Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_attack_knifechain_manager2_Draw_0

(view raw script w/o annotations or w/e)
1
if (im_done)
2
{
3
    draw_sprite_ext(sprite_index, image_index, x + 8, y + 33, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
4
}
5
else
6
{
7
    draw_sprite_ext(spr_enemy_aqua_chainswing_back, back_index, x + 17, y + 60, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
8
    draw_sprite_ext(sprite_index, image_index, x + 32, y + 75, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
9
    draw_sprite_ext(spr_enemy_aqua_chainswing_front, front_index, x + 17, y + 60, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
10
}