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6
|
draw_sprite_ext(sprite_index, image_index, x + sinerx + shakex, y + sinery + shakey, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
11
|
draw_sprite_ext(sprite_index, image_index, x + sinerx + shakex, y + sinery + shakey, image_xscale, image_yscale, image_angle, color_blend, image_alpha);
|
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14
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scr_selfshadowscr_selfshadow
function scr_selfshadow(arg0 = x, arg1 = y, arg2 = image_xscale)
{
if (i_ex(obj_sunshadows))
{
if (obj_sunshadows.evening_mode && !selfshadow_override)
{
var _sprname = sprite_get_name(sprite_index);
var _cache = obj_sunshadows.shadow_assetcache;
var _sprite_cached = variable_struct_get(_cache, _sprname);
var _finalsprite;
if (is_undefined(_sprite_cached) || is_undefined(variable_struct_get(_sprite_cached, "selfshadow")))
{
var _spritelookup = asset_get_index(sprite_get_name(sprite_index) + "_shadow");
if (is_undefined(_sprite_cached))
{
variable_struct_set(_cache, _sprname,
{
selfshadow: _spritelookup
});
}
else
{
variable_struct_get(_cache, _sprname).selfshadow = _spritelookup;
}
_finalsprite = _spritelookup;
}
else
{
_finalsprite = _sprite_cached.selfshadow;
}
shader_replace_simple_set_hook(25);
with (obj_sunshadows)
shader_set_uniform_f(u_shadowblend, shadowblend_r, shadowblend_g, shadowblend_b, alpha_shadowblend);
if (_finalsprite != -1)
draw_sprite_ext(_finalsprite, image_index, arg0, arg1, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
shader_replace_simple_reset_hook();
}
else
{
shader_replace_simple_set_hook(25);
with (obj_sunshadows)
shader_set_uniform_f(u_shadowblend, shadowblend_r, shadowblend_g, shadowblend_b, alpha_shadowblend);
draw_sprite_ext(sprite_index, image_index, arg0, arg1, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
shader_replace_simple_reset_hook();
}
}
}
function scr_addtoselfshadows(arg0 = true, arg1 = id, arg2 = false, arg3 = false)
{
selfshadow_override = false;
with (obj_sunshadows)
array_push(selfshadow_instances, arg1);
if (arg2)
{
with (obj_sunshadows)
array_push(dropshadow_instances, arg1);
}
if (arg3)
{
with (obj_sunshadows)
array_push(highlight_instances, arg1);
}
if (arg0)
{
draw_func = method(id, function()
{
draw_self();
scr_selfshadow();
});
}
} ();
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