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gml_GlobalScript_scr_armorinfo

(view raw script w/o annotations or w/e)
1
function scr_armorinfo
scr_armorinfo

function scr_armorinfo(arg0) { armorchar4temp = 1; armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_2_0"
); armorelementtemp = 0; armorelementamounttemp = 0; switch (arg0) { case 0: armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0"
); armordesctemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b"
); amessage2temp = stringsetloc(
Hey, hands off!
"Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0"
); amessage3temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0"
); amessage4temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0"
); armorattemp = 0; armordftemp = 0; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0"
); armorabilityicontemp = 0; armoricontemp = 0; value = 0; break; case 1: armornametemp = stringsetloc(
Amber Card
"Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_28_0"
); armordesctemp = stringsetloc(
A thin square charm that sticks#to you, increasing defense.
"A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0"
); amessage2temp = stringsetloc(
... better than nothing.
"... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0"
); amessage3temp = stringsetloc(
It's sticky, huh, Kris...
"It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_31_0"
); amessage4temp = stringsetloc(
It's like a name-tag!
"It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_33_0"
); armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_43_0"
); armorabilityicontemp = 0; armoricontemp = 4; value = 100; break; case 2: armornametemp = stringsetloc(
Dice Brace
"Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_49_0"
); armordesctemp = stringsetloc(
A bracelet made out of various#symbol-inscribed cubes.
"A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_50_0"
); amessage2temp = stringsetloc(
... okay.
"... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0"
); amessage3temp = stringsetloc(
It says "Friendship!"
"It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_52_0"
); amessage4temp = stringsetloc(
Hey, y-you jumbled it...
"Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_54_0"
); armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_64_0"
); armorabilityicontemp = 0; armoricontemp = 4; value = 150; break; case 3: armornametemp = stringsetloc(
Pink Ribbon
"Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_70_0"
); armordesctemp = stringsetloc(
A cute hair ribbon that increases#the range bullets increase tension.
"A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_71_0"
); amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0"
); amessage3temp = stringsetloc(
Um... D-do I look cute...?
"Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_73_0"
); amessage4temp = stringsetloc(
... feels familiar.
"... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_75_0"
); if (global.chapter == 2) { amessage2temp = stringsetloc(
I said NO! C'mon already!
"I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_78_0"
); amessage3temp = stringsetloc(
It's nice dressing up...
"It's nice dressing up...", "scr_armorinfo_slash_scr_armorinfo_gml_79_0"
); } armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 20; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(
GrazeArea
"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_91_0"
); armorabilityicontemp = 7; armoricontemp = 4; value = 100; break; case 4: armornametemp = stringsetloc(
White Ribbon
"White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_98_0"
); armordesctemp = stringsetloc(
A crinkly hair ribbon that slightly#increases your defense.
"A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_99_0"
); amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0"
); amessage3temp = stringsetloc(
Um... D-do I look cute...?
"Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0"
); if (global.chapter == 2) ...
(arg0)
2
{
3
    armorchar4temp = 1;
4
    armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_2_0"
);
5
    armorelementtemp = 0;
6
    armorelementamounttemp = 0;
7
    switch (arg0)
8
    {
9
        case 0:
10
            armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0"
);
11
            armordesctemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b"
);
12
            amessage2temp = stringsetloc(
Hey, hands off!
"Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0"
);
13
            amessage3temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0"
);
14
            amessage4temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0"
);
15
            armorattemp = 0;
16
            armordftemp = 0;
17
            armormagtemp = 0;
18
            armorboltstemp = 0;
19
            armorgrazeamttemp = 0;
20
            armorgrazesizetemp = 0;
21
            armorchar1temp = 1;
22
            armorchar2temp = 0;
23
            armorchar3temp = 1;
24
            armorchar4temp = 1;
25
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0"
);
26
            armorabilityicontemp = 0;
27
            armoricontemp = 0;
28
            value = 0;
29
            break;
30
        case 1:
31
            armornametemp = stringsetloc(
Amber Card
"Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_28_0"
);
32
            armordesctemp = stringsetloc(
A thin square charm that sticks#to you, increasing defense.
"A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0"
);
33
            amessage2temp = stringsetloc(
... better than nothing.
"... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0"
);
34
            amessage3temp = stringsetloc(
It's sticky, huh, Kris...
"It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_31_0"
);
35
            amessage4temp = stringsetloc(
It's like a name-tag!
"It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_33_0"
);
36
            armorattemp = 0;
37
            armordftemp = 1;
38
            armormagtemp = 0;
39
            armorboltstemp = 0;
40
            armorgrazeamttemp = 0;
41
            armorgrazesizetemp = 0;
42
            armorchar1temp = 1;
43
            armorchar2temp = 1;
44
            armorchar3temp = 1;
45
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_43_0"
);
46
            armorabilityicontemp = 0;
47
            armoricontemp = 4;
48
            value = 100;
49
            break;
50
        case 2:
51
            armornametemp = stringsetloc(
Dice Brace
"Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_49_0"
);
52
            armordesctemp = stringsetloc(
A bracelet made out of various#symbol-inscribed cubes.
"A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_50_0"
);
53
            amessage2temp = stringsetloc(
... okay.
"... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0"
);
54
            amessage3temp = stringsetloc(
It says "Friendship!"
"It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_52_0"
);
55
            amessage4temp = stringsetloc(
Hey, y-you jumbled it...
"Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_54_0"
);
56
            armorattemp = 0;
57
            armordftemp = 2;
58
            armormagtemp = 0;
59
            armorboltstemp = 0;
60
            armorgrazeamttemp = 0;
61
            armorgrazesizetemp = 0;
62
            armorchar1temp = 1;
63
            armorchar2temp = 1;
64
            armorchar3temp = 1;
65
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_64_0"
);
66
            armorabilityicontemp = 0;
67
            armoricontemp = 4;
68
            value = 150;
69
            break;
70
        case 3:
71
            armornametemp = stringsetloc(
Pink Ribbon
"Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_70_0"
);
72
            armordesctemp = stringsetloc(
A cute hair ribbon that increases#the range bullets increase tension.
"A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_71_0"
);
73
            amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0"
);
74
            amessage3temp = stringsetloc(
Um... D-do I look cute...?
"Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_73_0"
);
75
            amessage4temp = stringsetloc(
... feels familiar.
"... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_75_0"
);
76
            if (global.chapter == 2)
77
            {
78
                amessage2temp = stringsetloc(
I said NO! C'mon already!
"I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_78_0"
);
79
                amessage3temp = stringsetloc(
It's nice dressing up...
"It's nice dressing up...", "scr_armorinfo_slash_scr_armorinfo_gml_79_0"
);
80
            }
81
            armorattemp = 0;
82
            armordftemp = 1;
83
            armormagtemp = 0;
84
            armorboltstemp = 0;
85
            armorgrazeamttemp = 0;
86
            armorgrazesizetemp = 20;
87
            armorchar1temp = 1;
88
            armorchar2temp = 0;
89
            armorchar3temp = 1;
90
            armorchar4temp = 1;
91
            armorabilitytemp = stringsetloc(
GrazeArea
"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_91_0"
);
92
            armorabilityicontemp = 7;
93
            armoricontemp = 4;
94
            value = 100;
95
            break;
96
        case 4:
97
            armornametemp = stringsetloc(
White Ribbon
"White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_98_0"
);
98
            armordesctemp = stringsetloc(
A crinkly hair ribbon that slightly#increases your defense.
"A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_99_0"
);
99
            amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0"
);
100
            amessage3temp = stringsetloc(
Um... D-do I look cute...?
"Um... D-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0"
);
101
            if (global.chapter == 2)
102
            {
103
                amessage2temp = stringsetloc(
I said NO! C'mon already!
"I said NO! C'mon already!", "scr_armorinfo_slash_scr_armorinfo_gml_105_0"
);
104
                amessage3temp = stringsetloc(
It's nice being dressed up...
"It's nice being dressed up...", "scr_armorinfo_slash_scr_armorinfo_gml_106_0"
);
105
            }
106
            amessage4temp = stringsetloc(
... feels familiar.
"... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_108_0"
);
107
            armorattemp = 0;
108
            armordftemp = 2;
109
            armormagtemp = 0;
110
            armorboltstemp = 0;
111
            armorgrazeamttemp = 0;
112
            armorgrazesizetemp = 0;
113
            armorchar1temp = 1;
114
            armorchar2temp = 0;
115
            armorchar3temp = 1;
116
            armorabilitytemp = stringsetloc(
Cuteness
"Cuteness", "scr_armorinfo_slash_scr_armorinfo_gml_118_0"
);
117
            armorabilityicontemp = 7;
118
            armoricontemp = 4;
119
            value = 90;
120
            break;
121
        case 5:
122
            armornametemp = stringsetloc(
IronShackle
"IronShackle", "scr_armorinfo_slash_scr_armorinfo_gml_125_0"
);
123
            armordesctemp = stringsetloc(
Shackle that ironically increases#your attack and defense.
"Shackle that ironically increases#your attack and defense.", "scr_armorinfo_slash_scr_armorinfo_gml_126_0"
);
124
            amessage2temp = stringsetloc(
(Damn, it's actually cool...)
"(Damn, it's actually cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_127_0"
);
125
            amessage3temp = stringsetloc(
*jingle jangle* Haha!
"*jingle jangle* Haha!", "scr_armorinfo_slash_scr_armorinfo_gml_128_0"
);
126
            amessage4temp = stringsetloc(
I'm the ghost of holidays past!
"I'm the ghost of holidays past!", "scr_armorinfo_slash_scr_armorinfo_gml_130_0"
);
127
            armorattemp = 1;
128
            armordftemp = 2;
129
            armormagtemp = 0;
130
            armorboltstemp = 0;
131
            armorgrazeamttemp = 0;
132
            armorgrazesizetemp = 0;
133
            armorchar1temp = 1;
134
            armorchar2temp = 1;
135
            armorchar3temp = 1;
136
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_140_0"
);
137
            armorabilityicontemp = 0;
138
            armoricontemp = 4;
139
            value = 150;
140
            break;
141
        case 6:
142
            armornametemp = stringsetloc(
MouseToken
"MouseToken", "scr_armorinfo_slash_scr_armorinfo_gml_146_0"
);
143
            armordesctemp = stringsetloc(
A golden coin with a once-powerful mousewizard engraved on it.
"A golden coin with a once-powerful mousewizard engraved on it.", "scr_armorinfo_slash_scr_armorinfo_gml_147_0"
);
144
            amessage2temp = stringsetloc(
This guy's... familiar?
"This guy's... familiar?", "scr_armorinfo_slash_scr_armorinfo_gml_148_0"
);
145
            amessage3temp = stringsetloc(
Chu! Healing power UP!
"Chu! Healing power UP!", "scr_armorinfo_slash_scr_armorinfo_gml_149_0"
);
146
            amessage4temp = stringsetloc(
... from the family entertainment center?
"... from the family entertainment center?", "scr_armorinfo_slash_scr_armorinfo_gml_151_0"
);
147
            armorattemp = 0;
148
            armordftemp = 0;
149
            armormagtemp = 2;
150
            armorboltstemp = 0;
151
            armorgrazeamttemp = 0;
152
            armorgrazesizetemp = 0;
153
            armorchar1temp = 1;
154
            armorchar2temp = 1;
155
            armorchar3temp = 1;
156
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_161_0"
);
157
            armorabilityicontemp = 0;
158
            armoricontemp = 4;
159
            value = 120;
160
            armorelementtemp = 7;
161
            armorelementamounttemp = 0.5;
162
            break;
163
        case 7:
164
            armornametemp = stringsetloc(
Jevilstail
"Jevilstail", "scr_armorinfo_slash_scr_armorinfo_gml_167_0"
);
165
            armordesctemp = stringsetloc(
A J-shaped tail that gives you devilenergy.
"A J-shaped tail that gives you devilenergy.", "scr_armorinfo_slash_scr_armorinfo_gml_168_0"
);
166
            amessage2temp = stringsetloc(
Figured I'd grow one someday.
"Figured I'd grow one someday.", "scr_armorinfo_slash_scr_armorinfo_gml_169_0"
);
167
            amessage3temp = stringsetloc(
I'm a good devil, OK?
"I'm a good devil, OK?", "scr_armorinfo_slash_scr_armorinfo_gml_170_0"
);
168
            amessage4temp = stringsetloc(
... (I like it...)
"... (I like it...)", "scr_armorinfo_slash_scr_armorinfo_gml_172_0"
);
169
            armorattemp = 2;
170
            armordftemp = 2;
171
            armormagtemp = 2;
172
            armorboltstemp = 0;
173
            armorgrazeamttemp = 0;
174
            armorgrazesizetemp = 0;
175
            armorchar1temp = 1;
176
            armorchar2temp = 1;
177
            armorchar3temp = 1;
178
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_182_0"
);
179
            armorabilityicontemp = 0;
180
            armoricontemp = 4;
181
            value = 0;
182
            break;
183
        case 8:
184
            armornametemp = stringsetloc(
Silver Card
"Silver Card", "scr_armorinfo_slash_scr_armorinfo_gml_189_0"
);
185
            armordesctemp = stringsetloc(
A square charm that increases#dropped money by 5Close Message
"A square charm that increases#dropped money by 5%", "scr_armorinfo_slash_scr_armorinfo_gml_190_0"
);
186
            amessage2temp = stringsetloc(
Money, that's what I need.
"Money, that's what I need.", "scr_armorinfo_slash_scr_armorinfo_gml_191_0"
);
187
            amessage3temp = stringsetloc(
Do they take credit?
"Do they take credit?", "scr_armorinfo_slash_scr_armorinfo_gml_192_0"
);
188
            amessage4temp = stringsetloc(
It goes with my watch!
"It goes with my watch!", "scr_armorinfo_slash_scr_armorinfo_gml_193_0"
);
189
            armorattemp = 0;
190
            armordftemp = 2;
191
            armormagtemp = 0;
192
            armorboltstemp = 0;
193
            armorgrazeamttemp = 0;
194
            armorgrazesizetemp = 0;
195
            armorchar1temp = 1;
196
            armorchar2temp = 1;
197
            armorchar3temp = 1;
198
            armorabilitytemp = stringsetloc(
$ +5Close Message
"$ +5%", "scr_armorinfo_slash_scr_armorinfo_gml_203_0"
);
199
            armorabilityicontemp = 7;
200
            armoricontemp = 4;
201
            value = 200;
202
            break;
203
        case 9:
204
            armornametemp = stringsetloc(
TwinRibbon
"TwinRibbon", "scr_armorinfo_slash_scr_armorinfo_gml_210_0"
);
205
            armordesctemp = stringsetloc(
Two ribbons. You'll have to put#your hair into pigtails.
"Two ribbons. You'll have to put#your hair into pigtails.", "scr_armorinfo_slash_scr_armorinfo_gml_211_0"
);
206
            amessage2temp = stringsetloc(
... it gets worse and worse.
"... it gets worse and worse.", "scr_armorinfo_slash_scr_armorinfo_gml_212_0"
);
207
            amessage3temp = stringsetloc(
Try around my horns!
"Try around my horns!", "scr_armorinfo_slash_scr_armorinfo_gml_213_0"
);
208
            amessage4temp = stringsetloc(
... nostalgic, huh.
"... nostalgic, huh.", "scr_armorinfo_slash_scr_armorinfo_gml_214_0"
);
209
            armorattemp = 0;
210
            armordftemp = 3;
211
            armormagtemp = 0;
212
            armorboltstemp = 0;
213
            armorgrazeamttemp = 0;
214
            armorgrazesizetemp = 20;
215
            armorchar1temp = 1;
216
            armorchar2temp = 0;
217
            armorchar3temp = 1;
218
            armorchar4temp = 1;
219
            armorabilitytemp = stringsetloc(
GrazeArea
"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_225_0"
);
220
            armorabilityicontemp = 7;
221
            armoricontemp = 4;
222
            value = 400;
223
            break;
224
        case 10:
225
            armornametemp = stringsetloc(
GlowWrist
"GlowWrist", "scr_armorinfo_slash_scr_armorinfo_gml_232_0"
);
226
            armordesctemp = stringsetloc(
A tough bracelet made of green wires,#and studded with sharp glowing lights.
"A tough bracelet made of green wires,#and studded with sharp glowing lights.", "scr_armorinfo_slash_scr_armorinfo_gml_233_0"
);
227
            amessage2temp = stringsetloc(
Whoops, it's tangled.
"Whoops, it's tangled.", "scr_armorinfo_slash_scr_armorinfo_gml_234_0"
);
228
            amessage3temp = stringsetloc(
Let me just untangle this...
"Let me just untangle this...", "scr_armorinfo_slash_scr_armorinfo_gml_235_0"
);
229
            amessage4temp = stringsetloc(
It's like holiday lights...
"It's like holiday lights...", "scr_armorinfo_slash_scr_armorinfo_gml_236_0"
);
230
            armorattemp = 0;
231
            armordftemp = 2;
232
            armormagtemp = 0;
233
            armorboltstemp = 0;
234
            armorgrazeamttemp = 0;
235
            armorgrazesizetemp = 0;
236
            armorchar1temp = 1;
237
            armorchar2temp = 1;
238
            armorchar3temp = 1;
239
            armorchar4temp = 1;
240
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_247_0"
);
241
            armorabilityicontemp = 0;
242
            armoricontemp = 4;
243
            value = 200;
244
            break;
245
        case 11:
246
            armornametemp = stringsetloc(
ChainMail
"ChainMail", "scr_armorinfo_slash_scr_armorinfo_gml_254_0"
);
247
            armordesctemp = stringsetloc(
Chain-armor. Send it to 10 others#or it'll lose its defensive rating
"Chain-armor. Send it to 10 others#or it'll lose its defensive rating", "scr_armorinfo_slash_scr_armorinfo_gml_255_0"
);
248
            amessage2temp = stringsetloc(
Damn, guess I'm cursed.
"Damn, guess I'm cursed.", "scr_armorinfo_slash_scr_armorinfo_gml_256_0"
);
249
            amessage3temp = stringsetloc(
A letter?... For me...?
"A letter?... For me...?", "scr_armorinfo_slash_scr_armorinfo_gml_257_0"
);
250
            amessage4temp = stringsetloc(
Armor? (It's cool...)
"Armor? (It's cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_258_0"
);
251
            armorattemp = 0;
252
            armordftemp = 3;
253
            armormagtemp = 0;
254
            armorboltstemp = 0;
255
            armorgrazeamttemp = 0;
256
            armorgrazesizetemp = 0;
257
            armorchar1temp = 1;
258
            armorchar2temp = 1;
259
            armorchar3temp = 1;
260
            armorchar4temp = 1;
261
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_269_0"
);
262
            armorabilityicontemp = 0;
263
            armoricontemp = 4;
264
            value = 300;
265
            break;
266
        case 12:
267
            armornametemp = stringsetloc(
B.ShotBowtie
"B.ShotBowtie", "scr_armorinfo_slash_scr_armorinfo_gml_276_0"
);
268
            armordesctemp = stringsetloc(
A handsome bowtie. Looks like the brand#name has been cut off.
"A handsome bowtie. Looks like the brand#name has been cut off.", "scr_armorinfo_slash_scr_armorinfo_gml_277_0"
);
269
            amessage2temp = stringsetloc(
Ugh, I look like a nerd.
"Ugh, I look like a nerd.", "scr_armorinfo_slash_scr_armorinfo_gml_278_0"
);
270
            amessage3temp = stringsetloc(
Can I have suspenders?
"Can I have suspenders?", "scr_armorinfo_slash_scr_armorinfo_gml_279_0"
);
271
            amessage4temp = stringsetloc(
... do I put it in my hair?
"... do I put it in my hair?", "scr_armorinfo_slash_scr_armorinfo_gml_280_0"
);
272
            armorattemp = 0;
273
            armordftemp = 2;
274
            armormagtemp = 1;
275
            armorboltstemp = 0;
276
            armorgrazeamttemp = 0;
277
            armorgrazesizetemp = 0;
278
            armorchar1temp = 1;
279
            armorchar2temp = 1;
280
            armorchar3temp = 1;
281
            armorchar4temp = 1;
282
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_291_0"
);
283
            armorabilityicontemp = 0;
284
            armoricontemp = 4;
285
            value = 300;
286
            break;
287
        case 13:
288
            armornametemp = stringsetloc(
SpikeBand
"SpikeBand", "scr_armorinfo_slash_scr_armorinfo_gml_298_0"
);
289
            armordesctemp = stringsetloc(
A black wristband covered in spikes.#Has the tendency to get stuck to itself.
"A black wristband covered in spikes.#Has the tendency to get stuck to itself.", "scr_armorinfo_slash_scr_armorinfo_gml_299_0"
);
290
            amessage2temp = stringsetloc(
Can't say no to spikes.
"Can't say no to spikes.", "scr_armorinfo_slash_scr_armorinfo_gml_300_0"
);
291
            amessage3temp = stringsetloc(
Um, do I... look tough?
"Um, do I... look tough?", "scr_armorinfo_slash_scr_armorinfo_gml_301_0"
);
292
            amessage4temp = stringsetloc(
(Maybe Susie would like this look?)
"(Maybe Susie would like this look?)", "scr_armorinfo_slash_scr_armorinfo_gml_302_0"
);
293
            armorattemp = 2;
294
            armordftemp = 1;
295
            armormagtemp = 0;
296
            armorboltstemp = 0;
297
            armorgrazeamttemp = 0;
298
            armorgrazesizetemp = 0;
299
            armorchar1temp = 1;
300
            armorchar2temp = 1;
301
            armorchar3temp = 1;
302
            armorchar4temp = 1;
303
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_313_0"
);
304
            armorabilityicontemp = 0;
305
            armoricontemp = 4;
306
            value = 300;
307
            break;
308
        case 14:
309
            armornametemp = stringsetloc(
Silver Watch
"Silver Watch", "scr_armorinfo_slash_scr_armorinfo_gml_320_0"
);
310
            armordesctemp = stringsetloc(
Grazing bullets affects#the turn length by 10Close Message more
"Grazing bullets affects#the turn length by 10% more", "scr_armorinfo_slash_scr_armorinfo_gml_321_0"
);
311
            amessage2temp = stringsetloc(
It's clobbering time.
"It's clobbering time.", "scr_armorinfo_slash_scr_armorinfo_gml_322_0"
);
312
            amessage3temp = stringsetloc(
I'm late, I'm late!
"I'm late, I'm late!", "scr_armorinfo_slash_scr_armorinfo_gml_323_0"
);
313
            amessage4temp = stringsetloc(
(Th-this was mine...)
"(Th-this was mine...)", "scr_armorinfo_slash_scr_armorinfo_gml_324_0"
);
314
            armorattemp = 0;
315
            armordftemp = 2;
316
            armormagtemp = 0;
317
            armorboltstemp = 0;
318
            armorgrazeamttemp = 0;
319
            armorgrazesizetemp = 0;
320
            armorchar1temp = 1;
321
            armorchar2temp = 1;
322
            armorchar3temp = 1;
323
            armorchar4temp = 1;
324
            armorabilitytemp = stringsetloc(
GrazeTime
"GrazeTime", "scr_armorinfo_slash_scr_armorinfo_gml_342_0_b"
);
325
            armorabilityicontemp = 7;
326
            armoricontemp = 4;
327
            value = 1000;
328
            break;
329
        case 15:
330
            armornametemp = stringsetloc(
TensionBow
"TensionBow", "scr_armorinfo_slash_scr_armorinfo_gml_342_0"
);
331
            armordesctemp = stringsetloc(
Gain 10Close Message more tension from#grazing bullets
"Gain 10% more tension from#grazing bullets", "scr_armorinfo_slash_scr_armorinfo_gml_343_0"
);
332
            amessage2temp = stringset(" ");
333
            amessage3temp = stringset(" ");
334
            amessage4temp = stringset(" ");
335
            armorattemp = 0;
336
            armordftemp = 2;
337
            armormagtemp = 0;
338
            armorboltstemp = 0;
339
            armorgrazeamttemp = 0;
340
            armorgrazesizetemp = 0;
341
            armorchar1temp = 1;
342
            armorchar2temp = 1;
343
            armorchar3temp = 1;
344
            armorchar4temp = 1;
345
            armorabilitytemp = stringsetloc(
TPGain
"TPGain", "scr_armorinfo_slash_scr_armorinfo_gml_364_0_b"
);
346
            armorabilityicontemp = 7;
347
            armoricontemp = 4;
348
            value = 400;
349
            break;
350
        case 16:
351
            armornametemp = stringsetloc(
Mannequin
"Mannequin", "scr_armorinfo_slash_scr_armorinfo_gml_364_0"
);
352
            armordesctemp = stringsetloc(
It's a mannequin with the clothes#permanently attached. Useless
"It's a mannequin with the clothes#permanently attached. Useless", "scr_armorinfo_slash_scr_armorinfo_gml_365_0"
);
353
            amessage2temp = stringsetloc(
Not even gonna ask.
"Not even gonna ask.", "scr_armorinfo_slash_scr_armorinfo_gml_366_0"
);
354
            amessage3temp = stringsetloc(
Um, the d-dress is cute...
"Um, the d-dress is cute...", "scr_armorinfo_slash_scr_armorinfo_gml_367_0"
);
355
            amessage4temp = stringsetloc(
(Why did they spend $300 on this!?)
"(Why did they spend $300 on this!?)", "scr_armorinfo_slash_scr_armorinfo_gml_368_0"
);
356
            armorattemp = 0;
357
            armordftemp = 0;
358
            armormagtemp = 0;
359
            armorboltstemp = 0;
360
            armorgrazeamttemp = 0;
361
            armorgrazesizetemp = 0;
362
            armorchar1temp = 1;
363
            armorchar2temp = 0;
364
            armorchar3temp = 0;
365
            armorchar4temp = 0;
366
            armorabilitytemp = stringsetloc(
???
"???", "scr_armorinfo_slash_scr_armorinfo_gml_386_0_b"
);
367
            armorabilityicontemp = 4;
368
            armoricontemp = 0;
369
            value = 300;
370
            armorelementtemp = 6;
371
            armorelementamounttemp = 0.35;
372
            break;
373
        case 17:
374
            armornametemp = stringsetloc(
DarkGoldBand
"DarkGoldBand", "scr_armorinfo_slash_scr_armorinfo_gml_386_0"
);
375
            armordesctemp = stringsetloc(
A black metal with a golden shine.
"A black metal with a golden shine.", "scr_armorinfo_slash_scr_armorinfo_gml_387_0"
);
376
            amessage2temp = stringsetloc(
Not even gonna ask.
"Not even gonna ask.", "scr_armorinfo_slash_scr_armorinfo_gml_388_0"
);
377
            amessage3temp = stringsetloc(
Um, the d-dress is cute...
"Um, the d-dress is cute...", "scr_armorinfo_slash_scr_armorinfo_gml_389_0"
);
378
            amessage4temp = stringsetloc(
(Why did they spend $300 on this!?)
"(Why did they spend $300 on this!?)", "scr_armorinfo_slash_scr_armorinfo_gml_390_0"
);
379
            armorattemp = 0;
380
            armordftemp = 0;
381
            armormagtemp = 0;
382
            armorboltstemp = 0;
383
            armorgrazeamttemp = 0;
384
            armorgrazesizetemp = 0;
385
            armorchar1temp = 1;
386
            armorchar2temp = 0;
387
            armorchar3temp = 0;
388
            armorchar4temp = 0;
389
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_401_0"
);
390
            armorabilityicontemp = 7;
391
            armoricontemp = 4;
392
            value = (global.chapter * 200) + ((global.chapter - 1) * 220);
393
            break;
394
        case 18:
395
            armornametemp = stringsetloc(
SkyMantle
"SkyMantle", "scr_armorinfo_slash_scr_armorinfo_gml_408_0"
);
396
            armordesctemp = stringsetloc(
A cape that shimmers fluorescently.#Protects against Elec and Holy attacks.
"A cape that shimmers fluorescently.#Protects against Elec and Holy attacks.", "scr_armorinfo_slash_scr_armorinfo_gml_409_0"
);
397
            amessage2temp = stringset(" ");
398
            amessage3temp = stringset(" ");
399
            amessage4temp = stringset(" ");
400
            armorattemp = 0;
401
            armordftemp = 1;
402
            armormagtemp = 0;
403
            armorboltstemp = 0;
404
            armorgrazeamttemp = 0;
405
            armorgrazesizetemp = 0;
406
            armorchar1temp = 1;
407
            armorchar2temp = 1;
408
            armorchar3temp = 1;
409
            armorchar4temp = 1;
410
            armorabilitytemp = stringsetloc(
ElecWait for inputHoly
"Elec/Holy", "scr_armorinfo_slash_scr_armorinfo_gml_433_0_b"
);
411
            armorabilityicontemp = 4;
412
            armoricontemp = 4;
413
            value = 1;
414
            armorelementtemp = 1;
415
            armorelementamounttemp = 0.5;
416
            break;
417
        case 19:
418
            armornametemp = stringsetloc(
SpikeShackle
"SpikeShackle", "scr_armorinfo_slash_scr_armorinfo_gml_430_0"
);
419
            armordesctemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_431_0"
);
420
            amessage2temp = stringsetloc(
Get a load of THIS!
"Get a load of THIS!", "scr_armorinfo_slash_scr_armorinfo_gml_432_0"
);
421
            amessage3temp = stringsetloc(
Looking SHARP!
"Looking SHARP!", "scr_armorinfo_slash_scr_armorinfo_gml_433_0"
);
422
            amessage4temp = stringsetloc(
(It's tearing my sleeves...)
"(It's tearing my sleeves...)", "scr_armorinfo_slash_scr_armorinfo_gml_434_0"
);
423
            armorattemp = 3;
424
            armordftemp = 1;
425
            armormagtemp = 0;
426
            armorboltstemp = 0;
427
            armorgrazeamttemp = 0;
428
            armorgrazesizetemp = 0;
429
            armorchar1temp = 1;
430
            armorchar2temp = 1;
431
            armorchar3temp = 1;
432
            armorchar4temp = 1;
433
            armorabilitytemp = stringsetloc(
Attack
"Attack", "scr_armorinfo_slash_scr_armorinfo_gml_459_0"
);
434
            armorabilityicontemp = 7;
435
            armoricontemp = 4;
436
            value = 300;
437
            break;
438
        case 20:
439
            armornametemp = stringsetloc(
FrayedBowtie
"FrayedBowtie", "scr_armorinfo_slash_scr_armorinfo_gml_452_0"
);
440
            armordesctemp = stringsetloc(
An old bowtie. It seems to have#lost much of its defensive value.
"An old bowtie. It seems to have#lost much of its defensive value.", "scr_armorinfo_slash_scr_armorinfo_gml_453_0"
);
441
            amessage2temp = stringsetloc(
Look. I have standards.
"Look. I have standards.", "scr_armorinfo_slash_scr_armorinfo_gml_454_0"
);
442
            amessage3temp = stringsetloc(
It's still wearable!
"It's still wearable!", "scr_armorinfo_slash_scr_armorinfo_gml_455_0"
);
443
            amessage4temp = stringsetloc(
(Reminds me of Asgore...)
"(Reminds me of Asgore...)", "scr_armorinfo_slash_scr_armorinfo_gml_456_0"
);
444
            armorattemp = 1;
445
            armordftemp = 1;
446
            armormagtemp = 1;
447
            armorboltstemp = 0;
448
            armorgrazeamttemp = 0;
449
            armorgrazesizetemp = 0;
450
            armorchar1temp = 1;
451
            armorchar2temp = 0;
452
            armorchar3temp = 1;
453
            armorchar4temp = 1;
454
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_467_0"
);
455
            armorabilityicontemp = 0;
456
            armoricontemp = 4;
457
            value = 100;
458
            armorelementtemp = 6;
459
            armorelementamounttemp = 0.15;
460
            break;
461
        case 21:
462
            armornametemp = stringsetloc(
Dealmaker
"Dealmaker", "scr_armorinfo_slash_scr_armorinfo_gml_491_0"
);
463
            armordesctemp = stringsetloc(
Fashionable pink and yellow glasses.#Greatly increase $ gained, and...?
"Fashionable pink and yellow glasses.#Greatly increase $ gained, and...?", "scr_armorinfo_slash_scr_armorinfo_gml_492_0"
);
464
            amessage2temp = stringsetloc(
Money, that's what I need.
"Money, that's what I need.", "scr_armorinfo_slash_scr_armorinfo_gml_493_0"
);
465
            amessage3temp = stringsetloc(
Two pairs of glasses?
"Two pairs of glasses?", "scr_armorinfo_slash_scr_armorinfo_gml_494_0"
);
466
            amessage4temp = stringsetloc(
(Seems... familiar?)
"(Seems... familiar?)", "scr_armorinfo_slash_scr_armorinfo_gml_495_0"
);
467
            armorattemp = 0;
468
            armordftemp = 5;
469
            armormagtemp = 5;
470
            armorboltstemp = 0;
471
            armorgrazeamttemp = 0;
472
            armorgrazesizetemp = 0;
473
            armorchar1temp = 1;
474
            armorchar2temp = 1;
475
            armorchar3temp = 1;
476
            armorabilitytemp = stringsetloc(
$ +30Close Message
"$ +30%", "scr_armorinfo_slash_scr_armorinfo_gml_505_0"
);
477
            armorabilityicontemp = 7;
478
            armoricontemp = 4;
479
            value = 0;
480
            armorelementtemp = 6;
481
            armorelementamounttemp = 0.4;
482
            break;
483
        case 22:
484
            armornametemp = stringsetloc(
RoyalPin
"RoyalPin", "scr_armorinfo_slash_scr_armorinfo_gml_516_0"
);
485
            armordesctemp = stringsetloc(
A brooch engraved with Queen's face.#Careful of the sharp part.
"A brooch engraved with Queen's face.#Careful of the sharp part.", "scr_armorinfo_slash_scr_armorinfo_gml_517_0"
);
486
            amessage2temp = stringsetloc(
ROACH? Oh, brooch. Heh.
"ROACH? Oh, brooch. Heh.", "scr_armorinfo_slash_scr_armorinfo_gml_518_0"
);
487
            amessage3temp = stringsetloc(
I'm a cute little corkboard!
"I'm a cute little corkboard!", "scr_armorinfo_slash_scr_armorinfo_gml_519_0"
);
488
            amessage4temp = stringsetloc(
Queen... gave this to me.
"Queen... gave this to me.", "scr_armorinfo_slash_scr_armorinfo_gml_520_0"
);
489
            armorattemp = 0;
490
            armordftemp = 3;
491
            armormagtemp = 1;
492
            armorboltstemp = 0;
493
            armorgrazeamttemp = 0;
494
            armorgrazesizetemp = 0;
495
            armorchar1temp = 1;
496
            armorchar2temp = 1;
497
            armorchar3temp = 1;
498
            armorchar4temp = 1;
499
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_291_0"
);
500
            armorabilityicontemp = 0;
501
            armoricontemp = 4;
502
            value = 1000;
503
            break;
504
    }
505
}