if (!i_ex(obj_ch5_LWF02_bg)) var bg = instance_create(0, 0, obj_ch5_LWF02_bg); global.interact = 1; auto_mode = scr_flag_get(1804) == 2; with (obj_mainchara) { freeze = 1; cutscene = 1; fun = 1; sprite_index = spr_krisu; x = 302; y = 121; } if (auto_mode) { with (obj_mainchara) sprite_index = spr_krisu_walk_balloon; } _door_marker = instance_create(288, 62, obj_marker_palette); with (_door_marker) { sprite_index = spr_darkdoor; current_palette = 8; palette_index = 1; image_speed = 0; scr_depth(); } con = 0; customcon = 0;