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function scr_get_input_name_ch1scr_get_input_name_ch1function scr_get_input_name_ch1(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (arg0) |
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{ |
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var _control = "[?]"; |
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if (global.is_console || obj_gamecontroller.gamepad_active) |
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{ |
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_control = global.input_g[arg0]; |
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if (_control == gp_padr) |
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return "\\*D "; |
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if (_control == gp_padl) |
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return "\\*A "; |
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if (_control == global.button0) |
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return "\\*Z "; |
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if (_control == global.button1) |
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return "\\*X "; |
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if (_control == global.button2) |
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return "\\*C "; |
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} |
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var left_bracket = (global.lang == "en") ? "[" : "["; |
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var right_bracket = (global.lang == "en") ? "]" : "]"; |
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_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; |
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if (!is_string(_control)) |
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_control = "[?]"; |
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else |
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return _control; |
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} |