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gml_GlobalScript_scr_roomname

(view raw script w/o annotations or w/e)
1
function 
scr_roomname
scr_roomname

function
scr_roomname(arg0)
{ roomname = stringsetloc(
Dark World?
"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
);
if (arg0 == 0) roomname = stringsetloc(
---
"---", "scr_roomname_slash_scr_roomname_gml_2_0"
);
if (arg0 == 13) roomname = stringsetloc(
Kris's Room
"Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0_b"
);
if (arg0 == 54) roomname = stringsetloc(
My Castle Town
"My Castle Town", "scr_roomname_slash_scr_roomname_gml_6_0"
);
if (arg0 == 112) roomname = stringsetloc(
Castle Town - TV Building
"Castle Town - TV Building", "scr_roomname_slash_scr_roomname_gml_30_0"
);
if (arg0 == 24) roomname = stringsetloc(
Hometown
"Hometown", "scr_roomname_slash_scr_roomname_gml_7_0"
);
if (arg0 == 120) roomname = stringsetloc(
Dark World
"Dark World", "scr_roomname_slash_scr_roomname_gml_8_0"
);
if (arg0 == 122) roomname = stringsetloc(
Garden - Beginning
"Garden - Beginning", "scr_roomname_slash_scr_roomname_gml_9_0"
);
if (arg0 == 129) roomname = stringsetloc(
Garden - Flowery Helped
"Garden - Flowery Helped", "scr_roomname_slash_scr_roomname_gml_10_0_b"
);
if (arg0 == 133) roomname = stringsetloc(
Garden - Ideal Diner
"Garden - Ideal Diner", "scr_roomname_slash_scr_roomname_gml_11_0"
);
if (arg0 == 150) roomname = stringsetloc(
Garden - Way Home
"Garden - Way Home", "scr_roomname_slash_scr_roomname_gml_12_0_b"
);
if (arg0 == 141) roomname = stringsetloc(
Garden - Shrine
"Garden - Shrine", "scr_roomname_slash_scr_roomname_gml_13_0_b"
);
if (arg0 == 144) roomname = stringsetloc(
Cliffs - Beginning
"Cliffs - Beginning", "scr_roomname_slash_scr_roomname_gml_14_0"
);
if (arg0 == 161) roomname = stringsetloc(
Cliffs - Shop
"Cliffs - Shop", "scr_roomname_slash_scr_roomname_gml_15_0_b"
);
if (arg0 == 167) roomname = stringsetloc(
Cliffs - Below Castle
"Cliffs - Below Castle", "scr_roomname_slash_scr_roomname_gml_16_0_b"
);
if (arg0 == 179) roomname = stringsetloc(
Flower Castle - Jail
"Flower Castle - Jail", "scr_roomname_slash_scr_roomname_gml_17_0_b"
);
if (arg0 == 177) roomname = stringsetloc(
Flower Castle - Cafe
"Flower Castle - Cafe", "scr_roomname_slash_scr_roomname_gml_18_0_b"
);
if (arg0 == 202) roomname = stringsetloc(
Flower Castle - Right Diner
"Flower Castle - Right Diner", "scr_roomname_slash_scr_roomname_gml_19_0_b"
);
if (arg0 == 207) roomname = stringsetloc(
Flower Castle - Right End
"Flower Castle - Right End", "scr_roomname_slash_scr_roomname_gml_20_0"
);
if (arg0 == 183) roomname = stringsetloc(
Flower Castle - Left Doors
"Flower Castle - Left Doors", "scr_roomname_slash_scr_roomname_gml_21_0_b"
);
if (arg0 == 187) roomname = stringsetloc(
Flower Castle - Left Stage
"Flower Castle - Left Stage", "scr_roomname_slash_scr_roomname_gml_22_0"
);
if (arg0 == 189) roomname = stringsetloc(
Flower Castle - Left End
"Flower Castle - Left End", "scr_roomname_slash_scr_roomname_gml_23_0_b"
);
if (arg0 == 222) roomname = stringsetloc(
Top of Castle - Beginning
"Top of Castle - Beginning", "scr_roomname_slash_scr_roomname_gml_24_0_b"
);
if (arg0 == 224) roomname = stringsetloc(
Top of Castle - Green's Shop
"Top of Castle - Green's Shop", "scr_roomname_slash_scr_roomname_gml_25_0"
);
if (arg0 == 225) roomname = stringsetloc(
Top of Castle - Castle Top
"Top of Castle - Castle Top", "scr_roomname_slash_scr_roomname_gml_26_0"
);
if (arg0 == 205) roomname = stringsetloc(
Flower Castle - Right View
"Flower Castle - Right View", "scr_roomname_slash_scr_roomname_gml_27_0"
);
if (arg0 == 230) roomname = stringsetloc(
Top of Castle - Boss?
"Top of Castle - Boss?", "scr_roomname_slash_scr_roomname_gml_28_0"
);
return roomname; }
(arg0)
2
{
3
    roomname = stringsetloc(
Dark World?
"Dark World?", "scr_roomname_slash_scr_roomname_gml_1_0"
);
4
    if (arg0 == 0)
5
        roomname = stringsetloc(
---
"---", "scr_roomname_slash_scr_roomname_gml_2_0"
);
6
    if (arg0 == 13)
7
        roomname = stringsetloc(
Kris's Room
"Kris's Room", "scr_roomname_slash_scr_roomname_gml_4_0_b"
);
8
    if (arg0 == 54)
9
        roomname = stringsetloc(
My Castle Town
"My Castle Town", "scr_roomname_slash_scr_roomname_gml_6_0"
);
10
    if (arg0 == 112)
11
        roomname = stringsetloc(
Castle Town - TV Building
"Castle Town - TV Building", "scr_roomname_slash_scr_roomname_gml_30_0"
);
12
    if (arg0 == 24)
13
        roomname = stringsetloc(
Hometown
"Hometown", "scr_roomname_slash_scr_roomname_gml_7_0"
);
14
    if (arg0 == 120)
15
        roomname = stringsetloc(
Dark World
"Dark World", "scr_roomname_slash_scr_roomname_gml_8_0"
);
16
    if (arg0 == 122)
17
        roomname = stringsetloc(
Garden - Beginning
"Garden - Beginning", "scr_roomname_slash_scr_roomname_gml_9_0"
);
18
    if (arg0 == 129)
19
        roomname = stringsetloc(
Garden - Flowery Helped
"Garden - Flowery Helped", "scr_roomname_slash_scr_roomname_gml_10_0_b"
);
20
    if (arg0 == 133)
21
        roomname = stringsetloc(
Garden - Ideal Diner
"Garden - Ideal Diner", "scr_roomname_slash_scr_roomname_gml_11_0"
);
22
    if (arg0 == 150)
23
        roomname = stringsetloc(
Garden - Way Home
"Garden - Way Home", "scr_roomname_slash_scr_roomname_gml_12_0_b"
);
24
    if (arg0 == 141)
25
        roomname = stringsetloc(
Garden - Shrine
"Garden - Shrine", "scr_roomname_slash_scr_roomname_gml_13_0_b"
);
26
    if (arg0 == 144)
27
        roomname = stringsetloc(
Cliffs - Beginning
"Cliffs - Beginning", "scr_roomname_slash_scr_roomname_gml_14_0"
);
28
    if (arg0 == 161)
29
        roomname = stringsetloc(
Cliffs - Shop
"Cliffs - Shop", "scr_roomname_slash_scr_roomname_gml_15_0_b"
);
30
    if (arg0 == 167)
31
        roomname = stringsetloc(
Cliffs - Below Castle
"Cliffs - Below Castle", "scr_roomname_slash_scr_roomname_gml_16_0_b"
);
32
    if (arg0 == 179)
33
        roomname = stringsetloc(
Flower Castle - Jail
"Flower Castle - Jail", "scr_roomname_slash_scr_roomname_gml_17_0_b"
);
34
    if (arg0 == 177)
35
        roomname = stringsetloc(
Flower Castle - Cafe
"Flower Castle - Cafe", "scr_roomname_slash_scr_roomname_gml_18_0_b"
);
36
    if (arg0 == 202)
37
        roomname = stringsetloc(
Flower Castle - Right Diner
"Flower Castle - Right Diner", "scr_roomname_slash_scr_roomname_gml_19_0_b"
);
38
    if (arg0 == 207)
39
        roomname = stringsetloc(
Flower Castle - Right End
"Flower Castle - Right End", "scr_roomname_slash_scr_roomname_gml_20_0"
);
40
    if (arg0 == 183)
41
        roomname = stringsetloc(
Flower Castle - Left Doors
"Flower Castle - Left Doors", "scr_roomname_slash_scr_roomname_gml_21_0_b"
);
42
    if (arg0 == 187)
43
        roomname = stringsetloc(
Flower Castle - Left Stage
"Flower Castle - Left Stage", "scr_roomname_slash_scr_roomname_gml_22_0"
);
44
    if (arg0 == 189)
45
        roomname = stringsetloc(
Flower Castle - Left End
"Flower Castle - Left End", "scr_roomname_slash_scr_roomname_gml_23_0_b"
);
46
    if (arg0 == 222)
47
        roomname = stringsetloc(
Top of Castle - Beginning
"Top of Castle - Beginning", "scr_roomname_slash_scr_roomname_gml_24_0_b"
);
48
    if (arg0 == 224)
49
        roomname = stringsetloc(
Top of Castle - Green's Shop
"Top of Castle - Green's Shop", "scr_roomname_slash_scr_roomname_gml_25_0"
);
50
    if (arg0 == 225)
51
        roomname = stringsetloc(
Top of Castle - Castle Top
"Top of Castle - Castle Top", "scr_roomname_slash_scr_roomname_gml_26_0"
);
52
    if (arg0 == 205)
53
        roomname = stringsetloc(
Flower Castle - Right View
"Flower Castle - Right View", "scr_roomname_slash_scr_roomname_gml_27_0"
);
54
    if (arg0 == 230)
55
        roomname = stringsetloc(
Top of Castle - Boss?
"Top of Castle - Boss?", "scr_roomname_slash_scr_roomname_gml_28_0"
);
56
    return roomname;
57
}