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1
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function scr_endturnscr_endturn
function scr_endturn()
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn];
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
moveswapped = 0;
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
with (obj_smallface)
instance_destroy();
global.attacking = 0;
for (i = 0; i < 3; i += 1)
{
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2;
if (global.monster[1] == 1)
global.chartarget[i] = 1;
if (global.monster[0] == 1)
global.chartarget[i] = 0;
}
if (global.charaction[i] == 1)
global.attacking = 1;
}
if (global.acting[0] == 0)
{
scr_attackphase();
}
else
{
global.charturn = 3;
global.myfight = 3;
}
}
()
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2
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{
|
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3
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for (i = 0; i < 12; i += 1)
|
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4
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global.item[i] = tempitem[i][global.charturn];
|
|
5
|
for (i = 0; i < 12; i += 1)
|
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6
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{
|
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7
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for (j = 0; j < 3; j += 1)
|
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8
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tempitem[i][j] = global.item[i];
|
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9
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}
|
|
10
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moveswapped = 0;
|
|
11
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with (obj_writer)
|
|
12
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instance_destroy();
|
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13
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with (obj_face)
|
|
14
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instance_destroy();
|
|
15
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with (obj_smallface)
|
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16
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instance_destroy();
|
|
17
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global.attacking = 0;
|
|
18
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for (i = 0; i < 3; i += 1)
|
|
19
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{
|
|
20
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if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
|
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21
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{
|
|
22
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if (global.monster[2] == 1)
|
|
23
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global.chartarget[i] = 2;
|
|
24
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if (global.monster[1] == 1)
|
|
25
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global.chartarget[i] = 1;
|
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26
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if (global.monster[0] == 1)
|
|
27
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global.chartarget[i] = 0;
|
|
28
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}
|
|
29
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if (global.charaction[i] == 1)
|
|
30
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global.attacking = 1;
|
|
31
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}
|
|
32
|
if (global.acting[0] == 0)
|
|
33
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{
|
|
34
|
scr_attackphasescr_attackphase
function scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (techwon == 0)
{
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
else
{
scr_wincombat();
}
}
}
();
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35
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}
|
|
36
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else
|
|
37
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{
|
|
38
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global.charturn = 3;
|
|
39
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global.myfight = 3;
|
|
40
|
}
|
|
41
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}
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