scr_bullet_init(); wall_destroy = 1; image_alpha = 1; sprite_index = spr_hitbox_10px; image_xscale = 40; image_yscale = 20; visible = false; destroyonhit = 0; grazed = 0; if (instance_exists(obj_queen_enemy)) damage = global.monsterat[obj_queen_enemy.myself] * 5; if (instance_exists(obj_queen_bulletcontroller)) target = obj_queen_bulletcontroller.target; grazepoints = 4;