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1
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function scr_mnendturnscr_mnendturn
function scr_mnendturn()
{
if (global.char[0] == 2)
sus = 0;
if (global.char[1] == 2)
sus = 1;
if (global.char[2] == 2)
sus = 2;
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (techwon == 0)
{
scr_battlecursor_memory_reset();
global.mnfight = 0;
global.myfight = 0;
global.bmenuno = 0;
global.charturn = 0;
skip = 0;
for (i = 0; i < 3; i += 1)
{
with (global.charinstance[i])
tu = 0;
hptarget = global.char[i];
if (global.char[i] != 0 && global.hp[hptarget] <= 0)
{
healamt = ceil(global.maxhp[hptarget] / 8);
dmgwr = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
with (dmgwr)
{
delay = 1;
type = 3;
}
dmgwr.damage = scr_heal(i, healamt);
if (global.hp[hptarget] >= 1)
{
with (dmgwr)
specialmessage = 4;
}
}
}
if (global.charmove[0] == 0 || global.charauto[global.char[0]] == 1)
global.charturn = 1;
if (global.charturn == 1)
{
if (global.charmove[1] == 0 || global.charauto[global.char[1]] == 1)
global.charturn = 2;
}
if (global.charturn == 2)
{
if (global.charmove[2] == 0 || global.charauto[global.char[2]] == 1)
skip = 1;
}
for (i = 0; i < 3; i += 1)
{
global.acting[i] = 0;
global.temptension[i] = global.tension;
global.charspecial[i] = 0;
global.targeted[i] = 0;
global.charaction[i] = 0;
global.faceaction[i] = 0;
}
with (obj_monsterparent)
{
attacked = 0;
talked = 0;
acting = 0;
}
if (skip == 1)
{
if (global.char[0] == 2 && global.charauto[2] == 1)
{
global.acting[0] = 1;
global.myfight = 3;
}
scr_endturn();
}
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
}
else
{
scr_wincombat();
}
}
()
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2
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{
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3
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if (global.char[0] == 2)
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4
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sus = 0;
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5
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if (global.char[1] == 2)
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6
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sus = 1;
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7
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if (global.char[2] == 2)
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8
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sus = 2;
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9
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techwon = 0;
|
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10
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if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
}
() == 0)
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11
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techwon = 1;
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12
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if (techwon == 0)
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13
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{
|
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14
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scr_battlecursor_memory_resetscr_battlecursor_memory_reset
function scr_battlecursor_memory_reset()
{
if (global.flag[14 remember_battle_menu] == 0)
{
for (i = 0; i < 20; i += 1)
{
for (j = 0; j < 20; j += 1)
global.bmenucoord[i][j] = 0;
}
}
}
();
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15
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global.mnfight = 0;
|
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16
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global.myfight = 0;
|
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17
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global.bmenuno = 0;
|
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18
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global.charturn = 0;
|
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19
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skip = 0;
|
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20
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for (i = 0; i < 3; i += 1)
|
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21
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{
|
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22
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with (global.charinstance[i])
|
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23
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tu = 0;
|
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24
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hptarget = global.char[i];
|
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25
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if (global.char[i] != 0 && global.hp[hptarget] <= 0)
|
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26
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{
|
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27
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healamt = ceil(global.maxhp[hptarget] / 8);
|
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28
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dmgwr = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
|
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29
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with (dmgwr)
|
|
30
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{
|
|
31
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delay = 1;
|
|
32
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type = 3;
|
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33
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}
|
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34
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dmgwr.damage = scr_healscr_heal
function scr_heal(arg0, arg1)
{
abovemaxhp = 0;
belowzero = 0;
hltarget = global.char[arg0];
_curhp = global.hp[hltarget];
if (global.hp[hltarget] <= 0)
belowzero = 1;
if (global.hp[hltarget] > global.maxhp[hltarget])
abovemaxhp = 1;
if (abovemaxhp == 0)
{
global.hp[hltarget] += arg1;
if (global.hp[hltarget] > global.maxhp[hltarget])
global.hp[hltarget] = global.maxhp[hltarget];
}
if (belowzero == 1 && global.hp[hltarget] >= 0)
{
if (global.hp[hltarget] < ceil(global.maxhp[hltarget] / 6))
global.hp[hltarget] = ceil(global.maxhp[hltarget] / 6);
scr_revive(arg0);
}
snd_stop(snd_power);
snd_play(snd_power);
return global.hp[hltarget] - _curhp;
}
(i, healamt);
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35
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if (global.hp[hptarget] >= 1)
|
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36
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{
|
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37
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with (dmgwr)
|
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38
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specialmessage = 4;
|
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39
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}
|
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40
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}
|
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41
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}
|
|
42
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if (global.charmove[0] == 0 || global.charauto[global.char[0]] == 1)
|
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43
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global.charturn = 1;
|
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44
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if (global.charturn == 1)
|
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45
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{
|
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46
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if (global.charmove[1] == 0 || global.charauto[global.char[1]] == 1)
|
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47
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global.charturn = 2;
|
|
48
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}
|
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49
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if (global.charturn == 2)
|
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50
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{
|
|
51
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if (global.charmove[2] == 0 || global.charauto[global.char[2]] == 1)
|
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52
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skip = 1;
|
|
53
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}
|
|
54
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for (i = 0; i < 3; i += 1)
|
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55
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{
|
|
56
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global.acting[i] = 0;
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57
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global.temptension[i] = global.tension;
|
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58
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global.charspecial[i] = 0;
|
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59
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global.targeted[i] = 0;
|
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60
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global.charaction[i] = 0;
|
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61
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global.faceaction[i] = 0;
|
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62
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}
|
|
63
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with (obj_monsterparent)
|
|
64
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{
|
|
65
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attacked = 0;
|
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66
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talked = 0;
|
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67
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acting = 0;
|
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68
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}
|
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69
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if (skip == 1)
|
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70
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{
|
|
71
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if (global.char[0] == 2 && global.charauto[2] == 1)
|
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72
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{
|
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73
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global.acting[0] = 1;
|
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74
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global.myfight = 3;
|
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75
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}
|
|
76
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scr_endturnscr_endturn
function scr_endturn()
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn];
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
moveswapped = 0;
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
with (obj_smallface)
instance_destroy();
global.attacking = 0;
for (i = 0; i < 3; i += 1)
{
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2;
if (global.monster[1] == 1)
global.chartarget[i] = 1;
if (global.monster[0] == 1)
global.chartarget[i] = 0;
}
if (global.charaction[i] == 1)
global.attacking = 1;
}
if (global.acting[0] == 0)
{
scr_attackphase();
}
else
{
global.charturn = 3;
global.myfight = 3;
}
}
();
|
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77
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}
|
|
78
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for (i = 0; i < 12; i += 1)
|
|
79
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{
|
|
80
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for (j = 0; j < 3; j += 1)
|
|
81
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tempitem[i][j] = global.item[i];
|
|
82
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}
|
|
83
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}
|
|
84
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else
|
|
85
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{
|
|
86
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scr_wincombatscr_wincombat
function scr_wincombat()
{
global.myfight = 7;
global.mnfight = -1;
with (obj_battlecontroller)
victory = 1;
for (i = 0; i < 3; i += 1)
{
if (global.monster[i] == 1 && instance_exists(global.monsterinstance[i]))
{
with (global.monsterinstance[i])
scr_monsterdefeat();
}
}
}
();
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87
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}
|
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88
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}
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