function scr_battlecursor_memory_reset_ch1() //gml_Script_scr_battlecursor_memory_reset_ch1 { if (global.flag[14] == 0) { for (i = 0; i < 20; i += 1) { for (j = 0; j < 20; j += 1) global.bmenucoord[i][j] = 0 } } }