521
|
global.choicemsg[0] = ;
|
|
1522
|
global.choicemsg[1] = ;
|
|
1523
|
global.choicemsg[2] = " ";
|
|
1524
|
global.choicemsg[3] = " ";
|
|
1525
|
global.msg[0] = * (These shackles seem oddly fashionable.)Wait for input ;
|
|
1526
|
global.msg[1] = * (Take them?)Wait for input ;
|
|
1527
|
global.msg[2] = ;
|
|
1528
|
global.msg[3] = " ";
|
|
1529
|
if (global.flag[105 got_iron_shackle] == 1)
|
|
1530
|
global.msg[0] = * (Ain't nothin' to hold you down...)Wait for inputClose Message ;
|
|
1531
|
break;
|
|
1532
|
case 301:
|
|
1533
|
if (global.choice == 0)
|
|
1534
|
{
|
|
1535
|
scr_armorgetscr_armorget
function scr_armorget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.armor[12] = 999;
while (loop == 1)
{
if (global.armor[i] == 0)
{
global.armor[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_armorinfo_all);
}
(5);
|
|
1536
|
if (noroom == 1)
|
|
1537
|
{
|
|
1538
|
global.msg[0] = * (You're carrying too many ARMORs.)Wait for inputClose Message ;
|
|
1539
|
}
|
|
1540
|
else
|
|
1541
|
{
|
|
1542
|
with (obj_npc_sign)
|
|
1543
|
image_index = 1;
|
|
1544
|
global.msg[0] = * (IRONSHACKLE was put in your ARMORs.)Wait for inputClose Message ;
|
|
1545
|
global.flag[105 got_iron_shackle] = 1;
|
|
1546
|
}
|
|
1547
|
}
|
|
1548
|
if (global.choice == 1)
|
|
1549
|
global.msg[0] = * (Don't need nothin' to hold you down...)Wait for inputClose Message ;
|
|
1550
|
break;
|
|
1551
|
case 305:
|
|
1552
|
global.choicemsg[0] = ;
|
|
1553
|
global.choicemsg[1] = ;
|
|
1554
|
global.choicemsg[2] = " ";
|
|
1555
|
global.choicemsg[3] = " ";
|
|
1556
|
global.msg[0] = Face 6* ... thanks for helping her,Delay 11 Kris.Delay 11 She appreciates it.Wait for input ;
|
|
1557
|
global.msg[1] = Face 1* ...Wait for input ;
|
|
1558
|
global.msg[2] = Face 1* Kris...Wait for input ;
|
|
1559
|
global.msg[3] = Face 6* Are you worried about Susie?Wait for input ;
|
|
1560
|
global.msg[4] = ;
|
|
1561
|
global.msg[5] = " ";
|
|
1562
|
break;
|
|
1563
|
case 306:
|
|
1564
|
global.msg[0] = Face 6* Well, regardless of how you feel...Wait for input ;
|
|
1565
|
global.msg[1] = Face 0* I don't think it would hurt to take a moment...Wait for input ;
|
|
1566
|
global.msg[2] = Face 6* Close your eyes,Delay 11 and think about what she's doing now...Wait for inputClose Message ;
|
|
1567
|
break;
|
|
1568
|
case 310:
|
|
1569
|
global.choicemsg[0] = ;
|
|
1570
|
global.choicemsg[1] = ;
|
|
1571
|
global.choicemsg[2] = " ";
|
|
1572
|
global.choicemsg[3] = " ";
|
|
1573
|
global.msg[0] = Face 0* (Alright...Delay 11 out of the cell...)Wait for input ;
|
|
1574
|
global.msg[1] = * (Where to next...?)Wait for input ;
|
|
1575
|
global.msg[2] = ;
|
|
1576
|
global.msg[3] = " ";
|
|
1577
|
global.msg[4] = " ";
|
|
1578
|
break;
|
|
1579
|
case 311:
|
|
1580
|
global.msg[0] = Face 9* Huh...? Kris...?Delay 11 Did you say something back there?Wait for input ;
|
|
1581
|
global.msg[1] = Face 0* (... I can't hear them anymore...)Wait for inputClose Message ;
|
|
1582
|
break;
|
|
1583
|
case 315:
|
|
1584
|
global.choicemsg[0] = ;
|
|
1585
|
global.choicemsg[1] = ;
|
|
1586
|
global.choicemsg[2] = ;
|
|
1587
|
global.choicemsg[3] = " ";
|
|
1588
|
global.msg[0] = * Well,Delay 11 well.Delay 11 I am the smith Malius.Delay 11 I can fix anything.Delay 11 Weapon, armor...Wait for input ;
|
|
1589
|
global.msg[1] = * ... I can even fix you!Delay 11 Well,Delay 11 well,Delay 11 what will it be?Wait for input ;
|
|
1590
|
global.msg[2] = ;
|
|
1591
|
break;
|
|
1592
|
case 316:
|
|
1593
|
global.msg[0] = * Hm?Delay 11 What is it now?Wait for inputClose Message ;
|
|
1594
|
if (global.choice == 0)
|
|
1595
|
{
|
|
1596
|
which = 0;
|
|
1597
|
if (scr_keyitemcheckscr_keyitemcheck
function scr_keyitemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
}
(4) && scr_keyitemcheckscr_keyitemcheck
function scr_keyitemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
}
(6) && scr_keyitemcheckscr_keyitemcheck
function scr_keyitemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
}
(7))
|
|
1598
|
which = 3;
|
|
1599
|
if (scr_keyitemcheckscr_keyitemcheck
function scr_keyitemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
}
(3) && which == 0)
|
|
1600
|
{
|
|
1601
|
which = 1;
|
|
1602
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(6);
|
|
1603
|
if (noroom == 1)
|
|
1604
|
which = 2;
|
|
1605
|
}
|
|
1606
|
if (which == 0)
|
|
1607
|
{
|
|
1608
|
global.msg[0] = * Well,Delay 11 well.Delay 11 You have nothing to fix.Delay 11Wait for input ;
|
|
1609
|
global.msg[1] = * But if you find anything BROKEN,Delay 11 return here.Wait for input ;
|
|
1610
|
global.msg[2] = * After all,Delay 11 I can fix anything...Wait for input ;
|
|
1611
|
global.msg[3] = * ... except for a BROKEN HEART.Wait for inputClose Message ;
|
|
1612
|
}
|
|
1613
|
if (which == 1)
|
|
1614
|
{
|
|
1615
|
global.msg[0] = * Huh---!Delay 11 That CAKE is seething with energy!Delay 11 You must let me fix it!Wait for input ;
|
|
1616
|
global.msg[1] = * Huh-hah!Delay 11 Let's feel my technique!Wait for inputClose Message ;
|
|
1617
|
with (obj_npc_hammerguy)
|
|
1618
|
con = 30;
|
|
1619
|
}
|
|
1620
|
if (which == 2)
|
|
1621
|
{
|
|
1622
|
global.msg[0] = * Huh---!Delay 11 That CAKE is seething with energy!Delay 11 You must let me fix it!Wait for input ;
|
|
1623
|
global.msg[1] = * ... actually,Delay 11 you will need a free space in your ITEMs first.Wait for inputClose Message ;
|
|
1624
|
}
|
|
1625
|
if (which == 3)
|
|
1626
|
{
|
|
1627
|
global.msg[0] = * Huh---!Delay 11 That KEY is seething with energy!Delay 11 You must let me fix it!Wait for input ;
|
|
1628
|
global.msg[1] = * Huh-hah!Delay 11 Let's feel my technique!Wait for inputClose Message ;
|
|
1629
|
with (obj_npc_hammerguy)
|
|
1630
|
con = 50;
|
|
1631
|
}
|
|
1632
|
}
|
|
1633
|
if (global.choice == 1)
|
|
1634
|
global.msg[0] = * Well,Delay 11 well.Delay 11 Good journey,Delay 11 my friends.Wait for inputClose Message ;
|
|
1635
|
if (global.choice == 2)
|
|
1636
|
{
|
|
1637
|
global.msg[0] = * Your body is a weapon,Delay 11 too.Delay 11 You must take care of it from time to time.Wait for input ;
|
|
1638
|
global.msg[1] = * Huh-hah!Delay 11 Let's feel my technique.Wait for inputClose Message ;
|
|
1639
|
with (obj_npc_hammerguy)
|
|
1640
|
con = 10;
|
|
1641
|
}
|
|
1642
|
break;
|
|
1643
|
case 325:
|
|
1644
|
global.choicemsg[0] = ;
|
|
1645
|
global.choicemsg[1] = ;
|
|
1646
|
global.choicemsg[2] = " ";
|
|
1647
|
global.choicemsg[3] = " ";
|
|
1648
|
global.msg[0] = * Interested in a Choco Diamond?Delay 11 Wait for input ;
|
|
1649
|
global.msg[1] = * All proceeds go to Rudinn Relief Funds,Delay 11 I guess.Delay 11 * It's only $40!Wait for input ;
|
|
1650
|
global.msg[2] = ;
|
|
1651
|
global.msg[3] = " ";
|
|
1652
|
if (scr_itemcheckscr_itemcheck
function scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.item[i] == arg0)
haveit = 1;
if (global.item[i] == arg0)
itemcount += 1;
}
return haveit;
}
(13))
|
|
1653
|
{
|
|
1654
|
global.msg[0] = * Choco Diamonds,Delay 11 only $40,Delay 11 I guess.Wait for input ;
|
|
1655
|
global.msg[1] = ;
|
|
1656
|
}
|
|
1657
|
break;
|
|
1658
|
case 326:
|
|
1659
|
if (global.choice == 0)
|
|
1660
|
{
|
|
1661
|
if (global.gold >= 40)
|
|
1662
|
{
|
|
1663
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(13);
|
|
1664
|
if (noroom == 0)
|
|
1665
|
{
|
|
1666
|
global.gold -= 40;
|
|
1667
|
global.msg[0] = * Thanks,Delay 11 I guess.Delay 11 * (The Choco Diamond was added to your ITEMS.)Wait for inputClose Message ;
|
|
1668
|
}
|
|
1669
|
else
|
|
1670
|
{
|
|
1671
|
global.msg[0] = * ... You have too many ITEMS for this,Delay 11 I guess.Wait for inputClose Message ;
|
|
1672
|
}
|
|
1673
|
}
|
|
1674
|
else
|
|
1675
|
{
|
|
1676
|
global.msg[0] = * You don't have enough money,Delay 11 I guess.Wait for inputClose Message ;
|
|
1677
|
}
|
|
1678
|
}
|
|
1679
|
else
|
|
1680
|
{
|
|
1681
|
global.msg[0] = * Okay I guess.Wait for inputClose Message ;
|
|
1682
|
}
|
|
1683
|
break;
|
|
1684
|
case 327:
|
|
1685
|
global.choicemsg[0] = ;
|
|
1686
|
global.choicemsg[1] = ;
|
|
1687
|
global.choicemsg[2] = " ";
|
|
1688
|
global.choicemsg[3] = " ";
|
|
1689
|
global.msg[0] = * (Hathy offers a Hearts Donut.)Delay 11 * (Proceeds go to Hathy's Health. It costs $40.)Wait for input ;
|
|
1690
|
global.msg[1] = ;
|
|
1691
|
global.msg[2] = " ";
|
|
1692
|
break;
|
|
1693
|
case 328:
|
|
1694
|
if (global.choice == 0)
|
|
1695
|
{
|
|
1696
|
if (global.gold >= 40)
|
|
1697
|
{
|
|
1698
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(12);
|
|
1699
|
if (noroom == 0)
|
|
1700
|
{
|
|
1701
|
global.gold -= 40;
|
|
1702
|
global.msg[0] = * (Hathy seemed happy.)Delay 11 * (The Hearts Donut was added to your ITEMS.)Wait for inputClose Message ;
|
|
1703
|
}
|
|
1704
|
else
|
|
1705
|
{
|
|
1706
|
global.msg[0] = * (You didn't have enough room in your ITEMs.)Delay 11 * (Hathy seemed sad.)Wait for inputClose Message ;
|
|
1707
|
}
|
|
1708
|
}
|
|
1709
|
else
|
|
1710
|
{
|
|
1711
|
global.msg[0] = * (You didn't have enough money.)Delay 11 * (Hathy seemed sad.)Wait for inputClose Message ;
|
|
1712
|
}
|
|
1713
|
}
|
|
1714
|
else
|
|
1715
|
{
|
|
1716
|
global.msg[0] = * (Hathy accepted your choice.)Wait for inputClose Message ;
|
|
1717
|
}
|
|
1718
|
break;
|
|
1719
|
case 330:
|
|
1720
|
global.choicemsg[0] = ;
|
|
1721
|
global.choicemsg[1] = ;
|
|
1722
|
global.choicemsg[2] = " ";
|
|
1723
|
global.choicemsg[3] = " ";
|
|
1724
|
global.fc = 5;
|
|
1725
|
global.typer = 32;
|
|
1726
|
global.fe = 2;
|
|
1727
|
global.msg[0] = * Greetings,Delay 11 gentleclowns.Wait for input ;
|
|
1728
|
global.msg[1] = Face 1* May we interest you in a Lancer Cookie?Wait for input ;
|
|
1729
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(2, 2);
|
|
1730
|
global.msg[3] = * All proceeds go to kicking your ass.Wait for input ;
|
|
1731
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(4, 3);
|
|
1732
|
global.msg[5] = * It's a mere $40.Wait for input ;
|
|
1733
|
global.msg[6] = ;
|
|
1734
|
global.msg[7] = " ";
|
|
1735
|
break;
|
|
1736
|
case 331:
|
|
1737
|
if (global.choice == 0)
|
|
1738
|
{
|
|
1739
|
if (global.gold >= 40)
|
|
1740
|
{
|
|
1741
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(9);
|
|
1742
|
if (noroom == 0)
|
|
1743
|
{
|
|
1744
|
global.gold -= 40;
|
|
1745
|
global.fc = 1;
|
|
1746
|
global.fe = 1;
|
|
1747
|
global.typer = 30;
|
|
1748
|
global.msg[0] = * Heheheh,Delay 11 thanks...Wait for input ;
|
|
1749
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(1);
|
|
1750
|
global.msg[2] = * (The LANCERCOOKIE was added to your ITEMs.)Wait for input ;
|
|
1751
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(3, 2);
|
|
1752
|
global.msg[4] = Face 2* For getting CHEATED by us!!Wait for input ;
|
|
1753
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(5, 1);
|
|
1754
|
global.msg[6] = * Now we may fund our illicit plans!!Wait for inputClose Message ;
|
|
1755
|
with (obj_lancerbakesale_event)
|
|
1756
|
con = 10;
|
|
1757
|
}
|
|
1758
|
else
|
|
1759
|
{
|
|
1760
|
global.gold -= 40;
|
|
1761
|
global.fc = 0;
|
|
1762
|
global.fe = 0;
|
|
1763
|
global.typer = 6;
|
|
1764
|
global.msg[0] = * (You bought LANCERCOOKIE.)Delay 11 * (But you didn't have any room.)Wait for input ;
|
|
1765
|
global.msg[1] = * (So Lancer just dropped it on the ground and it broke.)Wait for input ;
|
|
1766
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(2, 7);
|
|
1767
|
global.msg[3] = ;
|
|
1768
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(4, 2);
|
|
1769
|
global.msg[5] = * Oh well.Delay 11 Buyers cryers.Wait for input ;
|
|
1770
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(6, 3);
|
|
1771
|
global.msg[7] = * Thank you anyway for your contribution...Wait for input ;
|
|
1772
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(8, 2);
|
|
1773
|
global.msg[9] = * ... to getting SWINDLED by us!Wait for input ;
|
|
1774
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(10, 2);
|
|
1775
|
global.msg[11] = * Now we can fund our illicit plans!!!Wait for inputClose Message ;
|
|
1776
|
with (obj_lancerbakesale_event)
|
|
1777
|
con = 10;
|
|
1778
|
}
|
|
1779
|
}
|
|
1780
|
else
|
|
1781
|
{
|
|
1782
|
global.typer = 32;
|
|
1783
|
global.fe = 6;
|
|
1784
|
global.fc = 5;
|
|
1785
|
global.msg[0] = * ... You don't have enough funds.Wait for input ;
|
|
1786
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 0);
|
|
1787
|
global.msg[2] = * What?Delay 11 What did you spend it on!?Delay 11 Pastries!?Wait for input ;
|
|
1788
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(3, 6);
|
|
1789
|
global.msg[4] = * That's irresponsible.Wait for inputClose Message ;
|
|
1790
|
}
|
|
1791
|
}
|
|
1792
|
else
|
|
1793
|
{
|
|
1794
|
global.typer = 32;
|
|
1795
|
global.fc = 5;
|
|
1796
|
global.fe = 2;
|
|
1797
|
global.msg[0] = * Hey!Delay 11 You can't not buy from us!Wait for input ;
|
|
1798
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 2);
|
|
1799
|
global.msg[2] = * Hey DUMBASS!Delay 11 * It's for a GOOD CAUSE!Wait for input ;
|
|
1800
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(3, 6);
|
|
1801
|
global.msg[4] = * (Let's just buy one,Delay 11 Kris.)Wait for inputClose Message ;
|
|
1802
|
}
|
|
1803
|
break;
|
|
1804
|
case 335:
|
|
1805
|
global.choicemsg[0] = ;
|
|
1806
|
global.choicemsg[1] = ;
|
|
1807
|
global.choicemsg[2] = ;
|
|
1808
|
global.choicemsg[3] = ;
|
|
1809
|
global.fe = 2;
|
|
1810
|
global.fc = 9;
|
|
1811
|
global.msg[0] = Face 2* HEY,Delay 11 PUNK!!!Delay 11 * GET OUT OF THE ROAD!!!Wait for input ;
|
|
1812
|
global.msg[1] = * YOU'RE BLOCKIN' TRAFFIC!!!!Wait for input ;
|
|
1813
|
global.msg[2] = Face 1* ... Oh,Delay 11 wait,Delay 11 it's just Asgore's kid.Wait for input ;
|
|
1814
|
global.msg[3] = Face 7* Sorry,Delay 11 I'm a little,Delay 11 uh,Delay 11 worked up lately.Wait for input ;
|
|
1815
|
global.msg[4] = Face 2* This job is SO boring.Delay 11 * Nothing EVER happens in this town!Wait for input ;
|
|
1816
|
global.msg[5] = Face 4* Ngh...Delay 11 I just wish SOMETHING would shake things up!Wait for input ;
|
|
1817
|
global.msg[6] = Face 7* ... Huh?Delay 11 * You got somethin' to report?Wait for input ;
|
|
1818
|
global.msg[7] = ;
|
|
1819
|
if (global.flag[270 talked_to_undyne] >= 1)
|
|
1820
|
{
|
|
1821
|
global.fe = 1;
|
|
1822
|
global.msg[0] = Face 1* Got somethin' to report?Wait for input ;
|
|
1823
|
global.msg[1] = ;
|
|
1824
|
}
|
|
1825
|
global.flag[270 talked_to_undyne] = 1;
|
|
1826
|
break;
|
|
1827
|
case 336:
|
|
1828
|
if (global.choice == 0)
|
|
1829
|
{
|
|
1830
|
global.msg[0] = Face 0* ... Alphys?Wait for input ;
|
|
1831
|
global.msg[1] = Face 3* Who's Alphys?Delay 11 * No idea who you're talking about.Wait for input ;
|
|
1832
|
global.msg[2] = Face 2* ... Why,Delay 11 did they do something illegal!?Wait for input ;
|
|
1833
|
global.msg[3] = Face 5* Gotcha,Delay 11 if I see "Alphys,Delay 11" I'll tackle 'em!!Wait for input ;
|
|
1834
|
global.msg[4] = * Fuhuhuhu!!Delay 11 * They're as good as dead!!Wait for inputClose Message ;
|
|
1835
|
}
|
|
1836
|
if (global.choice == 1)
|
|
1837
|
{
|
|
1838
|
global.msg[0] = Face 1* What?Delay 11 * There's a Dark World inside the school?Wait for input ;
|
|
1839
|
global.msg[1] = Face 2* Uh...Delay 11 SURE,Delay 11 kid.Wait for input ;
|
|
1840
|
global.msg[2] = Face 5* There's no law against Dark Worlds anyway!Wait for input ;
|
|
1841
|
global.msg[3] = * That's a job for the school board!Wait for inputClose Message ;
|
|
1842
|
}
|
|
1843
|
if (global.choice == 2)
|
|
1844
|
{
|
|
1845
|
global.msg[0] = Face 6* Aww,Delay 11 you wanna help me?Delay 11 Sure,Delay 11 punk.Wait for input ;
|
|
1846
|
global.msg[1] = Face 5* Get someone to rob the bank so I can suplex them!Wait for input ;
|
|
1847
|
global.msg[2] = Face 1* ... wait,Delay 11 do we even have a bank?Wait for input ;
|
|
1848
|
global.msg[3] = Face 5* Hey,Delay 11 get someone to build a bank...!Wait for inputClose Message ;
|
|
1849
|
}
|
|
1850
|
if (global.choice == 3)
|
|
1851
|
{
|
|
1852
|
global.msg[0] = Face 6* Don't do anything illegal,Delay 11 you little punk~!Wait for input ;
|
|
1853
|
global.msg[1] = Face 3* And lemme know if you get a lead on any purple girls.Wait for input ;
|
|
1854
|
global.msg[2] = Face 4* There's one wanted on SEVERAL counts of Comic Mischief.Wait for inputClose Message ;
|
|
1855
|
}
|
|
1856
|
break;
|
|
1857
|
case 340:
|
|
1858
|
global.choicemsg[0] = ;
|
|
1859
|
global.choicemsg[1] = ;
|
|
1860
|
global.choicemsg[2] = ;
|
|
1861
|
global.choicemsg[3] = ;
|
|
1862
|
global.fe = 0;
|
|
1863
|
global.fc = 19;
|
|
1864
|
global.msg[0] = Face 0* Little buddy!Delay 11 * It's me!Wait for input ;
|
|
1865
|
global.msg[1] = Face 3* Wanna chat for a minute before I lose my mind?Wait for input ;
|
|
1866
|
global.msg[2] = ;
|
|
1867
|
if (global.flag[271 talk_pizzapants] > 1)
|
|
1868
|
{
|
|
1869
|
global.msg[0] = Face 0* H... Hey! * Hey little buddy!Delay 11 * What's up?!Wait for input ;
|
|
1870
|
global.msg[1] = ;
|
|
1871
|
}
|
|
1872
|
global.flag[271 talk_pizzapants] = 2;
|
|
1873
|
break;
|
|
1874
|
case 341:
|
|
1875
|
if (global.choice == 0)
|
|
1876
|
{
|
|
1877
|
global.msg[0] = Face 0* Do you know when Azzy's coming home?Wait for input ;
|
|
1878
|
global.msg[1] = Face 8* Y...Delay 11 You can't tell him this,Delay 11 but I really miss the guy.Wait for input ;
|
|
1879
|
global.msg[2] = Face 8* It'd be sweet to cruise around town like old times...Wait for input ;
|
|
1880
|
global.msg[3] = Face 3* Picking up,Delay 11 for example...Wait for input ;
|
|
1881
|
global.msg[4] = Face 4* CHICKSWait for input ;
|
|
1882
|
global.msg[5] = Face 5* Which,Delay 11 as a matter of courseWait for input ;
|
|
1883
|
global.msg[6] = Face 6* May not have ever actually happened.Wait for input ;
|
|
1884
|
global.msg[7] = Face 2* B-but one time Undyne made eye contact with me!Wait for input ;
|
|
1885
|
global.msg[8] = Face 7* ... while she was writing me a speeding ticket.Wait for inputClose Message ;
|
|
1886
|
}
|
|
1887
|
if (global.choice == 1)
|
|
1888
|
{
|
|
1889
|
global.msg[0] = Face 1* Make no mistake,Delay 11 little buddy.Wait for input ;
|
|
1890
|
global.msg[1] = Face 2* ICE-E's P"E"ZZA is H"E"LL.Wait for input ;
|
|
1891
|
global.msg[2] = Face 0* I can't slack off for SECONDS without hearing...Wait for input ;
|
|
1892
|
global.msg[3] = Face 3* "Be a team player,Delay 11 there's no I in PEZZA!"Wait for input ;
|
|
1893
|
global.msg[4] = Face 2* YES THERE IS.Delay 11 * YOU JUST TOOK IT OUT.Wait for input ;
|
|
1894
|
global.msg[5] = Face 3* But it's OK,Delay 11 little buddy.Delay 11 * I've been saving up...Wait for input ;
|
|
1895
|
global.msg[6] = Face 8* ... To go to college where Azzy is!Wait for input ;
|
|
1896
|
global.msg[7] = Face 5* Then I'll get a theater degree,Delay 11 become a famous actor...Wait for input ;
|
|
1897
|
global.msg[8] = Face 1* And let the fangirls roll in, little buddy.Wait for inputClose Message ;
|
|
1898
|
}
|
|
1899
|
if (global.choice == 2)
|
|
1900
|
{
|
|
1901
|
global.msg[0] = Face 1* Ah,Delay 11 yes,Delay 11 Little Buddy.Delay 11 Good idea.Delay 11 Meet the Rogue's Gallery.Wait for input ;
|
|
1902
|
global.msg[1] = Face 3* Blue Ears - Soft serve obsessed,Delay 11 no concept of personal space.Wait for input ;
|
|
1903
|
global.msg[2] = Face 2* Keeps accidentally pouring slushies on me and giggling.Wait for input ;
|
|
1904
|
global.msg[3] = Face 1* The Warrior - Thankfully absent due to pizza-related injuries.Wait for input ;
|
|
1905
|
global.msg[4] = Face 2* Constantly terrorizing customers with war chants.Wait for input ;
|
|
1906
|
global.msg[5] = Face 3* Purple Guy - Man,Delay 11 THAT GUY,Delay 11 you gotta...Wait for input ;
|
|
1907
|
global.msg[6] = Face 6* ... actually,Delay 11 does that guy even work here?Wait for input ;
|
|
1908
|
global.msg[7] = Face 3* Ah,Delay 11 my co-workers.Delay 11 Where would I be without them?Wait for input ;
|
|
1909
|
global.msg[8] = Face 1* A happy place,Delay 11 little buddy.Delay 11 A much happier place.Wait for inputClose Message ;
|
|
1910
|
}
|
|
1911
|
if (global.choice == 3)
|
|
1912
|
{
|
|
1913
|
global.msg[0] = Face 3* It's fine,Delay 11 Little Buddy.Delay 11 You don't have to watch me suffer.Wait for input ;
|
|
1914
|
global.msg[1] = Face 1* Just enjoy your freedom... While it lasts...Wait for inputClose Message ;
|
|
1915
|
}
|
|
1916
|
break;
|
|
1917
|
case 345:
|
|
1918
|
global.choicemsg[0] = ;
|
|
1919
|
global.choicemsg[1] = ;
|
|
1920
|
global.choicemsg[2] = " ";
|
|
1921
|
global.choicemsg[3] = " ";
|
|
1922
|
global.msg[0] = * Kris...Delay 11 What a pleasant surprise to see you here.Delay 11 * And on a school day.Wait for input ;
|
|
1923
|
global.msg[1] = * There must be a reason that you came here at such a time.Wait for input ;
|
|
1924
|
global.msg[2] = * I,Delay 11 Father Alvin,Delay 11 implore you.Delay 11 * If you have anything weighing on your mind,Delay 11 please,Delay 11 speak.Wait for input ;
|
|
1925
|
global.msg[3] = ;
|
|
1926
|
break;
|
|
1927
|
case 346:
|
|
1928
|
if (global.choice == 0)
|
|
1929
|
{
|
|
1930
|
global.msg[0] = * Kris, if you want some of our "sick" Fruit Juice,Delay 11 you should come to our service.Wait for input ;
|
|
1931
|
global.msg[1] = * Our choir sounds a bit thinner since your brother went away.Wait for input ;
|
|
1932
|
global.msg[2] = * Kris,Delay 11 it would be wonderful if you would sing with us.Wait for input ;
|
|
1933
|
global.msg[3] = * Or even participated to any extent,Wait for input ;
|
|
1934
|
global.msg[4] = * Instead of just trying to drink the Fruit Juice.Wait for inputClose Message ;
|
|
1935
|
}
|
|
1936
|
else
|
|
1937
|
{
|
|
1938
|
global.msg[0] = * I understand.Delay 11 * I hope in time you may find the words you seek.Wait for input ;
|
|
1939
|
global.msg[1] = * Let the Angel's power light your way.Wait for inputClose Message ;
|
|
1940
|
}
|
|
1941
|
break;
|
|
1942
|
case 350:
|
|
1943
|
global.choicemsg[0] = ;
|
|
1944
|
global.choicemsg[1] = ;
|
|
1945
|
global.choicemsg[2] = " ";
|
|
1946
|
global.choicemsg[3] = " ";
|
|
1947
|
global.msg[0] = * (Scented markers.)Wait for input ;
|
|
1948
|
global.msg[1] = ;
|
|
1949
|
break;
|
|
1950
|
case 351:
|
|
1951
|
if (global.choice == 0)
|
|
1952
|
global.msg[0] = * (You dig out the marshmallow one and start huffing it.)Wait for inputClose Message ;
|
|
1953
|
else
|
|
1954
|
global.msg[0] = * (The chocolate one smells too fake anyway.)Wait for inputClose Message ;
|
|
1955
|
break;
|
|
1956
|
case 355:
|
|
1957
|
global.choicemsg[0] = ;
|
|
1958
|
global.choicemsg[1] = ;
|
|
1959
|
global.choicemsg[2] = " ";
|
|
1960
|
global.choicemsg[3] = " ";
|
|
1961
|
global.msg[0] = * (It's a toilet.)Delay 11 * (Flush it?)Wait for input ;
|
|
1962
|
global.msg[1] = ;
|
|
1963
|
global.msg[2] = " ";
|
|
1964
|
if (global.plot >= 50)
|
|
1965
|
global.msg[1] = ;
|
|
1966
|
break;
|
|
1967
|
case 356:
|
|
1968
|
if (global.choice == 0)
|
|
1969
|
{
|
|
1970
|
global.msg[0] = "%%";
|
|
1971
|
with (obj_town_event)
|
|
1972
|
con = 60;
|
|
1973
|
}
|
|
1974
|
else
|
|
1975
|
{
|
|
1976
|
global.msg[0] = * (It's good to conserve water.)Wait for inputClose Message ;
|
|
1977
|
}
|
|
1978
|
break;
|
|
1979
|
case 360:
|
|
1980
|
global.choicemsg[0] = ;
|
|
1981
|
global.choicemsg[1] = ;
|
|
1982
|
global.choicemsg[2] = " ";
|
|
1983
|
global.choicemsg[3] = " ";
|
|
1984
|
global.msg[0] = * (It's an obligatory hospital piano,Delay 11 shrunk to fit in the corner.)Wait for input ;
|
|
1985
|
global.msg[1] = * (As a result, it's missing most of the good keys.)Wait for input ;
|
|
1986
|
global.msg[2] = * (Play it?)Wait for input ;
|
|
1987
|
global.msg[3] = ;
|
|
1988
|
break;
|
|
1989
|
case 361:
|
|
1990
|
if (global.choice == 0)
|
|
1991
|
{
|
|
1992
|
with (obj_npc_room)
|
|
1993
|
tempvar = 1;
|
|
1994
|
snd_play(snd_pianonoise);
|
|
1995
|
global.msg[0] = * (Plink...)Wait for inputClose Message ;
|
|
1996
|
}
|
|
1997
|
else
|
|
1998
|
{
|
|
1999
|
global.msg[0] = * (Your hands linger over the keys doing nothing.)Wait for inputClose Message ;
|
|
2000
|
}
|
|
2001
|
break;
|
|
2002
|
case 365:
|
|
2003
|
global.msg[0] = * (Ring,Delay 11 ring...)Wait for input ;
|
|
2004
|
scr_torfacescr_torface
function scr_torface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char T Sound T Close Message , string(arg1));
}
(1, 8);
|
|
2005
|
global.msg[2] = * K...Delay 11 Kris!?Wait for input ;
|
|
2006
|
global.msg[3] = Face 1* Whatever have you been doing!?Wait for input ;
|
|
2007
|
global.msg[4] = Face 3* I sat in the car waiting for you after school for half an hour...!Wait for input ;
|
|
2008
|
global.msg[5] = Face 7* I called and called,Delay 11 but you never picked up...Wait for input ;
|
|
2009
|
global.msg[6] = Face 8* You had your poor mother worried sick!Wait for input ;
|
|
2010
|
global.msg[7] = Face 7* Kris,Delay 11 I am afraid I am going to have to punish you...Wait for input ;
|
|
2011
|
global.msg[8] = Face 8* ... huh?Wait for input ;
|
|
2012
|
global.msg[9] = Face 1* ... A friend?Wait for input ;
|
|
2013
|
global.msg[10] = Face 0* You were spending time with...Delay 11 a friend?Wait for input ;
|
|
2014
|
global.msg[11] = Face 0* ...Wait for input ;
|
|
2015
|
global.msg[12] = Face 9* Kris...Wait for input ;
|
|
2016
|
global.msg[13] = Face 0* I will make an exception this time.Wait for input ;
|
|
2017
|
global.msg[14] = * You can continue your adventures a little longer.Wait for input ;
|
|
2018
|
global.msg[15] = Face 1* But when you return home...Wait for input ;
|
|
2019
|
global.msg[16] = Face 5* You are going to have to go to bed early.Wait for input ;
|
|
2020
|
global.msg[17] = Face 0* See you soon,Delay 11 honey.Wait for input ;
|
|
2021
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(18);
|
|
2022
|
global.msg[19] = * (Click...)Wait for inputClose Message ;
|
|
2023
|
break;
|
|
2024
|
case 370:
|
|
2025
|
global.choicemsg[0] = ;
|
|
2026
|
global.choicemsg[1] = ;
|
|
2027
|
global.choicemsg[2] = " ";
|
|
2028
|
global.choicemsg[3] = " ";
|
|
2029
|
global.msg[0] = Face 0* hey, look who's walkin' around.Wait for input ;
|
|
2030
|
global.msg[1] = Face 2* how are ya,Delay 11 kid?Wait for input ;
|
|
2031
|
global.msg[2] = ;
|
|
2032
|
break;
|
|
2033
|
case 371:
|
|
2034
|
global.choicemsg[0] = ;
|
|
2035
|
global.choicemsg[1] = ;
|
|
2036
|
global.choicemsg[2] = ;
|
|
2037
|
global.choicemsg[3] = " ";
|
|
2038
|
if (global.choice == 0)
|
|
2039
|
{
|
|
2040
|
global.msg[0] = Face 2* yeah,Delay 11 it's real nice,Delay 11 isn't it?Wait for input ;
|
|
2041
|
global.msg[1] = Face 5* especially considering i've never met you before.Wait for input ;
|
|
2042
|
global.msg[2] = Face 0* the name's sans.Delay 11 * sans the skeleton.Delay 11 * i'm new in town.Wait for input ;
|
|
2043
|
global.msg[3] = Face 2* what's up?Wait for input ;
|
|
2044
|
global.msg[4] = ;
|
|
2045
|
}
|
|
2046
|
if (global.choice == 1)
|
|
2047
|
{
|
|
2048
|
global.msg[0] = Face 3* hmm...Delay 11 y'know,Delay 11 good question.Wait for input ;
|
|
2049
|
global.msg[1] = Face 5* i'm sans.Delay 11 * your friendly neighborhood skeleton.Wait for input ;
|
|
2050
|
global.msg[2] = Face 2* what's up?Wait for input ;
|
|
2051
|
global.msg[3] = ;
|
|
2052
|
}
|
|
2053
|
if (global.flag[273 talked_to_sans] >= 1)
|
|
2054
|
{
|
|
2055
|
global.fe = 5;
|
|
2056
|
global.msg[0] = Face 5* what's up?Wait for input ;
|
|
2057
|
global.msg[1] = ;
|
|
2058
|
}
|
|
2059
|
if (global.flag[273 talked_to_sans] < 1)
|
|
2060
|
global.flag[273 talked_to_sans] = 1;
|
|
2061
|
break;
|
|
2062
|
case 372:
|
|
2063
|
global.choicemsg[0] = ;
|
|
2064
|
global.choicemsg[1] = ;
|
|
2065
|
global.choicemsg[2] = ;
|
|
2066
|
global.choicemsg[3] = ;
|
|
2067
|
if (global.choice == 0)
|
|
2068
|
{
|
|
2069
|
global.msg[0] = Face 2* behind me?Delay 11 * yeah,Delay 11 that's the grocery store.Wait for input ;
|
|
2070
|
global.msg[1] = Face 1* unfortunately,Delay 11 it's closed.Wait for input ;
|
|
2071
|
global.msg[2] = Face 2* what a pain.Delay 11 * i really wanted to buy some milk.Wait for input ;
|
|
2072
|
global.msg[3] = Face 5* someone oughta complain to the guy who runs it.Wait for inputClose Message ;
|
|
2073
|
}
|
|
2074
|
if (global.choice == 1)
|
|
2075
|
{
|
|
2076
|
global.msg[0] = Face 0* we just moved here,Delay 11 so i hardly know anyone.Wait for input ;
|
|
2077
|
global.msg[1] = Face 2* why,Delay 11 got anyone i should know better?Wait for input ;
|
|
2078
|
global.msg[2] = ;
|
|
2079
|
}
|
|
2080
|
if (global.choice == 2)
|
|
2081
|
{
|
|
2082
|
global.msg[0] = Face 2* oh,Delay 11 you've got something better to do?Wait for input ;
|
|
2083
|
global.msg[1] = Face 0* me too.Wait for input ;
|
|
2084
|
global.msg[2] = Face 2* anyway,Delay 11 i'll be standing here doing nothing.Wait for inputClose Message ;
|
|
2085
|
}
|
|
2086
|
break;
|
|
2087
|
case 373:
|
|
2088
|
if (global.choice == 0)
|
|
2089
|
{
|
|
2090
|
global.msg[0] = * huh?Wait for inputClose Message ;
|
|
2091
|
if (global.flag[274 sans_phone] == 2)
|
|
2092
|
{
|
|
2093
|
global.msg[0] = Face 2* ah,Delay 11 sorry.Delay 11 i don't hang out with idiot babies.Wait for input ;
|
|
2094
|
global.msg[1] = Face 5* they compete with my sociological niche.Wait for inputClose Message ;
|
|
2095
|
}
|
|
2096
|
if (global.flag[274 sans_phone] == 1)
|
|
2097
|
global.msg[0] = Face 5* hey,Delay 11 i gave you a number,Delay 11 what more do you want?Wait for inputClose Message ;
|
|
2098
|
if (global.flag[274 sans_phone] == 0)
|
|
2099
|
{
|
|
2100
|
global.msg[0] = Face 2* woah there,Delay 11 tiger.Wait for input ;
|
|
2101
|
global.msg[1] = Face 0* you can't just jump straight into friendship.Wait for input ;
|
|
2102
|
global.msg[2] = Face 2* it takes time.Wait for input ;
|
|
2103
|
global.msg[3] = Face 3* ...Wait for input ;
|
|
2104
|
global.msg[4] = Face 2* alright,Delay 11 that's enough time.Wait for input ;
|
|
2105
|
global.msg[5] = Face 0* take this.Wait for input ;
|
|
2106
|
global.msg[6] = Face 5* call it whenever you feel like.Wait for input ;
|
|
2107
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(7);
|
|
2108
|
global.msg[8] = * (You got Sans's Number.)Wait for inputClose Message ;
|
|
2109
|
global.flag[274 sans_phone] = 1;
|
|
2110
|
scr_phoneaddscr_phoneadd
function scr_phoneadd(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.phone[8] = 999;
while (loop == 1)
{
if (global.phone[i] == 0)
{
global.phone[i] = arg0;
break;
}
if (i == 8)
{
noroom = 1;
break;
}
i += 1;
}
scr_phonename();
}
(202);
|
|
2111
|
}
|
|
2112
|
}
|
|
2113
|
if (global.choice == 1)
|
|
2114
|
{
|
|
2115
|
global.msg[0] = Face 1* your mother,Delay 11 huh...?Wait for input ;
|
|
2116
|
global.msg[1] = Face 0* too late.Wait for input ;
|
|
2117
|
global.msg[2] = Face 5* i already "befriended" your mom last night.Wait for input ;
|
|
2118
|
global.msg[3] = Face 2* she's great. came to the store to buy chocolate kisses.Wait for input ;
|
|
2119
|
global.msg[4] = Face 3* said she's gotta lock her door to stop you from eating 'em.Wait for input ;
|
|
2120
|
global.msg[5] = Face 5* heheheh... you sound like a fun kid,Delay 11 huh?Wait for inputClose Message ;
|
|
2121
|
}
|
|
2122
|
if (global.choice == 2)
|
|
2123
|
{
|
|
2124
|
global.msg[0] = Face 0* alphys.Delay 11 yeah.Delay 11 i know about her.Wait for input ;
|
|
2125
|
global.msg[1] = Face 2* came into the store with a suitcase and sunglasses.Wait for input ;
|
|
2126
|
global.msg[2] = Face 0* thought she was part of the mob.Wait for input ;
|
|
2127
|
global.msg[3] = Face 2* she opened the case and stuffed it full of instant noodles.Wait for input ;
|
|
2128
|
global.msg[4] = Face 0* paid in small bills,Wait for input ;
|
|
2129
|
global.msg[5] = Face 0* then slunk out of the place,Wait for input ;
|
|
2130
|
global.msg[6] = Face 2* pajamas trailing on the floor.Wait for input ;
|
|
2131
|
global.msg[7] = Face 0* anyway,Delay 11 our relationship is,Delay 11 uh,Delay 11 purely business.Wait for input ;
|
|
2132
|
global.msg[8] = Face 2* so,Delay 11 uh,Delay 11 i guess i'll just let her do her thing.Wait for inputClose Message ;
|
|
2133
|
}
|
|
2134
|
if (global.choice == 3)
|
|
2135
|
global.msg[0] = Face 1* harsh,Delay 11 but fair.Wait for inputClose Message ;
|
|
2136
|
break;
|
|
2137
|
case 375:
|
|
2138
|
global.choicemsg[0] = ;
|
|
2139
|
global.choicemsg[1] = ;
|
|
2140
|
global.choicemsg[2] = "3";
|
|
2141
|
global.choicemsg[3] = "4";
|
|
2142
|
snd_play(snd_phone);
|
|
2143
|
global.msg[0] = * (Ring,Delay 11 ring...)Wait for input ;
|
|
2144
|
global.msg[1] = ;
|
|
2145
|
global.msg[2] = * You have reached the Hotline for Idiot Babies.Wait for input ;
|
|
2146
|
global.msg[3] = * Please press 1 for Idiots,Delay 11 2 for Babies,Delay 11 3 for Idiot Babies,Delay 11 and 4 for None.Wait for input ;
|
|
2147
|
global.msg[4] = ;
|
|
2148
|
if (global.flag[274 sans_phone] == 2)
|
|
2149
|
{
|
|
2150
|
global.msg[0] = * (Ring,Delay 11 ring...)Delay 11 * (Ring,Delay 11 ring...)Delay 11 * (Ring,Delay 11 ring...)Wait for input ;
|
|
2151
|
global.msg[1] = * (The phone kept ringing infinitely.)Wait for inputClose Message ;
|
|
2152
|
}
|
|
2153
|
break;
|
|
2154
|
case 376:
|
|
2155
|
if (global.flag[274 sans_phone] == 1)
|
|
2156
|
global.flag[274 sans_phone] = 2;
|
|
2157
|
scr_phonenamescr_phonename
function scr_phonename()
{
for (i = 0; i < 8; i += 1)
global.phonename[i] = " ";
for (i = 0; i < 8; i += 1)
{
itemid = global.phone[i];
switch (itemid)
{
case 201:
global.phonename[i] = ;
break;
case 202:
global.phonename[i] = ;
if (global.flag[274 sans_phone] >= 2)
global.phonename[i] = ;
break;
}
}
}
();
|
|
2158
|
global.msg[0] = ;
|
|
2159
|
if (global.choice == 0)
|
|
2160
|
{
|
|
2161
|
global.msg[0] = * Ah,Delay 11 you're an Idiot?Wait for input ;
|
|
2162
|
global.flag[275 idiot_baby_status] = 1;
|
|
2163
|
}
|
|
2164
|
if (global.choice == 1)
|
|
2165
|
{
|
|
2166
|
global.msg[0] = * Ah,Delay 11 you're an Baby?Wait for input ;
|
|
2167
|
global.flag[275 idiot_baby_status] = 2;
|
|
2168
|
}
|
|
2169
|
if (global.choice == 2)
|
|
2170
|
{
|
|
2171
|
global.msg[0] = * Ah,Delay 11 you're an Idiot Baby?Wait for input ;
|
|
2172
|
global.flag[275 idiot_baby_status] = 3;
|
|
2173
|
}
|
|
2174
|
global.msg[1] = ;
|
|
2175
|
global.msg[2] = * To tell you the truth,Delay 11 I'm one too.Wait for input ;
|
|
2176
|
global.msg[3] = * Let's try our best,Delay 11 OK?Wait for input ;
|
|
2177
|
global.msg[4] = * (Click...)Wait for inputClose Message ;
|
|
2178
|
if (global.choice == 3)
|
|
2179
|
{
|
|
2180
|
global.msg[0] = * Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?Wait for input ;
|
|
2181
|
global.msg[1] = * (Click...)Wait for inputClose Message ;
|
|
2182
|
}
|
|
2183
|
break;
|
|
2184
|
case 380:
|
|
2185
|
global.choicemsg[0] = ;
|
|
2186
|
global.choicemsg[1] = ;
|
|
2187
|
global.choicemsg[2] = " ";
|
|
2188
|
global.choicemsg[3] = " ";
|
|
2189
|
global.msg[0] = Face 1* ... hey bud.Wait for input ;
|
|
2190
|
global.msg[1] = Face 2* ... are you busy tomorrow...?Wait for input ;
|
|
2191
|
global.msg[2] = Face 1* i need some help with something.Wait for input ;
|
|
2192
|
global.msg[3] = Face 2* it'd be great if you could come over.Wait for input ;
|
|
2193
|
global.msg[4] = Face 5* i live just next door,Delay 11 ya know.Wait for input ;
|
|
2194
|
global.msg[5] = ;
|
|
2195
|
break;
|
|
2196
|
case 381:
|
|
2197
|
if (global.choice == 0)
|
|
2198
|
{
|
|
2199
|
if (global.flag[33 choice_time_taken] < 40)
|
|
2200
|
{
|
|
2201
|
global.msg[0] = Face 2* wow...Delay 11 you answered quickly,Delay 11 huh.Wait for input ;
|
|
2202
|
global.msg[1] = Face 0* that's not good.Delay 11 * i'm a total stranger.Wait for input ;
|
|
2203
|
global.msg[2] = Face 5* you should probably hesitate more.Wait for input ;
|
|
2204
|
}
|
|
2205
|
if (global.flag[33 choice_time_taken] >= 40)
|
|
2206
|
{
|
|
2207
|
global.msg[0] = Face 2* wow,Delay 11 you were deliberating for a while.Wait for input ;
|
|
2208
|
global.msg[1] = Face 0* gee,Delay 11 what's wrong?Wait for input ;
|
|
2209
|
global.msg[2] = Face 5* don't want to hang out with a stranger?Wait for input ;
|
|
2210
|
}
|
|
2211
|
global.msg[3] = Face 2* well, guess i shouldn't complain...Wait for input ;
|
|
2212
|
global.msg[4] = Face 0* huh...?Delay 11 * what are we going to be doing?Wait for input ;
|
|
2213
|
global.msg[5] = Face 2* oh,Delay 11 i'm not going to be there.Wait for input ;
|
|
2214
|
global.msg[6] = Face 5* that'd be weird.Wait for input ;
|
|
2215
|
global.msg[7] = Face 2* it's just gonna be you and my little brother.Wait for input ;
|
|
2216
|
global.msg[8] = Face 0* he needs friends.Wait for input ;
|
|
2217
|
global.msg[9] = Face 2* thanks for hanging out with him.Wait for input ;
|
|
2218
|
global.msg[10] = Face 5* see ya.Wait for inputClose Message ;
|
|
2219
|
}
|
|
2220
|
if (global.choice == 1)
|
|
2221
|
{
|
|
2222
|
if (global.flag[33 choice_time_taken] < 40)
|
|
2223
|
global.msg[0] = Face 2* ... well, that was quick.Wait for input ;
|
|
2224
|
if (global.flag[33 choice_time_taken] >= 40)
|
|
2225
|
global.msg[0] = Face 2* ... hmm, well, that's disappointing.Wait for input ;
|
|
2226
|
global.msg[1] = Face 1* alright,Delay 11 alright,Delay 11 lemme sweeten the deal for ya.Wait for input ;
|
|
2227
|
global.msg[2] = Face 1* if you come over...Delay 11 i,Delay 11 will personally,Wait for input ;
|
|
2228
|
global.msg[3] = Face 5* not even be there.Wait for input ;
|
|
2229
|
global.msg[4] = Face 2* it'll just be you and my little brother.Wait for input ;
|
|
2230
|
global.msg[5] = Face 0* since he's new here,Delay 11 he needs friends.Wait for input ;
|
|
2231
|
global.msg[6] = Face 2* anyway,Delay 11 thanks for agreeing to hang out with him.Wait for input ;
|
|
2232
|
global.msg[7] = Face 5* see ya.Wait for inputClose Message ;
|
|
2233
|
}
|
|
2234
|
break;
|
|
2235
|
case 385:
|
|
2236
|
global.choicemsg[0] = ;
|
|
2237
|
global.choicemsg[1] = ;
|
|
2238
|
global.choicemsg[2] = ;
|
|
2239
|
global.choicemsg[3] = ;
|
|
2240
|
global.msg[0] = Face 0* Oh,Delay 11 hi,Delay 11 Kris!Wait for input ;
|
|
2241
|
global.msg[1] = * Did you need help with your homework again?Wait for input ;
|
|
2242
|
global.msg[2] = Face 4* I know you were having trouble last time,Delay 11 so,Delay 11 um,Wait for input ;
|
|
2243
|
global.msg[3] = Face 0* I actually got a few things ready for you,Delay 11 in case --Wait for input ;
|
|
2244
|
global.msg[4] = Face 2* Ah,Delay 11 wait,Delay 11 sorry!Delay 11 I can't right now...Wait for input ;
|
|
2245
|
global.msg[5] = Face 3* I forgot my house key again,Delay 11 and...Wait for input ;
|
|
2246
|
global.msg[6] = Face 4* Sorry,Delay 11 Kris,Delay 11 I'll help you later,Delay 11 if that's ok.Wait for input ;
|
|
2247
|
global.msg[7] = Face 0* See you at school,Delay 11 Kris!Wait for input ;
|
|
2248
|
global.msg[8] = Face 1* ...Wait for input ;
|
|
2249
|
global.msg[9] = Face 5* ...Wait for input ;
|
|
2250
|
global.msg[10] = Face 4* Umm,Delay 11 Kris?Wait for input ;
|
|
2251
|
global.msg[11] = Face 0* Did you...Delay 11 want to talk about something?Wait for input ;
|
|
2252
|
global.msg[12] = ;
|
|
2253
|
if (global.flag[276 talked_to_noelle] >= 1)
|
|
2254
|
{
|
|
2255
|
global.msg[0] = Face 0* Hi Kris!Delay 11 * Is something up?Wait for input ;
|
|
2256
|
global.msg[1] = ;
|
|
2257
|
}
|
|
2258
|
if (global.flag[276 talked_to_noelle] == 0)
|
|
2259
|
global.flag[276 talked_to_noelle] = 1;
|
|
2260
|
break;
|
|
2261
|
case 386:
|
|
2262
|
global.choicemsg[0] = ;
|
|
2263
|
global.choicemsg[1] = ;
|
|
2264
|
global.choicemsg[2] = ;
|
|
2265
|
global.choicemsg[3] = ;
|
|
2266
|
if (global.choice == 0)
|
|
2267
|
{
|
|
2268
|
global.msg[0] = Face 4* Susie!Delay 11 That's right,Delay 11 you were with Susie!Wait for input ;
|
|
2269
|
global.msg[1] = Face 3* When you didn't come back to class,Delay 11 I was worried,Delay 11 but...Wait for input ;
|
|
2270
|
global.msg[2] = Face 4* Everything turned out OK!Delay 11 I think?Wait for input ;
|
|
2271
|
global.msg[3] = Face 5* ...Wait for input ;
|
|
2272
|
global.msg[4] = Face 3* ... Umm,Delay 11 Kris?Delay 11 Can I ask something,Delay 11 if that's OK?Wait for input ;
|
|
2273
|
global.msg[5] = Face 4* Susie...Delay 11 I'm kind of...Delay 11 curious what she's like,Delay 11 you know?Wait for input ;
|
|
2274
|
global.msg[6] = Face 8* I mean,Delay 11 who DOESN'T wonder about her?Delay 11 She never talks to anyone.Wait for input ;
|
|
2275
|
global.msg[7] = Face 4* So,Delay 11 Kris,Delay 11 could you tell me about her?Delay 11 If that's ok...Wait for input ;
|
|
2276
|
global.msg[8] = ;
|
|
2277
|
if (global.flag[276 talked_to_noelle] >= 2)
|
|
2278
|
{
|
|
2279
|
global.msg[0] = Face 2* Oh,Delay 11 can I ask something else about her!?Wait for input ;
|
|
2280
|
global.msg[1] = Face 3* Well,Delay 11 did it seem like,Delay 11 she,Delay 11 um...Wait for input ;
|
|
2281
|
global.msg[2] = Face 8* (W-wait,Delay 11 you definitely wouldn't know THAT...)Wait for inputClose Message ;
|
|
2282
|
}
|
|
2283
|
if (global.flag[276 talked_to_noelle] < 2)
|
|
2284
|
global.flag[276 talked_to_noelle] = 2;
|
|
2285
|
}
|
|
2286
|
if (global.choice == 1)
|
|
2287
|
{
|
|
2288
|
global.msg[0] = Face 2* ... huh?Delay 11 Why don't I ask my mom for the key?Wait for input ;
|
|
2289
|
global.msg[1] = Face 3* I...Delay 11 I mean,Delay 11 um...Delay 11 I...Delay 11 you know,Wait for input ;
|
|
2290
|
global.msg[2] = Face 4* She doesn't like it when I bother her when she's working.Wait for input ;
|
|
2291
|
global.msg[3] = Face 0* Don't worry,Delay 11 OK?Delay 11 I'll just go over to Catti's.Wait for inputClose Message ;
|
|
2292
|
}
|
|
2293
|
if (global.choice == 2)
|
|
2294
|
{
|
|
2295
|
global.msg[0] = Face 1* Umm...Delay 11 Kris...?Delay 11 Are you feeling alright?Wait for input ;
|
|
2296
|
global.msg[1] = Face 5* Normally you're not so... talkative.Wait for input ;
|
|
2297
|
global.msg[2] = Face 4* Oh! I don't mean to sound like something's wrong with you.Wait for input ;
|
|
2298
|
global.msg[3] = Face 4* ...Wait for input ;
|
|
2299
|
global.msg[4] = Face 2* Umm,Delay 11 Kris,Delay 11 is something wrong?Wait for input ;
|
|
2300
|
global.msg[5] = Face 3* Why did you go to the hospital to see my dad...?Wait for input ;
|
|
2301
|
global.msg[6] = Face 2* I mean,Delay 11 I'm sure he appreciated it,Delay 11 but... um...Wait for input ;
|
|
2302
|
global.msg[7] = Face 4* Gosh,Delay 11 I'm sorry,Delay 11 Kris.Delay 11 Forget I said anything!Wait for inputClose Message ;
|
|
2303
|
}
|
|
2304
|
if (global.choice == 3)
|
|
2305
|
global.msg[0] = Face 0* Tell Azzy I said hi,Delay 11 Kris!Wait for inputClose Message ;
|
|
2306
|
break;
|
|
2307
|
case 387:
|
|
2308
|
if (global.choice == 0)
|
|
2309
|
{
|
|
2310
|
global.msg[0] = Face 2* What...?Delay 11 * She's...Delay 11 a nice person?Wait for input ;
|
|
2311
|
global.msg[1] = * Really!?Delay 11 L-like, really!?Delay 11 Honestly!?Delay 11 Truly!?Wait for input ;
|
|
2312
|
global.msg[2] = Face 4* I mean,Delay 11 that's just what I was hoping,Delay 11 but...Wait for input ;
|
|
2313
|
global.msg[3] = Face 2* W-wait,Delay 11 this isn't another trick,Delay 11 is it,Delay 11 Kris?Wait for input ;
|
|
2314
|
global.msg[4] = Face 8* Like when you put ketchup on your arms and told me it was blood?Wait for input ;
|
|
2315
|
global.msg[5] = Face 2* ... R-really?Delay 11 You're serious?Delay 11 You're totally serious?Wait for input ;
|
|
2316
|
global.msg[6] = Face 6* ... gosh,Delay 11 then maybe I should try talking to her...Wait for input ;
|
|
2317
|
global.msg[7] = Face 8* B-but if I die,Delay 11 you're paying for my funeral,Delay 11 Kris!Wait for input ;
|
|
2318
|
global.msg[8] = Face 6* (Though,Delay 11 honestly,Delay 11 if she's nice Delay 11I might die,Delay 11 too...)Wait for inputClose Message ;
|
|
2319
|
}
|
|
2320
|
if (global.choice == 1)
|
|
2321
|
{
|
|
2322
|
global.msg[0] = Face 2* She WHAT?Delay 11 She smashed you against the LOCKERS?Wait for input ;
|
|
2323
|
global.msg[1] = Face 7* Gosh,Delay 11 Kris,Delay 11 I'm really sorry.Delay 11 That's just awful.Wait for input ;
|
|
2324
|
global.msg[2] = Face 3* I...Delay 11 I'd THOUGHT Susie was good,Delay 11 just...Wait for input ;
|
|
2325
|
global.msg[3] = Face 6* Maybe it would take someone special to find her good side.Wait for input ;
|
|
2326
|
global.msg[4] = Face 7* ... but she really IS terrible,Delay 11 isn't she...?Wait for input ;
|
|
2327
|
global.msg[5] = Face 7* Kris...Delay 11 I'm SO sorry you have to go through this.Wait for input ;
|
|
2328
|
global.msg[6] = Face 4* In fact,Delay 11 I wonder if...Delay 11 d-do you think...?Wait for input ;
|
|
2329
|
global.msg[7] = Face 3* I wonder if Alphys would let us switch partners,Delay 11 I mean?Wait for input ;
|
|
2330
|
global.msg[8] = Face 2* You know,Delay 11 so you wouldn't have to be the one,Delay 11 who,Delay 11 um,Wait for input ;
|
|
2331
|
global.msg[9] = Face 3* Gets to be,Delay 11 slammed into lockers,Delay 11 and stuff,Delay 11 anymore.Wait for input ;
|
|
2332
|
global.msg[10] = Face 8* (Wait,Delay 11 I don't think I phrased that correctly...)Wait for inputClose Message ;
|
|
2333
|
}
|
|
2334
|
if (global.choice == 2)
|
|
2335
|
{
|
|
2336
|
global.msg[0] = Face 2* What?Delay 11 * She was EATING the chalk???Wait for input ;
|
|
2337
|
global.msg[1] = * R...Delay 11 really...?Wait for input ;
|
|
2338
|
global.msg[2] = Face 8* Wait!Delay 11 You're teasing me,Delay 11 aren't you,Delay 11 Kris?Wait for input ;
|
|
2339
|
global.msg[3] = Face 3* L-like when you told me ICE-E was real and eats kids...Wait for input ;
|
|
2340
|
global.msg[4] = Face 8* So Dess smacked you with a wiffle bat 'til you stopped lying.Wait for input ;
|
|
2341
|
global.msg[5] = Face 2* ... Huh?Delay 11 You're telling the truth?Delay 11 Seriously?Delay 11Wait for input ;
|
|
2342
|
global.msg[6] = Face 5* ...Wait for input ;
|
|
2343
|
global.msg[7] = Face 0* Umm,Delay 11 then...Delay 11 what color chalk does she like?Wait for input ;
|
|
2344
|
global.msg[8] = Face 4* And,Delay 11 do you think she likes the thin or the thick kind...?Wait for input ;
|
|
2345
|
global.msg[9] = Face 8* (Wait, maybe making her a lunchbox full of chalk is stupid...)Wait for inputClose Message ;
|
|
2346
|
}
|
|
2347
|
if (global.choice == 3)
|
|
2348
|
{
|
|
2349
|
global.msg[0] = Face 2* Seriously,Delay 11 Kris?Delay 11 But I help you ALL the time!Wait for input ;
|
|
2350
|
global.msg[1] = Face 8* The LEAST you can do is give me a LITTLE information!Wait for input ;
|
|
2351
|
global.msg[2] = Face 2* Like,Delay 11 d-does she like metal music!?Wait for input ;
|
|
2352
|
global.msg[3] = Face 2* Is she really an obligate carnivore!?Wait for input ;
|
|
2353
|
global.msg[4] = Face 2* D...Delay 11 Does she really have a tail underneath her jacket!?Wait for input ;
|
|
2354
|
global.msg[5] = Face 3* Or,Delay 11 or... or...Delay 11Wait for input ;
|
|
2355
|
global.msg[6] = Face 4* Sorry Kris,Delay 11 it's not any of my business,Delay 11 is it...?Wait for input ;
|
|
2356
|
global.msg[7] = Face 8* (I blew it, didn't I...)Wait for inputClose Message ;
|
|
2357
|
}
|
|
2358
|
break;
|
|
2359
|
case 400:
|
|
2360
|
global.choicemsg[0] = ;
|
|
2361
|
global.choicemsg[1] = ;
|
|
2362
|
global.choicemsg[2] = " ";
|
|
2363
|
global.choicemsg[3] = " ";
|
|
2364
|
global.msg[0] = * (If you go to bed,Delay 11 this chapter of your adventures will end.)Wait for input ;
|
|
2365
|
global.msg[1] = * (Will you go to bed?)Wait for input ;
|
|
2366
|
global.msg[2] = ;
|
|
2367
|
break;
|
|
2368
|
case 401:
|
|
2369
|
if (global.choice == 0)
|
|
2370
|
{
|
|
2371
|
with (obj_krisroom)
|
|
2372
|
con = 50;
|
|
2373
|
global.msg[0] = * (You decided to go to bed.)Wait for inputClose Message ;
|
|
2374
|
}
|
|
2375
|
if (global.choice == 1)
|
|
2376
|
global.msg[0] = * (You will sleep later.)Wait for inputClose Message ;
|
|
2377
|
break;
|
|
2378
|
case 402:
|
|
2379
|
global.choicemsg[0] = ;
|
|
2380
|
global.choicemsg[1] = ;
|
|
2381
|
global.choicemsg[2] = " ";
|
|
2382
|
global.choicemsg[3] = " ";
|
|
2383
|
global.msg[0] = * (It's your bed.)Wait for input ;
|
|
2384
|
global.msg[1] = * (If you go back to sleep,Delay 11 you may miss a lot of important things.)Wait for input ;
|
|
2385
|
global.msg[2] = * (Will you go to bed?)Wait for input ;
|
|
2386
|
global.msg[3] = ;
|
|
2387
|
break;
|
|
2388
|
case 403:
|
|
2389
|
if (global.choice == 0)
|
|
2390
|
{
|
|
2391
|
global.choicemsg[0] = ;
|
|
2392
|
global.choicemsg[1] = ;
|
|
2393
|
global.choicemsg[2] = " ";
|
|
2394
|
global.choicemsg[3] = " ";
|
|
2395
|
with (obj_krisroom)
|
|
2396
|
con = 100;
|
|
2397
|
global.msg[0] = * (For some reason,Delay 11 you decided to go back to sleep...)Wait for inputClose Message ;
|
|
2398
|
}
|
|
2399
|
if (global.choice == 1)
|
|
2400
|
global.msg[0] = * (You can sleep in class.)Wait for inputClose Message ;
|
|
2401
|
break;
|
|
2402
|
case 405:
|
|
2403
|
global.choicemsg[0] = ;
|
|
2404
|
global.choicemsg[1] = ;
|
|
2405
|
global.choicemsg[2] = " ";
|
|
2406
|
global.choicemsg[3] = " ";
|
|
2407
|
global.msg[0] = * BOO HOO,Delay 11 BOO HOO,Delay 11 UEE HEE HEE.Wait for input ;
|
|
2408
|
global.msg[1] = * SO LONELY,Delay 11 LONELY,Delay 11 I BE...Wait for input ;
|
|
2409
|
global.msg[2] = * BUT LO,Delay 11 THREE VISITORS STANDING INSIDE?Wait for input ;
|
|
2410
|
global.msg[3] = * WHO ARE YOU FEW?Wait for input ;
|
|
2411
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(4, 0);
|
|
2412
|
global.msg[5] = * Nice to meet you!Delay 11 I'm Ralsei,Delay 11 this is Kris,Delay 11 and...Wait for input ;
|
|
2413
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(6, 2);
|
|
2414
|
global.msg[7] = * So,Delay 11 what the hell are you doing in there?Wait for input ;
|
|
2415
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(8);
|
|
2416
|
global.msg[9] = Sound J* I AM INNOCENT,Delay 11 INNOCENT.Delay 11 * I JUST WANTED TO PLAY A GAME,Delay 11 GAME.Wait for input ;
|
|
2417
|
global.msg[10] = * BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.Wait for input ;
|
|
2418
|
global.msg[11] = * AS PUNISHMENT,Delay 11 THEY CRAVED TO IMPRISON MY BODY.Wait for input ;
|
|
2419
|
global.msg[12] = * BUT I'M FAST,Delay 11 FAST,Delay 11 CLEVER,Delay 11 CLEVER.Wait for input ;
|
|
2420
|
global.msg[13] = * THEY LOST THE CHASE,Delay 11 AND LOCKED UP THEIR ENTIRE RACE,Wait for input ;
|
|
2421
|
global.msg[14] = * BUILDING A PRISON AROUND THE WHOLE WORLD.Delay 11 NOW I'M THE ONLY FREE ONE.Wait for input ;
|
|
2422
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(15, 8);
|
|
2423
|
global.msg[16] = * Huh?Delay 11 Free?Delay 11 But you're clearly the one behind bars...Wait for input ;
|
|
2424
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(17);
|
|
2425
|
global.msg[18] = Sound J* THINGS DON'T SEEM SUCH FROM HERE,Delay 11 LIGHTNERS!Wait for input ;
|
|
2426
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(19, 2);
|
|
2427
|
global.msg[20] = * Well,Delay 11 sounds like you don't need any help,Delay 11 then.Wait for input ;
|
|
2428
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(21);
|
|
2429
|
global.msg[22] = Sound J* THAT IS UN-SO.Delay 11 * I GROW LONELY IN MY LITTLE FREEDOM.Wait for input ;
|
|
2430
|
global.msg[23] = * SO,Delay 11 SHALL YOU PLAY A GAME WITH ME,Delay 11 ME...?Wait for input ;
|
|
2431
|
global.msg[24] = * I'LL SHOW YOU WHAT IT MEANS TO BE FREE!Wait for input ;
|
|
2432
|
global.msg[25] = ;
|
|
2433
|
if (global.flag[241 JEVIL_plot] == 1)
|
|
2434
|
{
|
|
2435
|
global.msg[0] = * FIND THE KEY,Delay 11 AND I'LL LET YOU BE FREE,Delay 11 FREE.Wait for input ;
|
|
2436
|
global.msg[1] = * THE KEY IS HIDDEN FROM THE EYES.Delay 11 THE OLD SHOPKEEPER KNOWS A SECRET.Wait for inputClose Message ;
|
|
2437
|
}
|
|
2438
|
break;
|
|
2439
|
case 406:
|
|
2440
|
global.choicemsg[0] = ;
|
|
2441
|
global.choicemsg[1] = ;
|
|
2442
|
global.choicemsg[2] = " ";
|
|
2443
|
global.choicemsg[3] = " ";
|
|
2444
|
if (global.flag[241 JEVIL_plot] == 0)
|
|
2445
|
global.flag[241 JEVIL_plot] = 1;
|
|
2446
|
if (global.choice == 0)
|
|
2447
|
{
|
|
2448
|
global.msg[0] = * FIND THE KEY,Delay 11 AND I'LL LET YOU BE FREE,Delay 11 FREE.Wait for input ;
|
|
2449
|
global.msg[1] = * THE KEY IS HIDDEN FROM THE EYES.Delay 11 THE OLD SHOPKEEPER KNOWS A SECRET.Wait for inputClose Message ;
|
|
2450
|
with (obj_event_room)
|
|
2451
|
con = 20;
|
|
2452
|
}
|
|
2453
|
if (global.choice == 1)
|
|
2454
|
{
|
|
2455
|
global.msg[0] = * BOO HOO,Delay 11 BOO HOO,Delay 11 UEE HEE HEE!!Wait for input ;
|
|
2456
|
global.msg[1] = * HOW CAN YOU REFUSE,Delay 11 WHEN YOU ARE ALREADY PLAYING...?Wait for inputClose Message ;
|
|
2457
|
with (obj_event_room)
|
|
2458
|
con = 20;
|
|
2459
|
}
|
|
2460
|
break;
|
|
2461
|
case 410:
|
|
2462
|
global.choicemsg[0] = ;
|
|
2463
|
global.choicemsg[1] = ;
|
|
2464
|
global.choicemsg[2] = " ";
|
|
2465
|
global.choicemsg[3] = " ";
|
|
2466
|
global.msg[0] = * UEE HEE HEE,Delay 11 THE KEY,Delay 11 THE KEY.Wait for input ;
|
|
2467
|
global.msg[1] = * A MARVELLOUS FUN IS ABOUT TO BREAK FREE.Wait for input ;
|
|
2468
|
global.msg[2] = * WON'T YOU LET YOURSELF OUTSIDE?Wait for input ;
|
|
2469
|
global.msg[3] = ;
|
|
2470
|
global.msg[4] = " ";
|
|
2471
|
break;
|
|
2472
|
case 411:
|
|
2473
|
if (global.flag[241 JEVIL_plot] < 5)
|
|
2474
|
global.flag[241 JEVIL_plot] = 5;
|
|
2475
|
scr_keyitemremovescr_keyitemremove
function scr_keyitemremove(arg0)
{
removed = 0;
scr_keyitemcheck(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift(loc, 0);
removed = 1;
}
}
(4);
|
|
2476
|
scr_keyitemremovescr_keyitemremove
function scr_keyitemremove(arg0)
{
removed = 0;
scr_keyitemcheck(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift(loc, 0);
removed = 1;
}
}
(5);
|
|
2477
|
scr_keyitemremovescr_keyitemremove
function scr_keyitemremove(arg0)
{
removed = 0;
scr_keyitemcheck(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift(loc, 0);
removed = 1;
}
}
(6);
|
|
2478
|
scr_keyitemremovescr_keyitemremove
function scr_keyitemremove(arg0)
{
removed = 0;
scr_keyitemcheck(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift(loc, 0);
removed = 1;
}
}
(7);
|
|
2479
|
if (global.choice == 0)
|
|
2480
|
{
|
|
2481
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(0);
|
|
2482
|
global.msg[1] = * (You put the Door Key in front of the Door.)Wait for inputClose Message ;
|
|
2483
|
with (obj_event_room)
|
|
2484
|
con = 5;
|
|
2485
|
}
|
|
2486
|
if (global.choice == 1)
|
|
2487
|
{
|
|
2488
|
global.msg[0] = * YOU CAME TOO FAR!Delay 11 YOUR CHOICE HAS RUN OUT!Wait for inputClose Message ;
|
|
2489
|
with (obj_event_room)
|
|
2490
|
con = 5;
|
|
2491
|
}
|
|
2492
|
break;
|
|
2493
|
case 415:
|
|
2494
|
global.msg[0] = * DO NOT TARRY!Wait for inputClose Message ;
|
|
2495
|
break;
|
|
2496
|
case 420:
|
|
2497
|
global.choicemsg[0] = ;
|
|
2498
|
global.choicemsg[1] = ;
|
|
2499
|
global.choicemsg[2] = " ";
|
|
2500
|
global.choicemsg[3] = " ";
|
|
2501
|
global.msg[0] = * Blaze it.Wait for input ;
|
|
2502
|
global.msg[1] = ;
|
|
2503
|
break;
|
|
2504
|
case 425:
|
|
2505
|
global.choicemsg[0] = ;
|
|
2506
|
global.choicemsg[1] = ;
|
|
2507
|
global.choicemsg[2] = " ";
|
|
2508
|
global.choicemsg[3] = " ";
|
|
2509
|
global.msg[0] = * Hey!Delay 11 You're the chumps that beat me up earlier!Wait for input ;
|
|
2510
|
global.msg[1] = * There's no way I'll forgive you,Delay 11 so scram!Wait for input ;
|
|
2511
|
global.msg[2] = ;
|
|
2512
|
break;
|
|
2513
|
case 426:
|
|
2514
|
if (global.choice == 0)
|
|
2515
|
{
|
|
2516
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(0, 6);
|
|
2517
|
global.msg[1] = * We're sorry,Delay 11 we made a mistake earlier.Wait for input ;
|
|
2518
|
global.msg[2] = Face 8* We promise we won't do it again!Wait for input ;
|
|
2519
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(3);
|
|
2520
|
global.msg[4] = * Huh...?Delay 11 You're apologizing?Delay 11 I guess I'll forgive you then...Wait for input ;
|
|
2521
|
global.msg[5] = * (Your violence against a single Rudinn was forgiven!)Wait for inputClose Message ;
|
|
2522
|
global.flag[43 autosusie_violences] = global.flag[43 autosusie_violences] - global.flag[523 rudinn_susie_whacks];
|
|
2523
|
if (global.flag[43 autosusie_violences] < 0)
|
|
2524
|
global.flag[43 autosusie_violences] = 0;
|
|
2525
|
normal_kills = global.flag[520 rudinn_violences] - global.flag[523 rudinn_susie_whacks];
|
|
2526
|
global.flag[40 violences] = global.flag[40 violences] - normal_kills;
|
|
2527
|
if (global.flag[40 violences] < 0)
|
|
2528
|
global.flag[40 violences] = 0;
|
|
2529
|
global.flag[243 talked_to_rudinn] = 1;
|
|
2530
|
}
|
|
2531
|
else
|
|
2532
|
{
|
|
2533
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(0, 1);
|
|
2534
|
global.msg[1] = * Heh,Delay 11 you wanna act that way,Delay 11 huh...?Wait for input ;
|
|
2535
|
global.msg[2] = Face 3* Forgive me or I'll crush you,Delay 11 dweeb!!Wait for input ;
|
|
2536
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(3);
|
|
2537
|
global.msg[4] = * I...Delay 11 I'm sorry!!!Delay 11 I forgive you!!!Delay 11 Here,Delay 11 take this Choco Diamond!Wait for input ;
|
|
2538
|
global.msg[5] = * (You got the Choco Diamond.)Wait for inputClose Message ;
|
|
2539
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(13);
|
|
2540
|
if (noroom == 1)
|
|
2541
|
{
|
|
2542
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(5, 6);
|
|
2543
|
global.msg[6] = * I'm sorry,Delay 11 but we don't have any room...Wait for input ;
|
|
2544
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(7, 2);
|
|
2545
|
global.msg[8] = * Too late,Delay 11 I already ate it.Wait for inputClose Message ;
|
|
2546
|
}
|
|
2547
|
global.flag[243 talked_to_rudinn] = 2;
|
|
2548
|
}
|
|
2549
|
break;
|
|
2550
|
case 430:
|
|
2551
|
global.choicemsg[0] = ;
|
|
2552
|
global.choicemsg[1] = ;
|
|
2553
|
global.choicemsg[2] = " ";
|
|
2554
|
global.choicemsg[3] = " ";
|
|
2555
|
global.msg[0] = * (It's a music player.)Delay 11 * (Listen to the contents?)Wait for input ;
|
|
2556
|
global.msg[1] = ;
|
|
2557
|
break;
|
|
2558
|
case 431:
|
|
2559
|
if (global.choice == 0)
|
|
2560
|
{
|
|
2561
|
snd_play(snd_splat);
|
|
2562
|
global.msg[0] = ;
|
|
2563
|
global.msg[1] = * (It's full of cartoon splat noises.)Wait for inputClose Message ;
|
|
2564
|
}
|
|
2565
|
else
|
|
2566
|
{
|
|
2567
|
global.msg[0] = * (You did not listen.)Wait for inputClose Message ;
|
|
2568
|
}
|
|
2569
|
break;
|
|
2570
|
case 435:
|
|
2571
|
global.choicemsg[0] = ;
|
|
2572
|
global.choicemsg[1] = ;
|
|
2573
|
global.choicemsg[2] = ;
|
|
2574
|
global.choicemsg[3] = " ";
|
|
2575
|
global.msg[0] = * (Where will you ride the elevator to?)Wait for input ;
|
|
2576
|
global.msg[1] = ;
|
|
2577
|
break;
|
|
2578
|
case 436:
|
|
2579
|
global.msg[0] = "%%";
|
|
2580
|
if (global.choice == 0)
|
|
2581
|
{
|
|
2582
|
if (global.flag[239 elevator_floor] != 0)
|
|
2583
|
{
|
|
2584
|
with (obj_elevatorcontroller)
|
|
2585
|
{
|
|
2586
|
if (global.flag[239 elevator_floor] == 1)
|
|
2587
|
{
|
|
2588
|
dir = -1;
|
|
2589
|
newcno = 0;
|
|
2590
|
con = 100;
|
|
2591
|
}
|
|
2592
|
else
|
|
2593
|
{
|
|
2594
|
dir = 1;
|
|
2595
|
newcno = 0;
|
|
2596
|
con = 100;
|
|
2597
|
}
|
|
2598
|
}
|
|
2599
|
}
|
|
2600
|
else
|
|
2601
|
{
|
|
2602
|
global.msg[0] = * (You're there.)Wait for inputClose Message ;
|
|
2603
|
}
|
|
2604
|
}
|
|
2605
|
if (global.choice == 1)
|
|
2606
|
{
|
|
2607
|
if (global.flag[239 elevator_floor] != 1)
|
|
2608
|
{
|
|
2609
|
with (obj_elevatorcontroller)
|
|
2610
|
{
|
|
2611
|
dir = 1;
|
|
2612
|
newcno = 1;
|
|
2613
|
con = 100;
|
|
2614
|
}
|
|
2615
|
}
|
|
2616
|
else
|
|
2617
|
{
|
|
2618
|
global.msg[0] = * (You're there.)Wait for inputClose Message ;
|
|
2619
|
}
|
|
2620
|
}
|
|
2621
|
if (global.choice == 2)
|
|
2622
|
{
|
|
2623
|
if (global.flag[239 elevator_floor] != 3)
|
|
2624
|
{
|
|
2625
|
with (obj_elevatorcontroller)
|
|
2626
|
{
|
|
2627
|
dir = -1;
|
|
2628
|
newcno = 3;
|
|
2629
|
con = 100;
|
|
2630
|
}
|
|
2631
|
}
|
|
2632
|
else
|
|
2633
|
{
|
|
2634
|
global.msg[0] = * (You're there.)Wait for inputClose Message ;
|
|
2635
|
}
|
|
2636
|
}
|
|
2637
|
break;
|
|
2638
|
case 440:
|
|
2639
|
global.choicemsg[0] = ;
|
|
2640
|
global.choicemsg[1] = ;
|
|
2641
|
global.choicemsg[2] = " ";
|
|
2642
|
global.choicemsg[3] = " ";
|
|
2643
|
global.msg[0] = * (Ride the elevator?)Wait for input ;
|
|
2644
|
global.msg[1] = ;
|
|
2645
|
break;
|
|
2646
|
case 441:
|
|
2647
|
global.msg[0] = "%%";
|
|
2648
|
if (global.choice == 0)
|
|
2649
|
{
|
|
2650
|
with (obj_elevatorcontroller)
|
|
2651
|
{
|
|
2652
|
if (global.flag[239 elevator_floor] == 1)
|
|
2653
|
{
|
|
2654
|
dir = 1;
|
|
2655
|
newcno = 2;
|
|
2656
|
con = 100;
|
|
2657
|
}
|
|
2658
|
else
|
|
2659
|
{
|
|
2660
|
dir = -1;
|
|
2661
|
newcno = 1;
|
|
2662
|
con = 100;
|
|
2663
|
}
|
|
2664
|
}
|
|
2665
|
}
|
|
2666
|
break;
|
|
2667
|
case 445:
|
|
2668
|
global.choicemsg[0] = ;
|
|
2669
|
global.choicemsg[1] = ;
|
|
2670
|
global.choicemsg[2] = " ";
|
|
2671
|
global.choicemsg[3] = " ";
|
|
2672
|
global.typer = 30;
|
|
2673
|
global.fc = 1;
|
|
2674
|
global.fe = 0;
|
|
2675
|
global.msg[0] = Face 0* Hey Kris.Wait for input ;
|
|
2676
|
global.msg[1] = Face 0* W...Delay 11 wait a second.Wait for input ;
|
|
2677
|
global.msg[2] = Face 3* Ummm,Delay 11 I...Wait for input ;
|
|
2678
|
global.msg[3] = Face 1* Look.Wait for input ;
|
|
2679
|
global.msg[4] = Face 2* I know you wanna give a REAL goodbye to everyone,Delay 11 right?Wait for input ;
|
|
2680
|
global.msg[5] = Face 3* I mean, I'm ALL for leaving right away,Delay 11 but...Wait for input ;
|
|
2681
|
global.msg[6] = Face 2* Y'know, we could go back a sec.Delay 11 If you wanted.Wait for input ;
|
|
2682
|
global.msg[7] = ;
|
|
2683
|
break;
|
|
2684
|
case 446:
|
|
2685
|
if (global.choice == 0)
|
|
2686
|
{
|
|
2687
|
global.msg[0] = Face 2* Well,Delay 11 then what are we waiting for?Wait for input ;
|
|
2688
|
global.msg[1] = Face 9* Let's head back!Wait for inputClose Message ;
|
|
2689
|
}
|
|
2690
|
else
|
|
2691
|
{
|
|
2692
|
global.msg[0] = Face 4* C'mon,Delay 11 don't lie!Wait for input ;
|
|
2693
|
global.msg[1] = Face 9* Let's at least say goodbye to Lancer!Wait for inputClose Message ;
|
|
2694
|
}
|
|
2695
|
break;
|
|
2696
|
case 450:
|
|
2697
|
global.choicemsg[0] = ;
|
|
2698
|
global.choicemsg[1] = ;
|
|
2699
|
global.choicemsg[2] = " ";
|
|
2700
|
global.choicemsg[3] = " ";
|
|
2701
|
global.msg[0] = * If you can beat me,Delay 11 I'll go back to being a good guy.Wait for input ;
|
|
2702
|
global.msg[1] = Face 0* But if you LOSE...Wait for input ;
|
|
2703
|
global.msg[2] = Face 2* YOU guys will have to become bad guys with US...Wait for input ;
|
|
2704
|
global.msg[3] = Face 4* ... and do WHATEVER we say.Wait for input ;
|
|
2705
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(4, 1);
|
|
2706
|
global.msg[5] = * Ho ho ho!!!Delay 11 Our wish is your command!!!Wait for input ;
|
|
2707
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(6, 1);
|
|
2708
|
global.msg[7] = Face 1* So,Delay 11 whaddya say...?Wait for input ;
|
|
2709
|
global.msg[8] = ;
|
|
2710
|
break;
|
|
2711
|
case 451:
|
|
2712
|
global.msg[0] = * Eh,Delay 11 don't bother answering.Wait for input ;
|
|
2713
|
global.msg[1] = Face 2* We were just gonna thrash you anyway,Delay 11 so...Wait for input ;
|
|
2714
|
global.msg[2] = Face 3* See ya!Wait for inputClose Message ;
|
|
2715
|
break;
|
|
2716
|
case 455:
|
|
2717
|
global.choicemsg[0] = ;
|
|
2718
|
global.choicemsg[1] = ;
|
|
2719
|
global.choicemsg[2] = ;
|
|
2720
|
if (scr_litemcheckscr_litemcheck
function scr_litemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 8; i += 1)
{
if (global.litem[i] == arg0)
haveit = 1;
if (global.litem[i] == arg0)
itemcount += 1;
}
return haveit;
}
(4))
|
|
2721
|
global.choicemsg[2] = ;
|
|
2722
|
global.choicemsg[3] = ;
|
|
2723
|
global.msg[0] = * Kris?Delay 11 What is it,Delay 11 honey?Wait for input ;
|
|
2724
|
global.msg[1] = ;
|
|
2725
|
break;
|
|
2726
|
case 456:
|
|
2727
|
if (global.choice == 0)
|
|
2728
|
{
|
|
2729
|
global.msg[0] = Face 0* Kris,Delay 11 honey,Delay 11 you have grown up so much...Wait for input ;
|
|
2730
|
global.msg[1] = Face 9* Someday soon you will be going off to university as well...Wait for input ;
|
|
2731
|
global.msg[2] = Face 1* ...Wait for input ;
|
|
2732
|
global.msg[3] = Face 9* Remember when you were little...Wait for input ;
|
|
2733
|
global.msg[4] = Face 8* You asked when your horns were going to grow in?Wait for input ;
|
|
2734
|
global.msg[5] = Face 0* So we bought that headband with the little red horns on it.Wait for input ;
|
|
2735
|
global.msg[6] = Face 4* Oh,Delay 11 you wore it for months! Whatever happened to it?Wait for inputClose Message ;
|
|
2736
|
}
|
|
2737
|
if (global.choice == 1)
|
|
2738
|
{
|
|
2739
|
global.msg[0] = Face 9* Remember that video-game you and Asriel used to play?Wait for input ;
|
|
2740
|
global.msg[1] = Face 1* What was it called...?Delay 11 Super Smashing Fighters?Wait for input ;
|
|
2741
|
global.msg[2] = Face 0* When he was very little,Delay 11 he LOVED the green lizard from that.Wait for input ;
|
|
2742
|
global.msg[3] = Face 9* We even had a birthday party for him themed around it.Wait for input ;
|
|
2743
|
global.msg[4] = Face 0* Your father painted all these eggs with spots as decoration...Wait for input ;
|
|
2744
|
global.msg[5] = Face 9* Oh,Delay 11 your brother LOVED it...!Wait for input ;
|
|
2745
|
global.msg[6] = Face 5* Until the next day,Delay 11 your father cooked them all for breakfast.Wait for input ;
|
|
2746
|
global.msg[7] = Face 8* Your brother just kept crying...Wait for input ;
|
|
2747
|
global.msg[8] = Face 4* Ever since,Delay 11 he's hated that book about eating green eggs!Wait for inputClose Message ;
|
|
2748
|
}
|
|
2749
|
if (global.choice == 2)
|
|
2750
|
{
|
|
2751
|
global.msg[0] = Face 1* Kris,Delay 11 since only you and I are living here right now...Wait for input ;
|
|
2752
|
global.msg[1] = Face 9* It feels...Delay 11 just a bit lonely,Delay 11 does it not...?Wait for input ;
|
|
2753
|
global.msg[2] = Face 0* But,Delay 11 fortunately,Delay 11 sharing a warm,Delay 11 freshly-made pie,Wait for input ;
|
|
2754
|
global.msg[3] = Face 9* Is the perfect cure for such a condition.Wait for input ;
|
|
2755
|
global.msg[4] = Face 5* ... as long as I get to eat some,Delay 11 of course.Wait for inputClose Message ;
|
|
2756
|
if (scr_litemcheckscr_litemcheck
function scr_litemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 8; i += 1)
{
if (global.litem[i] == arg0)
haveit = 1;
if (global.litem[i] == arg0)
itemcount += 1;
}
return haveit;
}
(4))
|
|
2757
|
{
|
|
2758
|
global.msg[0] = Face 8* Oh,Delay 11 Kris...?Delay 11 Flowers?Delay 11 For your mother...?Wait for input ;
|
|
2759
|
global.msg[1] = Face 9* How sweet...Wait for input ;
|
|
2760
|
global.msg[2] = Face 9* ...Wait for input ;
|
|
2761
|
global.msg[3] = Face 5* These are from HIM,Delay 11 are they not.Wait for input ;
|
|
2762
|
global.msg[4] = Face 1* ...Wait for input ;
|
|
2763
|
global.msg[5] = Face 0* Err,Delay 11 well,Delay 11 worry not,Delay 11 Kris,Delay 11 I will...Wait for input ;
|
|
2764
|
global.msg[6] = Face 5* ... find some place for them.Wait for inputClose Message ;
|
|
2765
|
scr_litemremovescr_litemremove
function scr_litemremove(arg0)
{
for (i = 0; i < 8; i += 1)
{
if (global.litem[i] == arg0)
script_execute(scr_litemshift, i, 0);
}
}
(4);
|
|
2766
|
global.flag[262 bouquet_quest_stage] = 3;
|
|
2767
|
}
|
|
2768
|
}
|
|
2769
|
if (global.choice == 3)
|
|
2770
|
{
|
|
2771
|
global.msg[0] = Face 1* Kris,Delay 11 perhaps you should go to bed early tonight...Wait for input ;
|
|
2772
|
global.msg[1] = * You do not look quite yourself.Wait for inputClose Message ;
|
|
2773
|
}
|
|
2774
|
break;
|
|
2775
|
case 460:
|
|
2776
|
global.choicemsg[0] = ;
|
|
2777
|
global.choicemsg[1] = ;
|
|
2778
|
global.choicemsg[2] = " ";
|
|
2779
|
global.choicemsg[3] = " ";
|
|
2780
|
global.msg[0] = * (It's a door.)Delay 11 * (Where will you go?)Wait for input ;
|
|
2781
|
global.msg[1] = ;
|
|
2782
|
if (global.plot >= 75)
|
|
2783
|
{
|
|
2784
|
global.choicemsg[1] = ;
|
|
2785
|
global.choicemsg[2] = ;
|
|
2786
|
global.msg[1] = ;
|
|
2787
|
}
|
|
2788
|
if (global.plot >= 154)
|
|
2789
|
{
|
|
2790
|
global.choicemsg[3] = ;
|
|
2791
|
global.msg[1] = ;
|
|
2792
|
}
|
|
2793
|
break;
|
|
2794
|
case 461:
|
|
2795
|
global.msg[0] = * (But nothing happened.)Wait for inputClose Message ;
|
|
2796
|
if (global.choice == 0)
|
|
2797
|
{
|
|
2798
|
with (obj_shortcut_door)
|
|
2799
|
door_destination = 61;
|
|
2800
|
}
|
|
2801
|
if (global.choice == 1)
|
|
2802
|
{
|
|
2803
|
with (obj_shortcut_door)
|
|
2804
|
door_destination = 73;
|
|
2805
|
}
|
|
2806
|
if (global.choice == 2)
|
|
2807
|
{
|
|
2808
|
with (obj_shortcut_door)
|
|
2809
|
door_destination = 82;
|
|
2810
|
}
|
|
2811
|
if (global.choice == 3)
|
|
2812
|
{
|
|
2813
|
with (obj_shortcut_door)
|
|
2814
|
door_destination = 97;
|
|
2815
|
}
|
|
2816
|
with (obj_shortcut_door)
|
|
2817
|
{
|
|
2818
|
if (door_destination == door_location)
|
|
2819
|
{
|
|
2820
|
global.msg[0] = * (Amazingly,Delay 11 you are already there.)Wait for inputClose Message ;
|
|
2821
|
}
|
|
2822
|
else
|
|
2823
|
{
|
|
2824
|
global.msg[0] = * (The door opened...)Wait for inputClose Message ;
|
|
2825
|
con = 50;
|
|
2826
|
}
|
|
2827
|
}
|
|
2828
|
break;
|
|
2829
|
case 465:
|
|
2830
|
global.choicemsg[0] = ;
|
|
2831
|
global.choicemsg[1] = ;
|
|
2832
|
global.choicemsg[2] = " ";
|
|
2833
|
global.choicemsg[3] = " ";
|
|
2834
|
global.msg[0] = * Marga riba!Delay 11 * That cake!Delay 11 * It's seething with power!Wait for input ;
|
|
2835
|
global.msg[1] = * It's my cake,Delay 11 isn't it!?Delay 11 * Did you repair it!?Delay 11 * Will you return it!?Wait for input ;
|
|
2836
|
global.msg[2] = ;
|
|
2837
|
break;
|
|
2838
|
case 466:
|
|
2839
|
if (global.choice == 0)
|
|
2840
|
{
|
|
2841
|
scr_itemremovescr_itemremove
function scr_itemremove(arg0)
{
removed = 0;
scr_itemcheck(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.item[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.item[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.item[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.item[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.item[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.item[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.item[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.item[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.item[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.item[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.item[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.item[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_itemshift(loc, 0);
removed = 1;
}
}
(6);
|
|
2842
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(7);
|
|
2843
|
global.msg[0] = * Edamame!Delay 11 My old cake!Delay 11 I'm so happy I could spin!Wait for input ;
|
|
2844
|
global.msg[1] = * My friend,Delay 11 share in my riches!Delay 11 I have many worse cakes I do not want!Wait for input ;
|
|
2845
|
global.msg[2] = * If you're not carrying a Cake,Delay 11 come here and I'll give you one!Delay 11 Forever!Wait for input ;
|
|
2846
|
global.writersnd[0] = snd_item;
|
|
2847
|
global.msg[3] = \S0* (You traded the TopCake for the SpinCake.)Wait for input ;
|
|
2848
|
global.msg[4] = * Now,Delay 11 I'm going to continue to spin and cry!Delay 11 Spin and cry!Wait for inputClose Message ;
|
|
2849
|
global.flag[253 traded_topcake] = 1;
|
|
2850
|
}
|
|
2851
|
if (global.choice == 1)
|
|
2852
|
global.msg[0] = * Sweet in cake,Delay 11 but not in character!Delay 11 A tragedy!!Wait for inputClose Message ;
|
|
2853
|
break;
|
|
2854
|
case 470:
|
|
2855
|
global.choicemsg[0] = ;
|
|
2856
|
global.choicemsg[1] = ;
|
|
2857
|
global.choicemsg[2] = " ";
|
|
2858
|
global.choicemsg[3] = " ";
|
|
2859
|
if (scr_itemcheckscr_itemcheck
function scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.item[i] == arg0)
haveit = 1;
if (global.item[i] == arg0)
itemcount += 1;
}
return haveit;
}
(7))
|
|
2860
|
{
|
|
2861
|
global.msg[0] = * Mama miba!Delay 11 How are you enjoying my rejected pastries?Wait for inputClose Message ;
|
|
2862
|
}
|
|
2863
|
else
|
|
2864
|
{
|
|
2865
|
global.msg[0] = * Mom amiga!Delay 11 You want an inferior cake,Delay 11 my friend?Wait for input ;
|
|
2866
|
global.msg[1] = ;
|
|
2867
|
}
|
|
2868
|
break;
|
|
2869
|
case 471:
|
|
2870
|
if (global.choice == 0)
|
|
2871
|
{
|
|
2872
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
}
(7);
|
|
2873
|
global.msg[0] = * Please take this cake!Delay 11 It's worthless,Delay 11 my dear friend!Wait for input ;
|
|
2874
|
global.writersnd[0] = snd_item;
|
|
2875
|
global.msg[1] = \S0* (You got the SpinCake.)Wait for inputClose Message ;
|
|
2876
|
if (noroom == 1)
|
|
2877
|
global.msg[0] = * Mama shiba!Delay 11 You're carrying too many things that aren't cakes!Wait for inputClose Message ;
|
|
2878
|
}
|
|
2879
|
if (global.choice == 1)
|
|
2880
|
global.msg[0] = * I understand!!Delay 11 Too much cake will make you spin and cry!!Wait for inputClose Message ;
|
|
2881
|
break;
|
|
2882
|
case 600:
|
|
2883
|
global.choicemsg[0] = ;
|
|
2884
|
global.choicemsg[1] = ;
|
|
2885
|
global.choicemsg[2] = " ";
|
|
2886
|
global.choicemsg[3] = " ";
|
|
2887
|
global.msg[0] = * (Well,Delay 11 there is a man here.)Wait for input ;
|
|
2888
|
global.msg[1] = * (He offered you something.)Wait for input ;
|
|
2889
|
global.msg[2] = ;
|
|
2890
|
break;
|
|
2891
|
case 601:
|
|
2892
|
global.flag[910 ch1_egg_room] = 2;
|
|
2893
|
if (global.choice == 0)
|
|
2894
|
{
|
|
2895
|
global.msg[0] = * (You received an Egg.)Wait for inputClose Message ;
|
|
2896
|
snd_play(snd_egg);
|
|
2897
|
scr_keyitemgetscr_keyitemget
function scr_keyitemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.keyitem[i] == 0)
{
global.keyitem[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_keyiteminfo_all);
}
(2);
|
|
2898
|
}
|
|
2899
|
else
|
|
2900
|
{
|
|
2901
|
global.msg[0] = * (Then he needn't be here.)Wait for inputClose Message ;
|
|
2902
|
}
|
|
2903
|
break;
|
|
2904
|
default:
|
|
2905
|
break;
|
|
2906
|
}
|
|
2907
|
}
|
|
2908
|
|
|
2909
|
enum UnknownEnum
|
|
2910
|
{
|
|
2911
|
Value_0,
|
|
2912
|
Value_9 = 9
|
|
2913
|
}
|