1 | scr_bullet_init |
2 | wall_destroy = 1; |
3 | image_alpha = 1; |
4 | sprite_index = spr_hitbox_10px; |
5 | image_xscale = 40; |
6 | image_yscale = 20; |
7 | visible = false; |
8 | destroyonhit = 0; |
9 | grazed = 0; |
10 | if (instance_exists(obj_queen_enemy)) |
11 | damage = global.monsterat[obj_queen_enemy.myself] * 5; |
12 | if (instance_exists(obj_queen_bulletcontroller)) |
13 | target = obj_queen_bulletcontroller.target; |
14 | grazepoints = 4; |