if (im_done) { draw_sprite_ext(sprite_index, image_index, x + 8, y + 33, image_xscale, image_yscale, image_angle, image_blend, image_alpha); } else { draw_sprite_ext(spr_enemy_aqua_chainswing_back, back_index, x + 17, y + 60, image_xscale, image_yscale, image_angle, image_blend, image_alpha); draw_sprite_ext(sprite_index, image_index, x + 32, y + 75, image_xscale, image_yscale, image_angle, image_blend, image_alpha); draw_sprite_ext(spr_enemy_aqua_chainswing_front, front_index, x + 17, y + 60, image_xscale, image_yscale, image_angle, image_blend, image_alpha); }