|
1
|
function scr_attackphasescr_attackphase
function scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (techwon == 0)
{
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
else
{
scr_wincombat();
}
}
}
()
|
|
2
|
{
|
|
3
|
with (obj_battlecontroller)
|
|
4
|
{
|
|
5
|
techwon = 0;
|
|
6
|
if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
}
() == 0)
|
|
7
|
techwon = 1;
|
|
8
|
if (techwon == 0)
|
|
9
|
{
|
|
10
|
fightphase = 1;
|
|
11
|
global.charturn = 3;
|
|
12
|
if (global.charaction[0] == 4 || global.charaction[0] == 2)
|
|
13
|
fightphase = 0;
|
|
14
|
if (global.charaction[1] == 4 || global.charaction[1] == 2)
|
|
15
|
fightphase = 0;
|
|
16
|
if (global.charaction[2] == 4 || global.charaction[2] == 2)
|
|
17
|
fightphase = 0;
|
|
18
|
if (global.myfight == 4)
|
|
19
|
fightphase = 1;
|
|
20
|
if (fightphase == 1)
|
|
21
|
{
|
|
22
|
global.myfight = 1;
|
|
23
|
instance_create(xx + 2, yy + 365, obj_attackpress);
|
|
24
|
}
|
|
25
|
else
|
|
26
|
{
|
|
27
|
global.myfight = 4;
|
|
28
|
instance_create(0, 0, obj_spellphase);
|
|
29
|
}
|
|
30
|
}
|
|
31
|
else
|
|
32
|
{
|
|
33
|
scr_wincombatscr_wincombat
function scr_wincombat()
{
global.myfight = 7;
global.mnfight = -1;
with (obj_battlecontroller)
victory = 1;
for (i = 0; i < 3; i += 1)
{
if (global.monster[i] == 1 && instance_exists(global.monsterinstance[i]))
{
with (global.monsterinstance[i])
scr_monsterdefeat();
}
}
}
();
|
|
34
|
}
|
|
35
|
}
|
|
36
|
}
|