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gml_GlobalScript_scr_bullet_init

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function scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
()
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{
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    grazed = 0;
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    grazetimer = 0;
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    destroyonhit = 1;
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    target = 0;
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    inv = 60;
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    damage = 10;
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    element = 0;
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    grazepoints = 1;
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    timepoints = 1;
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    active = 1;
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    updateimageangle = 0;
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}