Deltarune (Chapter 5) script viewer

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gml_Object_obj_actor_Create_0

(view raw script w/o annotations or w/e)
1
scr_depth
scr_depth

function
scr_depth(arg0 = id, arg1 = 0)
{ with (arg0) depth = 100000 - ((y * 10) + (sprite_height * 10) + (arg1 * 10)); }
();
2
image_speed = 0;
3
walk = 1;
4
auto_walk = 1;
5
auto_facing = 1;
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auto_depth = 1;
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stopped = 0;
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depthbonus = 0;
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active = 0;
10
facing = "d";
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skipnormaldraw = false;
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usprite = spr_susieu_dark;
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rsprite = spr_susier_dark;
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dsprite = spr_susied_dark;
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lsprite = spr_susiel_dark;
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name = "susie";
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number = -1;
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spinspeed = 0;
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spintimer = 0;
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dz = 1;
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if (global.darkzone == 1)
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{
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    dz = 2;
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    image_xscale = 2;
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    image_yscale = 2;
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}
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fake_speed = 0;
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fake_direction = 0;
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debug_killtimer = -1;
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specialspriteno = 0;
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for (i = 0; i < 10; i++)
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    specialsprite[i] = dsprite;
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sprite_palette = -1;
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current_pal = 0;
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color_blend = c_white;
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siner0 = 0;
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siner_add0 = 0;
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siner_amplitude0 = 0;
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siner_direction0 = 0;
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siner_type0 = "sin";
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siner_visual0 = 1;
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siner1 = 0;
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siner_add1 = 0;
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siner_amplitude1 = 0;
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siner_direction1 = 270;
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siner_type1 = "cos";
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siner_visual1 = 1;
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siner2 = 0;
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siner_add2 = 0;
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siner_amplitude2 = 0;
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siner_direction2 = 0;
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siner_type2 = "sin";
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siner_visual2 = 1;
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sinerx = 0;
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sinery = 0;
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shakeamt = 0;
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shaketime = 1;
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shaketimer = 0;
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shakex = 0;
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shakey = 0;
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shaketype = 0;
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stepsound = 0;
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stepsound_count = 0;
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step_func = -1;
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end_step_func = -1;
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draw_func = -1;
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selfshadow_override = false;