Deltarune (Chapter 5) script viewer

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gml_Object_obj_credits_ch5_schooldoor_Create_0

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if (!i_ex(obj_ch5_LWF02_bg))
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    var bg = instance_create(0, 0, obj_ch5_LWF02_bg);
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global.interact = 1;
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auto_mode = 
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ return global.flag[arg0]; } function scr_flag_name_get(arg0) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } function scr_flag_get_ext(arg0, arg1, arg2 = 1) { if (arg1 < 0)
scr_flag_get(arg0);
else return scr_get_bitmask_value(global.flag[arg0], arg1, arg2); }
(1804) == 2;
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with (obj_mainchara)
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{
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    freeze = 1;
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    cutscene = 1;
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    fun = 1;
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    sprite_index = spr_krisu;
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    x = 302;
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    y = 121;
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}
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if (auto_mode)
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{
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    with (obj_mainchara)
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        sprite_index = spr_krisu_walk_balloon;
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}
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_door_marker = instance_create(288, 62, obj_marker_palette);
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with (_door_marker)
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{
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    sprite_index = spr_darkdoor;
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    current_palette = 8;
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    palette_index = 1;
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    image_speed = 0;
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scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
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}
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con = 0;
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customcon = 0;