Deltarune (Chapter 5) script viewer

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gml_GlobalScript_scr_vfxsprite

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function 
scr_vfxsprite
scr_vfxsprite

function
scr_vfxsprite(arg0 = sprite_index, arg1 = x, arg2 = y, arg3 = depth + 1, arg4 = image_speed, arg5 = 0, arg6 = 0, arg7 = 0)
{ var _vfx = instance_create_depth(arg1, arg2, arg3, obj_plat_vfx); with (_vfx) { sprite_index = arg0; x = arg1; y = arg2; depth = arg3; image_speed = arg4; hspeed = arg5; vspeed = arg6; gravity = arg7; } return _vfx; }
(arg0 = sprite_index, arg1 = x, arg2 = y, arg3 = depth + 1, arg4 = image_speed, arg5 = 0, arg6 = 0, arg7 = 0)
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{
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    var _vfx = instance_create_depth(arg1, arg2, arg3, obj_plat_vfx);
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    with (_vfx)
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    {
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        sprite_index = arg0;
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        x = arg1;
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        y = arg2;
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        depth = arg3;
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        image_speed = arg4;
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        hspeed = arg5;
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        vspeed = arg6;
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        gravity = arg7;
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    }
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    return _vfx;
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}