function scr_vfxsprite(arg0 = sprite_index, arg1 = x, arg2 = y, arg3 = depth + 1, arg4 = image_speed, arg5 = 0, arg6 = 0, arg7 = 0) { var _vfx = instance_create_depth(arg1, arg2, arg3, obj_plat_vfx); with (_vfx) { sprite_index = arg0; x = arg1; y = arg2; depth = arg3; image_speed = arg4; hspeed = arg5; vspeed = arg6; gravity = arg7; } return _vfx; }