Deltarune (Chapter 5) script viewer

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gml_Object_obj_actor_Step_2

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1
if (global.darkzone == 0 && instance_exists(obj_sunshadows))
2
{
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    x = round(x);
4
    y = round(y);
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}
6
if (end_step_func != -1)
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    end_step_func();