1 | function scr_battlecursor_memory_reset_ch1 |
2 | { |
3 | if (global.flag[14 remember_battle_menu] == 0) |
4 | { |
5 | for (i = 0; i < 20; i += 1) |
6 | { |
7 | for (j = 0; j < 20; j += 1) |
8 | global.bmenucoord[i][j] = 0; |
9 | } |
10 | } |
11 | } |