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1
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function scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
}
(arg0)
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|
2
|
{
|
|
3
|
var _control = "[?]";
|
|
4
|
if (global.is_console || obj_gamecontroller.gamepad_active)
|
|
5
|
{
|
|
6
|
_control = global.input_g[arg0];
|
|
7
|
if (_control == gp_padr)
|
|
8
|
return "\\*D ";
|
|
9
|
if (_control == gp_padl)
|
|
10
|
return "\\*A ";
|
|
11
|
if (_control == global.button0)
|
|
12
|
return "\\*Z ";
|
|
13
|
if (_control == global.button1)
|
|
14
|
return "\\*X ";
|
|
15
|
if (_control == global.button2)
|
|
16
|
return "\\*C ";
|
|
17
|
}
|
|
18
|
var left_bracket = (global.lang == "en") ? "[" : "[";
|
|
19
|
var right_bracket = (global.lang == "en") ? "]" : "]";
|
|
20
|
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
|
|
21
|
if (!is_string(_control))
|
|
22
|
_control = "[?]";
|
|
23
|
else
|
|
24
|
return _control;
|
|
25
|
}
|