1 |
function scr_text_ch1scr_text_ch1function scr_text_ch1(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift_ch1, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene_ch1)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene_ch1)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget_ch1(3);
... (arg0) |
2 |
{ |
3 |
switch (arg0) |
4 |
{ |
5 |
case 0: |
6 |
break; |
7 |
case 10: |
8 |
global.choicemsg[1] = ; |
9 |
global.choicemsg[0] = ; |
10 |
global.choicemsg[2] = " "; |
11 |
global.choicemsg[3] = " "; |
12 |
global.msg[0] = * You really didn't want to throw it away.Wait for input ; |
13 |
global.msg[1] = * Throw it away anyway?Wait for input ; |
14 |
global.msg[2] = ; |
15 |
break; |
16 |
case 11: |
17 |
if (global.choice == 0) |
18 |
{ |
19 |
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ; |
20 |
} |
21 |
else |
22 |
{ |
23 |
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ; |
24 |
global.msg[1] = * It broke into pieces.Wait for input ; |
25 |
global.msg[2] = * You felt bitter.Wait for inputClose Message ; |
26 |
script_execute(scr_litemshift_ch1, global.menucoord[1], 0); |
27 |
for (i = 0; i < 12; i += 1) |
28 |
{ |
29 |
global.item[i] = 0; |
30 |
global.weapon[i] = 0; |
31 |
global.armor[i] = 0; |
32 |
} |
33 |
} |
34 |
break; |
35 |
case 100: |
36 |
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ; |
37 |
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ; |
38 |
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ; |
39 |
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ; |
40 |
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ; |
41 |
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ; |
42 |
global.msg[6] = " "; |
43 |
break; |
44 |
case 101: |
45 |
if (global.choice == 1) |
46 |
{ |
47 |
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ; |
48 |
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ; |
49 |
with (obj_classscene_ch1) |
50 |
con = 20; |
51 |
} |
52 |
if (global.choice == 0) |
53 |
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ; |
54 |
break; |
55 |
case 102: |
56 |
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ; |
57 |
global.msg[1] = " "; |
58 |
break; |
59 |
case 103: |
60 |
if (global.choice == 1) |
61 |
{ |
62 |
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ; |
63 |
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ; |
64 |
with (obj_classscene_ch1) |
65 |
con = 20; |
66 |
} |
67 |
if (global.choice == 0) |
68 |
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ; |
69 |
break; |
70 |
case 104: |
71 |
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ; |
72 |
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ; |
73 |
global.msg[2] = \E2* YOU'LL do our project.Wait for input ; |
74 |
global.msg[3] = * How's that sound?
Good Bad\C1 ; |
75 |
global.msg[4] = " "; |
76 |
break; |
77 |
case 105: |
78 |
global.msg[0] = " %%"; |
79 |
break; |
80 |
case 110: |
81 |
global.choicemsg[0] = ; |
82 |
global.choicemsg[1] = ; |
83 |
global.choicemsg[2] = " "; |
84 |
global.choicemsg[3] = " "; |
85 |
if (global.flag[100 got_glowshard] == 0) |
86 |
{ |
87 |
global.msg[0] = * (There's something glowing inside.)Wait for input ; |
88 |
global.msg[1] = * (Take it?)Wait for input ; |
89 |
global.msg[2] = ; |
90 |
} |
91 |
else |
92 |
{ |
93 |
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ; |
94 |
} |
95 |
break; |
96 |
case 111: |
97 |
if (global.choice == 0) |
98 |
{ |
99 |
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ; |
100 |
global.flag[100 got_glowshard] = 1; |
101 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (3); |
102 |
with (obj_readable_room1_ch1) |
103 |
{ |
104 |
with (shine) |
105 |
instance_destroy(); |
106 |
} |
107 |
} |
108 |
else |
109 |
{ |
110 |
global.msg[0] = * (It stayed.)Wait for inputClose Message ; |
111 |
} |
112 |
break; |
113 |
case 120: |
114 |
global.choicemsg[0] = ; |
115 |
global.choicemsg[1] = ; |
116 |
global.choicemsg[2] = " "; |
117 |
global.choicemsg[3] = " "; |
118 |
global.msg[0] = * Welcome.Delay 11 * I am the \cYPrince\cW of this \cYKingdom\cW...Wait for input ; |
119 |
global.msg[1] = * The \cYKINGDOM OF DARKNESS\cW.Wait for input ; |
120 |
global.msg[2] = * Kris,Delay 11 Susie...Delay 11 * There is a \cYLEGEND\cW in this land.Wait for input ; |
121 |
global.msg[3] = * A LEGEND that one day,Delay 11 two \cYHEROES of LIGHT\cW will arrive,Wait for input ; |
122 |
global.msg[4] = * And fulfill the ancient prophecy,Delay 11 foretold by time and space.Wait for input ; |
123 |
global.msg[5] = * Please,Delay 11 Heroes...Delay 11 * Listen to my tale...Wait for input ; |
124 |
global.msg[6] = ; |
125 |
global.msg[7] = " "; |
126 |
break; |
127 |
case 121: |
128 |
global.choicemsg[0] = ; |
129 |
global.choicemsg[1] = ; |
130 |
global.choicemsg[2] = " "; |
131 |
global.choicemsg[3] = " "; |
132 |
if (global.choice == 0) |
133 |
{ |
134 |
global.msg[0] = * Very well then...Wait for inputClose Message ; |
135 |
} |
136 |
else |
137 |
{ |
138 |
global.msg[0] = ; |
139 |
global.msg[1] = \E1* Umm, r-really?Delay 11 * Are you sure?Delay 11 * It's fairly important.Wait for input ; |
140 |
global.msg[2] = * And... um,Delay 11 in my opinion,Delay 11 it's a really nice \cYPROPHECY\cW!Wait for input ; |
141 |
global.msg[3] = * I think you'd quite like it!Wait for input ; |
142 |
global.msg[4] = ; |
143 |
global.msg[5] = " "; |
144 |
} |
145 |
break; |
146 |
case 122: |
147 |
if (global.choice == 0) |
148 |
{ |
149 |
global.msg[0] = \E0* Phew!Delay 11 * Um,Delay 11 very well then...Wait for inputClose Message ; |
150 |
} |
151 |
else |
152 |
{ |
153 |
global.flag[203 skipped_prophecy] = 1; |
154 |
with (obj_darkcastle_event_ch1) |
155 |
con = 30; |
156 |
global.msg[0] = * ... really?Delay 11 * You've heard it already?Wait for input ; |
157 |
global.msg[1] = * Oh...Delay 11 Perhaps I shouldn't have rehearsed it so much...Wait for input ; |
158 |
scr_susface_ch1(2, 0); |
159 |
global.msg[3] = * Look,Delay 11 dude,Delay 11 we didn't come here for a bedtime story.Wait for input ; |
160 |
global.msg[4] = * Just tell us how to get home.Wait for input ; |
161 |
scr_ralface_ch1(5, 0); |
162 |
global.msg[6] = * Ummm,Delay 11 the easiest way would be to seal the \cYEastern FOUNTAIN\cW.Wait for input ; |
163 |
scr_susface_ch1(7, 0); |
164 |
global.msg[8] = * Fountain?Wait for input ; |
165 |
global.msg[9] = \E1* You mean,Delay 11 uh,Delay 11 like the water bubbler or something?Wait for input ; |
166 |
scr_ralface_ch1(10, 0); |
167 |
global.msg[11] = * THE fountain.Delay 11 * That which gives the \cYDARK WORLD\cW form.Wait for input ; |
168 |
global.msg[12] = \E1* ... umm,Delay 11 are you sure you actually know the legend?Wait for input ; |
169 |
scr_susface_ch1(13, 1); |
170 |
global.msg[14] = ; |
171 |
global.msg[15] = ; |
172 |
global.msg[16] = ; |
173 |
global.msg[17] = * But I think I've got enough info.Wait for input ; |
174 |
global.msg[18] = * See you two later.Wait for input ; |
175 |
scr_ralface_ch1(19, 1); |
176 |
global.msg[20] = * W-wait!Delay 11 * Let me at least tell you how to...Wait for inputClose Message ; |
177 |
} |
178 |
break; |
179 |
case 125: |
180 |
global.choicemsg[0] = ; |
181 |
global.choicemsg[1] = ; |
182 |
global.choicemsg[2] = " "; |
183 |
global.choicemsg[3] = " "; |
184 |
global.msg[0] = * This is the CASTLE TOWN,Delay 22 where my subjects reside...Wait for input ; |
185 |
global.msg[1] = \E1* Err, well, they would if I had any...Wait for input ; |
186 |
global.msg[2] = \E8* Oh, don't worry about me, Kris!Wait for input ; |
187 |
global.msg[3] = \E0* I'm certain I'll find a subject someday...Wait for input ; |
188 |
global.msg[4] = ; |
189 |
global.msg[5] = " "; |
190 |
break; |
191 |
case 126: |
192 |
if (global.choice == 0) |
193 |
{ |
194 |
global.fe = 7; |
195 |
global.flag[204 be_subject_answer] = 1; |
196 |
global.msg[0] = \E3* H...Delay 11 Huh!?Wait for input ; |
197 |
global.msg[1] = \E7* Why,Delay 11 Kris,Delay 11 you don't have to do that...Wait for input ; |
198 |
global.msg[2] = \E1* ... but,Delay 11 if you insist...Wait for input ; |
199 |
global.msg[3] = \E0* Kris, as your Prince and authority, I order you to...!Wait for input ; |
200 |
global.msg[4] = \E8* Please let me know what to do!Wait for inputClose Message ; |
201 |
} |
202 |
else |
203 |
{ |
204 |
global.flag[204 be_subject_answer] = 2; |
205 |
global.fe = 8; |
206 |
global.msg[0] = * Oh,Delay 11 thank you,Delay 11 Kris!Delay 22 * I will!Wait for inputClose Message ; |
207 |
} |
208 |
break; |
209 |
case 130: |
210 |
global.choicemsg[0] = ; |
211 |
global.choicemsg[1] = ; |
212 |
global.choicemsg[2] = " "; |
213 |
global.choicemsg[3] = " "; |
214 |
input_name = scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (5); |
215 |
global.msg[0] = scr_84_get_subst_string_ch1scr_84_get_subst_string_ch1function scr_84_get_subst_string_ch1()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* Er,Delay 11 Kris,Delay 11 you know you can hold ~1 to run...?Wait for input , input_name); |
216 |
global.msg[1] = ; |
217 |
global.msg[2] = " "; |
218 |
break; |
219 |
case 131: |
220 |
if (global.choice == 0) |
221 |
{ |
222 |
global.fe = 3; |
223 |
global.msg[0] = * Really?Delay 11 * And yet you choose not to...?Wait for input ; |
224 |
global.msg[1] = \E6* Right,Delay 11 who knows how long these leisurely days will last...Wait for input ; |
225 |
global.msg[2] = \E0* There's nothing wrong with taking your time,Delay 11 Kris.Wait for inputClose Message ; |
226 |
} |
227 |
else |
228 |
{ |
229 |
global.fe = 0; |
230 |
input_name = scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (5); |
231 |
global.msg[0] = scr_84_get_subst_string_ch1scr_84_get_subst_string_ch1function scr_84_get_subst_string_ch1()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* Right!Delay 11 * You'll move faster by holding ~1!Wait for input , input_name); |
232 |
global.msg[1] = \E8* And I'll be right behind you,Delay 11 so don't worry!Wait for input ; |
233 |
global.msg[2] = \E6* ... Unless you want to get away,Delay 11 in which case,Delay 11 sorry.Wait for inputClose Message ; |
234 |
} |
235 |
break; |
236 |
case 132: |
237 |
global.choicemsg[0] = ; |
238 |
global.choicemsg[1] = ; |
239 |
global.choicemsg[2] = " "; |
240 |
global.choicemsg[3] = " "; |
241 |
global.msg[0] = * Umm,Delay 11 Kris,Delay 11 did you know...Wait for input ; |
242 |
global.msg[1] = * ... You can skip text by pressing + scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (5) + ; |
243 |
global.msg[2] = ; |
244 |
global.msg[3] = " "; |
245 |
break; |
246 |
case 133: |
247 |
if (global.choice == 0) |
248 |
{ |
249 |
global.fe = 3; |
250 |
global.msg[0] = * ... Really?Delay 11 * So you've just been...Wait for input ; |
251 |
global.msg[1] = \E2* Listening to me talk,Delay 11 because you wanted to?Wait for input ; |
252 |
global.msg[2] = \E6* I'll try to make it worth your while,Delay 11 Kris!Wait for inputClose Message ; |
253 |
} |
254 |
else |
255 |
{ |
256 |
global.fe = 0; |
257 |
global.msg[0] = * Right!Delay 11 In the case you read very quickly.Wait for input ; |
258 |
global.msg[1] = \E1* Or you're tired of what's being said.Wait for input ; |
259 |
global.msg[2] = \E6* ... No need to skip my text,Delay 11 right,Delay 11 Kris?Wait for inputClose Message ; |
260 |
} |
261 |
break; |
262 |
case 135: |
263 |
global.choicemsg[0] = ; |
264 |
global.choicemsg[1] = ; |
265 |
global.choicemsg[2] = " "; |
266 |
global.choicemsg[3] = " "; |
267 |
global.msg[0] = \E3* Oh,Delay 11 Kris!Delay 11 * It's the training dummy I made!Wait for input ; |
268 |
global.msg[1] = \E8* Now seems like a great chance to prepare for the enemy.Wait for input ; |
269 |
global.msg[2] = \E0* Would you like me to teach you how to fight?Wait for input ; |
270 |
global.msg[3] = ; |
271 |
global.msg[4] = " "; |
272 |
break; |
273 |
case 136: |
274 |
if (global.choice == 0) |
275 |
{ |
276 |
global.msg[0] = \E0* OK!Delay 11 * Get ready, Kris!Wait for inputClose Message ; |
277 |
with (obj_tutorialbattleevent_ch1) |
278 |
con = 20; |
279 |
} |
280 |
else |
281 |
{ |
282 |
global.msg[0] = \E3* Right,Delay 11 you already fought Lancer,Delay 11 didn't you...?Wait for input ; |
283 |
global.msg[1] = \E1* I was so excited to teach you,Delay 11 I absolutely blanked!Wait for input ; |
284 |
global.msg[2] = \E2* ... B-but,Delay 11 um...Delay 11 * Just in case you forgot anything...Wait for input ; |
285 |
global.msg[3] = \E6* Here!Delay 11 * I made a Manual for you and Susie!Wait for input ; |
286 |
global.msg[4] = + scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (6) + to open the menu and use it in your ITEMS.Wait for input ; |
287 |
scr_noface_ch1(5); |
288 |
global.msg[6] = * (You got the Manual.)Wait for inputClose Message ; |
289 |
} |
290 |
break; |
291 |
case 140: |
292 |
global.choicemsg[0] = ; |
293 |
global.choicemsg[1] = ; |
294 |
global.choicemsg[2] = " "; |
295 |
global.choicemsg[3] = " "; |
296 |
global.msg[0] = \E3* Oh my!Delay 22 * The Great Door is opened?!Wait for input ; |
297 |
global.msg[1] = * No wonder Lancer was able to come through...Wait for input ; |
298 |
global.msg[2] = ; |
299 |
global.msg[3] = * Kris, once we pass through this door...Wait for input ; |
300 |
global.msg[4] = * Our adventure will really begin.Wait for input ; |
301 |
global.msg[5] = * A journey foretold exactly by the prophecy...Wait for input ; |
302 |
global.msg[6] = \E6* But,Delay 11 Kris,Delay 11 I believe YOUR choices are important,Delay 11 too.Wait for input ; |
303 |
global.msg[7] = \E0* This world is full of all kinds of people,Delay 11 Kris.Wait for input ; |
304 |
global.msg[8] = \E6* In the end,Delay 11 how we treat them makes all the difference.Wait for input ; |
305 |
global.msg[9] = \E8* So let's try our best to get by without FIGHTing.Wait for input ; |
306 |
global.msg[10] = \E1* If we can manage to do that...Wait for input ; |
307 |
global.msg[11] = \E0* I believe this tale may have a happy ending.Wait for input ; |
308 |
global.msg[12] = \E6* Otherwise,Delay 11 I fear that...Wait for input ; |
309 |
global.msg[13] = \E1* ... you may not...Delay 11 find the result favorable.Wait for input ; |
310 |
global.msg[14] = \E3* ... Oh,Delay 11 I'm sorry!Delay 11 Is that too much to ask?Wait for input ; |
311 |
global.msg[15] = ; |
312 |
global.msg[16] = " "; |
313 |
break; |
314 |
case 141: |
315 |
global.msg[0] = \E0* Kris,Delay 11 I knew you were a hero the moment I saw you.Wait for input ; |
316 |
global.msg[1] = \E8* Let's try our best,Delay 11 alright?Wait for inputClose Message ; |
317 |
if (global.choice == 1) |
318 |
{ |
319 |
global.msg[0] = \E3* O-oh,Delay 11 I'm sorry!Wait for input ; |
320 |
global.msg[1] = \E6* Kris,Delay 11 in the end,Delay 11 what you choose is up to you.Wait for input ; |
321 |
global.msg[2] = \E8* As long as you're happy with it,Delay 11 I'm happy too.Wait for input ; |
322 |
global.msg[3] = \E0* So just try your best,Delay 11 and don't worry!Wait for inputClose Message ; |
323 |
} |
324 |
break; |
325 |
case 145: |
326 |
global.choicemsg[0] = ; |
327 |
global.choicemsg[1] = ; |
328 |
global.choicemsg[2] = " "; |
329 |
global.choicemsg[3] = " "; |
330 |
if (global.flag[101 got_candy] == 0) |
331 |
{ |
332 |
global.msg[0] = * (There are two objects hanging from the tree.)Wait for input ; |
333 |
global.msg[1] = * (Take one?)Wait for input ; |
334 |
global.msg[2] = ; |
335 |
} |
336 |
if (global.flag[101 got_candy] == 1) |
337 |
{ |
338 |
global.msg[0] = * (There's a candy hanging from the tree.)Wait for input ; |
339 |
global.msg[1] = * (Take one?)Wait for input ; |
340 |
global.msg[2] = ; |
341 |
} |
342 |
if (global.flag[101 got_candy] >= 2) |
343 |
global.msg[0] = * (There's nothing hanging low enough to take.)Wait for inputClose Message ; |
344 |
break; |
345 |
case 146: |
346 |
if (global.choice == 0) |
347 |
{ |
348 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (1); |
349 |
if (noroom == 0) |
350 |
{ |
351 |
global.msg[0] = * (You got the Dark Candy.)Wait for inputClose Message ; |
352 |
global.flag[101 got_candy] += 1; |
353 |
} |
354 |
else |
355 |
{ |
356 |
global.msg[0] = * (You can't carry any more.)Wait for inputClose Message ; |
357 |
} |
358 |
} |
359 |
else |
360 |
{ |
361 |
global.msg[0] = * (You decided to let the tree keep it.)Wait for inputClose Message ; |
362 |
} |
363 |
break; |
364 |
case 147: |
365 |
global.choicemsg[0] = ; |
366 |
global.choicemsg[1] = ; |
367 |
global.choicemsg[2] = " "; |
368 |
global.choicemsg[3] = " "; |
369 |
if (global.flag[102 got_candy_2] == 0) |
370 |
{ |
371 |
global.msg[0] = * (There are two objects hanging from the tree.)Wait for input ; |
372 |
global.msg[1] = * (Take one?)Wait for input ; |
373 |
global.msg[2] = ; |
374 |
} |
375 |
if (global.flag[102 got_candy_2] == 1) |
376 |
{ |
377 |
global.msg[0] = * (There's a candy hanging from the tree.)Wait for input ; |
378 |
global.msg[1] = * (Take one?)Wait for input ; |
379 |
global.msg[2] = ; |
380 |
} |
381 |
if (global.flag[102 got_candy_2] >= 2) |
382 |
global.msg[0] = * (There's nothing hanging low enough to take.)Wait for inputClose Message ; |
383 |
break; |
384 |
case 148: |
385 |
if (global.choice == 0) |
386 |
{ |
387 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (1); |
388 |
if (noroom == 0) |
389 |
{ |
390 |
global.msg[0] = * (You got the Dark Candy.)Wait for inputClose Message ; |
391 |
global.flag[102 got_candy_2] += 1; |
392 |
} |
393 |
else |
394 |
{ |
395 |
global.msg[0] = * (You can't carry any more.)Wait for inputClose Message ; |
396 |
} |
397 |
} |
398 |
else |
399 |
{ |
400 |
global.msg[0] = * (You decided to let the tree keep it.)Wait for inputClose Message ; |
401 |
} |
402 |
break; |
403 |
case 149: |
404 |
global.choicemsg[0] = ; |
405 |
global.choicemsg[1] = ; |
406 |
global.choicemsg[2] = " "; |
407 |
global.choicemsg[3] = " "; |
408 |
if (global.flag[103 got_broken_cake] == 0) |
409 |
{ |
410 |
global.msg[0] = * (The remains of the cake are still smoldering...)Wait for input ; |
411 |
global.msg[1] = * (Take a piece?)Wait for input ; |
412 |
global.msg[2] = ; |
413 |
} |
414 |
else |
415 |
{ |
416 |
global.msg[0] = * (The remains of the cake are still smoldering...)Wait for inputClose Message ; |
417 |
} |
418 |
break; |
419 |
case 150: |
420 |
if (global.choice == 0) |
421 |
{ |
422 |
scr_keyitemget_ch1scr_keyitemget_ch1function scr_keyitemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.keyitem[i] == 0)
{
global.keyitem[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_keyiteminfo_all_ch1);
} (3); |
423 |
if (noroom == 0) |
424 |
{ |
425 |
global.msg[0] = * (The Broken Cake was added to your \cYKEY ITEMS\cW.)Wait for inputClose Message ; |
426 |
global.flag[103 got_broken_cake] = 1; |
427 |
} |
428 |
else |
429 |
{ |
430 |
global.msg[0] = * (You can't carry any more.)Wait for inputClose Message ; |
431 |
} |
432 |
} |
433 |
else |
434 |
{ |
435 |
global.msg[0] = * (You decided putting cake in your pockets is a bad idea.)Wait for inputClose Message ; |
436 |
} |
437 |
break; |
438 |
case 175: |
439 |
global.choicemsg[0] = ; |
440 |
global.choicemsg[1] = ; |
441 |
global.choicemsg[2] = ; |
442 |
global.choicemsg[3] = " "; |
443 |
global.msg[0] = * Alright,Delay 11 everyone's put in their entries!Wait for input ; |
444 |
global.msg[1] = \E2* Blue person,Delay 11 you can choose.Wait for input ; |
445 |
global.msg[2] = \E1* Since you look like you don't care.Wait for input ; |
446 |
global.msg[3] = ; |
447 |
global.msg[4] = " "; |
448 |
break; |
449 |
case 176: |
450 |
if (global.choice == 0) |
451 |
{ |
452 |
global.fc = 0; |
453 |
global.typer = 6; |
454 |
global.msg[0] = * (You take the crumpled up piece of paper.)Wait for input ; |
455 |
global.msg[1] = * (You open it up.)Wait for input ; |
456 |
scr_lanface_ch1(2, 2); |
457 |
global.msg[3] = * OK!! * And your name is...!Wait for input ; |
458 |
global.msg[4] = \E6* ... Hmm.Wait for input ; |
459 |
global.msg[5] = \E7* I don't think I'm allowed to say this one.Wait for input ; |
460 |
scr_susface_ch1(6, 2); |
461 |
global.msg[7] = * It's PRONOUNCED,Delay 11 "The $!$? Squad."Wait for input + "/"; |
462 |
scr_lanface_ch1(8, 7); |
463 |
global.msg[9] = * Woah,Delay 11 I'm not allowed to say Tier-TWO swear words!Wait for input ; |
464 |
global.msg[10] = \E3* Wow.Delay 11 You three's collective dad must be very cool.Wait for input ; |
465 |
scr_ralface_ch1(11, 1); |
466 |
global.msg[12] = * Er,Delay 11 could we PERHAPS consider a DIFFERENT name?Wait for input ; |
467 |
scr_susface_ch1(13, 2); |
468 |
global.msg[14] = * Ralsei,Delay 11 you don't HAVE to be in our Squad.Wait for input ; |
469 |
scr_lanface_ch1(15, 2); |
470 |
global.msg[16] = * Yeah! How about I be in the Squad and YOU be the bad guy?Wait for input ; |
471 |
global.msg[17] = \E1* Here.Delay 11 * Call up my dad.Wait for input ; |
472 |
global.msg[18] = * Tell him he has a new son.Wait for input ; |
473 |
global.msg[19] = \E3* One that has to take a shower every time he reads a swear word.Wait for input ; |
474 |
scr_ralface_ch1(20, "A"); |
475 |
global.msg[21] = * OK,Delay 11 fine!Delay 11 * We can keep the name!Delay 11 * I just won't say it.Wait for input ; |
476 |
scr_lanface_ch1(22, 2); |
477 |
global.msg[23] = * Haha,Delay 11 me too!Wait for input ; |
478 |
global.msg[24] = \E1* See ya,Delay 11 losers!Delay 11 * It's shower time!Wait for inputClose Message ; |
479 |
global.flag[214 team_name] = 1; |
480 |
} |
481 |
if (global.choice == 1) |
482 |
{ |
483 |
global.fc = 0; |
484 |
global.typer = 6; |
485 |
global.msg[0] = * (You take the paper with "LANCER" written on the outside.)Wait for input ; |
486 |
global.msg[1] = * (You open it up.)Wait for input ; |
487 |
global.msg[2] = * (On the inside...) * (It also says "LANCER.")Wait for input ; |
488 |
scr_lanface_ch1(3, 3); |
489 |
global.msg[4] = * Wow,Delay 11 who did that one?Delay 11 * It's really good!Wait for input ; |
490 |
scr_ralface_ch1(5, "A"); |
491 |
global.msg[6] = * Wait,Delay 11 why do YOU get to choose the name?Wait for input ; |
492 |
scr_susface_ch1(7, 1); |
493 |
global.msg[8] = * Hey.Delay 11 * He didn't,Delay 11 Kris did.Wait for input ; |
494 |
scr_lanface_ch1(9, 3); |
495 |
global.msg[10] = * Yeah!Delay 11 * It doesn't matter who MAY have written it!Wait for input ; |
496 |
global.msg[11] = \E1* Regardless,Delay 11 LANCER's going to meet absolute doom!Wait for input ; |
497 |
global.msg[12] = \E6* ... this name feels weird,Delay 11 actually.Wait for input ; |
498 |
global.msg[13] = \E4* Hmmm....Wait for input ; |
499 |
global.msg[14] = \E3* I know!Delay 11 Let's call it the LANCER FAN CLUB for short!Wait for input ; |
500 |
global.msg[15] = \E3* See you later,Delay 11 me!Wait for inputClose Message ; |
501 |
global.flag[214 team_name] = 2; |
502 |
} |
503 |
if (global.choice == 2) |
504 |
{ |
505 |
global.fc = 0; |
506 |
global.typer = 6; |
507 |
global.msg[0] = * (You take the neatly folded piece of paper.)Wait for input ; |
508 |
global.msg[1] = * (You open it up.)Wait for input ; |
509 |
scr_lanface_ch1(2, 7); |
510 |
global.msg[3] = * "The Legendary Heroes: The Herald of Fun and Friendship"Wait for input ; |
511 |
scr_ralface_ch1(4, 8); |
512 |
global.msg[5] = * Oh,Delay 11 oh! * That's mine!Wait for input ; |
513 |
global.msg[6] = \E0* See,Delay 11 I think it's the perfect name...Wait for input ; |
514 |
global.msg[7] = \E6* Because we're all friends:Delay 11 That like to have a lot of fun.Wait for input ; |
515 |
scr_susface_ch1(8, 0); |
516 |
global.msg[9] = * Okay,Delay 11 first...Delay 11 jeez,Delay 11 that's a mouthful,Delay 11 dude.Wait for input ; |
517 |
global.msg[10] = * Second,Delay 11 what are our enemies gonna think?Wait for input ; |
518 |
global.msg[11] = \E2* That we're gonna be BUDDIES with 'em?Wait for input ; |
519 |
global.msg[12] = * Let's change it to something SHORT!Delay 11 INTIMIDATING!Wait for input ; |
520 |
global.msg[13] = \E4* Something PUNCHY!Delay 11 Something BAD-ASS!Wait for input ; |
521 |
scr_ralface_ch1(14, 1); |
522 |
global.msg[15] = * ... like what?Wait for input ; |
523 |
scr_susface_ch1(16, 2); |
524 |
global.msg[17] = * Well,Delay 11 uh...Delay 11 * Y'know,Delay 11 for starters...Wait for input ; |
525 |
global.msg[18] = \E0* How about...Delay 11 * JUST,Delay 11 uh...Delay 11Wait for input ; |
526 |
global.msg[19] = \E6* "The Fun Gang."Wait for input ; |
527 |
global.msg[20] = \E6* Ya know,Delay 11 just,Delay 11 uh,Delay 11 concentrating on the "Fun" part.Wait for input ; |
528 |
scr_lanface_ch1(21, 1); |
529 |
global.msg[22] = * It's perfect!!!Wait for input ; |
530 |
global.msg[23] = * Well,Delay 11 see ya,Delay 11 Fun Gang!Wait for input ; |
531 |
global.msg[24] = * I've got to osmose my afternoon milk!Wait for inputClose Message ; |
532 |
global.flag[214 team_name] = 3; |
533 |
} |
534 |
break; |
535 |
case 180: |
536 |
global.choicemsg[0] = ; |
537 |
global.choicemsg[1] = ; |
538 |
global.choicemsg[2] = " "; |
539 |
global.choicemsg[3] = " "; |
540 |
global.msg[0] = \E2* Well jingle my goshdarn bells!Delay 11 Looks like Krismas came early!Wait for input ; |
541 |
global.msg[1] = \E1* Alright,Delay 11 Kris.Delay 11 Just gimme the straight shot.Wait for input ; |
542 |
global.msg[2] = \E2* Why you here?Delay 11 * Did your mom make you come here?Wait for input ; |
543 |
global.msg[3] = ; |
544 |
global.msg[4] = " "; |
545 |
break; |
546 |
case 181: |
547 |
global.choicemsg[0] = ; |
548 |
global.choicemsg[1] = ; |
549 |
global.choicemsg[2] = ; |
550 |
global.choicemsg[3] = ; |
551 |
global.msg[0] = \E0* Hey,Delay 11 Kris,Delay 11 you wanna chat or something?Wait for input ; |
552 |
global.msg[1] = \E2* Don't worry,Delay 11 there's no way you can bore me right now!Wait for input ; |
553 |
global.msg[2] = ; |
554 |
if (global.flag[255 talk_rudy_ch1] < 2) |
555 |
{ |
556 |
global.flag[255 talk_rudy_ch1] = 2; |
557 |
global.msg[0] = \E2* Hahaha,Delay 11 that's what I thought!Delay 11 * She's a PEACH,Delay 11 huh...?Wait for input ; |
558 |
global.msg[1] = \E7* Fuzzy n' sweet on the outside,Delay 11 a total NUT on the inside!Wait for input ; |
559 |
global.msg[2] = \E0* Oh,Delay 11 your dad?Delay 11 Yeah,Delay 11 he's a real fruit himself too.Wait for input ; |
560 |
global.msg[3] = \E7* Which one?Delay 11 I dunno,Delay 11 probably a hairy one... Delay 11like a kiwi.Wait for input ; |
561 |
global.msg[4] = \E7* Hahahaha!!!Wait for input ; |
562 |
global.msg[5] = \E0* Okay,Delay 11 okay,Delay 11 seriously,Delay 11 you wanna chat or something?Wait for input ; |
563 |
if (global.choice == 1) |
564 |
{ |
565 |
global.fe = 1; |
566 |
global.msg[0] = \E1* Really?Delay 11 * You've grown up a lot,Delay 11 Kris.Wait for input ; |
567 |
global.msg[1] = \E4* I'm proud of you.Wait for input ; |
568 |
global.msg[2] = \E5* Wasn't too long ago you were just the creepy kid next door.Wait for input ; |
569 |
global.msg[3] = \E7* Now you're the creepy kid right in front of me!Wait for input ; |
570 |
global.msg[4] = * Hahahaha!!!Wait for input ; |
571 |
global.msg[5] = \E0* Okay,Delay 11 okay,Delay 11 seriously,Delay 11 you wanna chat or something?Wait for input ; |
572 |
} |
573 |
global.msg[6] = ; |
574 |
} |
575 |
break; |
576 |
case 182: |
577 |
global.msg[0] = * Huh?Wait for inputClose Message ; |
578 |
if (global.choice == 0) |
579 |
{ |
580 |
global.fe = 0; |
581 |
global.msg[0] = \E4* She's a sweetheart,Delay 11 isn't she,Delay 11 Kris?Wait for input ; |
582 |
global.msg[1] = \E0* Smart, kind, sweet... couldn't ask for a better daughter.Wait for input ; |
583 |
global.msg[2] = \E5* I just wish she wasn't so...Delay 11 defenseless.Wait for input ; |
584 |
global.msg[3] = \E1* Scary movies,Delay 11 bugs,Delay 11 Santa Claus...Delay 11 everything scares her.Wait for input ; |
585 |
global.msg[4] = \E5* And when it happens,Delay 11 she freezes like a deer in headlights.Wait for input ; |
586 |
global.msg[5] = \E0* Remember she used to even be afraid of humans under the bed?Wait for input ; |
587 |
global.msg[6] = \E7* (Kris,Delay 11 it was NOT nice of you to hide under there,Delay 11 by the way!)Wait for input ; |
588 |
global.msg[7] = \E1* ... anyhow,Delay 11 that's what's tough about being in here,Delay 11 Kris.Wait for input ; |
589 |
global.msg[8] = \E4* Not what's going on with me.Wait for input ; |
590 |
global.msg[9] = \E5* Just that...Delay 11 in the meantime,Delay 11 I can't be there to protect her.Wait for input ; |
591 |
global.msg[10] = \E3* Keep an eye out for her,Delay 11 OK?Wait for inputClose Message ; |
592 |
} |
593 |
if (global.choice == 1) |
594 |
{ |
595 |
global.msg[0] = \E3* Kris,Delay 11 even if we've grown apart,Delay 11 we still love your family.Wait for input ; |
596 |
global.msg[1] = \E4* After all,Delay 11 me and Asgore were college pals,Delay 11 right?Wait for input ; |
597 |
global.msg[2] = \E1* Oh hey...Delay 11 now that Asriel's off to college...Wait for input ; |
598 |
global.msg[3] = \E2* Y'think he's doing any CRAZY parties,Delay 11 like me and your dad?Wait for input ; |
599 |
global.msg[4] = \E3* Heh,Delay 11 I'm just pulling your leg.Delay 11 Your dad was no party animal.Wait for input ; |
600 |
global.msg[5] = \E7* Your MOTHER on the other hand...!Delay 11 Whoo!Wait for input ; |
601 |
global.msg[6] = \E4* She'd always fuss about going,Delay 11 but once the party started...Wait for input ; |
602 |
global.msg[7] = \E7* Yikes,Delay 11 man!Wait for input ; |
603 |
global.msg[8] = \E7* Once she hit me clear across the room with a key lime pie!Wait for input ; |
604 |
global.msg[9] = \E2* I got smashed into the snack table and toppled everything!Wait for input ; |
605 |
global.msg[10] = \E7* Tasty pie though.Delay 11 Couldn't complain.Wait for inputClose Message ; |
606 |
} |
607 |
if (global.choice == 2) |
608 |
{ |
609 |
global.msg[0] = \E1* ... So,Delay 11 why am I in here...?Wait for input ; |
610 |
global.msg[1] = \E4* Well,Delay 11 they found some crap,Delay 11 so it's just some tests.Wait for input ; |
611 |
global.msg[2] = \E3* Yeah, it's no big deal.Delay 11 Nothing a Holiday can't handle.Wait for input ; |
612 |
global.msg[3] = \E4* I'll be outta here in a jiff, then I can go back to, I dunno...Wait for input ; |
613 |
global.msg[4] = \E2* Yelling at you for getting tangled in our light display.Wait for inputClose Message ; |
614 |
} |
615 |
if (global.choice == 3) |
616 |
{ |
617 |
global.msg[0] = \E2* Then what the hell're you here for,Delay 11 Kris!?Delay 11 To gawk!?Wait for input ; |
618 |
global.msg[1] = \E7* You thought this was the zoo or something!?Delay 11 C'mon!Wait for inputClose Message ; |
619 |
} |
620 |
break; |
621 |
case 185: |
622 |
global.choicemsg[0] = No No No#No No No#No No No ; |
623 |
global.choicemsg[1] = ; |
624 |
global.choicemsg[2] = " "; |
625 |
global.choicemsg[3] = " "; |
626 |
global.msg[0] = * (There's an anime review.)Delay 11 * (Read it?)Wait for input ; |
627 |
global.msg[1] = ; |
628 |
global.msg[2] = " "; |
629 |
break; |
630 |
case 186: |
631 |
global.msg[0] = * Teen'z Corner Monthly Toon Review: Mew Mew Kissy Cutie 2Wait for input ; |
632 |
global.msg[1] = * This reviewer had Mew Mew 2 as her first exposure to the series...Wait for input ; |
633 |
global.msg[2] = * And let her tell you,Delay 11 it makes Mew Mew 1 look like a dumpster with sparkly cat ears!Wait for input ; |
634 |
global.msg[3] = * With a darker storyline and more mature themes...Wait for input ; |
635 |
global.msg[4] = * The second one treats the viewer like a real adult...Wait for input ; |
636 |
global.msg[5] = * Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.Wait for input ; |
637 |
global.msg[6] = * Not to mention, Mew Mew's character in the first one...Wait for input ; |
638 |
global.msg[7] = * Is more stale than the ramen I eat at home by myself with the lights off.Wait for input ; |
639 |
global.msg[8] = * Teens and older should check out this dark masterpiece!Wait for input ; |
640 |
global.msg[9] = * Signed,Delay 11 The Anonymous Yellow LizardWait for inputClose Message ; |
641 |
if (global.choice < 1) |
642 |
global.msg[0] = * (You decide not to read it.)Wait for inputClose Message ; |
643 |
break; |
644 |
case 190: |
645 |
global.choicemsg[0] = ; |
646 |
global.choicemsg[1] = ; |
647 |
global.choicemsg[2] = " "; |
648 |
global.choicemsg[3] = " "; |
649 |
global.msg[0] = * (Gerson Boom Memorial Bench)Wait for input ; |
650 |
global.msg[1] = "* Throughout my career,Delay 11 some of my best ideas came from dreams."Wait for input ; |
651 |
global.msg[2] = "* Take a rest here. If anyone asks -- you're writing!"Wait for inputClose Message ; |
652 |
global.msg[3] = ; |
653 |
global.msg[4] = " "; |
654 |
break; |
655 |
case 191: |
656 |
if (global.choice == 0) |
657 |
global.msg[0] = * (Didn't feel like it.)Wait for inputClose Message ; |
658 |
if (global.choice == 1) |
659 |
global.msg[0] = * (You decided not to sit.)Wait for inputClose Message ; |
660 |
break; |
661 |
case 192: |
662 |
global.choicemsg[0] = ; |
663 |
global.choicemsg[1] = ; |
664 |
global.choicemsg[2] = " "; |
665 |
global.choicemsg[3] = " "; |
666 |
global.msg[0] = * (It's a metal picnic table.)Delay 11 * (Cigarette butts lay on the ground underneath it.)Wait for input ; |
667 |
global.msg[1] = * (Stick your fingers into the holes in the table?)Wait for input ; |
668 |
global.msg[2] = ; |
669 |
global.msg[3] = " "; |
670 |
if (global.flag[257 table_hole_fingers] == 1) |
671 |
global.msg[0] = * (It's a metal picnic table.)Delay 11 * (Cigarette butts lay on the ground underneath it.)Wait for inputClose Message ; |
672 |
break; |
673 |
case 193: |
674 |
if (global.choice == 0) |
675 |
{ |
676 |
global.msg[0] = * (Your fingers don't fit through the top anymore.)Delay 11 * (You try from below.)Wait for input ; |
677 |
global.msg[1] = * (... your hand became covered in cobwebs.)Wait for inputClose Message ; |
678 |
global.flag[257 table_hole_fingers] = 1; |
679 |
} |
680 |
if (global.choice == 1) |
681 |
global.msg[0] = * (You decided not to stick your fingers through.)Wait for inputClose Message ; |
682 |
break; |
683 |
case 195: |
684 |
global.choicemsg[0] = ; |
685 |
global.choicemsg[1] = ; |
686 |
global.choicemsg[2] = " "; |
687 |
global.choicemsg[3] = " "; |
688 |
global.msg[0] = \M0* Hey...Delay 11 there...Delay 11 * Noticed you were...Delay 11 * Here...Wait for input ; |
689 |
global.msg[1] = \M1* It's me!Delay 11 * You know ME,Delay 11 right?Delay 11 * Of course you do!Wait for input ; |
690 |
global.msg[2] = \M0* I'm REAL popular!Delay 11 * I just!Wait for input ; |
691 |
global.msg[3] = \M3* Don't have any friends...Wait for input ; |
692 |
global.msg[4] = \M1* But it's OK,Delay 11 y'hear!Delay 11 * Because you're y'here!Wait for input ; |
693 |
global.msg[5] = \M0* Will YOU be my friend?Wait for input ; |
694 |
global.msg[6] = ; |
695 |
global.msg[7] = " "; |
696 |
break; |
697 |
case 196: |
698 |
global.choicemsg[0] = ; |
699 |
global.choicemsg[1] = ; |
700 |
global.choicemsg[2] = " "; |
701 |
global.choicemsg[3] = " "; |
702 |
if (global.choice == 0) |
703 |
{ |
704 |
global.msg[0] = \M4* Oh!Delay 11 Oh!Delay 11 * I'm so happy,Delay 11 y'hear!?Delay 11 * I'm so happy I...Delay 11 I...Wait for input ; |
705 |
global.msg[1] = \M3* I don't know what to do!Delay 11 * I don't remember being this happy before!Wait for input ; |
706 |
global.msg[2] = \M2* What's your name,Delay 11 friend?Wait for input ; |
707 |
global.msg[3] = ; |
708 |
global.msg[4] = " "; |
709 |
} |
710 |
if (global.choice == 1) |
711 |
{ |
712 |
global.flag[258 onionsan_ch1] = 3; |
713 |
global.flag[20 manual_face_sprite] = 1; |
714 |
global.msg[0] = "%%%"; |
715 |
} |
716 |
break; |
717 |
case 197: |
718 |
global.choicemsg[0] = ; |
719 |
global.choicemsg[1] = ; |
720 |
global.choicemsg[2] = ; |
721 |
global.choicemsg[3] = ; |
722 |
if (global.choice == 0) |
723 |
{ |
724 |
global.flag[259 onionsan_your_name] = 1; |
725 |
global.msg[0] = \M0* Kris!Delay 11 That's you!Delay 11 * That's a real nice name for a friend!Wait for input ; |
726 |
} |
727 |
if (global.choice == 1) |
728 |
{ |
729 |
global.flag[259 onionsan_your_name] = 2; |
730 |
global.msg[0] = \M0* H...Delay 11 Hippa...Delay 11 Hyper...Delay 11 Hoper...Delay 11 * Um,Delay 11 Hippopotamus!Delay 11 That's you!Delay 11 * Big name,Delay 11 but it's worth it!Wait for input ; |
731 |
} |
732 |
global.msg[1] = \M1* Oh,Delay 11 excuse me!Delay 11 * I forgot to introduce myself!Wait for input ; |
733 |
global.msg[2] = ; |
734 |
global.msg[3] = \M3* ... Actually,Delay 11 since no one talks to me,Delay 11 I forgot my own name...Wait for input ; |
735 |
nn = ; |
736 |
if (global.flag[259 onionsan_your_name] == 2) |
737 |
nn = ; |
738 |
global.msg[4] = scr_84_get_subst_string_ch1scr_84_get_subst_string_ch1function scr_84_get_subst_string_ch1()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (\M1* ~1!Delay 11 * Can you give me a name...?Wait for input , nn); |
739 |
global.msg[5] = ; |
740 |
global.msg[6] = " "; |
741 |
break; |
742 |
case 198: |
743 |
if (global.choice == 0) |
744 |
{ |
745 |
global.flag[258 onionsan_ch1] = 2; |
746 |
global.flag[260 onionsan_name] = 1; |
747 |
global.msg[0] = \M0* Hmmm!Delay 11 It's perfect,Delay 11 y'hear!Delay 11 * I don't know what it means,Delay 11 but it's perfect!Wait for input ; |
748 |
global.msg[1] = \M4* Hmm!!Delay 11 * Feels like it's shaped like me!Delay 11 * Feels like it smells like me!Wait for input ; |
749 |
global.msg[2] = \M2* Wait,Delay 11 what was the name?Delay 11 * U...Delay 11 Umyum?Delay 11 Yeah!Delay 11 It's perfect!Delay 11 * Umyum,Delay 11 that's my name.Wait for input ; |
750 |
} |
751 |
if (global.choice == 1) |
752 |
{ |
753 |
global.flag[258 onionsan_ch1] = 2; |
754 |
global.flag[260 onionsan_name] = 2; |
755 |
global.msg[0] = \M0*Delay 11 Wow...Delay 11 * What a wonderful name!Wait for input ; |
756 |
global.msg[1] = \M4* Feels like my self-esteem's in full bloom!Delay 11 Feels like my head's about to flower!Wait for input ; |
757 |
global.msg[2] = \M2* Wait,Delay 11 what was the name?Delay 11 * B...Delay 11 Bootis?Delay 11 Yeah!Delay 11 Perfect!Delay 11 * The taste,Delay 11 the smell,Delay 11 the...Wait for input ; |
758 |
} |
759 |
if (global.choice == 2) |
760 |
{ |
761 |
global.flag[258 onionsan_ch1] = 2; |
762 |
global.flag[260 onionsan_name] = 3; |
763 |
global.msg[0] = \M2* Asriel II...Delay 11 Mmm...Delay 11 * Sounds...Delay 11 familiar.Delay 11 * It feels like...Delay 11 a memory!Wait for input ; |
764 |
global.msg[1] = \M4* It feels like that good boy...Delay 11 * That threw those good corn flakes in the water for me.Wait for input ; |
765 |
global.msg[2] = \M2* Wait,Delay 11 what was the name?Delay 11 * C...Delay 11 Cereal?Delay 11 Yeah!Delay 11 I love Cereal!Delay 11 Bathe me in flakes!Wait for input ; |
766 |
} |
767 |
if (global.choice == 3) |
768 |
{ |
769 |
global.flag[258 onionsan_ch1] = 3; |
770 |
global.flag[260 onionsan_name] = 4; |
771 |
global.flag[20 manual_face_sprite] = 1; |
772 |
global.msg[0] = "%%%"; |
773 |
} |
774 |
global.msg[3] = \M0* Thank you for giving me a name!Delay 11 * I'll cherish it,Delay 11 y'hear!?Wait for input ; |
775 |
global.msg[4] = ; |
776 |
global.msg[5] = \M2* K...Delay 11 Krismas?Delay 11 * That's your name,Delay 11 right?Wait for input ; |
777 |
if (global.flag[259 onionsan_your_name] == 2) |
778 |
global.msg[5] = \M3* Um,Delay 11 H...Delay 11 Hippa...Delay 11 um...Delay 11 * Hyper Potato Mask.Delay 11 * That's your name,Delay 11 right?Wait for input ; |
779 |
global.msg[6] = \M1* I wanna tell you...Delay 11 something...Delay 11 tomorrow...Wait for input ; |
780 |
global.msg[7] = \M5* Somethin' I can only tell a friend...Wait for input ; |
781 |
global.msg[8] = \M5* Come back soon, y'hear...Wait for inputClose Message ; |
782 |
break; |
783 |
case 210: |
784 |
global.choicemsg[0] = ; |
785 |
global.choicemsg[1] = ; |
786 |
global.choicemsg[2] = ; |
787 |
global.choicemsg[3] = " "; |
788 |
if (read == 0) |
789 |
{ |
790 |
global.msg[0] = * (It's a rusty fridge with some photos on it.)Wait for input ; |
791 |
scr_asgface_ch1(1, 0); |
792 |
global.msg[2] = \E2* Oh,Delay 11 Kris.Delay 11 * If you're hungry...Wait for input ; |
793 |
global.msg[3] = \E0* ... help yourself to anything you want.Wait for input ; |
794 |
global.msg[4] = ; |
795 |
} |
796 |
else |
797 |
{ |
798 |
global.msg[0] = * (It's a rusty fridge with some photos on it.)Wait for input ; |
799 |
global.msg[1] = ; |
800 |
} |
801 |
break; |
802 |
case 211: |
803 |
global.fc = 0; |
804 |
global.typer = 5; |
805 |
global.msg[0] = * Nothing happened.Wait for inputClose Message ; |
806 |
if (global.choice == 0) |
807 |
{ |
808 |
if (global.flag[263 fridge_egg_status] == 2) |
809 |
global.msg[0] = * (There are two Eggs inside the fridge.)Wait for inputClose Message ; |
810 |
if (global.flag[263 fridge_egg_status] == 1) |
811 |
{ |
812 |
global.msg[0] = * (All that's inside is a jar with a single pickle in it...)Wait for input ; |
813 |
global.msg[1] = * (... and,Delay 11 for some reason,Delay 11 a lone egg.)Wait for input ; |
814 |
global.msg[2] = * (You decide to pass.)Wait for inputClose Message ; |
815 |
} |
816 |
if (global.flag[263 fridge_egg_status] == 0) |
817 |
{ |
818 |
global.msg[0] = * (All that's inside is a jar with a single pickle in it.)Wait for input ; |
819 |
global.msg[1] = * (You decide to pass.)Wait for inputClose Message ; |
820 |
global.flag[263 fridge_egg_status] = 1; |
821 |
if (scr_litemcheck_ch1scr_litemcheck_ch1function scr_litemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 8; i += 1)
{
if (global.litem[i] == arg0)
haveit = 1;
if (global.litem[i] == arg0)
itemcount += 1;
}
return haveit;
} (8)) |
822 |
{ |
823 |
global.msg[0] = * (All that's inside is a jar with a single pickle in it.)Wait for input ; |
824 |
global.msg[1] = ; |
825 |
global.msg[2] = * (You put the Egg you were carrying inside,Delay 11 too...)Wait for inputClose Message ; |
826 |
for (i = 0; i < 8; i += 1) |
827 |
{ |
828 |
if (global.litem[i] == 8) |
829 |
scr_litemshift_ch1scr_litemshift_ch1function scr_litemshift_ch1(arg0, arg1)
{
global.litem[8] = arg1;
for (i = arg0; i < 8; i += 1)
global.litem[i] = global.litem[i + 1];
script_execute(scr_litemname_ch1);
} (i, 0); |
830 |
} |
831 |
global.flag[263 fridge_egg_status] = 2; |
832 |
} |
833 |
} |
834 |
} |
835 |
if (global.choice == 1) |
836 |
global.msg[0] = * (You decide not to look.)Wait for inputClose Message ; |
837 |
if (global.choice == 2) |
838 |
{ |
839 |
global.msg[0] = * (A photo of your mother and father on their wedding day.)Wait for input ; |
840 |
global.msg[1] = * (She's holding a bouquet of seven flowers.)Wait for input ; |
841 |
global.msg[2] = * (A reindeer-looking monster stands nearby in a tuxedo.)Wait for input ; |
842 |
global.msg[3] = * (They all look happy.)Wait for inputClose Message ; |
843 |
} |
844 |
break; |
845 |
case 215: |
846 |
global.choicemsg[0] = ; |
847 |
global.choicemsg[1] = ; |
848 |
global.choicemsg[2] = ; |
849 |
global.choicemsg[3] = ; |
850 |
global.msg[0] = \E4* Lil Krissy!!!Delay 11 * Like, what's up!?Delay 11 * Give Aunt Catty a hug!Wait for input ; |
851 |
global.msg[1] = \E2* Mwah!Delay 11 * Mwah!Delay 11 * Mwah!Wait for input ; |
852 |
global.msg[2] = \E8* Ha ha ha!Delay 11 * I'm not even actually your aunt!Wait for input ; |
853 |
global.msg[3] = \E5* Oh my god...Delay 11 * Can I talk to you about something?Wait for input ; |
854 |
global.msg[4] = ; |
855 |
global.msg[5] = \E6* Actually,Delay 11 like,Delay 11 anything,Delay 11 though.Delay 11 * Your choice.Wait for input ; |
856 |
global.msg[6] = ; |
857 |
if (global.flag[265 talked_to_catty] > 0) |
858 |
{ |
859 |
global.msg[0] = \E4* Lil Krissy!Delay 11 * Did you wanna talk about something!?Wait for input ; |
860 |
global.msg[1] = ; |
861 |
} |
862 |
global.flag[265 talked_to_catty] = 1; |
863 |
break; |
864 |
case 216: |
865 |
if (global.choice == 0) |
866 |
{ |
867 |
global.msg[0] = \E2* Oh my god,Delay 11 Asriel!Delay 11 * Like,Delay 11 what a cutie pie!Wait for input ; |
868 |
global.msg[1] = \E6* Do you remember when me and him went to the dance?Wait for input ; |
869 |
global.msg[2] = \E2* That was like...Delay 11 * The best night EVER!Wait for input ; |
870 |
global.msg[3] = \E4* Even though I spilled the entire punch bowl all over him...Wait for input ; |
871 |
global.msg[4] = \E6* And danced inappropriately in front of your mom...Wait for input ; |
872 |
global.msg[5] = \E5* And got arrested in the parking lot for making a scene...Wait for input ; |
873 |
global.msg[6] = \E2* Hahaha!Delay 11 That was SO much fun!Delay 11 * Tell him I said hi!Wait for inputClose Message ; |
874 |
} |
875 |
if (global.choice == 1) |
876 |
{ |
877 |
global.msg[0] = \E1* Like,Delay 11 that green girl next door?Wait for input ; |
878 |
global.msg[1] = \E5* Oh my god,Delay 11 Krissy.Delay 11 * She's like...Delay 11 my LIFE VILLAIN.Wait for input ; |
879 |
global.msg[2] = \E6* Like,Delay 11 the other day,Delay 11 I went to see Cat Petters 2...Wait for input ; |
880 |
global.msg[3] = \E3* And the only other person in the theater was her!Wait for input ; |
881 |
global.msg[4] = \E1* Then I went to QC's and ordered a Catpuccino...Wait for input ; |
882 |
global.msg[5] = \E5* And she,Delay 11 like,Delay 11 was already drinking one!Wait for input ; |
883 |
global.msg[6] = \E3* She's SUCH a copycat!Delay 11 * ... uhh,Delay 11 copygator?Wait for input ; |
884 |
global.msg[7] = \E5* Copysaurus?Delay 11 * Copodile?Delay 11 * IDK,Delay 11 she sucks!Wait for inputClose Message ; |
885 |
} |
886 |
if (global.choice == 2) |
887 |
{ |
888 |
global.msg[0] = \E6* Ooo,Delay 11 how's Catti doing?Delay 11 * I have no idea.Wait for input ; |
889 |
global.msg[1] = \E5* We,Delay 11 like,Delay 11 totally can't connect at all!Wait for input ; |
890 |
global.msg[2] = \E1* Yesterday,Delay 11 I asked if she wanted to hear me play the ukelele...Wait for input ; |
891 |
global.msg[3] = \E5* She said no!Delay 11 * And then she,Delay 11 like,Delay 11 told me...Wait for input ; |
892 |
global.msg[4] = \E3* My playing is "an anti-blessing from Planet Hell."Wait for input ; |
893 |
global.msg[5] = \E5* What the HECK,Delay 11 Krissy?Wait for input ; |
894 |
global.msg[6] = \E2* That's SOOO cute!Delay 11 * I love my fricked-up lil sis!Wait for inputClose Message ; |
895 |
} |
896 |
if (global.choice == 3) |
897 |
{ |
898 |
global.msg[0] = \E6* Oh,Delay 11 you gotta go?Delay 11 * Do you have,Delay 11 like,Delay 11 homework...?Wait for input ; |
899 |
global.msg[1] = \E0* You should,Delay 11 like,Delay 11 let me help!Wait for input ; |
900 |
global.msg[2] = \E2* Hahaha,Delay 11 JK!Delay 11 * I totally don't want to!Delay 11 Laters!Wait for inputClose Message ; |
901 |
} |
902 |
break; |
903 |
case 220: |
904 |
global.choicemsg[0] = ; |
905 |
global.choicemsg[1] = ; |
906 |
global.choicemsg[2] = ; |
907 |
global.choicemsg[3] = ; |
908 |
global.msg[0] = \E4* Krissy! * Like,Delay 11 long time no see!Wait for input ; |
909 |
global.msg[1] = \E0* What's up?Delay 11 * Did you wanna talk about something?Wait for input ; |
910 |
global.msg[2] = ; |
911 |
break; |
912 |
case 221: |
913 |
if (global.choice == 0) |
914 |
{ |
915 |
global.msg[0] = \E2* Ugh,Delay 11 that chick next door drives me NUTS.Wait for input ; |
916 |
global.msg[1] = \E3* I keep seeing her EVERYWHERE I go.Delay 11 * She's a TOTAL copycat.Wait for input ; |
917 |
global.msg[2] = \E5* Like,Delay 11 WHY though?Delay 11 * Doesn't she realize she'll NEVER be me?Wait for input ; |
918 |
global.msg[3] = \E6* Honestly,Delay 11 her whole family is,Delay 11 like,Delay 11 SO trashy.Wait for input ; |
919 |
global.msg[4] = \E3* Once her sister served me a coffee and I swear it was half cat fur.Wait for input ; |
920 |
global.msg[5] = \E6* Like,Delay 11 get a hairnet,Delay 11 girl.Delay 11 For,Delay 11 like,Delay 11 your whole body.Wait for inputClose Message ; |
921 |
} |
922 |
if (global.choice == 1) |
923 |
{ |
924 |
global.msg[0] = \E0* Remember that time you wanted to hang out with us big kids?Wait for input ; |
925 |
global.msg[1] = \E6* I was like, "yeah,Delay 11 of course! Just get us some burgers!"Wait for input ; |
926 |
global.msg[2] = \E3* Then,Delay 11 like,Delay 11 amazingly...Delay 11 * You ACTUALLY got them...Wait for input ; |
927 |
global.msg[3] = \E4* So I told you to go back and get some french fries, too...Wait for input ; |
928 |
global.msg[4] = \E5* ... then a dozen miniature cakes...Wait for input ; |
929 |
global.msg[5] = \E6* They were SO good,Delay 11 I ate like six!Wait for input ; |
930 |
global.msg[6] = \E3* Then I like...Delay 11 * Suddenly got so sick I had to go home.Wait for input ; |
931 |
global.msg[7] = ; |
932 |
global.msg[8] = \E5* So,Delay 11 like,Delay 11 anyway...Delay 11 * Kris,Delay 11 are you busy?Wait for inputClose Message ; |
933 |
} |
934 |
if (global.choice == 2) |
935 |
{ |
936 |
global.msg[0] = \E5* Aww,Delay 11 that's no way to talk to your almost-sister-in-law.Wait for input ; |
937 |
global.msg[1] = \E4* Nah,Delay 11 I'm joking.Delay 11 * But,Delay 11 like...Wait for input ; |
938 |
global.msg[2] = \E0* Remember that time I played truth or dare with Azzy?Wait for input ; |
939 |
global.msg[3] = \E5* I,Delay 11 like,Delay 11 made him give me his first kiss...Wait for input ; |
940 |
global.msg[4] = \E3* Then your mom found out he kissed someone,Delay 11 and...Wait for input ; |
941 |
global.msg[5] = \E6* Like,Delay 11 I think she basically dialed 911.Wait for input ; |
942 |
global.msg[6] = \E5* I swear your family went to church,Delay 11 like...Wait for input ; |
943 |
global.msg[7] = \E6* Every single day that week.Wait for inputClose Message ; |
944 |
} |
945 |
if (global.choice == 3) |
946 |
{ |
947 |
global.msg[0] = \E0* Aw,Delay 11 Krissy,Delay 11 you just wanted to say hi?Wait for input ; |
948 |
global.msg[1] = \E6* That's adorable...Delay 11 * Now get out of here.Wait for inputClose Message ; |
949 |
} |
950 |
break; |
951 |
case 225: |
952 |
global.choicemsg[0] = ; |
953 |
global.choicemsg[1] = ; |
954 |
global.choicemsg[2] = " "; |
955 |
global.choicemsg[3] = " "; |
956 |
global.msg[0] = * Hey.Delay 11 * Hey kid.Wait for input ; |
957 |
global.msg[1] = * ... ya wanna buy a tutorial?Wait for input ; |
958 |
global.msg[2] = * It's only 50 Dark Dollars.Wait for input ; |
959 |
global.msg[3] = ; |
960 |
break; |
961 |
case 226: |
962 |
global.choicemsg[0] = ; |
963 |
global.choicemsg[1] = ; |
964 |
global.choicemsg[2] = " "; |
965 |
global.choicemsg[3] = " "; |
966 |
if (global.choice == 0) |
967 |
{ |
968 |
afford = 1; |
969 |
if (global.gold >= 50) |
970 |
global.gold -= 50; |
971 |
else |
972 |
afford = 0; |
973 |
if (afford == 1) |
974 |
{ |
975 |
global.msg[0] = \M1* R-really!?Delay 11 * You'll really buy it!?Wait for input ; |
976 |
global.msg[1] = \M0* Heheh...Delay 11 * Right this way,Delay 11 gentleners!Wait for inputClose Message ; |
977 |
} |
978 |
else |
979 |
{ |
980 |
global.msg[0] = \M1* R-really!?Delay 11 * You'll really buy it!?Wait for input ; |
981 |
global.msg[1] = \M0* Heheh...Delay 11 * Just hand over the money,Delay 11 and...Wait for input ; |
982 |
global.msg[2] = ; |
983 |
global.msg[3] = \M2* YOU DON'T HAVE ENOUGH MONEY!?Wait for input ; |
984 |
global.msg[4] = \M1* Jumpin' jigsaws!Delay 11 * You...Delay 11 * You...!Wait for input ; |
985 |
global.msg[5] = \M0* You're just like us.Delay 11 * An' people like us gotta help each other out.Wait for input ; |
986 |
global.msg[6] = \M0* C'mon this way.Wait for inputClose Message ; |
987 |
} |
988 |
with (obj_npc_puzzlemaster1_ch1) |
989 |
con = 5; |
990 |
} |
991 |
else |
992 |
{ |
993 |
global.msg[0] = \M1* HA!Delay 11 HA!Delay 11 Did I say FIFTY!?Delay 11 * Well,Delay 11 we just went on sale! * TWENTY!Delay 11 TWENTY Dark Dollars!Wait for input ; |
994 |
global.msg[1] = ; |
995 |
afford = 0; |
996 |
} |
997 |
break; |
998 |
case 227: |
999 |
global.choicemsg[0] = ; |
1000 |
global.choicemsg[1] = ; |
1001 |
global.choicemsg[2] = " "; |
1002 |
global.choicemsg[3] = " "; |
1003 |
if (global.choice == 0) |
1004 |
{ |
1005 |
afford = 1; |
1006 |
if (global.gold >= 20) |
1007 |
global.gold -= 20; |
1008 |
else |
1009 |
afford = 0; |
1010 |
if (afford == 1) |
1011 |
{ |
1012 |
global.msg[0] = \M1* R-really!?Delay 11 * You'll really buy it!?Wait for input ; |
1013 |
global.msg[1] = \M0* Heheh...Delay 11 * Right this way,Delay 11 gentleners!Wait for inputClose Message ; |
1014 |
} |
1015 |
else |
1016 |
{ |
1017 |
global.msg[0] = \M1* R-really!?Delay 11 * You'll really buy it!?Wait for input ; |
1018 |
global.msg[1] = \M0* Heheh...Delay 11 * Just hand over the money,Delay 11 and...Wait for input ; |
1019 |
global.msg[2] = ; |
1020 |
global.msg[3] = \M2* YOU DON'T HAVE ENOUGH MONEY!?Wait for input ; |
1021 |
global.msg[4] = \M1* Jumpin' jigsaws!Delay 11 * You...Delay 11 * You...!Wait for input ; |
1022 |
global.msg[5] = \M0* You're just like us.Delay 11 * An' people like us gotta help each other out.Wait for input ; |
1023 |
global.msg[6] = \M0* C'mon this way.Wait for inputClose Message ; |
1024 |
} |
1025 |
with (obj_npc_puzzlemaster1_ch1) |
1026 |
con = 5; |
1027 |
} |
1028 |
else |
1029 |
{ |
1030 |
global.msg[0] = \M2* ONE!!!Delay 11 ONLY ONE DOLLAR!!!Delay 11 * PLEASE!!!Delay 11 PLEASE!!!Delay 11 * I NEED THIS RIGHT NOW!!!Wait for input ; |
1031 |
global.msg[1] = ; |
1032 |
afford = 0; |
1033 |
} |
1034 |
break; |
1035 |
case 228: |
1036 |
if (global.choice == 0) |
1037 |
{ |
1038 |
afford = 1; |
1039 |
if (global.gold >= 1) |
1040 |
global.gold -= 1; |
1041 |
else |
1042 |
afford = 0; |
1043 |
if (afford == 1) |
1044 |
{ |
1045 |
global.msg[0] = \M1* R-really!?Delay 11 * You changed your mind!?Wait for input ; |
1046 |
global.msg[1] = \M0* Heheh...Delay 11 * Right this way,Delay 11 gentleners!Wait for inputClose Message ; |
1047 |
} |
1048 |
else |
1049 |
{ |
1050 |
global.msg[0] = \M1* F-Finally!Wait for input ; |
1051 |
global.msg[1] = \M0* Heheh...Delay 11 * Just hand over the money,Delay 11 and...Wait for input ; |
1052 |
global.msg[2] = ; |
1053 |
global.msg[3] = \M2* YOU DON'T HAVE A DOLLAR!?Wait for input ; |
1054 |
global.msg[4] = \M1* Jumpin' jigsaws!Delay 11 * You...Delay 11 * You...!Wait for input ; |
1055 |
global.msg[5] = \M0* You're just like us.Delay 11 * An' people like us gotta help each other out.Wait for input ; |
1056 |
global.msg[6] = \M0* C'mon this way.Wait for inputClose Message ; |
1057 |
} |
1058 |
with (obj_npc_puzzlemaster1_ch1) |
1059 |
con = 5; |
1060 |
} |
1061 |
else |
1062 |
{ |
1063 |
scr_ralface_ch1(0, 6); |
1064 |
global.msg[1] = * Er,Delay 11 excuse me,Delay 11 Sir.Delay 11 * I think I have a dollar.Wait for input ; |
1065 |
scr_noface_ch1(2); |
1066 |
global.msg[3] = \M0* ... is it Dark?Wait for input ; |
1067 |
scr_ralface_ch1(4, 1); |
1068 |
global.msg[5] = * Umm,Delay 11 yes?Wait for input ; |
1069 |
scr_noface_ch1(6); |
1070 |
global.msg[7] = * Heheh,Delay 11 perfect!Delay 11 * Right this way,Delay 11 gentleners!Wait for inputClose Message ; |
1071 |
with (obj_npc_puzzlemaster1_ch1) |
1072 |
con = 5; |
1073 |
afford = 0; |
1074 |
} |
1075 |
break; |
1076 |
case 230: |
1077 |
global.choicemsg[0] = ; |
1078 |
global.choicemsg[1] = ; |
1079 |
global.choicemsg[2] = ; |
1080 |
global.choicemsg[3] = ; |
1081 |
global.msg[0] = * I'm TP Master.Delay 11 * Ask me about TP's.Wait for input ; |
1082 |
global.msg[1] = ; |
1083 |
break; |
1084 |
case 231: |
1085 |
global.msg[0] = * Later,Delay 11 kid.Wait for inputClose Message ; |
1086 |
if (global.choice == 0) |
1087 |
{ |
1088 |
global.msg[0] = * TP?Delay 11 What's TP?Delay 11 * That's what lets you cast SPELLS,Delay 11 see!?Wait for input ; |
1089 |
global.msg[1] = * When you see that orange bar,Delay 11 * Cast some SPELLS when it's filled up far.Wait for input ; |
1090 |
global.msg[2] = * TP...!Delay 11 It's quite a caper!Delay 11 * TP!Delay 11 Stands for...Delay 11 * ... Toilet Paper!Wait for input ; |
1091 |
scr_ralface_ch1(3, 9); |
1092 |
global.msg[4] = * ... no,Delay 11 it stands for Tension Points.Wait for input ; |
1093 |
scr_noface_ch1(5); |
1094 |
global.msg[6] = \M1* What,Delay 11 really!?Wait for inputClose Message ; |
1095 |
} |
1096 |
if (global.choice == 1) |
1097 |
{ |
1098 |
global.msg[0] = * TP only lasts,Delay 11 inside a fight.Delay 11 * Once you win,Delay 11 it's out of sight.Wait for input ; |
1099 |
global.msg[1] = * Having extra,Delay 11 feels unbearable.Delay 11 * No point in saving,Delay 11 it's straight-up terrible.Wait for input ; |
1100 |
scr_ralface_ch1(2, 1); |
1101 |
global.msg[3] = * But leftover TP turns into extra money at the end of battle...Wait for input ; |
1102 |
scr_noface_ch1(4); |
1103 |
global.msg[5] = \M1* You mean I only should have been using one square!?Wait for inputClose Message ; |
1104 |
} |
1105 |
if (global.choice == 2) |
1106 |
{ |
1107 |
global.msg[0] = * You get TP when you DEFEND.Delay 11 * Protect yourself,Delay 11 then cast SPELLs,Delay 11 friend.Wait for input ; |
1108 |
global.msg[1] = * You also get TP by getting close to bullets.Wait for input ; |
1109 |
global.msg[2] = * Look for the heart outline when you get close to bullets.Wait for input ; |
1110 |
scr_susface_ch1(3, 0); |
1111 |
global.msg[4] = * You rhymed "bullets" with "bullets."Wait for input ; |
1112 |
scr_noface_ch1(5); |
1113 |
global.msg[6] = \M1* B-because it's important!Wait for inputClose Message ; |
1114 |
if (!scr_havechar_ch1scr_havechar_ch1function scr_havechar_ch1(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2)) |
1115 |
{ |
1116 |
scr_ralface_ch1(3, 1); |
1117 |
global.msg[4] = * You rhymed "bullets" with "bullets"...?Wait for input ; |
1118 |
} |
1119 |
} |
1120 |
break; |
1121 |
case 235: |
1122 |
global.choicemsg[0] = ; |
1123 |
global.choicemsg[1] = ; |
1124 |
global.choicemsg[2] = ; |
1125 |
global.choicemsg[3] = ; |
1126 |
global.msg[0] = * I'm Ralsei Master.Delay 11 * Ask me about RALSEI's.Wait for input ; |
1127 |
global.msg[1] = ; |
1128 |
break; |
1129 |
case 236: |
1130 |
global.msg[0] = * Later,Delay 11 kid.Wait for inputClose Message ; |
1131 |
if (global.choice == 0) |
1132 |
{ |
1133 |
global.msg[0] = * Ralsei's spell's called PACIFY.Delay 11 * Use it on BABIES,Delay 11 before they CRY.Wait for input ; |
1134 |
scr_ralface_ch1(1, 9); |
1135 |
global.msg[2] = * What?Delay 11 It safely removes a "TIRED" enemy from combat.Wait for input ; |
1136 |
scr_noface_ch1(3); |
1137 |
global.msg[4] = \M1* What if you're fighting a BABY!?Wait for inputClose Message ; |
1138 |
} |
1139 |
if (global.choice == 1) |
1140 |
{ |
1141 |
global.msg[0] = * Ralsei has a spell that HEALS,Delay 11 dude.Wait for input ; |
1142 |
global.msg[1] = * Why use that,Delay 11 when you can eat FOOD?Wait for input ; |
1143 |
scr_ralface_ch1(2, 1); |
1144 |
global.msg[3] = * Because you won't have to use up an ITEM?Wait for input ; |
1145 |
scr_noface_ch1(4); |
1146 |
global.msg[5] = \M1* I could have avoided all those empty calories!?Wait for inputClose Message ; |
1147 |
} |
1148 |
if (global.choice == 2) |
1149 |
{ |
1150 |
global.msg[0] = * Ralsei loves when you give us MONEY.Wait for input ; |
1151 |
global.msg[1] = * He will hug you,Delay 11 and call you HONEY.Wait for input ; |
1152 |
scr_ralface_ch1(2, "A"); |
1153 |
global.msg[3] = * Hey,Delay 11 that's not true!Wait for input ; |
1154 |
global.msg[4] = \E8* You don't need money to get me to do that!Wait for inputClose Message ; |
1155 |
} |
1156 |
break; |
1157 |
case 240: |
1158 |
global.choicemsg[0] = ; |
1159 |
global.choicemsg[1] = ; |
1160 |
global.choicemsg[2] = ; |
1161 |
global.choicemsg[3] = ; |
1162 |
global.msg[0] = * I'm Susie Master.Delay 11 * Ask me about SUSIE's.Wait for input ; |
1163 |
global.msg[1] = ; |
1164 |
break; |
1165 |
case 241: |
1166 |
global.msg[0] = * Later,Delay 11 kid.Wait for inputClose Message ; |
1167 |
if (global.choice == 0) |
1168 |
{ |
1169 |
global.msg[0] = * When KRIS uses WARNING,Delay 11 SUSIE can't hit.Delay 11 * So make sure to -Wait for input ; |
1170 |
scr_susface_ch1(1, 2); |
1171 |
global.msg[2] = * So there's no reason to use it.Wait for input ; |
1172 |
scr_noface_ch1(3); |
1173 |
global.msg[4] = \M1* Unless...Delay 11 * Unless you wanted not to hurt -Wait for input ; |
1174 |
scr_susface_ch1(5, 4); |
1175 |
global.msg[6] = * SO THERE'S NO REASON.Wait for inputClose Message ; |
1176 |
if (!scr_havechar_ch1scr_havechar_ch1function scr_havechar_ch1(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2)) |
1177 |
{ |
1178 |
global.msg[0] = * Susie's gone,Delay 11 I'm afraid,Delay 11 I'm afreet.Wait for input ; |
1179 |
global.msg[1] = *Seems like WARNING is obsolete.Wait for inputClose Message ; |
1180 |
} |
1181 |
if (global.plot >= 150) |
1182 |
{ |
1183 |
global.msg[0] = * The days of WARNing,Delay 11 have long since past.Wait for input ; |
1184 |
global.msg[1] = * The circumstances,Delay 11 changed pretty fast.Wait for inputClose Message ; |
1185 |
} |
1186 |
} |
1187 |
if (global.choice == 1) |
1188 |
{ |
1189 |
global.msg[0] = * Susie always attacks,Delay 11 the foe on top.Wait for input ; |
1190 |
global.msg[1] = * She'll smash them,Delay 11 with a crushing chop.Wait for input ; |
1191 |
global.msg[2] = * She always strikes,Delay 11 at the first thing she sees...Wait for input ; |
1192 |
scr_susface_ch1(3, 2); |
1193 |
global.msg[4] = ; |
1194 |
scr_noface_ch1(5); |
1195 |
global.msg[6] = \M1* Oh no,Delay 11 oh no!Delay 11 * She's looking at ME!Wait for inputClose Message ; |
1196 |
if (!scr_havechar_ch1scr_havechar_ch1function scr_havechar_ch1(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2)) |
1197 |
{ |
1198 |
global.msg[0] = * Susie's gone,Delay 11 so no attack.Wait for input ; |
1199 |
global.msg[1] = * Will you two pick up the slack?Wait for inputClose Message ; |
1200 |
} |
1201 |
if (global.plot >= 150) |
1202 |
{ |
1203 |
input_name = scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4); |
1204 |
global.msg[0] = * Susie's BUSTER,Delay 11 RUDE as may be.Delay 11..Wait for input ; |
1205 |
global.msg[1] = scr_84_get_subst_string_ch1scr_84_get_subst_string_ch1function scr_84_get_subst_string_ch1()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* Will deal more damage,Delay 11 if you just press ~1!Wait for inputClose Message , input_name); |
1206 |
} |
1207 |
} |
1208 |
if (global.choice == 2) |
1209 |
{ |
1210 |
global.msg[0] = * Susie loves,Delay 11 when you give us MONEY.Delay 11 * She will -Wait for input ; |
1211 |
scr_susface_ch1(1, 0); |
1212 |
global.msg[2] = * Nope,Delay 11 don't care.Wait for input ; |
1213 |
scr_noface_ch1(3); |
1214 |
global.msg[4] = \M1* Did I say something funny!?Wait for inputClose Message ; |
1215 |
if (!scr_havechar_ch1scr_havechar_ch1function scr_havechar_ch1(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2)) |
1216 |
{ |
1217 |
global.msg[0] = * Susie's gone,Delay 11 so no facts.Wait for input ; |
1218 |
global.msg[1] = * Will you two pick up the slackts?Wait for inputClose Message ; |
1219 |
} |
1220 |
if (global.plot >= 150) |
1221 |
{ |
1222 |
global.msg[0] = * SUSIE seems to have changed,Delay 11 just a hair.Wait for input ; |
1223 |
global.msg[1] = * That kind of growth is actually rare.Wait for inputClose Message ; |
1224 |
} |
1225 |
} |
1226 |
break; |
1227 |
case 245: |
1228 |
global.choicemsg[0] = ; |
1229 |
global.choicemsg[1] = ; |
1230 |
global.choicemsg[2] = ; |
1231 |
global.choicemsg[3] = ; |
1232 |
global.msg[0] = * I'm Kris Master.Delay 11 * Ask me about KRIS's.Wait for input ; |
1233 |
global.msg[1] = ; |
1234 |
break; |
1235 |
case 246: |
1236 |
global.msg[0] = * Later,Delay 11 kid.Wait for inputClose Message ; |
1237 |
if (global.choice == 0) |
1238 |
{ |
1239 |
global.msg[0] = * When HP goes negative,Delay 11 your friends fall downWait for input ; |
1240 |
global.msg[1] = * But bringing them back,Delay 11 is easy-townWait for input ; |
1241 |
global.msg[2] = * Plain foods and spells,Delay 11 work like a charm -Wait for input ; |
1242 |
global.msg[3] = * And with a MINT,Delay 11 you can cure all HARM.Wait for input ; |
1243 |
scr_ralface_ch1(4, 0); |
1244 |
global.msg[5] = * Even normal items and spells can revive people,Delay 11 huh?Wait for input ; |
1245 |
scr_noface_ch1(6); |
1246 |
global.msg[7] = * Yeah,Delay 11 that's what I'm saying!Wait for inputClose Message ; |
1247 |
} |
1248 |
if (global.choice == 1) |
1249 |
{ |
1250 |
global.msg[0] = * If you only ACT,Delay 11 you might start to think -Wait for input ; |
1251 |
global.msg[1] = * What about the guy with the scarf in pink?Wait for input ; |
1252 |
scr_ralface_ch1(2, 0); |
1253 |
global.msg[3] = * If you know ACTing will make the enemy friendly -Wait for input ; |
1254 |
global.msg[4] = * Then you can ask me to SPARE on the SAME TURN.Wait for input ; |
1255 |
global.msg[5] = * Or,Delay 11 cast PACIFY if you know they'll get TIRED.Wait for input ; |
1256 |
global.msg[6] = * If you plan ahead,Delay 11 a lot can happen in ONE TURN!Wait for input ; |
1257 |
scr_noface_ch1(7); |
1258 |
global.msg[8] = \M1* Hey,Delay 11 who's the MASTER here,Delay 11 me or you!?Wait for inputClose Message ; |
1259 |
} |
1260 |
if (global.choice == 2) |
1261 |
{ |
1262 |
global.msg[0] = * It's a good idea,Delay 11 to give us BUCKs.Wait for input ; |
1263 |
global.msg[1] = * It'll make you happy,Delay 11 and fill you with LUCKs.Wait for input ; |
1264 |
global.msg[2] = * Over there,Delay 11 is our DONATION HOLE.Wait for input ; |
1265 |
global.msg[3] = * We had a BOX,Delay 11 but it got STOLE.Wait for inputClose Message ; |
1266 |
} |
1267 |
break; |
1268 |
case 250: |
1269 |
global.choicemsg[0] = ; |
1270 |
global.choicemsg[1] = ; |
1271 |
global.choicemsg[2] = " "; |
1272 |
global.choicemsg[3] = " "; |
1273 |
global.msg[0] = * "Donation Hole"Wait for input ; |
1274 |
global.msg[1] = * (If you like our tutorials,Delay 11 please throw your money into a hole.)Wait for input ; |
1275 |
global.msg[2] = ; |
1276 |
if (global.flag[216 donated_to_hole] == 1) |
1277 |
global.msg[0] = * (The hole is filled to the brim with cash.)Wait for inputClose Message ; |
1278 |
break; |
1279 |
case 251: |
1280 |
if (global.choice == 0) |
1281 |
{ |
1282 |
global.msg[0] = * (You put a dollar in the "Hole.")Wait for input ; |
1283 |
global.msg[1] = * (The "Hole" became "Full.")Wait for inputClose Message ; |
1284 |
afford = 1; |
1285 |
if (global.gold >= 1) |
1286 |
global.gold -= 1; |
1287 |
else |
1288 |
afford = 0; |
1289 |
if (afford == 1) |
1290 |
global.flag[216 donated_to_hole] = 1; |
1291 |
if (afford == 0) |
1292 |
{ |
1293 |
global.msg[0] = * (You don't have enough money.)Wait for input ; |
1294 |
global.msg[1] = * (You failed to budget enough money to throw into a hole...)Wait for inputClose Message ; |
1295 |
} |
1296 |
} |
1297 |
if (global.choice == 1) |
1298 |
global.msg[0] = * (You decided to save the dollar for a different hole.)Wait for inputClose Message ; |
1299 |
break; |
1300 |
case 255: |
1301 |
global.choicemsg[0] = ; |
1302 |
global.choicemsg[1] = ; |
1303 |
global.choicemsg[2] = ; |
1304 |
global.choicemsg[3] = " "; |
1305 |
global.msg[0] = * How's the evil scheming going?Wait for input ; |
1306 |
scr_susface_ch1(1, 6); |
1307 |
global.msg[2] = * Huh?Delay 11 Oh,Delay 11 that?Wait for input ; |
1308 |
global.msg[3] = \E2* We,Delay 11 uh,Delay 11 got bored.Delay 11 * So we're having a snack.Wait for input ; |
1309 |
scr_ralface_ch1(4, 1); |
1310 |
global.msg[5] = * ... I see.Wait for input ; |
1311 |
scr_susface_ch1(6, 7); |
1312 |
global.msg[7] = * C'mon!Delay 11 All I ate for breakfast was chalk!Wait for input ; |
1313 |
scr_lanface_ch1(8, 3); |
1314 |
global.msg[9] = * And I didn't eat anything!Wait for input ; |
1315 |
scr_ralface_ch1(10, 6); |
1316 |
global.msg[11] = * Sorry.Delay 11 What are you two having,Delay 11 exactly...?Wait for input ; |
1317 |
scr_lanface_ch1(12, 2); |
1318 |
global.msg[13] = * Just a daily treasure I hid in this stump's orifice.Wait for input ; |
1319 |
scr_ralface_ch1(14, 8); |
1320 |
global.msg[15] = * And that is...?Wait for input ; |
1321 |
scr_lanface_ch1(16, 1); |
1322 |
global.msg[17] = * Feast for yourself,Delay 11 my main man.Wait for input ; |
1323 |
scr_ralface_ch1(18, 8); |
1324 |
global.msg[19] = * Kris,Delay 11 do you want to,Delay 11 um,Delay 11 try it?Wait for input ; |
1325 |
global.msg[20] = ; |
1326 |
break; |
1327 |
case 256: |
1328 |
global.flag[232 interacted_salsa] = 1; |
1329 |
if (global.choice == 0) |
1330 |
{ |
1331 |
scr_ralface_ch1(0, 6); |
1332 |
global.msg[1] = \E6* Oh,Delay 11 there's a...Delay 11 * Honeypot?Delay 11 Inside?Delay 11Wait for input ; |
1333 |
global.msg[2] = \E1* ... It's full of salsa.Wait for input ; |
1334 |
scr_lanface_ch1(3, 3); |
1335 |
global.msg[4] = \E3* Bingo,Delay 11 you sweet little pumpkin!Wait for input ; |
1336 |
global.msg[5] = \E1* It's my secret stash.Delay 11 * A little snackeroo from me to you...Wait for input ; |
1337 |
scr_ralface_ch1(6, 1); |
1338 |
global.msg[7] = ; |
1339 |
global.msg[8] = \E8* Mmmm.Delay 11 Yummy.Delay 11 It's delicious...Wait for input ; |
1340 |
scr_susface_ch1(9, 7); |
1341 |
global.msg[10] = * C'mon,Delay 11 you're just pretending to eat it!Wait for input ; |
1342 |
scr_lanface_ch1(11, 3); |
1343 |
global.msg[12] = * Haha,Delay 11 yeah!Delay 11 That's what I do,Delay 11 too!Wait for input ; |
1344 |
scr_susface_ch1(13, 6); |
1345 |
global.msg[14] = * ?????Wait for inputClose Message ; |
1346 |
} |
1347 |
if (global.choice == 1) |
1348 |
{ |
1349 |
scr_noface_ch1(0); |
1350 |
global.msg[1] = * (There was a honeypot of salsa inside the stump.)Wait for input ; |
1351 |
global.msg[2] = * (You ate some salsa.)Wait for input ; |
1352 |
global.msg[3] = * (It recovered... something.)Wait for input ; |
1353 |
global.msg[4] = * (Not HP.)Delay 11 * (Just... something.)Wait for input ; |
1354 |
scr_susface_ch1(5, 2); |
1355 |
global.msg[6] = \E2* Mmm...Delay 11 * Hey,Delay 11 what's in this?Wait for input ; |
1356 |
scr_lanface_ch1(7, 3); |
1357 |
global.msg[8] = * I don't know!Wait for inputClose Message ; |
1358 |
} |
1359 |
if (global.choice == 2) |
1360 |
{ |
1361 |
scr_susface_ch1(0, 2); |
1362 |
global.msg[1] = * Look,Delay 11 if no one else will eat it,Delay 11 I'll try it!Wait for input ; |
1363 |
global.msg[2] = \E6* ... there's a jar of...Delay 11 Blood...?Delay 11 * In here.Wait for input ; |
1364 |
scr_lanface_ch1(3, 3); |
1365 |
global.msg[4] = * No,Delay 11 no.Delay 11 * It's merely a pot of free-range salsa.Wait for input ; |
1366 |
scr_susface_ch1(5, 2); |
1367 |
global.msg[6] = \E2* Thanks,Delay 11 that's actually more gross somehow.Wait for input ; |
1368 |
scr_lanface_ch1(7, 3); |
1369 |
global.msg[8] = \E3* Any time!Wait for input ; |
1370 |
scr_susface_ch1(9, 2); |
1371 |
global.msg[10] = \E2* Mmm...Delay 11 * Hey,Delay 11 what's in this?Wait for input ; |
1372 |
scr_lanface_ch1(11, 3); |
1373 |
global.msg[12] = * I don't know!Wait for inputClose Message ; |
1374 |
} |
1375 |
break; |
1376 |
case 270: |
1377 |
addflag = 0; |
1378 |
if (global.flag[267 unused_toriel_talk] == -10) |
1379 |
{ |
1380 |
global.msg[0] = \E5* Kris...?Wait for inputClose Message ; |
1381 |
addflag = 1; |
1382 |
} |
1383 |
if (global.flag[267 unused_toriel_talk] == 0) |
1384 |
{ |
1385 |
global.msg[0] = \E0* Kris,Delay 11 honey,Delay 11 you have grown up so much...Wait for input ; |
1386 |
global.msg[1] = \E9* Someday soon you will be going off to university as well...Wait for input ; |
1387 |
global.msg[2] = ; |
1388 |
global.msg[3] = \E9* Remember when you were little...Wait for input ; |
1389 |
global.msg[4] = \E8* You asked when your horns were going to grow in?Wait for input ; |
1390 |
global.msg[5] = \E0* So we bought that headband with the little red horns on it.Wait for input ; |
1391 |
global.msg[6] = \E4* Oh,Delay 11 you wore it for months! Whatever happened to it?Wait for inputClose Message ; |
1392 |
addflag = 1; |
1393 |
} |
1394 |
if (global.flag[267 unused_toriel_talk] == 1) |
1395 |
{ |
1396 |
global.msg[0] = \E2* Kris,Delay 11 I need to grade these assignments.Wait for input ; |
1397 |
global.msg[1] = \E0* Perhaps you should go to bed...?Wait for input ; |
1398 |
global.msg[2] = \E1* You do not look very well...Wait for inputClose Message ; |
1399 |
} |
1400 |
if (addflag == 1) |
1401 |
global.flag[267 unused_toriel_talk] += 1; |
1402 |
break; |
1403 |
case 285: |
1404 |
global.choicemsg[0] = ; |
1405 |
global.choicemsg[1] = ; |
1406 |
global.choicemsg[2] = ; |
1407 |
global.choicemsg[3] = ; |
1408 |
global.msg[0] = * O...Delay 11 Oh,Delay 11 Kris...Wait for input ; |
1409 |
global.msg[1] = \E4* D...Delay 11 Did you want to talk about something?Wait for input ; |
1410 |
global.msg[2] = ; |
1411 |
break; |
1412 |
case 286: |
1413 |
global.msg[0] = * Huh?Wait for inputClose Message ; |
1414 |
if (global.choice == 0) |
1415 |
{ |
1416 |
global.msg[0] = \E3* O-Oh,Delay 11 these flowers...?Delay 11 They're from your dad...Wait for input ; |
1417 |
global.msg[1] = \E0* He...Delay 11 He always asks how you're doing in school...Wait for input ; |
1418 |
global.msg[2] = \E7* ... Then gives me a bouquet of them.Wait for input ; |
1419 |
global.msg[3] = \E1* ... A-actually,Delay 11 that he always gives me flowers...Wait for input ; |
1420 |
global.msg[4] = \E4* ... R-really makes me w-wonder if he...Delay 11 If he l-likes...Wait for input ; |
1421 |
global.msg[5] = \EB* I-if...Delay 11 If he l-likes...Wait for input ; |
1422 |
global.msg[6] = \EA* ... The awesome comics I lent to him.Wait for input ; |
1423 |
global.msg[7] = \EB* Honestly,Delay 11 HE kind of reminds me of a superhero,Delay 11 Kris.Wait for input ; |
1424 |
global.msg[8] = \EA* (He's huge and could kick my ass.)Wait for inputClose Message ; |
1425 |
} |
1426 |
if (global.choice == 1) |
1427 |
{ |
1428 |
global.msg[0] = \E0* Oh,Delay 11 this saucer of milk?Wait for input ; |
1429 |
global.msg[1] = \E7* I-It's for my kitty,Delay 11 MewMew!Delay 11 She's a perfect angel!Wait for input ; |
1430 |
global.msg[2] = \E3* ... uh?Delay 11 What does she look like...?Wait for input ; |
1431 |
global.msg[3] = \E9* W...Delay 11 well, I've never actually s-seen her,Delay 11 b-but...Wait for input ; |
1432 |
global.msg[4] = \E7* Ever since I started putting out milk,Delay 11 it's been disappearing.Wait for input ; |
1433 |
global.msg[5] = \E6* S...Delay 11 So I'd like to think that there's a cat.Wait for input ; |
1434 |
global.msg[6] = \E9* M..Delay 11. My cat.Wait for inputClose Message ; |
1435 |
} |
1436 |
if (global.choice == 2) |
1437 |
{ |
1438 |
global.msg[0] = \E0* K...Delay 11 Kris,Delay 11 even though you never got the chalk...Wait for input ; |
1439 |
global.msg[1] = \E0* You deserve an award for trying so hard to find it.Wait for input ; |
1440 |
global.msg[2] = \E3* So,Delay 11 in return,Delay 11 I can let you borrow,Delay 11 um...Wait for input ; |
1441 |
global.msg[3] = \E0* M... My home-made DVD collection of the Symptons!Wait for input ; |
1442 |
global.msg[4] = \E7* Y-you know, the sitcom about the middle-class monster family.Wait for input ; |
1443 |
global.msg[5] = \E3* It's got every episode in all 28 seasons!Wait for input ; |
1444 |
global.msg[6] = \E0* It's the funniest,Delay 11 most quotable show ever...!Wait for input ; |
1445 |
global.msg[7] = \E3* But make sure you don't watch past the second season Close Message ; |
1446 |
global.msg[8] = \E9* Since they just rebooted it as Symptons Turbo Close Message ; |
1447 |
global.msg[9] = \E8* They all started driving their own motor-vehicles Close Message ; |
1448 |
global.msg[10] = \E3* And fighting giant giga-demons and stuff Close Message ; |
1449 |
global.msg[11] = \E9* The main problem about that is that it kind of Close Message ; |
1450 |
global.msg[12] = \E6* Lost the focus on family that it had earlier Close Message ; |
1451 |
global.msg[13] = \E7* When their vehicles were shaped like animals Close Message ; |
1452 |
global.msg[14] = \E5* And they were friends with the animal vehicles too Close Message ; |
1453 |
global.msg[15] = \E3* And let's not get into Symptons Galaxy Force Close Message ; |
1454 |
global.msg[16] = \E8* Where the Symptons discover another Earth Close Message ; |
1455 |
global.msg[17] = \E9* On the other side of the Sun Close Message ; |
1456 |
global.msg[18] = \E6* WOULDN'T THE GRAVITATIONAL FIELD JUST Close Message ; |
1457 |
global.msg[19] = \E1* ... Huh?Wait for input ; |
1458 |
global.msg[20] = \E2* ... You don't want to watch it?Wait for input ; |
1459 |
global.msg[21] = \EB* ... Th-That's ok,Delay 11 Kris...Wait for inputClose Message ; |
1460 |
} |
1461 |
if (global.choice == 3) |
1462 |
{ |
1463 |
global.msg[0] = \E1* OK,Delay 11 umm,Delay 11 if you ever need help with homework...Wait for input ; |
1464 |
global.msg[1] = \EA* My office hours are in this disgusting alley.Wait for input ; |
1465 |
global.msg[2] = \EB* H...Delay 11 Heheheh...Delay 11 Umm,Delay 11 tell your mom I said hi.Wait for inputClose Message ; |
1466 |
} |
1467 |
break; |
1468 |
case 290: |
1469 |
global.choicemsg[0] = ; |
1470 |
global.choicemsg[1] = ; |
1471 |
global.choicemsg[2] = ; |
1472 |
global.choicemsg[3] = " "; |
1473 |
global.msg[0] = ; |
1474 |
global.msg[1] = " "; |
1475 |
break; |
1476 |
case 291: |
1477 |
if (global.choice == 0) |
1478 |
{ |
1479 |
with (obj_suitspuzz_ch1) |
1480 |
event_user(2); |
1481 |
} |
1482 |
if (global.choice == 1) |
1483 |
{ |
1484 |
with (obj_suitspuzz_ch1) |
1485 |
event_user(3); |
1486 |
} |
1487 |
if (global.choice == 2) |
1488 |
{ |
1489 |
with (obj_suitspuzz_ch1) |
1490 |
event_user(4); |
1491 |
} |
1492 |
global.msg[0] = " %%"; |
1493 |
break; |
1494 |
case 295: |
1495 |
global.choicemsg[0] = ; |
1496 |
global.choicemsg[1] = ; |
1497 |
global.choicemsg[2] = " "; |
1498 |
global.choicemsg[3] = " "; |
1499 |
global.msg[0] = * (Life cannot exist without consuming.)Delay 11 * (Even the moss drinks water.)Wait for input ; |
1500 |
global.msg[1] = * (Perpetuate the cycle of existence?)Wait for input ; |
1501 |
global.msg[2] = ; |
1502 |
global.msg[3] = " "; |
1503 |
if (global.flag[106 ate_ch1_moss] == 1) |
1504 |
global.msg[0] = * (The moss has been eaten.)Delay 11 * (The cycle continues...)Wait for inputClose Message ; |
1505 |
break; |
1506 |
case 296: |
1507 |
if (global.choice == 0) |
1508 |
{ |
1509 |
global.hp[1] = global.maxhp[1]; |
1510 |
snd_play_ch1(snd_swallow_ch1); |
1511 |
global.msg[0] = * (You ate the moss.)Delay 11 * (Tastes...Delay 11 mossy.)Wait for input ; |
1512 |
global.msg[1] = * (Your HP was mossed out.)Wait for inputClose Message ; |
1513 |
global.flag[106 ate_ch1_moss] = 1; |
1514 |
} |
1515 |
if (global.choice == 1) |
1516 |
global.msg[0] = * (The cycle ends here,Delay 11 in the corner of a small cell...)Wait for inputClose Message ; |
1517 |
break; |
1518 |
case 300: |
1519 |
global.choicemsg[0] = ; |
1520 |
global.choicemsg[1] = ; |
1521 |
global.choicemsg[2] = " "; |
1522 |
global.choicemsg[3] = " "; |
1523 |
global.msg[0] = * (These shackles seem oddly fashionable.)Wait for input ; |
1524 |
global.msg[1] = * (Take them?)Wait for input ; |
1525 |
global.msg[2] = ; |
1526 |
global.msg[3] = " "; |
1527 |
if (global.flag[105 got_iron_shackle] == 1) |
1528 |
global.msg[0] = * (Ain't nothin' to hold you down...)Wait for inputClose Message ; |
1529 |
break; |
1530 |
case 301: |
1531 |
if (global.choice == 0) |
1532 |
{ |
1533 |
scr_armorget_ch1scr_armorget_ch1function scr_armorget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.armor[12] = 999;
while (loop == 1)
{
if (global.armor[i] == 0)
{
global.armor[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_armorinfo_all_ch1);
} (5); |
1534 |
if (noroom == 1) |
1535 |
{ |
1536 |
global.msg[0] = * (You're carrying too many ARMORs.)Wait for inputClose Message ; |
1537 |
} |
1538 |
else |
1539 |
{ |
1540 |
with (obj_npc_sign_ch1) |
1541 |
image_index = 1; |
1542 |
global.msg[0] = * (IRONSHACKLE was put in your ARMORs.)Wait for inputClose Message ; |
1543 |
global.flag[105 got_iron_shackle] = 1; |
1544 |
} |
1545 |
} |
1546 |
if (global.choice == 1) |
1547 |
global.msg[0] = * (Don't need nothin' to hold you down...)Wait for inputClose Message ; |
1548 |
break; |
1549 |
case 305: |
1550 |
global.choicemsg[0] = ; |
1551 |
global.choicemsg[1] = ; |
1552 |
global.choicemsg[2] = " "; |
1553 |
global.choicemsg[3] = " "; |
1554 |
global.msg[0] = \E6* ... thanks for helping her,Delay 11 Kris.Delay 11 She appreciates it.Wait for input ; |
1555 |
global.msg[1] = ; |
1556 |
global.msg[2] = \E1* Kris...Wait for input ; |
1557 |
global.msg[3] = \E6* Are you worried about Susie?Wait for input ; |
1558 |
global.msg[4] = ; |
1559 |
global.msg[5] = " "; |
1560 |
break; |
1561 |
case 306: |
1562 |
global.msg[0] = \E6* Well, regardless of how you feel...Wait for input ; |
1563 |
global.msg[1] = \E0* I don't think it would hurt to take a moment...Wait for input ; |
1564 |
global.msg[2] = \E6* Close your eyes,Delay 11 and think about what she's doing now...Wait for inputClose Message ; |
1565 |
break; |
1566 |
case 310: |
1567 |
global.choicemsg[0] = ; |
1568 |
global.choicemsg[1] = ; |
1569 |
global.choicemsg[2] = " "; |
1570 |
global.choicemsg[3] = " "; |
1571 |
global.msg[0] = \E0* (Alright...Delay 11 out of the cell...)Wait for input ; |
1572 |
global.msg[1] = * (Where to next...?)Wait for input ; |
1573 |
global.msg[2] = ; |
1574 |
global.msg[3] = " "; |
1575 |
global.msg[4] = " "; |
1576 |
break; |
1577 |
case 311: |
1578 |
global.msg[0] = \E9* Huh...? Kris...?Delay 11 Did you say something back there?Wait for input ; |
1579 |
global.msg[1] = \E0* (... I can't hear them anymore...)Wait for inputClose Message ; |
1580 |
break; |
1581 |
case 315: |
1582 |
global.choicemsg[0] = ; |
1583 |
global.choicemsg[1] = ; |
1584 |
global.choicemsg[2] = ; |
1585 |
global.choicemsg[3] = " "; |
1586 |
global.msg[0] = * Well,Delay 11 well.Delay 11 I am the smith Malius.Delay 11 I can fix anything.Delay 11 Weapon, armor...Wait for input ; |
1587 |
global.msg[1] = * ... I can even fix you!Delay 11 Well,Delay 11 well,Delay 11 what will it be?Wait for input ; |
1588 |
global.msg[2] = ; |
1589 |
break; |
1590 |
case 316: |
1591 |
global.msg[0] = * Hm?Delay 11 What is it now?Wait for inputClose Message ; |
1592 |
if (global.choice == 0) |
1593 |
{ |
1594 |
which = 0; |
1595 |
if (scr_keyitemcheck_ch1scr_keyitemcheck_ch1function scr_keyitemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
} (4) && scr_keyitemcheck_ch1scr_keyitemcheck_ch1function scr_keyitemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
} (6) && scr_keyitemcheck_ch1scr_keyitemcheck_ch1function scr_keyitemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
} (7)) |
1596 |
which = 3; |
1597 |
if (scr_keyitemcheck_ch1scr_keyitemcheck_ch1function scr_keyitemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
} (3) && which == 0) |
1598 |
{ |
1599 |
which = 1; |
1600 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (6); |
1601 |
if (noroom == 1) |
1602 |
which = 2; |
1603 |
} |
1604 |
if (which == 0) |
1605 |
{ |
1606 |
global.msg[0] = * Well,Delay 11 well.Delay 11 You have nothing to fix.Delay 11Wait for input ; |
1607 |
global.msg[1] = * But if you find anything BROKEN,Delay 11 return here.Wait for input ; |
1608 |
global.msg[2] = * After all,Delay 11 I can fix anything...Wait for input ; |
1609 |
global.msg[3] = * ... except for a BROKEN HEART.Wait for inputClose Message ; |
1610 |
} |
1611 |
if (which == 1) |
1612 |
{ |
1613 |
global.msg[0] = * Huh---!Delay 11 That CAKE is seething with energy!Delay 11 You must let me fix it!Wait for input ; |
1614 |
global.msg[1] = * Huh-hah!Delay 11 Let's feel my technique!Wait for inputClose Message ; |
1615 |
with (obj_npc_hammerguy_ch1) |
1616 |
con = 30; |
1617 |
} |
1618 |
if (which == 2) |
1619 |
{ |
1620 |
global.msg[0] = * Huh---!Delay 11 That CAKE is seething with energy!Delay 11 You must let me fix it!Wait for input ; |
1621 |
global.msg[1] = * ... actually,Delay 11 you will need a free space in your ITEMs first.Wait for inputClose Message ; |
1622 |
} |
1623 |
if (which == 3) |
1624 |
{ |
1625 |
global.msg[0] = * Huh---!Delay 11 That KEY is seething with energy!Delay 11 You must let me fix it!Wait for input ; |
1626 |
global.msg[1] = * Huh-hah!Delay 11 Let's feel my technique!Wait for inputClose Message ; |
1627 |
with (obj_npc_hammerguy_ch1) |
1628 |
con = 50; |
1629 |
} |
1630 |
} |
1631 |
if (global.choice == 1) |
1632 |
global.msg[0] = * Well,Delay 11 well.Delay 11 Good journey,Delay 11 my friends.Wait for inputClose Message ; |
1633 |
if (global.choice == 2) |
1634 |
{ |
1635 |
global.msg[0] = * Your body is a weapon,Delay 11 too.Delay 11 You must take care of it from time to time.Wait for input ; |
1636 |
global.msg[1] = * Huh-hah!Delay 11 Let's feel my technique.Wait for inputClose Message ; |
1637 |
with (obj_npc_hammerguy_ch1) |
1638 |
con = 10; |
1639 |
} |
1640 |
break; |
1641 |
case 325: |
1642 |
global.choicemsg[0] = ; |
1643 |
global.choicemsg[1] = ; |
1644 |
global.choicemsg[2] = " "; |
1645 |
global.choicemsg[3] = " "; |
1646 |
global.msg[0] = * Interested in a Choco Diamond?Delay 11 Wait for input ; |
1647 |
global.msg[1] = * All proceeds go to Rudinn Relief Funds,Delay 11 I guess.Delay 11 * It's only $40!Wait for input ; |
1648 |
global.msg[2] = ; |
1649 |
global.msg[3] = " "; |
1650 |
if (scr_itemcheck_ch1scr_itemcheck_ch1function scr_itemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.item[i] == arg0)
haveit = 1;
if (global.item[i] == arg0)
itemcount += 1;
}
return haveit;
} (13)) |
1651 |
{ |
1652 |
global.msg[0] = * Choco Diamonds,Delay 11 only $40,Delay 11 I guess.Wait for input ; |
1653 |
global.msg[1] = ; |
1654 |
} |
1655 |
break; |
1656 |
case 326: |
1657 |
if (global.choice == 0) |
1658 |
{ |
1659 |
if (global.gold >= 40) |
1660 |
{ |
1661 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (13); |
1662 |
if (noroom == 0) |
1663 |
{ |
1664 |
global.gold -= 40; |
1665 |
global.msg[0] = * Thanks,Delay 11 I guess.Delay 11 * (The Choco Diamond was added to your ITEMS.)Wait for inputClose Message ; |
1666 |
} |
1667 |
else |
1668 |
{ |
1669 |
global.msg[0] = * ... You have too many ITEMS for this,Delay 11 I guess.Wait for inputClose Message ; |
1670 |
} |
1671 |
} |
1672 |
else |
1673 |
{ |
1674 |
global.msg[0] = * You don't have enough money,Delay 11 I guess.Wait for inputClose Message ; |
1675 |
} |
1676 |
} |
1677 |
else |
1678 |
{ |
1679 |
global.msg[0] = * Okay I guess.Wait for inputClose Message ; |
1680 |
} |
1681 |
break; |
1682 |
case 327: |
1683 |
global.choicemsg[0] = ; |
1684 |
global.choicemsg[1] = ; |
1685 |
global.choicemsg[2] = " "; |
1686 |
global.choicemsg[3] = " "; |
1687 |
global.msg[0] = * (Hathy offers a Hearts Donut.)Delay 11 * (Proceeds go to Hathy's Health. It costs $40.)Wait for input ; |
1688 |
global.msg[1] = ; |
1689 |
global.msg[2] = " "; |
1690 |
break; |
1691 |
case 328: |
1692 |
if (global.choice == 0) |
1693 |
{ |
1694 |
if (global.gold >= 40) |
1695 |
{ |
1696 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (12); |
1697 |
if (noroom == 0) |
1698 |
{ |
1699 |
global.gold -= 40; |
1700 |
global.msg[0] = * (Hathy seemed happy.)Delay 11 * (The Hearts Donut was added to your ITEMS.)Wait for inputClose Message ; |
1701 |
} |
1702 |
else |
1703 |
{ |
1704 |
global.msg[0] = * (You didn't have enough room in your ITEMs.)Delay 11 * (Hathy seemed sad.)Wait for inputClose Message ; |
1705 |
} |
1706 |
} |
1707 |
else |
1708 |
{ |
1709 |
global.msg[0] = * (You didn't have enough money.)Delay 11 * (Hathy seemed sad.)Wait for inputClose Message ; |
1710 |
} |
1711 |
} |
1712 |
else |
1713 |
{ |
1714 |
global.msg[0] = * (Hathy accepted your choice.)Wait for inputClose Message ; |
1715 |
} |
1716 |
break; |
1717 |
case 330: |
1718 |
global.choicemsg[0] = ; |
1719 |
global.choicemsg[1] = ; |
1720 |
global.choicemsg[2] = " "; |
1721 |
global.choicemsg[3] = " "; |
1722 |
global.fc = 5; |
1723 |
global.typer = 32; |
1724 |
global.fe = 2; |
1725 |
global.msg[0] = * Greetings,Delay 11 gentleclowns.Wait for input ; |
1726 |
global.msg[1] = \E1* May we interest you in a Lancer Cookie?Wait for input ; |
1727 |
scr_susface_ch1(2, 2); |
1728 |
global.msg[3] = * All proceeds go to kicking your ass.Wait for input ; |
1729 |
scr_lanface_ch1(4, 3); |
1730 |
global.msg[5] = * It's a mere $40.Wait for input ; |
1731 |
global.msg[6] = ; |
1732 |
global.msg[7] = " "; |
1733 |
break; |
1734 |
case 331: |
1735 |
if (global.choice == 0) |
1736 |
{ |
1737 |
if (global.gold >= 40) |
1738 |
{ |
1739 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (9); |
1740 |
if (noroom == 0) |
1741 |
{ |
1742 |
global.gold -= 40; |
1743 |
global.fc = 1; |
1744 |
global.fe = 1; |
1745 |
global.typer = 30; |
1746 |
global.msg[0] = * Heheheh,Delay 11 thanks...Wait for input ; |
1747 |
scr_noface_ch1(1); |
1748 |
global.msg[2] = * (The LANCERCOOKIE was added to your ITEMs.)Wait for input ; |
1749 |
scr_susface_ch1(3, 2); |
1750 |
global.msg[4] = \E2* For getting CHEATED by us!!Wait for input ; |
1751 |
scr_lanface_ch1(5, 1); |
1752 |
global.msg[6] = * Now we may fund our illicit plans!!Wait for inputClose Message ; |
1753 |
with (obj_lancerbakesale_event_ch1) |
1754 |
con = 10; |
1755 |
} |
1756 |
else |
1757 |
{ |
1758 |
global.gold -= 40; |
1759 |
global.fc = 0; |
1760 |
global.fe = 0; |
1761 |
global.typer = 6; |
1762 |
global.msg[0] = * (You bought LANCERCOOKIE.)Delay 11 * (But you didn't have any room.)Wait for input ; |
1763 |
global.msg[1] = * (So Lancer just dropped it on the ground and it broke.)Wait for input ; |
1764 |
scr_lanface_ch1(2, 7); |
1765 |
global.msg[3] = ; |
1766 |
scr_susface_ch1(4, 2); |
1767 |
global.msg[5] = * Oh well.Delay 11 Buyers cryers.Wait for input ; |
1768 |
scr_lanface_ch1(6, 3); |
1769 |
global.msg[7] = * Thank you anyway for your contribution...Wait for input ; |
1770 |
scr_susface_ch1(8, 2); |
1771 |
global.msg[9] = * ... to getting SWINDLED by us!Wait for input ; |
1772 |
scr_lanface_ch1(10, 2); |
1773 |
global.msg[11] = * Now we can fund our illicit plans!!!Wait for inputClose Message ; |
1774 |
with (obj_lancerbakesale_event_ch1) |
1775 |
con = 10; |
1776 |
} |
1777 |
} |
1778 |
else |
1779 |
{ |
1780 |
global.typer = 32; |
1781 |
global.fe = 6; |
1782 |
global.fc = 5; |
1783 |
global.msg[0] = * ... You don't have enough funds.Wait for input ; |
1784 |
scr_susface_ch1(1, 0); |
1785 |
global.msg[2] = * What?Delay 11 What did you spend it on!?Delay 11 Pastries!?Wait for input ; |
1786 |
scr_lanface_ch1(3, 6); |
1787 |
global.msg[4] = * That's irresponsible.Wait for inputClose Message ; |
1788 |
} |
1789 |
} |
1790 |
else |
1791 |
{ |
1792 |
global.typer = 32; |
1793 |
global.fc = 5; |
1794 |
global.fe = 2; |
1795 |
global.msg[0] = * Hey!Delay 11 You can't not buy from us!Wait for input ; |
1796 |
scr_susface_ch1(1, 2); |
1797 |
global.msg[2] = * Hey DUMBASS!Delay 11 * It's for a GOOD CAUSE!Wait for input ; |
1798 |
scr_ralface_ch1(3, 6); |
1799 |
global.msg[4] = * (Let's just buy one,Delay 11 Kris.)Wait for inputClose Message ; |
1800 |
} |
1801 |
break; |
1802 |
case 335: |
1803 |
global.choicemsg[0] = ; |
1804 |
global.choicemsg[1] = ; |
1805 |
global.choicemsg[2] = ; |
1806 |
global.choicemsg[3] = ; |
1807 |
global.fe = 2; |
1808 |
global.fc = 9; |
1809 |
global.msg[0] = \E2* HEY,Delay 11 PUNK!!!Delay 11 * GET OUT OF THE ROAD!!!Wait for input ; |
1810 |
global.msg[1] = * YOU'RE BLOCKIN' TRAFFIC!!!!Wait for input ; |
1811 |
global.msg[2] = \E1* ... Oh,Delay 11 wait,Delay 11 it's just Asgore's kid.Wait for input ; |
1812 |
global.msg[3] = \E7* Sorry,Delay 11 I'm a little,Delay 11 uh,Delay 11 worked up lately.Wait for input ; |
1813 |
global.msg[4] = \E2* This job is SO boring.Delay 11 * Nothing EVER happens in this town!Wait for input ; |
1814 |
global.msg[5] = \E4* Ngh...Delay 11 I just wish SOMETHING would shake things up!Wait for input ; |
1815 |
global.msg[6] = \E7* ... Huh?Delay 11 * You got somethin' to report?Wait for input ; |
1816 |
global.msg[7] = ; |
1817 |
if (global.flag[270 talked_to_undyne] >= 1) |
1818 |
{ |
1819 |
global.fe = 1; |
1820 |
global.msg[0] = \E1* Got somethin' to report?Wait for input ; |
1821 |
global.msg[1] = ; |
1822 |
} |
1823 |
global.flag[270 talked_to_undyne] = 1; |
1824 |
break; |
1825 |
case 336: |
1826 |
if (global.choice == 0) |
1827 |
{ |
1828 |
global.msg[0] = \E0* ... Alphys?Wait for input ; |
1829 |
global.msg[1] = \E3* Who's Alphys?Delay 11 * No idea who you're talking about.Wait for input ; |
1830 |
global.msg[2] = \E2* ... Why,Delay 11 did they do something illegal!?Wait for input ; |
1831 |
global.msg[3] = \E5* Gotcha,Delay 11 if I see "Alphys,Delay 11" I'll tackle 'em!!Wait for input ; |
1832 |
global.msg[4] = * Fuhuhuhu!!Delay 11 * They're as good as dead!!Wait for inputClose Message ; |
1833 |
} |
1834 |
if (global.choice == 1) |
1835 |
{ |
1836 |
global.msg[0] = \E1* What?Delay 11 * There's a Dark World inside the school?Wait for input ; |
1837 |
global.msg[1] = \E2* Uh...Delay 11 SURE,Delay 11 kid.Wait for input ; |
1838 |
global.msg[2] = \E5* There's no law against Dark Worlds anyway!Wait for input ; |
1839 |
global.msg[3] = * That's a job for the school board!Wait for inputClose Message ; |
1840 |
} |
1841 |
if (global.choice == 2) |
1842 |
{ |
1843 |
global.msg[0] = \E6* Aww,Delay 11 you wanna help me?Delay 11 Sure,Delay 11 punk.Wait for input ; |
1844 |
global.msg[1] = \E5* Get someone to rob the bank so I can suplex them!Wait for input ; |
1845 |
global.msg[2] = \E1* ... wait,Delay 11 do we even have a bank?Wait for input ; |
1846 |
global.msg[3] = \E5* Hey,Delay 11 get someone to build a bank...!Wait for inputClose Message ; |
1847 |
} |
1848 |
if (global.choice == 3) |
1849 |
{ |
1850 |
global.msg[0] = \E6* Don't do anything illegal,Delay 11 you little punk~!Wait for input ; |
1851 |
global.msg[1] = \E3* And lemme know if you get a lead on any purple girls.Wait for input ; |
1852 |
global.msg[2] = \E4* There's one wanted on SEVERAL counts of Comic Mischief.Wait for inputClose Message ; |
1853 |
} |
1854 |
break; |
1855 |
case 340: |
1856 |
global.choicemsg[0] = ; |
1857 |
global.choicemsg[1] = ; |
1858 |
global.choicemsg[2] = ; |
1859 |
global.choicemsg[3] = ; |
1860 |
global.fe = 0; |
1861 |
global.fc = 19; |
1862 |
global.msg[0] = \E0* Little buddy!Delay 11 * It's me!Wait for input ; |
1863 |
global.msg[1] = \E3* Wanna chat for a minute before I lose my mind?Wait for input ; |
1864 |
global.msg[2] = ; |
1865 |
if (global.flag[271 talk_pizzapants] > 1) |
1866 |
{ |
1867 |
global.msg[0] = \E0* H... Hey! * Hey little buddy!Delay 11 * What's up?!Wait for input ; |
1868 |
global.msg[1] = ; |
1869 |
} |
1870 |
global.flag[271 talk_pizzapants] = 2; |
1871 |
break; |
1872 |
case 341: |
1873 |
if (global.choice == 0) |
1874 |
{ |
1875 |
global.msg[0] = \E0* Do you know when Azzy's coming home?Wait for input ; |
1876 |
global.msg[1] = \E8* Y...Delay 11 You can't tell him this,Delay 11 but I really miss the guy.Wait for input ; |
1877 |
global.msg[2] = \E8* It'd be sweet to cruise around town like old times...Wait for input ; |
1878 |
global.msg[3] = \E3* Picking up,Delay 11 for example...Wait for input ; |
1879 |
global.msg[4] = \E4* CHICKSWait for input ; |
1880 |
global.msg[5] = \E5* Which,Delay 11 as a matter of courseWait for input ; |
1881 |
global.msg[6] = \E6* May not have ever actually happened.Wait for input ; |
1882 |
global.msg[7] = \E2* B-but one time Undyne made eye contact with me!Wait for input ; |
1883 |
global.msg[8] = \E7* ... while she was writing me a speeding ticket.Wait for inputClose Message ; |
1884 |
} |
1885 |
if (global.choice == 1) |
1886 |
{ |
1887 |
global.msg[0] = \E1* Make no mistake,Delay 11 little buddy.Wait for input ; |
1888 |
global.msg[1] = \E2* ICE-E's P"E"ZZA is H"E"LL.Wait for input ; |
1889 |
global.msg[2] = \E0* I can't slack off for SECONDS without hearing...Wait for input ; |
1890 |
global.msg[3] = \E3* "Be a team player,Delay 11 there's no I in PEZZA!"Wait for input ; |
1891 |
global.msg[4] = \E2* YES THERE IS.Delay 11 * YOU JUST TOOK IT OUT.Wait for input ; |
1892 |
global.msg[5] = \E3* But it's OK,Delay 11 little buddy.Delay 11 * I've been saving up...Wait for input ; |
1893 |
global.msg[6] = \E8* ... To go to college where Azzy is!Wait for input ; |
1894 |
global.msg[7] = \E5* Then I'll get a theater degree,Delay 11 become a famous actor...Wait for input ; |
1895 |
global.msg[8] = \E1* And let the fangirls roll in, little buddy.Wait for inputClose Message ; |
1896 |
} |
1897 |
if (global.choice == 2) |
1898 |
{ |
1899 |
global.msg[0] = \E1* Ah,Delay 11 yes,Delay 11 Little Buddy.Delay 11 Good idea.Delay 11 Meet the Rogue's Gallery.Wait for input ; |
1900 |
global.msg[1] = \E3* Blue Ears - Soft serve obsessed,Delay 11 no concept of personal space.Wait for input ; |
1901 |
global.msg[2] = \E2* Keeps accidentally pouring slushies on me and giggling.Wait for input ; |
1902 |
global.msg[3] = \E1* The Warrior - Thankfully absent due to pizza-related injuries.Wait for input ; |
1903 |
global.msg[4] = \E2* Constantly terrorizing customers with war chants.Wait for input ; |
1904 |
global.msg[5] = \E3* Purple Guy - Man,Delay 11 THAT GUY,Delay 11 you gotta...Wait for input ; |
1905 |
global.msg[6] = \E6* ... actually,Delay 11 does that guy even work here?Wait for input ; |
1906 |
global.msg[7] = \E3* Ah,Delay 11 my co-workers.Delay 11 Where would I be without them?Wait for input ; |
1907 |
global.msg[8] = \E1* A happy place,Delay 11 little buddy.Delay 11 A much happier place.Wait for inputClose Message ; |
1908 |
} |
1909 |
if (global.choice == 3) |
1910 |
{ |
1911 |
global.msg[0] = \E3* It's fine,Delay 11 Little Buddy.Delay 11 You don't have to watch me suffer.Wait for input ; |
1912 |
global.msg[1] = \E1* Just enjoy your freedom... While it lasts...Wait for inputClose Message ; |
1913 |
} |
1914 |
break; |
1915 |
case 345: |
1916 |
global.choicemsg[0] = ; |
1917 |
global.choicemsg[1] = ; |
1918 |
global.choicemsg[2] = " "; |
1919 |
global.choicemsg[3] = " "; |
1920 |
global.msg[0] = * Kris...Delay 11 What a pleasant surprise to see you here.Delay 11 * And on a school day.Wait for input ; |
1921 |
global.msg[1] = * There must be a reason that you came here at such a time.Wait for input ; |
1922 |
global.msg[2] = * I,Delay 11 Father Alvin,Delay 11 implore you.Delay 11 * If you have anything weighing on your mind,Delay 11 please,Delay 11 speak.Wait for input ; |
1923 |
global.msg[3] = ; |
1924 |
break; |
1925 |
case 346: |
1926 |
if (global.choice == 0) |
1927 |
{ |
1928 |
global.msg[0] = * Kris, if you want some of our "sick" Fruit Juice,Delay 11 you should come to our service.Wait for input ; |
1929 |
global.msg[1] = * Our choir sounds a bit thinner since your brother went away.Wait for input ; |
1930 |
global.msg[2] = * Kris,Delay 11 it would be wonderful if you would sing with us.Wait for input ; |
1931 |
global.msg[3] = * Or even participated to any extent,Wait for input ; |
1932 |
global.msg[4] = * Instead of just trying to drink the Fruit Juice.Wait for inputClose Message ; |
1933 |
} |
1934 |
else |
1935 |
{ |
1936 |
global.msg[0] = * I understand.Delay 11 * I hope in time you may find the words you seek.Wait for input ; |
1937 |
global.msg[1] = * Let the Angel's power light your way.Wait for inputClose Message ; |
1938 |
} |
1939 |
break; |
1940 |
case 350: |
1941 |
global.choicemsg[0] = ; |
1942 |
global.choicemsg[1] = ; |
1943 |
global.choicemsg[2] = " "; |
1944 |
global.choicemsg[3] = " "; |
1945 |
global.msg[0] = * (Scented markers.)Wait for input ; |
1946 |
global.msg[1] = ; |
1947 |
break; |
1948 |
case 351: |
1949 |
if (global.choice == 0) |
1950 |
global.msg[0] = * (You dig out the marshmallow one and start huffing it.)Wait for inputClose Message ; |
1951 |
else |
1952 |
global.msg[0] = * (The chocolate one smells too fake anyway.)Wait for inputClose Message ; |
1953 |
break; |
1954 |
case 355: |
1955 |
global.choicemsg[0] = ; |
1956 |
global.choicemsg[1] = ; |
1957 |
global.choicemsg[2] = " "; |
1958 |
global.choicemsg[3] = " "; |
1959 |
global.msg[0] = * (It's a toilet.)Delay 11 * (Flush it?)Wait for input ; |
1960 |
global.msg[1] = ; |
1961 |
global.msg[2] = " "; |
1962 |
if (global.plot >= 50) |
1963 |
global.msg[1] = ; |
1964 |
break; |
1965 |
case 356: |
1966 |
if (global.choice == 0) |
1967 |
{ |
1968 |
global.msg[0] = "%%"; |
1969 |
with (obj_town_event_ch1) |
1970 |
con = 60; |
1971 |
} |
1972 |
else |
1973 |
{ |
1974 |
global.msg[0] = * (It's good to conserve water.)Wait for inputClose Message ; |
1975 |
} |
1976 |
break; |
1977 |
case 360: |
1978 |
global.choicemsg[0] = ; |
1979 |
global.choicemsg[1] = ; |
1980 |
global.choicemsg[2] = " "; |
1981 |
global.choicemsg[3] = " "; |
1982 |
global.msg[0] = * (It's an obligatory hospital piano,Delay 11 shrunk to fit in the corner.)Wait for input ; |
1983 |
global.msg[1] = * (As a result, it's missing most of the good keys.)Wait for input ; |
1984 |
global.msg[2] = * (Play it?)Wait for input ; |
1985 |
global.msg[3] = ; |
1986 |
break; |
1987 |
case 361: |
1988 |
if (global.choice == 0) |
1989 |
{ |
1990 |
with (obj_npc_room_ch1) |
1991 |
tempvar = 1; |
1992 |
snd_play_ch1(snd_pianonoise_ch1); |
1993 |
global.msg[0] = * (Plink...)Wait for inputClose Message ; |
1994 |
} |
1995 |
else |
1996 |
{ |
1997 |
global.msg[0] = * (Your hands linger over the keys doing nothing.)Wait for inputClose Message ; |
1998 |
} |
1999 |
break; |
2000 |
case 365: |
2001 |
global.msg[0] = * (Ring,Delay 11 ring...)Wait for input ; |
2002 |
scr_torface_ch1(1, 8); |
2003 |
global.msg[2] = * K...Delay 11 Kris!?Wait for input ; |
2004 |
global.msg[3] = \E1* Whatever have you been doing!?Wait for input ; |
2005 |
global.msg[4] = \E3* I sat in the car waiting for you after school for half an hour...!Wait for input ; |
2006 |
global.msg[5] = \E7* I called and called,Delay 11 but you never picked up...Wait for input ; |
2007 |
global.msg[6] = \E8* You had your poor mother worried sick!Wait for input ; |
2008 |
global.msg[7] = \E7* Kris,Delay 11 I am afraid I am going to have to punish you...Wait for input ; |
2009 |
global.msg[8] = \E8* ... huh?Wait for input ; |
2010 |
global.msg[9] = \E1* ... A friend?Wait for input ; |
2011 |
global.msg[10] = \E0* You were spending time with...Delay 11 a friend?Wait for input ; |
2012 |
global.msg[11] = ; |
2013 |
global.msg[12] = \E9* Kris...Wait for input ; |
2014 |
global.msg[13] = \E0* I will make an exception this time.Wait for input ; |
2015 |
global.msg[14] = * You can continue your adventures a little longer.Wait for input ; |
2016 |
global.msg[15] = \E1* But when you return home...Wait for input ; |
2017 |
global.msg[16] = \E5* You are going to have to go to bed early.Wait for input ; |
2018 |
global.msg[17] = \E0* See you soon,Delay 11 honey.Wait for input ; |
2019 |
scr_noface_ch1(18); |
2020 |
global.msg[19] = * (Click...)Wait for inputClose Message ; |
2021 |
break; |
2022 |
case 370: |
2023 |
global.choicemsg[0] = ; |
2024 |
global.choicemsg[1] = ; |
2025 |
global.choicemsg[2] = " "; |
2026 |
global.choicemsg[3] = " "; |
2027 |
global.msg[0] = \E0* hey, look who's walkin' around.Wait for input ; |
2028 |
global.msg[1] = \E2* how are ya,Delay 11 kid?Wait for input ; |
2029 |
global.msg[2] = ; |
2030 |
break; |
2031 |
case 371: |
2032 |
global.choicemsg[0] = ; |
2033 |
global.choicemsg[1] = ; |
2034 |
global.choicemsg[2] = ; |
2035 |
global.choicemsg[3] = " "; |
2036 |
if (global.choice == 0) |
2037 |
{ |
2038 |
global.msg[0] = \E2* yeah,Delay 11 it's real nice,Delay 11 isn't it?Wait for input ; |
2039 |
global.msg[1] = \E5* especially considering i've never met you before.Wait for input ; |
2040 |
global.msg[2] = \E0* the name's sans.Delay 11 * sans the skeleton.Delay 11 * i'm new in town.Wait for input ; |
2041 |
global.msg[3] = \E2* what's up?Wait for input ; |
2042 |
global.msg[4] = ; |
2043 |
} |
2044 |
if (global.choice == 1) |
2045 |
{ |
2046 |
global.msg[0] = \E3* hmm...Delay 11 y'know,Delay 11 good question.Wait for input ; |
2047 |
global.msg[1] = \E5* i'm sans.Delay 11 * your friendly neighborhood skeleton.Wait for input ; |
2048 |
global.msg[2] = \E2* what's up?Wait for input ; |
2049 |
global.msg[3] = ; |
2050 |
} |
2051 |
if (global.flag[273 talked_to_sans] >= 1) |
2052 |
{ |
2053 |
global.fe = 5; |
2054 |
global.msg[0] = \E5* what's up?Wait for input ; |
2055 |
global.msg[1] = ; |
2056 |
} |
2057 |
if (global.flag[273 talked_to_sans] < 1) |
2058 |
global.flag[273 talked_to_sans] = 1; |
2059 |
break; |
2060 |
case 372: |
2061 |
global.choicemsg[0] = ; |
2062 |
global.choicemsg[1] = ; |
2063 |
global.choicemsg[2] = ; |
2064 |
global.choicemsg[3] = ; |
2065 |
if (global.choice == 0) |
2066 |
{ |
2067 |
global.msg[0] = \E2* behind me?Delay 11 * yeah,Delay 11 that's the grocery store.Wait for input ; |
2068 |
global.msg[1] = \E1* unfortunately,Delay 11 it's closed.Wait for input ; |
2069 |
global.msg[2] = \E2* what a pain.Delay 11 * i really wanted to buy some milk.Wait for input ; |
2070 |
global.msg[3] = \E5* someone oughta complain to the guy who runs it.Wait for inputClose Message ; |
2071 |
} |
2072 |
if (global.choice == 1) |
2073 |
{ |
2074 |
global.msg[0] = \E0* we just moved here,Delay 11 so i hardly know anyone.Wait for input ; |
2075 |
global.msg[1] = \E2* why,Delay 11 got anyone i should know better?Wait for input ; |
2076 |
global.msg[2] = ; |
2077 |
} |
2078 |
if (global.choice == 2) |
2079 |
{ |
2080 |
global.msg[0] = \E2* oh,Delay 11 you've got something better to do?Wait for input ; |
2081 |
global.msg[1] = \E0* me too.Wait for input ; |
2082 |
global.msg[2] = \E2* anyway,Delay 11 i'll be standing here doing nothing.Wait for inputClose Message ; |
2083 |
} |
2084 |
break; |
2085 |
case 373: |
2086 |
if (global.choice == 0) |
2087 |
{ |
2088 |
global.msg[0] = * huh?Wait for inputClose Message ; |
2089 |
if (global.flag[274 sans_phone] == 2) |
2090 |
{ |
2091 |
global.msg[0] = \E2* ah,Delay 11 sorry.Delay 11 i don't hang out with idiot babies.Wait for input ; |
2092 |
global.msg[1] = \E5* they compete with my sociological niche.Wait for inputClose Message ; |
2093 |
} |
2094 |
if (global.flag[274 sans_phone] == 1) |
2095 |
global.msg[0] = \E5* hey,Delay 11 i gave you a number,Delay 11 what more do you want?Wait for inputClose Message ; |
2096 |
if (global.flag[274 sans_phone] == 0) |
2097 |
{ |
2098 |
global.msg[0] = \E2* woah there,Delay 11 tiger.Wait for input ; |
2099 |
global.msg[1] = \E0* you can't just jump straight into friendship.Wait for input ; |
2100 |
global.msg[2] = \E2* it takes time.Wait for input ; |
2101 |
global.msg[3] = ; |
2102 |
global.msg[4] = \E2* alright,Delay 11 that's enough time.Wait for input ; |
2103 |
global.msg[5] = \E0* take this.Wait for input ; |
2104 |
global.msg[6] = \E5* call it whenever you feel like.Wait for input ; |
2105 |
scr_noface_ch1(7); |
2106 |
global.msg[8] = * (You got Sans's Number.)Wait for inputClose Message ; |
2107 |
global.flag[274 sans_phone] = 1; |
2108 |
scr_phoneadd_ch1scr_phoneadd_ch1function scr_phoneadd_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.phone[8] = 999;
while (loop == 1)
{
if (global.phone[i] == 0)
{
global.phone[i] = arg0;
break;
}
if (i == 8)
{
noroom = 1;
break;
}
i += 1;
}
scr_phonename_ch1();
} (202); |
2109 |
} |
2110 |
} |
2111 |
if (global.choice == 1) |
2112 |
{ |
2113 |
global.msg[0] = \E1* your mother,Delay 11 huh...?Wait for input ; |
2114 |
global.msg[1] = \E0* too late.Wait for input ; |
2115 |
global.msg[2] = \E5* i already "befriended" your mom last night.Wait for input ; |
2116 |
global.msg[3] = \E2* she's great. came to the store to buy chocolate kisses.Wait for input ; |
2117 |
global.msg[4] = \E3* said she's gotta lock her door to stop you from eating 'em.Wait for input ; |
2118 |
global.msg[5] = \E5* heheheh... you sound like a fun kid,Delay 11 huh?Wait for inputClose Message ; |
2119 |
} |
2120 |
if (global.choice == 2) |
2121 |
{ |
2122 |
global.msg[0] = \E0* alphys.Delay 11 yeah.Delay 11 i know about her.Wait for input ; |
2123 |
global.msg[1] = \E2* came into the store with a suitcase and sunglasses.Wait for input ; |
2124 |
global.msg[2] = \E0* thought she was part of the mob.Wait for input ; |
2125 |
global.msg[3] = \E2* she opened the case and stuffed it full of instant noodles.Wait for input ; |
2126 |
global.msg[4] = \E0* paid in small bills,Wait for input ; |
2127 |
global.msg[5] = \E0* then slunk out of the place,Wait for input ; |
2128 |
global.msg[6] = \E2* pajamas trailing on the floor.Wait for input ; |
2129 |
global.msg[7] = \E0* anyway,Delay 11 our relationship is,Delay 11 uh,Delay 11 purely business.Wait for input ; |
2130 |
global.msg[8] = \E2* so,Delay 11 uh,Delay 11 i guess i'll just let her do her thing.Wait for inputClose Message ; |
2131 |
} |
2132 |
if (global.choice == 3) |
2133 |
global.msg[0] = \E1* harsh,Delay 11 but fair.Wait for inputClose Message ; |
2134 |
break; |
2135 |
case 375: |
2136 |
global.choicemsg[0] = ; |
2137 |
global.choicemsg[1] = ; |
2138 |
global.choicemsg[2] = "3"; |
2139 |
global.choicemsg[3] = "4"; |
2140 |
snd_play_ch1(snd_phone_ch1); |
2141 |
global.msg[0] = * (Ring,Delay 11 ring...)Wait for input ; |
2142 |
global.msg[1] = ; |
2143 |
global.msg[2] = * You have reached the Hotline for Idiot Babies.Wait for input ; |
2144 |
global.msg[3] = * Please press 1 for Idiots,Delay 11 2 for Babies,Delay 11 3 for Idiot Babies,Delay 11 and 4 for None.Wait for input ; |
2145 |
global.msg[4] = ; |
2146 |
if (global.flag[274 sans_phone] == 2) |
2147 |
{ |
2148 |
global.msg[0] = * (Ring,Delay 11 ring...)Delay 11 * (Ring,Delay 11 ring...)Delay 11 * (Ring,Delay 11 ring...)Wait for input ; |
2149 |
global.msg[1] = * (The phone kept ringing infinitely.)Wait for inputClose Message ; |
2150 |
} |
2151 |
break; |
2152 |
case 376: |
2153 |
if (global.flag[274 sans_phone] == 1) |
2154 |
global.flag[274 sans_phone] = 2; |
2155 |
scr_phonename_ch1scr_phonename_ch1function scr_phonename_ch1()
{
for (i = 0; i < 8; i += 1)
global.phonename[i] = " ";
for (i = 0; i < 8; i += 1)
{
itemid = global.phone[i];
switch (itemid)
{
case 201:
global.phonename[i] = ;
break;
case 202:
global.phonename[i] = ;
if ( global.flag[274 sans_phone] >= 2)
global.phonename[i] = ;
break;
}
}
} (); |
2156 |
global.msg[0] = ; |
2157 |
if (global.choice == 0) |
2158 |
{ |
2159 |
global.msg[0] = * Ah,Delay 11 you're an Idiot?Wait for input ; |
2160 |
global.flag[275 idiot_baby_status] = 1; |
2161 |
} |
2162 |
if (global.choice == 1) |
2163 |
{ |
2164 |
global.msg[0] = * Ah,Delay 11 you're an Baby?Wait for input ; |
2165 |
global.flag[275 idiot_baby_status] = 2; |
2166 |
} |
2167 |
if (global.choice == 2) |
2168 |
{ |
2169 |
global.msg[0] = * Ah,Delay 11 you're an Idiot Baby?Wait for input ; |
2170 |
global.flag[275 idiot_baby_status] = 3; |
2171 |
} |
2172 |
global.msg[1] = ; |
2173 |
global.msg[2] = * To tell you the truth,Delay 11 I'm one too.Wait for input ; |
2174 |
global.msg[3] = * Let's try our best,Delay 11 OK?Wait for input ; |
2175 |
global.msg[4] = * (Click...)Wait for inputClose Message ; |
2176 |
if (global.choice == 3) |
2177 |
{ |
2178 |
global.msg[0] = * Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?Wait for input ; |
2179 |
global.msg[1] = * (Click...)Wait for inputClose Message ; |
2180 |
} |
2181 |
break; |
2182 |
case 380: |
2183 |
global.choicemsg[0] = ; |
2184 |
global.choicemsg[1] = ; |
2185 |
global.choicemsg[2] = " "; |
2186 |
global.choicemsg[3] = " "; |
2187 |
global.msg[0] = \E1* ... hey bud.Wait for input ; |
2188 |
global.msg[1] = \E2* ... are you busy tomorrow...?Wait for input ; |
2189 |
global.msg[2] = \E1* i need some help with something.Wait for input ; |
2190 |
global.msg[3] = \E2* it'd be great if you could come over.Wait for input ; |
2191 |
global.msg[4] = \E5* i live just next door,Delay 11 ya know.Wait for input ; |
2192 |
global.msg[5] = ; |
2193 |
break; |
2194 |
case 381: |
2195 |
if (global.choice == 0) |
2196 |
{ |
2197 |
if (global.flag[33 choice_time_taken] < 40) |
2198 |
{ |
2199 |
global.msg[0] = \E2* wow...Delay 11 you answered quickly,Delay 11 huh.Wait for input ; |
2200 |
global.msg[1] = \E0* that's not good.Delay 11 * i'm a total stranger.Wait for input ; |
2201 |
global.msg[2] = \E5* you should probably hesitate more.Wait for input ; |
2202 |
} |
2203 |
if (global.flag[33 choice_time_taken] >= 40) |
2204 |
{ |
2205 |
global.msg[0] = \E2* wow,Delay 11 you were deliberating for a while.Wait for input ; |
2206 |
global.msg[1] = \E0* gee,Delay 11 what's wrong?Wait for input ; |
2207 |
global.msg[2] = \E5* don't want to hang out with a stranger?Wait for input ; |
2208 |
} |
2209 |
global.msg[3] = \E2* well, guess i shouldn't complain...Wait for input ; |
2210 |
global.msg[4] = \E0* huh...?Delay 11 * what are we going to be doing?Wait for input ; |
2211 |
global.msg[5] = \E2* oh,Delay 11 i'm not going to be there.Wait for input ; |
2212 |
global.msg[6] = \E5* that'd be weird.Wait for input ; |
2213 |
global.msg[7] = \E2* it's just gonna be you and my little brother.Wait for input ; |
2214 |
global.msg[8] = \E0* he needs friends.Wait for input ; |
2215 |
global.msg[9] = \E2* thanks for hanging out with him.Wait for input ; |
2216 |
global.msg[10] = \E5* see ya.Wait for inputClose Message ; |
2217 |
} |
2218 |
if (global.choice == 1) |
2219 |
{ |
2220 |
if (global.flag[33 choice_time_taken] < 40) |
2221 |
global.msg[0] = \E2* ... well, that was quick.Wait for input ; |
2222 |
if (global.flag[33 choice_time_taken] >= 40) |
2223 |
global.msg[0] = \E2* ... hmm, well, that's disappointing.Wait for input ; |
2224 |
global.msg[1] = \E1* alright,Delay 11 alright,Delay 11 lemme sweeten the deal for ya.Wait for input ; |
2225 |
global.msg[2] = \E1* if you come over...Delay 11 i,Delay 11 will personally,Wait for input ; |
2226 |
global.msg[3] = \E5* not even be there.Wait for input ; |
2227 |
global.msg[4] = \E2* it'll just be you and my little brother.Wait for input ; |
2228 |
global.msg[5] = \E0* since he's new here,Delay 11 he needs friends.Wait for input ; |
2229 |
global.msg[6] = \E2* anyway,Delay 11 thanks for agreeing to hang out with him.Wait for input ; |
2230 |
global.msg[7] = \E5* see ya.Wait for inputClose Message ; |
2231 |
} |
2232 |
break; |
2233 |
case 385: |
2234 |
global.choicemsg[0] = ; |
2235 |
global.choicemsg[1] = ; |
2236 |
global.choicemsg[2] = ; |
2237 |
global.choicemsg[3] = ; |
2238 |
global.msg[0] = \E0* Oh,Delay 11 hi,Delay 11 Kris!Wait for input ; |
2239 |
global.msg[1] = * Did you need help with your homework again?Wait for input ; |
2240 |
global.msg[2] = \E4* I know you were having trouble last time,Delay 11 so,Delay 11 um,Wait for input ; |
2241 |
global.msg[3] = \E0* I actually got a few things ready for you,Delay 11 in case --Wait for input ; |
2242 |
global.msg[4] = \E2* Ah,Delay 11 wait,Delay 11 sorry!Delay 11 I can't right now...Wait for input ; |
2243 |
global.msg[5] = \E3* I forgot my house key again,Delay 11 and...Wait for input ; |
2244 |
global.msg[6] = \E4* Sorry,Delay 11 Kris,Delay 11 I'll help you later,Delay 11 if that's ok.Wait for input ; |
2245 |
global.msg[7] = \E0* See you at school,Delay 11 Kris!Wait for input ; |
2246 |
global.msg[8] = ; |
2247 |
global.msg[9] = ; |
2248 |
global.msg[10] = \E4* Umm,Delay 11 Kris?Wait for input ; |
2249 |
global.msg[11] = \E0* Did you...Delay 11 want to talk about something?Wait for input ; |
2250 |
global.msg[12] = ; |
2251 |
if (global.flag[276 talked_to_noelle] >= 1) |
2252 |
{ |
2253 |
global.msg[0] = \E0* Hi Kris!Delay 11 * Is something up?Wait for input ; |
2254 |
global.msg[1] = ; |
2255 |
} |
2256 |
if (global.flag[276 talked_to_noelle] == 0) |
2257 |
global.flag[276 talked_to_noelle] = 1; |
2258 |
break; |
2259 |
case 386: |
2260 |
global.choicemsg[0] = ; |
2261 |
global.choicemsg[1] = ; |
2262 |
global.choicemsg[2] = ; |
2263 |
global.choicemsg[3] = ; |
2264 |
if (global.choice == 0) |
2265 |
{ |
2266 |
global.msg[0] = \E4* Susie!Delay 11 That's right,Delay 11 you were with Susie!Wait for input ; |
2267 |
global.msg[1] = \E3* When you didn't come back to class,Delay 11 I was worried,Delay 11 but...Wait for input ; |
2268 |
global.msg[2] = \E4* Everything turned out OK!Delay 11 I think?Wait for input ; |
2269 |
global.msg[3] = ; |
2270 |
global.msg[4] = \E3* ... Umm,Delay 11 Kris?Delay 11 Can I ask something,Delay 11 if that's OK?Wait for input ; |
2271 |
global.msg[5] = \E4* Susie...Delay 11 I'm kind of...Delay 11 curious what she's like,Delay 11 you know?Wait for input ; |
2272 |
global.msg[6] = \E8* I mean,Delay 11 who DOESN'T wonder about her?Delay 11 She never talks to anyone.Wait for input ; |
2273 |
global.msg[7] = \E4* So,Delay 11 Kris,Delay 11 could you tell me about her?Delay 11 If that's ok...Wait for input ; |
2274 |
global.msg[8] = ; |
2275 |
if (global.flag[276 talked_to_noelle] >= 2) |
2276 |
{ |
2277 |
global.msg[0] = \E2* Oh,Delay 11 can I ask something else about her!?Wait for input ; |
2278 |
global.msg[1] = \E3* Well,Delay 11 did it seem like,Delay 11 she,Delay 11 um...Wait for input ; |
2279 |
global.msg[2] = \E8* (W-wait,Delay 11 you definitely wouldn't know THAT...)Wait for inputClose Message ; |
2280 |
} |
2281 |
if (global.flag[276 talked_to_noelle] < 2) |
2282 |
global.flag[276 talked_to_noelle] = 2; |
2283 |
} |
2284 |
if (global.choice == 1) |
2285 |
{ |
2286 |
global.msg[0] = \E2* ... huh?Delay 11 Why don't I ask my mom for the key?Wait for input ; |
2287 |
global.msg[1] = \E3* I...Delay 11 I mean,Delay 11 um...Delay 11 I...Delay 11 you know,Wait for input ; |
2288 |
global.msg[2] = \E4* She doesn't like it when I bother her when she's working.Wait for input ; |
2289 |
global.msg[3] = \E0* Don't worry,Delay 11 OK?Delay 11 I'll just go over to Catti's.Wait for inputClose Message ; |
2290 |
} |
2291 |
if (global.choice == 2) |
2292 |
{ |
2293 |
global.msg[0] = \E1* Umm...Delay 11 Kris...?Delay 11 Are you feeling alright?Wait for input ; |
2294 |
global.msg[1] = \E5* Normally you're not so... talkative.Wait for input ; |
2295 |
global.msg[2] = \E4* Oh! I don't mean to sound like something's wrong with you.Wait for input ; |
2296 |
global.msg[3] = ; |
2297 |
global.msg[4] = \E2* Umm,Delay 11 Kris,Delay 11 is something wrong?Wait for input ; |
2298 |
global.msg[5] = \E3* Why did you go to the hospital to see my dad...?Wait for input ; |
2299 |
global.msg[6] = \E2* I mean,Delay 11 I'm sure he appreciated it,Delay 11 but... um...Wait for input ; |
2300 |
global.msg[7] = \E4* Gosh,Delay 11 I'm sorry,Delay 11 Kris.Delay 11 Forget I said anything!Wait for inputClose Message ; |
2301 |
} |
2302 |
if (global.choice == 3) |
2303 |
global.msg[0] = \E0* Tell Azzy I said hi,Delay 11 Kris!Wait for inputClose Message ; |
2304 |
break; |
2305 |
case 387: |
2306 |
if (global.choice == 0) |
2307 |
{ |
2308 |
global.msg[0] = \E2* What...?Delay 11 * She's...Delay 11 a nice person?Wait for input ; |
2309 |
global.msg[1] = * Really!?Delay 11 L-like, really!?Delay 11 Honestly!?Delay 11 Truly!?Wait for input ; |
2310 |
global.msg[2] = \E4* I mean,Delay 11 that's just what I was hoping,Delay 11 but...Wait for input ; |
2311 |
global.msg[3] = \E2* W-wait,Delay 11 this isn't another trick,Delay 11 is it,Delay 11 Kris?Wait for input ; |
2312 |
global.msg[4] = \E8* Like when you put ketchup on your arms and told me it was blood?Wait for input ; |
2313 |
global.msg[5] = \E2* ... R-really?Delay 11 You're serious?Delay 11 You're totally serious?Wait for input ; |
2314 |
global.msg[6] = \E6* ... gosh,Delay 11 then maybe I should try talking to her...Wait for input ; |
2315 |
global.msg[7] = \E8* B-but if I die,Delay 11 you're paying for my funeral,Delay 11 Kris!Wait for input ; |
2316 |
global.msg[8] = \E6* (Though,Delay 11 honestly,Delay 11 if she's nice Delay 11I might die,Delay 11 too...)Wait for inputClose Message ; |
2317 |
} |
2318 |
if (global.choice == 1) |
2319 |
{ |
2320 |
global.msg[0] = \E2* She WHAT?Delay 11 She smashed you against the LOCKERS?Wait for input ; |
2321 |
global.msg[1] = \E7* Gosh,Delay 11 Kris,Delay 11 I'm really sorry.Delay 11 That's just awful.Wait for input ; |
2322 |
global.msg[2] = \E3* I...Delay 11 I'd THOUGHT Susie was good,Delay 11 just...Wait for input ; |
2323 |
global.msg[3] = \E6* Maybe it would take someone special to find her good side.Wait for input ; |
2324 |
global.msg[4] = \E7* ... but she really IS terrible,Delay 11 isn't she...?Wait for input ; |
2325 |
global.msg[5] = \E7* Kris...Delay 11 I'm SO sorry you have to go through this.Wait for input ; |
2326 |
global.msg[6] = \E4* In fact,Delay 11 I wonder if...Delay 11 d-do you think...?Wait for input ; |
2327 |
global.msg[7] = \E3* I wonder if Alphys would let us switch partners,Delay 11 I mean?Wait for input ; |
2328 |
global.msg[8] = \E2* You know,Delay 11 so you wouldn't have to be the one,Delay 11 who,Delay 11 um,Wait for input ; |
2329 |
global.msg[9] = \E3* Gets to be,Delay 11 slammed into lockers,Delay 11 and stuff,Delay 11 anymore.Wait for input ; |
2330 |
global.msg[10] = \E8* (Wait,Delay 11 I don't think I phrased that correctly...)Wait for inputClose Message ; |
2331 |
} |
2332 |
if (global.choice == 2) |
2333 |
{ |
2334 |
global.msg[0] = \E2* What?Delay 11 * She was EATING the chalk???Wait for input ; |
2335 |
global.msg[1] = * R...Delay 11 really...?Wait for input ; |
2336 |
global.msg[2] = \E8* Wait!Delay 11 You're teasing me,Delay 11 aren't you,Delay 11 Kris?Wait for input ; |
2337 |
global.msg[3] = \E3* L-like when you told me ICE-E was real and eats kids...Wait for input ; |
2338 |
global.msg[4] = \E8* So Dess smacked you with a wiffle bat 'til you stopped lying.Wait for input ; |
2339 |
global.msg[5] = \E2* ... Huh?Delay 11 You're telling the truth?Delay 11 Seriously?Delay 11Wait for input ; |
2340 |
global.msg[6] = ; |
2341 |
global.msg[7] = \E0* Umm,Delay 11 then...Delay 11 what color chalk does she like?Wait for input ; |
2342 |
global.msg[8] = \E4* And,Delay 11 do you think she likes the thin or the thick kind...?Wait for input ; |
2343 |
global.msg[9] = \E8* (Wait, maybe making her a lunchbox full of chalk is stupid...)Wait for inputClose Message ; |
2344 |
} |
2345 |
if (global.choice == 3) |
2346 |
{ |
2347 |
global.msg[0] = \E2* Seriously,Delay 11 Kris?Delay 11 But I help you ALL the time!Wait for input ; |
2348 |
global.msg[1] = \E8* The LEAST you can do is give me a LITTLE information!Wait for input ; |
2349 |
global.msg[2] = \E2* Like,Delay 11 d-does she like metal music!?Wait for input ; |
2350 |
global.msg[3] = \E2* Is she really an obligate carnivore!?Wait for input ; |
2351 |
global.msg[4] = \E2* D...Delay 11 Does she really have a tail underneath her jacket!?Wait for input ; |
2352 |
global.msg[5] = \E3* Or,Delay 11 or... or...Delay 11Wait for input ; |
2353 |
global.msg[6] = \E4* Sorry Kris,Delay 11 it's not any of my business,Delay 11 is it...?Wait for input ; |
2354 |
global.msg[7] = \E8* (I blew it, didn't I...)Wait for inputClose Message ; |
2355 |
} |
2356 |
break; |
2357 |
case 400: |
2358 |
global.choicemsg[0] = ; |
2359 |
global.choicemsg[1] = ; |
2360 |
global.choicemsg[2] = " "; |
2361 |
global.choicemsg[3] = " "; |
2362 |
global.msg[0] = * (If you go to bed,Delay 11 this chapter of your adventures will end.)Wait for input ; |
2363 |
global.msg[1] = * (Will you go to bed?)Wait for input ; |
2364 |
global.msg[2] = ; |
2365 |
break; |
2366 |
case 401: |
2367 |
if (global.choice == 0) |
2368 |
{ |
2369 |
with (obj_krisroom_ch1) |
2370 |
con = 50; |
2371 |
global.msg[0] = * (You decided to go to bed.)Wait for inputClose Message ; |
2372 |
} |
2373 |
if (global.choice == 1) |
2374 |
global.msg[0] = * (You will sleep later.)Wait for inputClose Message ; |
2375 |
break; |
2376 |
case 402: |
2377 |
global.choicemsg[0] = ; |
2378 |
global.choicemsg[1] = ; |
2379 |
global.choicemsg[2] = " "; |
2380 |
global.choicemsg[3] = " "; |
2381 |
global.msg[0] = * (It's your bed.)Wait for input ; |
2382 |
global.msg[1] = * (If you go back to sleep,Delay 11 \cYyou may miss a lot of important things\cW.)Wait for input ; |
2383 |
global.msg[2] = * (Will you go to bed?)Wait for input ; |
2384 |
global.msg[3] = ; |
2385 |
break; |
2386 |
case 403: |
2387 |
if (global.choice == 0) |
2388 |
{ |
2389 |
global.choicemsg[0] = ; |
2390 |
global.choicemsg[1] = ; |
2391 |
global.choicemsg[2] = " "; |
2392 |
global.choicemsg[3] = " "; |
2393 |
with (obj_krisroom_ch1) |
2394 |
con = 100; |
2395 |
global.msg[0] = * (For some reason,Delay 11 you decided to go back to sleep...)Wait for inputClose Message ; |
2396 |
} |
2397 |
if (global.choice == 1) |
2398 |
global.msg[0] = * (You can sleep in class.)Wait for inputClose Message ; |
2399 |
break; |
2400 |
case 405: |
2401 |
global.choicemsg[0] = ; |
2402 |
global.choicemsg[1] = ; |
2403 |
global.choicemsg[2] = " "; |
2404 |
global.choicemsg[3] = " "; |
2405 |
global.msg[0] = * BOO HOO,Delay 11 BOO HOO,Delay 11 UEE HEE HEE.Wait for input ; |
2406 |
global.msg[1] = * SO LONELY,Delay 11 LONELY,Delay 11 I BE...Wait for input ; |
2407 |
global.msg[2] = * BUT LO,Delay 11 THREE VISITORS STANDING INSIDE?Wait for input ; |
2408 |
global.msg[3] = * WHO ARE YOU FEW?Wait for input ; |
2409 |
scr_ralface_ch1(4, 0); |
2410 |
global.msg[5] = * Nice to meet you!Delay 11 I'm Ralsei,Delay 11 this is Kris,Delay 11 and...Wait for input ; |
2411 |
scr_susface_ch1(6, 2); |
2412 |
global.msg[7] = * So,Delay 11 what the hell are you doing in there?Wait for input ; |
2413 |
scr_noface_ch1(8); |
2414 |
global.msg[9] = \TJ* I AM INNOCENT,Delay 11 INNOCENT.Delay 11 * I JUST WANTED TO PLAY A GAME,Delay 11 GAME.Wait for input ; |
2415 |
global.msg[10] = * BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.Wait for input ; |
2416 |
global.msg[11] = * AS PUNISHMENT,Delay 11 THEY CRAVED TO IMPRISON MY BODY.Wait for input ; |
2417 |
global.msg[12] = * BUT I'M FAST,Delay 11 FAST,Delay 11 CLEVER,Delay 11 CLEVER.Wait for input ; |
2418 |
global.msg[13] = * THEY LOST THE CHASE,Delay 11 AND LOCKED UP THEIR ENTIRE RACE,Wait for input ; |
2419 |
global.msg[14] = * BUILDING A PRISON AROUND THE WHOLE WORLD.Delay 11 NOW I'M THE ONLY FREE ONE.Wait for input ; |
2420 |
scr_ralface_ch1(15, 8); |
2421 |
global.msg[16] = * Huh?Delay 11 Free?Delay 11 But you're clearly the one behind bars...Wait for input ; |
2422 |
scr_noface_ch1(17); |
2423 |
global.msg[18] = \TJ* THINGS DON'T SEEM SUCH FROM HERE,Delay 11 LIGHTNERS!Wait for input ; |
2424 |
scr_susface_ch1(19, 2); |
2425 |
global.msg[20] = * Well,Delay 11 sounds like you don't need any help,Delay 11 then.Wait for input ; |
2426 |
scr_noface_ch1(21); |
2427 |
global.msg[22] = \TJ* THAT IS UN-SO.Delay 11 * I GROW LONELY IN MY LITTLE FREEDOM.Wait for input ; |
2428 |
global.msg[23] = * SO,Delay 11 SHALL YOU PLAY A GAME WITH ME,Delay 11 ME...?Wait for input ; |
2429 |
global.msg[24] = * I'LL SHOW YOU WHAT IT MEANS TO BE FREE!Wait for input ; |
2430 |
global.msg[25] = ; |
2431 |
if (global.flag[241 JEVIL_plot] == 1) |
2432 |
{ |
2433 |
global.msg[0] = * FIND THE KEY,Delay 11 AND I'LL LET YOU BE FREE,Delay 11 FREE.Wait for input ; |
2434 |
global.msg[1] = * THE KEY IS HIDDEN FROM THE EYES.Delay 11 THE OLD SHOPKEEPER KNOWS A SECRET.Wait for inputClose Message ; |
2435 |
} |
2436 |
break; |
2437 |
case 406: |
2438 |
global.choicemsg[0] = ; |
2439 |
global.choicemsg[1] = ; |
2440 |
global.choicemsg[2] = " "; |
2441 |
global.choicemsg[3] = " "; |
2442 |
if (global.flag[241 JEVIL_plot] == 0) |
2443 |
global.flag[241 JEVIL_plot] = 1; |
2444 |
if (global.choice == 0) |
2445 |
{ |
2446 |
global.msg[0] = * FIND THE KEY,Delay 11 AND I'LL LET YOU BE FREE,Delay 11 FREE.Wait for input ; |
2447 |
global.msg[1] = * THE KEY IS HIDDEN FROM THE EYES.Delay 11 THE OLD SHOPKEEPER KNOWS A SECRET.Wait for inputClose Message ; |
2448 |
with (obj_event_room_ch1) |
2449 |
con = 20; |
2450 |
} |
2451 |
if (global.choice == 1) |
2452 |
{ |
2453 |
global.msg[0] = * BOO HOO,Delay 11 BOO HOO,Delay 11 UEE HEE HEE!!Wait for input ; |
2454 |
global.msg[1] = * HOW CAN YOU REFUSE,Delay 11 WHEN YOU ARE ALREADY PLAYING...?Wait for inputClose Message ; |
2455 |
with (obj_event_room_ch1) |
2456 |
con = 20; |
2457 |
} |
2458 |
break; |
2459 |
case 410: |
2460 |
global.choicemsg[0] = ; |
2461 |
global.choicemsg[1] = ; |
2462 |
global.choicemsg[2] = " "; |
2463 |
global.choicemsg[3] = " "; |
2464 |
global.msg[0] = * UEE HEE HEE,Delay 11 THE KEY,Delay 11 THE KEY.Wait for input ; |
2465 |
global.msg[1] = * A MARVELLOUS FUN IS ABOUT TO BREAK FREE.Wait for input ; |
2466 |
global.msg[2] = * WON'T YOU LET YOURSELF OUTSIDE?Wait for input ; |
2467 |
global.msg[3] = ; |
2468 |
global.msg[4] = " "; |
2469 |
break; |
2470 |
case 411: |
2471 |
if (global.flag[241 JEVIL_plot] < 5) |
2472 |
global.flag[241 JEVIL_plot] = 5; |
2473 |
scr_keyitemremove_ch1scr_keyitemremove_ch1function scr_keyitemremove_ch1(arg0)
{
removed = 0;
scr_keyitemcheck_ch1(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift_ch1(loc, 0);
removed = 1;
}
} (4); |
2474 |
scr_keyitemremove_ch1scr_keyitemremove_ch1function scr_keyitemremove_ch1(arg0)
{
removed = 0;
scr_keyitemcheck_ch1(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift_ch1(loc, 0);
removed = 1;
}
} (5); |
2475 |
scr_keyitemremove_ch1scr_keyitemremove_ch1function scr_keyitemremove_ch1(arg0)
{
removed = 0;
scr_keyitemcheck_ch1(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift_ch1(loc, 0);
removed = 1;
}
} (6); |
2476 |
scr_keyitemremove_ch1scr_keyitemremove_ch1function scr_keyitemremove_ch1(arg0)
{
removed = 0;
scr_keyitemcheck_ch1(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.keyitem[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.keyitem[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.keyitem[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.keyitem[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.keyitem[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.keyitem[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.keyitem[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.keyitem[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.keyitem[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.keyitem[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.keyitem[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.keyitem[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_keyitemshift_ch1(loc, 0);
removed = 1;
}
} (7); |
2477 |
if (global.choice == 0) |
2478 |
{ |
2479 |
scr_noface_ch1(0); |
2480 |
global.msg[1] = * (You put the Door Key in front of the Door.)Wait for inputClose Message ; |
2481 |
with (obj_event_room_ch1) |
2482 |
con = 5; |
2483 |
} |
2484 |
if (global.choice == 1) |
2485 |
{ |
2486 |
global.msg[0] = * YOU CAME TOO FAR!Delay 11 YOUR CHOICE HAS RUN OUT!Wait for inputClose Message ; |
2487 |
with (obj_event_room_ch1) |
2488 |
con = 5; |
2489 |
} |
2490 |
break; |
2491 |
case 415: |
2492 |
global.msg[0] = * DO NOT TARRY!Wait for inputClose Message ; |
2493 |
break; |
2494 |
case 420: |
2495 |
global.choicemsg[0] = ; |
2496 |
global.choicemsg[1] = ; |
2497 |
global.choicemsg[2] = " "; |
2498 |
global.choicemsg[3] = " "; |
2499 |
global.msg[0] = * Blaze it.Wait for input ; |
2500 |
global.msg[1] = ; |
2501 |
break; |
2502 |
case 425: |
2503 |
global.choicemsg[0] = ; |
2504 |
global.choicemsg[1] = ; |
2505 |
global.choicemsg[2] = " "; |
2506 |
global.choicemsg[3] = " "; |
2507 |
global.msg[0] = * Hey!Delay 11 You're the chumps that beat me up earlier!Wait for input ; |
2508 |
global.msg[1] = * There's no way I'll forgive you,Delay 11 so scram!Wait for input ; |
2509 |
global.msg[2] = ; |
2510 |
break; |
2511 |
case 426: |
2512 |
if (global.choice == 0) |
2513 |
{ |
2514 |
scr_ralface_ch1(0, 6); |
2515 |
global.msg[1] = * We're sorry,Delay 11 we made a mistake earlier.Wait for input ; |
2516 |
global.msg[2] = \E8* We promise we won't do it again!Wait for input ; |
2517 |
scr_noface_ch1(3); |
2518 |
global.msg[4] = * Huh...?Delay 11 You're apologizing?Delay 11 I guess I'll forgive you then...Wait for input ; |
2519 |
global.msg[5] = * (Your violence against a single Rudinn was forgiven!)Wait for inputClose Message ; |
2520 |
global.flag[43 autosusie_violences] = global.flag[43 autosusie_violences] - global.flag[523 rudinn_susie_whacks]; |
2521 |
if (global.flag[43 autosusie_violences] < 0) |
2522 |
global.flag[43 autosusie_violences] = 0; |
2523 |
normal_kills = global.flag[520 rudinn_violences] - global.flag[523 rudinn_susie_whacks]; |
2524 |
global.flag[40 violences] = global.flag[40 violences] - normal_kills; |
2525 |
if (global.flag[40 violences] < 0) |
2526 |
global.flag[40 violences] = 0; |
2527 |
global.flag[243 talked_to_rudinn] = 1; |
2528 |
} |
2529 |
else |
2530 |
{ |
2531 |
scr_susface_ch1(0, 1); |
2532 |
global.msg[1] = * Heh,Delay 11 you wanna act that way,Delay 11 huh...?Wait for input ; |
2533 |
global.msg[2] = \E3* Forgive me or I'll crush you,Delay 11 dweeb!!Wait for input ; |
2534 |
scr_noface_ch1(3); |
2535 |
global.msg[4] = * I...Delay 11 I'm sorry!!!Delay 11 I forgive you!!!Delay 11 Here,Delay 11 take this Choco Diamond!Wait for input ; |
2536 |
global.msg[5] = * (You got the Choco Diamond.)Wait for inputClose Message ; |
2537 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (13); |
2538 |
if (noroom == 1) |
2539 |
{ |
2540 |
scr_ralface_ch1(5, 6); |
2541 |
global.msg[6] = * I'm sorry,Delay 11 but we don't have any room...Wait for input ; |
2542 |
scr_susface_ch1(7, 2); |
2543 |
global.msg[8] = * Too late,Delay 11 I already ate it.Wait for inputClose Message ; |
2544 |
} |
2545 |
global.flag[243 talked_to_rudinn] = 2; |
2546 |
} |
2547 |
break; |
2548 |
case 430: |
2549 |
global.choicemsg[0] = ; |
2550 |
global.choicemsg[1] = ; |
2551 |
global.choicemsg[2] = " "; |
2552 |
global.choicemsg[3] = " "; |
2553 |
global.msg[0] = * (It's a music player.)Delay 11 * (Listen to the contents?)Wait for input ; |
2554 |
global.msg[1] = ; |
2555 |
break; |
2556 |
case 431: |
2557 |
if (global.choice == 0) |
2558 |
{ |
2559 |
snd_play_ch1(snd_splat_ch1); |
2560 |
global.msg[0] = ; |
2561 |
global.msg[1] = * (It's full of cartoon splat noises.)Wait for inputClose Message ; |
2562 |
} |
2563 |
else |
2564 |
{ |
2565 |
global.msg[0] = * (You did not listen.)Wait for inputClose Message ; |
2566 |
} |
2567 |
break; |
2568 |
case 435: |
2569 |
global.choicemsg[0] = ; |
2570 |
global.choicemsg[1] = ; |
2571 |
global.choicemsg[2] = ; |
2572 |
global.choicemsg[3] = " "; |
2573 |
global.msg[0] = * (Where will you ride the elevator to?)Wait for input ; |
2574 |
global.msg[1] = ; |
2575 |
break; |
2576 |
case 436: |
2577 |
global.msg[0] = "%%"; |
2578 |
if (global.choice == 0) |
2579 |
{ |
2580 |
if (global.flag[239 elevator_floor] != 0) |
2581 |
{ |
2582 |
with (obj_elevatorcontroller_ch1) |
2583 |
{ |
2584 |
if (global.flag[239 elevator_floor] == 1) |
2585 |
{ |
2586 |
dir = -1; |
2587 |
newcno = 0; |
2588 |
con = 100; |
2589 |
} |
2590 |
else |
2591 |
{ |
2592 |
dir = 1; |
2593 |
newcno = 0; |
2594 |
con = 100; |
2595 |
} |
2596 |
} |
2597 |
} |
2598 |
else |
2599 |
{ |
2600 |
global.msg[0] = * (You're there.)Wait for inputClose Message ; |
2601 |
} |
2602 |
} |
2603 |
if (global.choice == 1) |
2604 |
{ |
2605 |
if (global.flag[239 elevator_floor] != 1) |
2606 |
{ |
2607 |
with (obj_elevatorcontroller_ch1) |
2608 |
{ |
2609 |
dir = 1; |
2610 |
newcno = 1; |
2611 |
con = 100; |
2612 |
} |
2613 |
} |
2614 |
else |
2615 |
{ |
2616 |
global.msg[0] = * (You're there.)Wait for inputClose Message ; |
2617 |
} |
2618 |
} |
2619 |
if (global.choice == 2) |
2620 |
{ |
2621 |
if (global.flag[239 elevator_floor] != 3) |
2622 |
{ |
2623 |
with (obj_elevatorcontroller_ch1) |
2624 |
{ |
2625 |
dir = -1; |
2626 |
newcno = 3; |
2627 |
con = 100; |
2628 |
} |
2629 |
} |
2630 |
else |
2631 |
{ |
2632 |
global.msg[0] = * (You're there.)Wait for inputClose Message ; |
2633 |
} |
2634 |
} |
2635 |
break; |
2636 |
case 440: |
2637 |
global.choicemsg[0] = ; |
2638 |
global.choicemsg[1] = ; |
2639 |
global.choicemsg[2] = " "; |
2640 |
global.choicemsg[3] = " "; |
2641 |
global.msg[0] = * (Ride the elevator?)Wait for input ; |
2642 |
global.msg[1] = ; |
2643 |
break; |
2644 |
case 441: |
2645 |
global.msg[0] = "%%"; |
2646 |
if (global.choice == 0) |
2647 |
{ |
2648 |
with (obj_elevatorcontroller_ch1) |
2649 |
{ |
2650 |
if (global.flag[239 elevator_floor] == 1) |
2651 |
{ |
2652 |
dir = 1; |
2653 |
newcno = 2; |
2654 |
con = 100; |
2655 |
} |
2656 |
else |
2657 |
{ |
2658 |
dir = -1; |
2659 |
newcno = 1; |
2660 |
con = 100; |
2661 |
} |
2662 |
} |
2663 |
} |
2664 |
break; |
2665 |
case 445: |
2666 |
global.choicemsg[0] = ; |
2667 |
global.choicemsg[1] = ; |
2668 |
global.choicemsg[2] = " "; |
2669 |
global.choicemsg[3] = " "; |
2670 |
global.typer = 30; |
2671 |
global.fc = 1; |
2672 |
global.fe = 0; |
2673 |
global.msg[0] = \E0* Hey Kris.Wait for input ; |
2674 |
global.msg[1] = \E0* W...Delay 11 wait a second.Wait for input ; |
2675 |
global.msg[2] = \E3* Ummm,Delay 11 I...Wait for input ; |
2676 |
global.msg[3] = ; |
2677 |
global.msg[4] = \E2* I know you wanna give a REAL goodbye to everyone,Delay 11 right?Wait for input ; |
2678 |
global.msg[5] = \E3* I mean, I'm ALL for leaving right away,Delay 11 but...Wait for input ; |
2679 |
global.msg[6] = \E2* Y'know, we could go back a sec.Delay 11 If you wanted.Wait for input ; |
2680 |
global.msg[7] = ; |
2681 |
break; |
2682 |
case 446: |
2683 |
if (global.choice == 0) |
2684 |
{ |
2685 |
global.msg[0] = \E2* Well,Delay 11 then what are we waiting for?Wait for input ; |
2686 |
global.msg[1] = \E9* Let's head back!Wait for inputClose Message ; |
2687 |
} |
2688 |
else |
2689 |
{ |
2690 |
global.msg[0] = \E4* C'mon,Delay 11 don't lie!Wait for input ; |
2691 |
global.msg[1] = \E9* Let's at least say goodbye to Lancer!Wait for inputClose Message ; |
2692 |
} |
2693 |
break; |
2694 |
case 450: |
2695 |
global.choicemsg[0] = ; |
2696 |
global.choicemsg[1] = ; |
2697 |
global.choicemsg[2] = " "; |
2698 |
global.choicemsg[3] = " "; |
2699 |
global.msg[0] = * If you can beat me,Delay 11 I'll go back to being a good guy.Wait for input ; |
2700 |
global.msg[1] = \E0* But if you LOSE...Wait for input ; |
2701 |
global.msg[2] = \E2* YOU guys will have to become bad guys with US...Wait for input ; |
2702 |
global.msg[3] = \E4* ... and do WHATEVER we say.Wait for input ; |
2703 |
scr_lanface_ch1(4, 1); |
2704 |
global.msg[5] = * Ho ho ho!!!Delay 11 Our wish is your command!!!Wait for input ; |
2705 |
scr_susface_ch1(6, 1); |
2706 |
global.msg[7] = \E1* So,Delay 11 whaddya say...?Wait for input ; |
2707 |
global.msg[8] = ; |
2708 |
break; |
2709 |
case 451: |
2710 |
global.msg[0] = * Eh,Delay 11 don't bother answering.Wait for input ; |
2711 |
global.msg[1] = \E2* We were just gonna thrash you anyway,Delay 11 so...Wait for input ; |
2712 |
global.msg[2] = \E3* See ya!Wait for inputClose Message ; |
2713 |
break; |
2714 |
case 455: |
2715 |
global.choicemsg[0] = ; |
2716 |
global.choicemsg[1] = ; |
2717 |
global.choicemsg[2] = ; |
2718 |
if (scr_litemcheck_ch1scr_litemcheck_ch1function scr_litemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 8; i += 1)
{
if (global.litem[i] == arg0)
haveit = 1;
if (global.litem[i] == arg0)
itemcount += 1;
}
return haveit;
} (4)) |
2719 |
global.choicemsg[2] = ; |
2720 |
global.choicemsg[3] = ; |
2721 |
global.msg[0] = * Kris?Delay 11 What is it,Delay 11 honey?Wait for input ; |
2722 |
global.msg[1] = ; |
2723 |
break; |
2724 |
case 456: |
2725 |
if (global.choice == 0) |
2726 |
{ |
2727 |
global.msg[0] = \E0* Kris,Delay 11 honey,Delay 11 you have grown up so much...Wait for input ; |
2728 |
global.msg[1] = \E9* Someday soon you will be going off to university as well...Wait for input ; |
2729 |
global.msg[2] = ; |
2730 |
global.msg[3] = \E9* Remember when you were little...Wait for input ; |
2731 |
global.msg[4] = \E8* You asked when your horns were going to grow in?Wait for input ; |
2732 |
global.msg[5] = \E0* So we bought that headband with the little red horns on it.Wait for input ; |
2733 |
global.msg[6] = \E4* Oh,Delay 11 you wore it for months! Whatever happened to it?Wait for inputClose Message ; |
2734 |
} |
2735 |
if (global.choice == 1) |
2736 |
{ |
2737 |
global.msg[0] = \E9* Remember that video-game you and Asriel used to play?Wait for input ; |
2738 |
global.msg[1] = \E1* What was it called...?Delay 11 Super Smashing Fighters?Wait for input ; |
2739 |
global.msg[2] = \E0* When he was very little,Delay 11 he LOVED the green lizard from that.Wait for input ; |
2740 |
global.msg[3] = \E9* We even had a birthday party for him themed around it.Wait for input ; |
2741 |
global.msg[4] = \E0* Your father painted all these eggs with spots as decoration...Wait for input ; |
2742 |
global.msg[5] = \E9* Oh,Delay 11 your brother LOVED it...!Wait for input ; |
2743 |
global.msg[6] = \E5* Until the next day,Delay 11 your father cooked them all for breakfast.Wait for input ; |
2744 |
global.msg[7] = \E8* Your brother just kept crying...Wait for input ; |
2745 |
global.msg[8] = \E4* Ever since,Delay 11 he's hated that book about eating green eggs!Wait for inputClose Message ; |
2746 |
} |
2747 |
if (global.choice == 2) |
2748 |
{ |
2749 |
global.msg[0] = \E1* Kris,Delay 11 since only you and I are living here right now...Wait for input ; |
2750 |
global.msg[1] = \E9* It feels...Delay 11 just a bit lonely,Delay 11 does it not...?Wait for input ; |
2751 |
global.msg[2] = \E0* But,Delay 11 fortunately,Delay 11 sharing a warm,Delay 11 freshly-made pie,Wait for input ; |
2752 |
global.msg[3] = \E9* Is the perfect cure for such a condition.Wait for input ; |
2753 |
global.msg[4] = \E5* ... as long as I get to eat some,Delay 11 of course.Wait for inputClose Message ; |
2754 |
if (scr_litemcheck_ch1scr_litemcheck_ch1function scr_litemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 8; i += 1)
{
if (global.litem[i] == arg0)
haveit = 1;
if (global.litem[i] == arg0)
itemcount += 1;
}
return haveit;
} (4)) |
2755 |
{ |
2756 |
global.msg[0] = \E8* Oh,Delay 11 Kris...?Delay 11 Flowers?Delay 11 For your mother...?Wait for input ; |
2757 |
global.msg[1] = \E9* How sweet...Wait for input ; |
2758 |
global.msg[2] = ; |
2759 |
global.msg[3] = \E5* These are from HIM,Delay 11 are they not.Wait for input ; |
2760 |
global.msg[4] = ; |
2761 |
global.msg[5] = \E0* Err,Delay 11 well,Delay 11 worry not,Delay 11 Kris,Delay 11 I will...Wait for input ; |
2762 |
global.msg[6] = \E5* ... find some place for them.Wait for inputClose Message ; |
2763 |
scr_litemremove_ch1(4); |
2764 |
global.flag[262 bouquet_quest_stage] = 3; |
2765 |
} |
2766 |
} |
2767 |
if (global.choice == 3) |
2768 |
{ |
2769 |
global.msg[0] = \E1* Kris,Delay 11 perhaps you should go to bed early tonight...Wait for input ; |
2770 |
global.msg[1] = * You do not look quite yourself.Wait for inputClose Message ; |
2771 |
} |
2772 |
break; |
2773 |
case 460: |
2774 |
global.choicemsg[0] = ; |
2775 |
global.choicemsg[1] = ; |
2776 |
global.choicemsg[2] = " "; |
2777 |
global.choicemsg[3] = " "; |
2778 |
global.msg[0] = * (It's a door.)Delay 11 * (Where will you go?)Wait for input ; |
2779 |
global.msg[1] = ; |
2780 |
if (global.plot >= 75) |
2781 |
{ |
2782 |
global.choicemsg[1] = ; |
2783 |
global.choicemsg[2] = ; |
2784 |
global.msg[1] = ; |
2785 |
} |
2786 |
if (global.plot >= 154) |
2787 |
{ |
2788 |
global.choicemsg[3] = ; |
2789 |
global.msg[1] = ; |
2790 |
} |
2791 |
break; |
2792 |
case 461: |
2793 |
global.msg[0] = * (But nothing happened.)Wait for inputClose Message ; |
2794 |
if (global.choice == 0) |
2795 |
{ |
2796 |
with (obj_shortcut_door_ch1) |
2797 |
door_destination = 342; |
2798 |
} |
2799 |
if (global.choice == 1) |
2800 |
{ |
2801 |
with (obj_shortcut_door_ch1) |
2802 |
door_destination = 354; |
2803 |
} |
2804 |
if (global.choice == 2) |
2805 |
{ |
2806 |
with (obj_shortcut_door_ch1) |
2807 |
door_destination = 363; |
2808 |
} |
2809 |
if (global.choice == 3) |
2810 |
{ |
2811 |
with (obj_shortcut_door_ch1) |
2812 |
door_destination = 378; |
2813 |
} |
2814 |
with (obj_shortcut_door_ch1) |
2815 |
{ |
2816 |
if (door_destination == door_location) |
2817 |
{ |
2818 |
global.msg[0] = * (Amazingly,Delay 11 you are already there.)Wait for inputClose Message ; |
2819 |
} |
2820 |
else |
2821 |
{ |
2822 |
global.msg[0] = * (The door opened...)Wait for inputClose Message ; |
2823 |
con = 50; |
2824 |
} |
2825 |
} |
2826 |
break; |
2827 |
case 465: |
2828 |
global.choicemsg[0] = ; |
2829 |
global.choicemsg[1] = ; |
2830 |
global.choicemsg[2] = " "; |
2831 |
global.choicemsg[3] = " "; |
2832 |
global.msg[0] = * Marga riba!Delay 11 * That cake!Delay 11 * It's seething with power!Wait for input ; |
2833 |
global.msg[1] = * It's my cake,Delay 11 isn't it!?Delay 11 * Did you repair it!?Delay 11 * Will you return it!?Wait for input ; |
2834 |
global.msg[2] = ; |
2835 |
break; |
2836 |
case 466: |
2837 |
if (global.choice == 0) |
2838 |
{ |
2839 |
scr_itemremove_ch1scr_itemremove_ch1function scr_itemremove_ch1(arg0)
{
removed = 0;
scr_itemcheck_ch1(arg0);
if (haveit == 1)
{
loc = 0;
skip = 0;
if (global.item[0] == arg0 && skip == 0)
{
loc = 0;
skip = 1;
}
if (global.item[1] == arg0 && skip == 0)
{
loc = 1;
skip = 1;
}
if (global.item[2] == arg0 && skip == 0)
{
loc = 2;
skip = 1;
}
if (global.item[3] == arg0 && skip == 0)
{
loc = 3;
skip = 1;
}
if (global.item[4] == arg0 && skip == 0)
{
loc = 4;
skip = 1;
}
if (global.item[5] == arg0 && skip == 0)
{
loc = 5;
skip = 1;
}
if (global.item[6] == arg0 && skip == 0)
{
loc = 6;
skip = 1;
}
if (global.item[7] == arg0 && skip == 0)
{
loc = 7;
skip = 1;
}
if (global.item[8] == arg0 && skip == 0)
{
loc = 8;
skip = 1;
}
if (global.item[9] == arg0 && skip == 0)
{
loc = 9;
skip = 1;
}
if (global.item[10] == arg0 && skip == 0)
{
loc = 10;
skip = 1;
}
if (global.item[11] == arg0 && skip == 0)
{
loc = 11;
skip = 1;
}
scr_itemshift_ch1(loc, 0);
removed = 1;
}
} (6); |
2840 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (7); |
2841 |
global.msg[0] = * Edamame!Delay 11 My old cake!Delay 11 I'm so happy I could spin!Wait for input ; |
2842 |
global.msg[1] = * My friend,Delay 11 share in my riches!Delay 11 I have many worse cakes I do not want!Wait for input ; |
2843 |
global.msg[2] = * If you're not carrying a Cake,Delay 11 come here and I'll give you one!Delay 11 Forever!Wait for input ; |
2844 |
global.writersnd[0] = snd_item_ch1; |
2845 |
global.msg[3] = \S0* (You traded the TopCake for the SpinCake.)Wait for input ; |
2846 |
global.msg[4] = * Now,Delay 11 I'm going to continue to spin and cry!Delay 11 Spin and cry!Wait for inputClose Message ; |
2847 |
global.flag[253 traded_topcake] = 1; |
2848 |
} |
2849 |
if (global.choice == 1) |
2850 |
global.msg[0] = * Sweet in cake,Delay 11 but not in character!Delay 11 A tragedy!!Wait for inputClose Message ; |
2851 |
break; |
2852 |
case 470: |
2853 |
global.choicemsg[0] = ; |
2854 |
global.choicemsg[1] = ; |
2855 |
global.choicemsg[2] = " "; |
2856 |
global.choicemsg[3] = " "; |
2857 |
if (scr_itemcheck_ch1scr_itemcheck_ch1function scr_itemcheck_ch1(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.item[i] == arg0)
haveit = 1;
if (global.item[i] == arg0)
itemcount += 1;
}
return haveit;
} (7)) |
2858 |
{ |
2859 |
global.msg[0] = * Mama miba!Delay 11 How are you enjoying my rejected pastries?Wait for inputClose Message ; |
2860 |
} |
2861 |
else |
2862 |
{ |
2863 |
global.msg[0] = * Mom amiga!Delay 11 You want an inferior cake,Delay 11 my friend?Wait for input ; |
2864 |
global.msg[1] = ; |
2865 |
} |
2866 |
break; |
2867 |
case 471: |
2868 |
if (global.choice == 0) |
2869 |
{ |
2870 |
scr_itemget_ch1scr_itemget_ch1function scr_itemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all_ch1);
} (7); |
2871 |
global.msg[0] = * Please take this cake!Delay 11 It's worthless,Delay 11 my dear friend!Wait for input ; |
2872 |
global.writersnd[0] = snd_item_ch1; |
2873 |
global.msg[1] = \S0* (You got the SpinCake.)Wait for inputClose Message ; |
2874 |
if (noroom == 1) |
2875 |
global.msg[0] = * Mama shiba!Delay 11 You're carrying too many things that aren't cakes!Wait for inputClose Message ; |
2876 |
} |
2877 |
if (global.choice == 1) |
2878 |
global.msg[0] = * I understand!!Delay 11 Too much cake will make you spin and cry!!Wait for inputClose Message ; |
2879 |
break; |
2880 |
case 600: |
2881 |
global.choicemsg[0] = ; |
2882 |
global.choicemsg[1] = ; |
2883 |
global.choicemsg[2] = " "; |
2884 |
global.choicemsg[3] = " "; |
2885 |
global.msg[0] = * (Well,Delay 11 there is a man here.)Wait for input ; |
2886 |
global.msg[1] = * (He offered you something.)Wait for input ; |
2887 |
global.msg[2] = ; |
2888 |
break; |
2889 |
case 601: |
2890 |
global.flag[910 ch1_egg_room] = 2; |
2891 |
if (global.choice == 0) |
2892 |
{ |
2893 |
global.msg[0] = * (You received an Egg.)Wait for inputClose Message ; |
2894 |
snd_play_ch1(snd_egg_ch1); |
2895 |
scr_keyitemget_ch1scr_keyitemget_ch1function scr_keyitemget_ch1(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.keyitem[i] == 0)
{
global.keyitem[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_keyiteminfo_all_ch1);
} (2); |
2896 |
} |
2897 |
else |
2898 |
{ |
2899 |
global.msg[0] = * (Then he needn't be here.)Wait for inputClose Message ; |
2900 |
} |
2901 |
break; |
2902 |
default: |
2903 |
break; |
2904 |
} |
2905 |
} |