Deltarune (Chapter 5) script viewer

← back to main script listing

gml_GlobalScript_scr_recruit_info

(view raw script w/o annotations or w/e)
1
function 
scr_recruit_info
scr_recruit_info

function
scr_recruit_info(arg0)
{ _recruitcount = 1; _sprite = spr_darkconfigbt; _spritex = 0; _spritey = 0; _imagespeed = 0; _name = stringsetloc(
Known Quantity
"Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0"
) + string(arg0);
_desc = stringsetloc(
It is known.
"It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"
);
_like = " "; _dislike = " "; _chapter = 0; _level = 0; _attack = 0; _defense = 0; _element = " "; _wish = " "; _dialogueboxes = 1; _dialogue[0] = stringset("%%"); _placeable = 1; switch (arg0) { case 5: _sprite = spr_diamond_overworld; _name = stringsetloc(
Rudinn
"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"
);
_desc = stringsetloc(
Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!
"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"
);
_like = stringsetloc(
Shiny Things
"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"
);
_dislike = stringsetloc(
Effort
"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"
);
_chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc(
JEWEL
"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"
);
_dialogue[0] = stringsetloc(
* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message
"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"
);
_wish = stringsetloc(
Prefers gold
"Prefers gold", "scr_recruit_info_slash_scr_recruit_info_gml_41_0"
);
break; case 6: _sprite = spr_heartenemy_overworld; _name = stringsetloc(
Hathy
"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"
);
_desc = stringsetloc(
A heart with a big heart. Always supporting others with her bullets.
"A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"
);
_like = stringsetloc(
Lip Gloss
"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"
);
_dislike = stringsetloc(
Drama
"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"
);
_chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc(
HEART
"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"
);
_dialogue[0] = stringsetloc(
* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message
"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"
);
_wish = stringsetloc(
Wants to try wig
"Wants to try wig", "scr_recruit_info_slash_scr_recruit_info_gml_56_0"
);
break; case 11: _sprite = spr_ponman_idle; _name = stringsetloc(
Ponman
"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"
);
_desc = stringsetloc(
A simple organism that takes life one square at a time.
"A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"
);
_like = stringsetloc(
Sleeping
"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"
);
_dislike = stringsetloc(
Moving Backwards
"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"
);
_chapter = 1; _level = 3; _attack = 4; _defense = 5; _element = stringsetloc(
ORDER
"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"
);
_dialogue[0] = stringsetloc(
* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message
"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"
);
_wish = stringsetloc(
Loam > Soil
"Loam > Soil", "scr_recruit_info_slash_scr_recruit_info_gml_71_0_b"
);
break; case 13: _sprite = spr_npc_rabbick_clean; _name = stringsetloc(
Rabbick
"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"
);
_desc = stringsetloc(
A real dust bunny. Known to play dirty, but loves to play clean.
"A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"
);
_like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"
);
_dislike = stringsetloc(
Vacuum
"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"
);
_chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc(
RABBIT:DUST
"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"
);
_dialogue[0] = stringsetloc(
* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"
);
_wish = stringsetloc(
Likes being bigger
"Likes being bigger", "scr_recruit_info_slash_scr_recruit_info_gml_86_0_b"
);
break; case 14: _sprite = spr_blockguy_spared; _name = stringsetloc(
Bloxer
"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"
);
_desc = stringsetloc(
A shape changing fighter. Ironically, blocking is not its forte.
"A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"
);
_like = stringsetloc(
Cross-Trainers
"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"
);
_dislike = stringsetloc(
Formal Shoewear
"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"
);
_chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc(
FIGHT
"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"
);
_dialogue[0] = stringsetloc(
* Everything tastes better with a normally-shaped body!Wait for inputClose Message
"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"
);
_wish = stringsetloc(
Other new parts
"Other new parts", "scr_recruit_info_slash_scr_recruit_info_gml_101_0_b"
);
break; case 15: _sprite = spr_jigsawry_spared; _name = stringsetloc(
Jigsawry
"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"
);
_desc = stringsetloc(
It cries tears of joy that you are its boss.
"It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"
);
_like = stringsetloc(
Fitting In
"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"
);
_dislike = stringsetloc(
Susie's Ax
"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"
);
_chapter = 1; _level = 1; _attack = 4; ...
(arg0)
2
{
3
    _recruitcount = 1;
4
    _sprite = spr_darkconfigbt;
5
    _spritex = 0;
6
    _spritey = 0;
7
    _imagespeed = 0;
8
    _name = stringsetloc(
Known Quantity
"Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0"
) + string(arg0);
9
    _desc = stringsetloc(
It is known.
"It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"
);
10
    _like = " ";
11
    _dislike = " ";
12
    _chapter = 0;
13
    _level = 0;
14
    _attack = 0;
15
    _defense = 0;
16
    _element = " ";
17
    _wish = " ";
18
    _dialogueboxes = 1;
19
    _dialogue[0] = stringset("%%");
20
    _placeable = 1;
21
    switch (arg0)
22
    {
23
        case 5:
24
            _sprite = spr_diamond_overworld;
25
            _name = stringsetloc(
Rudinn
"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"
);
26
            _desc = stringsetloc(
Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!
"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"
);
27
            _like = stringsetloc(
Shiny Things
"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"
);
28
            _dislike = stringsetloc(
Effort
"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"
);
29
            _chapter = 1;
30
            _level = 2;
31
            _attack = 4;
32
            _defense = 5;
33
            _element = stringsetloc(
JEWEL
"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"
);
34
            _dialogue[0] = stringsetloc(
* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message
"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"
);
35
            _wish = stringsetloc(
Prefers gold
"Prefers gold", "scr_recruit_info_slash_scr_recruit_info_gml_41_0"
);
36
            break;
37
        case 6:
38
            _sprite = spr_heartenemy_overworld;
39
            _name = stringsetloc(
Hathy
"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"
);
40
            _desc = stringsetloc(
A heart with a big heart. Always supporting others with her bullets.
"A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"
);
41
            _like = stringsetloc(
Lip Gloss
"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"
);
42
            _dislike = stringsetloc(
Drama
"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"
);
43
            _chapter = 1;
44
            _level = 2;
45
            _attack = 4;
46
            _defense = 5;
47
            _element = stringsetloc(
HEART
"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"
);
48
            _dialogue[0] = stringsetloc(
* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message
"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"
);
49
            _wish = stringsetloc(
Wants to try wig
"Wants to try wig", "scr_recruit_info_slash_scr_recruit_info_gml_56_0"
);
50
            break;
51
        case 11:
52
            _sprite = spr_ponman_idle;
53
            _name = stringsetloc(
Ponman
"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"
);
54
            _desc = stringsetloc(
A simple organism that takes life one square at a time.
"A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"
);
55
            _like = stringsetloc(
Sleeping
"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"
);
56
            _dislike = stringsetloc(
Moving Backwards
"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"
);
57
            _chapter = 1;
58
            _level = 3;
59
            _attack = 4;
60
            _defense = 5;
61
            _element = stringsetloc(
ORDER
"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"
);
62
            _dialogue[0] = stringsetloc(
* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message
"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"
);
63
            _wish = stringsetloc(
Loam > Soil
"Loam > Soil", "scr_recruit_info_slash_scr_recruit_info_gml_71_0_b"
);
64
            break;
65
        case 13:
66
            _sprite = spr_npc_rabbick_clean;
67
            _name = stringsetloc(
Rabbick
"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"
);
68
            _desc = stringsetloc(
A real dust bunny. Known to play dirty, but loves to play clean.
"A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"
);
69
            _like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"
);
70
            _dislike = stringsetloc(
Vacuum
"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"
);
71
            _chapter = 1;
72
            _level = 4;
73
            _attack = 4;
74
            _defense = 5;
75
            _element = stringsetloc(
RABBIT:DUST
"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"
);
76
            _dialogue[0] = stringsetloc(
* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"
);
77
            _wish = stringsetloc(
Likes being bigger
"Likes being bigger", "scr_recruit_info_slash_scr_recruit_info_gml_86_0_b"
);
78
            break;
79
        case 14:
80
            _sprite = spr_blockguy_spared;
81
            _name = stringsetloc(
Bloxer
"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"
);
82
            _desc = stringsetloc(
A shape changing fighter. Ironically, blocking is not its forte.
"A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"
);
83
            _like = stringsetloc(
Cross-Trainers
"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"
);
84
            _dislike = stringsetloc(
Formal Shoewear
"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"
);
85
            _chapter = 1;
86
            _level = 4;
87
            _attack = 4;
88
            _defense = 5;
89
            _element = stringsetloc(
FIGHT
"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"
);
90
            _dialogue[0] = stringsetloc(
* Everything tastes better with a normally-shaped body!Wait for inputClose Message
"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"
);
91
            _wish = stringsetloc(
Other new parts
"Other new parts", "scr_recruit_info_slash_scr_recruit_info_gml_101_0_b"
);
92
            break;
93
        case 15:
94
            _sprite = spr_jigsawry_spared;
95
            _name = stringsetloc(
Jigsawry
"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"
);
96
            _desc = stringsetloc(
It cries tears of joy that you are its boss.
"It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"
);
97
            _like = stringsetloc(
Fitting In
"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"
);
98
            _dislike = stringsetloc(
Susie's Ax
"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"
);
99
            _chapter = 1;
100
            _level = 1;
101
            _attack = 4;
102
            _defense = 5;
103
            _element = stringsetloc(
MOUSE:PUZZ
"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0"
);
104
            _dialogue[0] = stringsetloc(
* Lemonade? ...Delay 11 please.Wait for inputClose Message
"* Lemonade? ..^1. please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0"
);
105
            _wish = stringsetloc(
Being corner
"Being corner", "scr_recruit_info_slash_scr_recruit_info_gml_116_0_b"
);
106
            break;
107
        case 20:
108
            _sprite = spr_joker_main;
109
            _name = stringsetloc(
JEVIL
"JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_113_0"
);
110
            _desc = stringsetloc(
An agent of CHAOS, he became DEVILSKNIFE to the pocket.
"An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_114_0"
);
111
            _like = stringsetloc(
CHAOS
"CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_115_0"
);
112
            _dislike = stringsetloc(
BOREDOM
"BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_116_0"
);
113
            _chapter = 1;
114
            _level = stringsetloc(
???
"???", "scr_recruit_info_slash_scr_recruit_info_gml_118_0"
);
115
            _attack = 10;
116
            _defense = 5;
117
            _element = stringsetloc(
CHAOS:CHAOS
"CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_121_0"
);
118
            _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_122_0");
119
            _placeable = 0;
120
            break;
121
        case 22:
122
            _sprite = spr_diamond_knight_overworld;
123
            _name = stringsetloc(
Rudinn Ranger
"Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_128_0"
);
124
            _desc = stringsetloc(
Obsessed with ranger shows, it lets everyone know it's better than Rudinn.
"Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_129_0"
);
125
            _like = stringsetloc(
Sucking Up
"Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_130_0"
);
126
            _dislike = stringsetloc(
Show Getting Taped Over
"Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_131_0"
);
127
            _chapter = 1;
128
            _level = 5;
129
            _attack = 4;
130
            _defense = 5;
131
            _element = stringsetloc(
JEWEL:BLADE
"JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_136_0"
);
132
            _dialogue[0] = stringsetloc(
* Boss...? You're treating me...? Oh,Delay 11 you shouldn't have!Delay 11 (smile)Wait for inputClose Message
"* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_137_0"
);
133
            _wish = stringsetloc(
Told "good job"
"Told \"good job\"", "scr_recruit_info_slash_scr_recruit_info_gml_146_0"
);
134
            break;
135
        case 23:
136
            _sprite = spr_hathyx_overworld;
137
            _name = stringsetloc(
Head Hathy
"Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_142_0"
);
138
            _desc = stringsetloc(
Although stronger than Hathy, seems to have fewer friends.
"Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_143_0"
);
139
            _like = stringsetloc(
Peace And Quiet
"Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_144_0"
);
140
            _dislike = stringsetloc(
Being Alone
"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_145_0"
);
141
            _chapter = 1;
142
            _level = 5;
143
            _attack = 5;
144
            _defense = 5;
145
            _element = stringsetloc(
HEART:ICE
"HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_150_0"
);
146
            _dialogue[0] = stringsetloc(
* (Head Hathy drinks an ice tea in silence...)Wait for inputClose Message
"* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_151_0"
);
147
            _wish = stringsetloc(
Find someone
"Find someone", "scr_recruit_info_slash_scr_recruit_info_gml_161_0"
);
148
            break;
149
        case 30:
150
            _sprite = spr_omawaroid_idle;
151
            _name = stringsetloc(
Ambyu-Lance
"Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_156_0"
);
152
            _desc = stringsetloc(
An aggressive antivirus. It's not down with the sickness.
"An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_157_0"
);
153
            _like = stringsetloc(
Loud Sirens
"Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_158_0"
);
154
            _dislike = stringsetloc(
Funny Sound Effects
"Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_159_0"
);
155
            _chapter = 2;
156
            _level = 8;
157
            _attack = 8;
158
            _defense = 8;
159
            _element = stringsetloc(
ORDER:ELEC
"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_164_0"
);
160
            _dialogue[0] = stringsetloc(
* Pipooo!Delay 11 Nothing beats a nice shot of espresso...Delay 11 want me to give you a "shot",Delay 11 too!?Wait for inputClose Message
"* Pipooo^1! Nothing beats a nice shot of espresso..^1. want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_165_0"
);
161
            _recruitcount = 4;
162
            _wish = stringsetloc(
The cure? Anyone?
"The cure? Anyone?", "scr_recruit_info_slash_scr_recruit_info_gml_177_0"
);
163
            break;
164
        case 31:
165
            _sprite = spr_poppup_idle;
166
            _name = stringsetloc(
Poppup
"Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_171_0"
);
167
            _desc = stringsetloc(
Known to say ASOBOH, which means "Let's Play!" ... does it know that?
"Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_172_0"
);
168
            _like = stringsetloc(
LEEMO FRUIT
"LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_173_0"
);
169
            _dislike = stringsetloc(
ADBLOCK
"ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_174_0"
);
170
            _chapter = 2;
171
            _level = 8;
172
            _attack = 9;
173
            _defense = 3;
174
            _element = stringsetloc(
VIRUS
"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_179_0"
);
175
            _dialogue[0] = stringsetloc(
* NOMU NOMU.
* BERRY GOOD!Wait for inputClose Message
"* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_181_0"
);
176
            _recruitcount = 3;
177
            _wish = stringsetloc(
Celebrate birthday
"Celebrate birthday", "scr_recruit_info_slash_scr_recruit_info_gml_195_0"
);
178
            break;
179
        case 32:
180
            _sprite = spr_tasque_idle_cafe;
181
            _name = stringsetloc(
Tasque
"Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_188_0"
);
182
            _desc = stringsetloc(
This cat loves you!
"This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_189_0"
);
183
            _like = stringsetloc(
Cat Food
"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_190_0"
);
184
            _dislike = stringsetloc(
Cat Food
"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0"
);
185
            _chapter = 2;
186
            _level = 7;
187
            _attack = 8;
188
            _defense = 6;
189
            _element = stringsetloc(
CAT:ELEC
"CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_196_0"
);
190
            _dialogue[0] = stringsetloc(
* (It's drinking K_K's electric milk JPEG.)Wait for inputClose Message
"* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_197_0"
);
191
            _recruitcount = 5;
192
            _wish = stringsetloc(
Unlosable toy
"Unlosable toy", "scr_recruit_info_slash_scr_recruit_info_gml_211_0_b"
);
193
            break;
194
        case 33:
195
            _sprite = spr_werewire_idle;
196
            _name = stringsetloc(
Werewire
"Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_203_0"
);
197
            _desc = stringsetloc(
It was controlled by Queen. But, it's stronger and cooler now, so?
"It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_204_0"
);
198
            _like = stringsetloc(
Shock Therapy
"Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_205_0"
);
199
            _dislike = stringsetloc(
Emotional Therapy
"Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0"
);
200
            _chapter = 2;
201
            _level = 7;
202
            _attack = 8;
203
            _defense = 7;
204
            _element = stringsetloc(
ELEC
"ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_211_0"
);
205
            _dialogue[0] = stringsetloc(
* (It has some kind of energy drink.)Wait for inputClose Message
"* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_212_0"
);
206
            _recruitcount = 6;
207
            _wish = stringsetloc(
Cordless phone
"Cordless phone", "scr_recruit_info_slash_scr_recruit_info_gml_227_0_b"
);
208
            break;
209
        case 34:
210
            _sprite = spr_maus_idle;
211
            _name = stringsetloc(
Maus
"Maus", "scr_recruit_info_slash_scr_recruit_info_gml_218_0"
);
212
            _desc = stringsetloc(
It dreams of re-enacting scenes from cat and mouse cartoons.
"It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_219_0"
);
213
            _like = stringsetloc(
Clicking
"Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_220_0"
);
214
            _dislike = stringsetloc(
Clicking On Poppup
"Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_221_0"
);
215
            _chapter = 2;
216
            _level = 6;
217
            _attack = 8;
218
            _defense = 2;
219
            _element = stringsetloc(
MOUSE:ELEC
"MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_226_0"
);
220
            _dialogue[0] = stringsetloc(
* (It's drinking melted cheese.)Wait for inputClose Message
"* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_227_0"
);
221
            _recruitcount = 3;
222
            _wish = stringsetloc(
Michael
"Michael", "scr_recruit_info_slash_scr_recruit_info_gml_243_0"
);
223
            break;
224
        case 35:
225
            _sprite = spr_virovirokun_idle;
226
            _name = stringsetloc(
Virovirokun
"Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_233_0"
);
227
            _desc = stringsetloc(
A virus with a slightly criminal streak... and a heart of gold.
"A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_234_0"
);
228
            _like = stringsetloc(
Retro Games
"Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_235_0"
);
229
            _dislike = stringsetloc(
Federal Justice System
"Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_236_0"
);
230
            _chapter = 2;
231
            _level = 7;
232
            _attack = 8;
233
            _defense = 6;
234
            _element = stringsetloc(
VIRUS
"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_241_0"
);
235
            _dialogue[0] = stringsetloc(
* Wanna share my soda? We'll both get sick that way...Delay 11 hee hee.Wait for inputClose Message
"* Wanna share my soda? We'll both get sick that way..^1. hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_242_0"
);
236
            _recruitcount = 4;
237
            _wish = stringsetloc(
World peace? Anyone?
"World peace? Anyone?", "scr_recruit_info_slash_scr_recruit_info_gml_259_0"
);
238
            break;
239
        case 36:
240
            _sprite = spr_npc_butler;
241
            _name = stringsetloc(
Swatchling
"Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_248_0"
);
242
            _desc = stringsetloc(
Colorful and dandy, you can always count on him to work hard.
"Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_249_0"
);
243
            _like = stringsetloc(
Paint By Numbers
"Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_250_0"
);
244
            _dislike = stringsetloc(
Mixed Messages
"Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_251_0"
);
245
            _chapter = 2;
246
            _level = 9;
247
            _attack = 9;
248
            _defense = 9;
249
            _element = stringsetloc(
COLOR
"COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_256_0"
);
250
            _dialogue[0] = stringsetloc(
* Boss? Shall we sit down and enjoy a nice earl grey?Wait for inputClose Message
"* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_257_0"
);
251
            _recruitcount = 5;
252
            _wish = stringsetloc(
Bunny vacation
"Bunny vacation", "scr_recruit_info_slash_scr_recruit_info_gml_275_0"
);
253
            break;
254
        case 40:
255
            _sprite = spr_werewerewire_idle;
256
            _name = stringsetloc(
Werewerewire
"Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_263_0"
);
257
            _desc = stringsetloc(
It absorbed the wire with fighting spirit. Gets flustered easily.
"It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_264_0"
);
258
            _like = stringsetloc(
Supercharged Fighting
"Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_265_0"
);
259
            _dislike = stringsetloc(
Interpersonal Relationships
"Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_266_0"
);
260
            _chapter = 2;
261
            _level = 14;
262
            _attack = 11;
263
            _defense = 11;
264
            _element = stringsetloc(
ELEC:FIGHT
"ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_271_0"
);
265
            _dialogue[0] = stringsetloc(
* (...Delay 11 it's crushing its energy drink with its hand...)Wait for inputClose Message
"* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_272_0"
);
266
            _recruitcount = 1;
267
            _wish = stringsetloc(
Heaven piercing drill
"Heaven piercing drill", "scr_recruit_info_slash_scr_recruit_info_gml_291_0"
);
268
            break;
269
        case 42:
270
            _sprite = spr_npc_tasquemanager;
271
            _name = stringsetloc(
Tasque Manager
"Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_279_0"
);
272
            _desc = stringsetloc(
Loves to coordinate outfits. Strongly dislikes clowns.
"Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_280_0"
);
273
            _like = stringsetloc(
New Wave Synth Pop
"New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_281_0"
);
274
            _dislike = stringsetloc(
Mismatched Socks
"Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_282_0"
);
275
            _chapter = 2;
276
            _level = 10;
277
            _attack = 10;
278
            _defense = 7;
279
            _element = stringsetloc(
CAT:ORDER
"CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_287_0"
);
280
            _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_288_0");
281
            _placeable = 0;
282
            _recruitcount = 1;
283
            _wish = stringsetloc(
Secret <3
"Secret <3", "scr_recruit_info_slash_scr_recruit_info_gml_308_0"
);
284
            break;
285
        case 44:
286
            _sprite = spr_mauswheel_idle;
287
            _name = stringsetloc(
Mauswheel
"Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_295_0"
);
288
            _desc = stringsetloc(
You recruited 3 big mice and you're stuck with it.
"You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_296_0"
);
289
            _like = stringsetloc(
Pretending To Be A Tire
"Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_297_0"
);
290
            _dislike = stringsetloc(
Losing Momentum
"Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_298_0"
);
291
            _chapter = 2;
292
            _level = 13;
293
            _attack = 10;
294
            _defense = 11;
295
            _element = stringsetloc(
MOUSE:MOUSE:MOUSE
"MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_303_0"
);
296
            _dialogue[0] = stringsetloc(
* (It's getting electricity from the melted cheese like a water wheel)Wait for inputClose Message
"* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_recruit_info_slash_scr_recruit_info_gml_304_0"
);
297
            _recruitcount = 1;
298
            _wish = stringsetloc(
Race course
"Race course", "scr_recruit_info_slash_scr_recruit_info_gml_324_0"
);
299
            break;
300
        case 54:
301
            _sprite = spr_shadowman_idle_a;
302
            _name = stringsetloc(
Shadowguy
"Shadowguy", "scr_recruit_info_slash_scr_recruit_info_gml_320_0"
);
303
            _desc = stringsetloc(
Passionate about music, but often taken advantage of by sinister types.
"Passionate about music, but often taken advantage of by sinister types.", "scr_recruit_info_slash_scr_recruit_info_gml_321_0"
);
304
            _like = stringsetloc(
Creative
"Creative", "scr_recruit_info_slash_scr_recruit_info_gml_322_0"
);
305
            _dislike = stringsetloc(
Business
"Business", "scr_recruit_info_slash_scr_recruit_info_gml_323_0"
);
306
            _chapter = 3;
307
            _level = 18;
308
            _attack = 13;
309
            _defense = 13;
310
            _element = stringsetloc(
CHAOS:MUSIC
"CHAOS:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_328_0"
);
311
            _dialogue[0] = stringsetloc(
* (Seems to just be enjoying the musical ambience.)Wait for inputClose Message
"* (Seems to just be enjoying the musical ambience.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_329_0"
);
312
            _recruitcount = 25;
313
            _wish = stringsetloc(
Lead solo vocal
"Lead solo vocal", "scr_recruit_info_slash_scr_recruit_info_gml_340_0"
);
314
            break;
315
        case 55:
316
            _sprite = spr_shutta_idle;
317
            _name = stringsetloc(
Shuttah
"Shuttah", "scr_recruit_info_slash_scr_recruit_info_gml_335_0"
);
318
            _desc = stringsetloc(
Don't scream...! It's not the real monster, just the Darkner. Ooo la la.
"Don't scream...! It's not the real monster, just the Darkner. Ooo la la.", "scr_recruit_info_slash_scr_recruit_info_gml_336_0"
);
319
            _like = stringsetloc(
Fashion Shoot
"Fashion Shoot", "scr_recruit_info_slash_scr_recruit_info_gml_337_0"
);
320
            _dislike = stringsetloc(
The word "ugly"
"The word \"ugly\"", "scr_recruit_info_slash_scr_recruit_info_gml_338_0"
);
321
            _chapter = 3;
322
            _level = 20;
323
            _attack = 14;
324
            _defense = 20;
325
            _element = stringsetloc(
COPY
"COPY", "scr_recruit_info_slash_scr_recruit_info_gml_343_0"
);
326
            _dialogue[0] = stringsetloc(
* Shush!Delay 11 Don't do the move...Delay 11 I am photographing the drink!Wait for inputClose Message
"* Shush^1! Don't do the move..^1. I am photographing the drink!/%", "scr_recruit_info_slash_scr_recruit_info_gml_344_0"
);
327
            _recruitcount = 2;
328
            _wish = stringsetloc(
Remember those days
"Remember those days", "scr_recruit_info_slash_scr_recruit_info_gml_356_0"
);
329
            break;
330
        case 56:
331
            _sprite = spr_npc_zapper;
332
            _name = stringsetloc(
Zapper
"Zapper", "scr_recruit_info_slash_scr_recruit_info_gml_350_0"
);
333
            _desc = stringsetloc(
A bouncer that favors brute force over beauty. Gets lost easily.
"A bouncer that favors brute force over beauty. Gets lost easily.", "scr_recruit_info_slash_scr_recruit_info_gml_351_0"
);
334
            _like = stringsetloc(
Laser Tag
"Laser Tag", "scr_recruit_info_slash_scr_recruit_info_gml_352_0"
);
335
            _dislike = stringsetloc(
Buttons Pushed
"Buttons Pushed", "scr_recruit_info_slash_scr_recruit_info_gml_353_0"
);
336
            _chapter = 3;
337
            _level = 19;
338
            _attack = 16;
339
            _defense = 18;
340
            _element = stringsetloc(
ORDER:ELEC
"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_358_0"
);
341
            _dialogue[0] = stringsetloc(
* Say da word,Delay 11 boss...Delay 11 I'll give dis drink a sip it won't forget.Wait for inputClose Message
"* Say da word^1, boss..^1. I'll give dis drink a sip it won't forget./%", "scr_recruit_info_slash_scr_recruit_info_gml_359_0"
);
342
            _recruitcount = 2;
343
            _wish = stringsetloc(
De-bongo buttons
"De-bongo buttons", "scr_recruit_info_slash_scr_recruit_info_gml_372_0"
);
344
            break;
345
        case 57:
346
            _sprite = spr_ribbick_Idle;
347
            _name = stringsetloc(
Ribbick
"Ribbick", "scr_recruit_info_slash_scr_recruit_info_gml_365_0"
);
348
            _desc = stringsetloc(
A real dust... frog. Known to play dirty, but loves to play... dirty.
"A real dust... frog. Known to play dirty, but loves to play... dirty.", "scr_recruit_info_slash_scr_recruit_info_gml_366_0"
);
349
            _like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_367_0"
);
350
            _dislike = stringsetloc(
Imposter
"Imposter", "scr_recruit_info_slash_scr_recruit_info_gml_368_0"
);
351
            _chapter = 3;
352
            _level = 16;
353
            _attack = 15;
354
            _defense = 12;
355
            _element = stringsetloc(
FROG:DUST
"FROG:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_373_0"
);
356
            _dialogue[0] = stringsetloc(
* (Looks like it want to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it want to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_374_0"
);
357
            _recruitcount = 3;
358
            _wish = stringsetloc(
Replace Rabbick
"Replace Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_388_0_b"
);
359
            break;
360
        case 58:
361
            _sprite = spr_watercooler;
362
            _name = stringsetloc(
Watercooler
"Watercooler", "scr_recruit_info_slash_scr_recruit_info_gml_380_0"
);
363
            _desc = stringsetloc(
The chatty office star. Obviously quite a looker despite her prudish wear.
"The chatty office star. Obviously quite a looker despite her prudish wear.", "scr_recruit_info_slash_scr_recruit_info_gml_381_0"
);
364
            _like = stringsetloc(
Small talk
"Small talk", "scr_recruit_info_slash_scr_recruit_info_gml_382_0"
);
365
            _dislike = stringsetloc(
Feeling contained
"Feeling contained", "scr_recruit_info_slash_scr_recruit_info_gml_383_0"
);
366
            _chapter = 3;
367
            _level = 24;
368
            _attack = 20;
369
            _defense = 12;
370
            _element = stringsetloc(
WATER
"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_388_0"
);
371
            _dialogue[0] = stringsetloc(
* (Seems like they're drinking water.)
* (...Delay 11 feels questionable.)Wait for inputClose Message
"* (Seems like they're drinking water.)&* (..^1. feels questionable.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_389_0"
);
372
            _recruitcount = 1;
373
            _wish = stringsetloc(
Be less intimidating
"Be less intimidating", "scr_recruit_info_slash_scr_recruit_info_gml_404_0_b"
);
374
            break;
375
        case 59:
376
            _sprite = spr_pippins_idle;
377
            _name = stringsetloc(
Pippins
"Pippins", "scr_recruit_info_slash_scr_recruit_info_gml_395_0"
);
378
            _desc = stringsetloc(
A sly customer that takes risk until luck strikes. ... cheating also works.
"A sly customer that takes risk until luck strikes. ... cheating also works.", "scr_recruit_info_slash_scr_recruit_info_gml_396_0"
);
379
            _like = stringsetloc(
Gacha Game
"Gacha Game", "scr_recruit_info_slash_scr_recruit_info_gml_397_0"
);
380
            _dislike = stringsetloc(
Consequences
"Consequences", "scr_recruit_info_slash_scr_recruit_info_gml_398_0"
);
381
            _chapter = 3;
382
            _level = 17;
383
            _attack = 14;
384
            _defense = 10;
385
            _element = stringsetloc(
CHAOS:LUCK
"CHAOS:LUCK", "scr_recruit_info_slash_scr_recruit_info_gml_403_0"
);
386
            _dialogue[0] = stringsetloc(
* This drink's not mine? It's fine. I'm just keeping it warm.Wait for inputClose Message
"* This drink's not mine? It's fine. I'm just keeping it warm./%", "scr_recruit_info_slash_scr_recruit_info_gml_404_0"
);
387
            _recruitcount = 5;
388
            _wish = stringsetloc(
Secret <3 (Pay 500 points)
"Secret <3 (Pay 500 points)", "scr_recruit_info_slash_scr_recruit_info_gml_420_0"
);
389
            break;
390
        case 60:
391
            _sprite = spr_npc_elnina_idle_left;
392
            _name = stringsetloc(
Elnina
"Elnina", "scr_recruit_info_slash_scr_recruit_info_gml_410_0"
);
393
            _desc = stringsetloc(
The weather girl who really "makes it rain." Like... with water, though.
"The weather girl who really \"makes it rain.\" Like... with water, though.", "scr_recruit_info_slash_scr_recruit_info_gml_411_0"
);
394
            _like = stringsetloc(
Lanino
"Lanino", "scr_recruit_info_slash_scr_recruit_info_gml_412_0"
);
395
            _dislike = stringsetloc(
Being Alone
"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_413_0"
);
396
            _chapter = 3;
397
            _level = 22;
398
            _attack = 21;
399
            _defense = 22;
400
            _element = stringsetloc(
WATER:ICE
"WATER:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_418_0"
);
401
            _dialogue[0] = stringsetloc(
* Oh no,Delay 11 where's Lanino? He better not be having a team relationship...Wait for inputClose Message
"* Oh no^1, where's Lanino? He better not be having a team relationship.../%", "scr_recruit_info_slash_scr_recruit_info_gml_419_0"
);
402
            _recruitcount = 1;
403
            _placeable = 2;
404
            _wish = stringsetloc(
Lanino less jealous
"Lanino less jealous", "scr_recruit_info_slash_scr_recruit_info_gml_437_0"
);
405
            break;
406
        case 61:
407
            _sprite = spr_npc_lanino_idle_left;
408
            _name = stringsetloc(
Lanino
"Lanino", "scr_recruit_info_slash_scr_recruit_info_gml_425_0"
);
409
            _desc = stringsetloc(
A charming weatherman who can control the weather. Which, seems like cheating.
"A charming weatherman who can control the weather. Which, seems like cheating.", "scr_recruit_info_slash_scr_recruit_info_gml_426_0"
);
410
            _like = stringsetloc(
Elnina
"Elnina", "scr_recruit_info_slash_scr_recruit_info_gml_427_0"
);
411
            _dislike = stringsetloc(
Being Alone
"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_428_0"
);
412
            _chapter = 3;
413
            _level = 22;
414
            _attack = 22;
415
            _defense = 21;
416
            _element = stringsetloc(
FIRE:WIND
"FIRE:WIND", "scr_recruit_info_slash_scr_recruit_info_gml_433_0"
);
417
            _dialogue[0] = stringsetloc(
* Haven't been on a date alone for a while!Delay 11 ...Delay 11 which,Delay 11 isn't a date.Wait for inputClose Message
"* Haven't been on a date alone for a while^1! ..^1. which^1, isn't a date./%", "scr_recruit_info_slash_scr_recruit_info_gml_434_0"
);
418
            _recruitcount = 1;
419
            _placeable = 2;
420
            _wish = stringsetloc(
Elnina less jealous
"Elnina less jealous", "scr_recruit_info_slash_scr_recruit_info_gml_454_0"
);
421
            break;
422
        case 62:
423
            _sprite = spr_npc_guei;
424
            _name = stringsetloc(
Guei
"Guei", "scr_recruit_info_slash_scr_recruit_info_gml_433_0_b"
);
425
            _desc = stringsetloc(
A waxy spirit that generates ghastly flames. Though, not a "real" ghost per se, it has an aversion to whips, water, and the like.
"A waxy spirit that generates ghastly flames. Though, not a \"real\" ghost per se, it has an aversion to whips, water, and the like.", "scr_recruit_info_slash_scr_recruit_info_gml_434_0_b"
);
426
            _like = stringsetloc(
Pot Roast
"Pot Roast", "scr_recruit_info_slash_scr_recruit_info_gml_435_0"
);
427
            _dislike = stringsetloc(
Holywater
"Holywater", "scr_recruit_info_slash_scr_recruit_info_gml_436_0"
);
428
            _chapter = 4;
429
            _level = 26;
430
            _attack = 20;
431
            _defense = 14;
432
            _element = stringsetloc(
SPIRIT:FIRE
"SPIRIT:FIRE", "scr_recruit_info_slash_scr_recruit_info_gml_441_0"
);
433
            _dialogue[0] = stringsetloc(
* (Guei is sipping the melted wax from the ambient candles.)Wait for inputClose Message
"* (Guei is sipping the melted wax from the ambient candles.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_442_0"
);
434
            _recruitcount = 3;
435
            _wish = stringsetloc(
Hot wax treatment
"Hot wax treatment", "scr_recruit_info_slash_scr_recruit_info_gml_470_0"
);
436
            break;
437
        case 63:
438
            _sprite = spr_incense_spared;
439
            _name = stringsetloc(
Balthizard
"Balthizard", "scr_recruit_info_slash_scr_recruit_info_gml_448_0"
);
440
            _desc = stringsetloc(
An ancient aromancer, it generates magic incense and stores it in its steel shell. Easygoing, it gets along well with Guei.
"An ancient aromancer, it generates magic incense and stores it in its steel shell. Easygoing, it gets along well with Guei.", "scr_recruit_info_slash_scr_recruit_info_gml_449_0"
);
441
            _like = stringsetloc(
Scent Candle
"Scent Candle", "scr_recruit_info_slash_scr_recruit_info_gml_450_0"
);
442
            _dislike = stringsetloc(
Spinning fast
"Spinning fast", "scr_recruit_info_slash_scr_recruit_info_gml_451_0"
);
443
            _chapter = 4;
444
            _level = 28;
445
            _attack = 14;
446
            _defense = 30;
447
            _element = stringsetloc(
STEEL:SMELL
"STEEL:SMELL", "scr_recruit_info_slash_scr_recruit_info_gml_456_0"
);
448
            _dialogue[0] = stringsetloc(
* R e l a x...Wait for input
"* R e l a x.../", "scr_recruit_info_slash_scr_recruit_info_gml_457_0"
);
449
            _dialogue[1] = stringsetloc(
* (It's drinking nothing but straight tea powder.)Wait for inputClose Message
"* (It's drinking nothing but straight tea powder.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_458_0"
);
450
            _recruitcount = 4;
451
            _wish = stringsetloc(
Turbo boosters
"Turbo boosters", "scr_recruit_info_slash_scr_recruit_info_gml_487_0"
);
452
            break;
453
        case 64:
454
            _sprite = spr_bibliox_spare;
455
            _name = stringsetloc(
Bibliox
"Bibliox", "scr_recruit_info_slash_scr_recruit_info_gml_464_0"
);
456
            _desc = stringsetloc(
An old sage who can't help but mumble. It is rumored that 1000 spells are kept within his beard.
"An old sage who can't help but mumble. It is rumored that 1000 spells are kept within his beard.", "scr_recruit_info_slash_scr_recruit_info_gml_465_0"
);
457
            _like = stringsetloc(
Ancient Text
"Ancient Text", "scr_recruit_info_slash_scr_recruit_info_gml_466_0"
);
458
            _dislike = stringsetloc(
Autocorrect
"Autocorrect", "scr_recruit_info_slash_scr_recruit_info_gml_467_0"
);
459
            _chapter = 4;
460
            _level = 20;
461
            _attack = 14;
462
            _defense = 14;
463
            _element = stringsetloc(
MAGIC
"MAGIC", "scr_recruit_info_slash_scr_recruit_info_gml_472_0"
);
464
            _dialogue[0] = stringsetloc(
* Mumble...Delay 11 oh,Delay 11 the ancheint texts...Wait for input
"* Mumble..^1. oh^1, the ancheint texts.../", "scr_recruit_info_slash_scr_recruit_info_gml_473_0"
);
465
            _dialogue[1] = stringsetloc(
* (He's reading the menu.)Wait for inputClose Message
"* (He's reading the menu.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_474_0"
);
466
            _recruitcount = 3;
467
            _wish = stringsetloc(
Glasses. And eyes
"Glasses. And eyes", "scr_recruit_info_slash_scr_recruit_info_gml_504_0_b"
);
468
            break;
469
        case 65:
470
            _sprite = spr_holywater_idle;
471
            _name = stringsetloc(
Mizzle
"Mizzle", "scr_recruit_info_slash_scr_recruit_info_gml_480_0"
);
472
            _desc = stringsetloc(
The aqua fairy which slumbers in the "Water Cooler". Arbitrarily does fairy-like or princess-like things (as she pleases).
"The aqua fairy which slumbers in the \"Water Cooler\". Arbitrarily does fairy-like or princess-like things (as she pleases).", "scr_recruit_info_slash_scr_recruit_info_gml_481_0"
);
473
            _like = stringsetloc(
Bath bombs
"Bath bombs", "scr_recruit_info_slash_scr_recruit_info_gml_482_0"
);
474
            _dislike = stringsetloc(
Alarm clock
"Alarm clock", "scr_recruit_info_slash_scr_recruit_info_gml_483_0"
);
475
            _chapter = 4;
476
            _level = 31;
477
            _attack = 21;
478
            _defense = 21;
479
            _element = stringsetloc(
WATER
"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_488_0"
);
480
            _dialogue[0] = stringsetloc(
* Oh,Delay 11 is this tapwater? Ho hum...Wait for inputClose Message
"* Oh^1, is this tapwater? Ho hum.../%", "scr_recruit_info_slash_scr_recruit_info_gml_489_0"
);
481
            _recruitcount = 2;
482
            _wish = stringsetloc(
A real knight
"A real knight", "scr_recruit_info_slash_scr_recruit_info_gml_520_0_b"
);
483
            break;
484
        case 66:
485
            _sprite = spr_npc_wicabel;
486
            _name = stringsetloc(
Wicabel
"Wicabel", "scr_recruit_info_slash_scr_recruit_info_gml_511_0"
);
487
            _desc = stringsetloc(
A witch who engages in musical rituals. Each song she plays is a magical charm that can change one's mood... though, isn't that all music?
"A witch who engages in musical rituals. Each song she plays is a magical charm that can change one's mood... though, isn't that all music?", "scr_recruit_info_slash_scr_recruit_info_gml_512_0"
);
488
            _like = stringsetloc(
Zen Bells
"Zen Bells", "scr_recruit_info_slash_scr_recruit_info_gml_513_0"
);
489
            _dislike = stringsetloc(
Sightreading
"Sightreading", "scr_recruit_info_slash_scr_recruit_info_gml_514_0"
);
490
            _chapter = 4;
491
            _level = 33;
492
            _attack = 14;
493
            _defense = 28;
494
            _element = stringsetloc(
STEEL:MUSIC
"STEEL:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_519_0"
);
495
            _dialogue[0] = stringsetloc(
* Bubell,Delay 11 bubell!Wait for input
"* Bubell^1, bubell!/", "scr_recruit_info_slash_scr_recruit_info_gml_520_0"
);
496
            _dialogue[1] = stringsetloc(
* (She's musically striking the side of the cup with a spoon.)Wait for inputClose Message
"* (She's musically striking the side of the cup with a spoon.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_521_0"
);
497
            _recruitcount = 2;
498
            _wish = stringsetloc(
Eternal cacophony
"Eternal cacophony", "scr_recruit_info_slash_scr_recruit_info_gml_537_0_b"
);
499
            break;
500
        case 67:
501
            _sprite = spr_npc_halo_bat;
502
            _name = stringsetloc(
Winglade
"Winglade", "scr_recruit_info_slash_scr_recruit_info_gml_495_0"
);
503
            _desc = stringsetloc(
The witch's familiar, a living sword. Its greatest delight is being asked to carve graffiti.
"The witch's familiar, a living sword. Its greatest delight is being asked to carve graffiti.", "scr_recruit_info_slash_scr_recruit_info_gml_496_0"
);
504
            _like = stringsetloc(
Calligraphy
"Calligraphy", "scr_recruit_info_slash_scr_recruit_info_gml_497_0"
);
505
            _dislike = stringsetloc(
Authoritarianism
"Authoritarianism", "scr_recruit_info_slash_scr_recruit_info_gml_498_0"
);
506
            _chapter = 4;
507
            _level = 32;
508
            _attack = 28;
509
            _defense = 12;
510
            _element = stringsetloc(
BLADE
"BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_503_0"
);
511
            _dialogue[0] = stringsetloc(
* check this outWait for input
"* check this out/", "scr_recruit_info_slash_scr_recruit_info_gml_504_0"
);
512
            _dialogue[1] = stringsetloc(
* (It's carved your initials in the table...)Wait for inputClose Message
"* (It's carved your initials in the table...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_505_0"
);
513
            _recruitcount = 2;
514
            _wish = stringsetloc(
Art school
"Art school", "scr_recruit_info_slash_scr_recruit_info_gml_554_0"
);
515
            break;
516
        case 68:
517
            _sprite = spr_npc_organik_0_recruit;
518
            _name = stringsetloc(
Organikk
"Organikk", "scr_recruit_info_slash_scr_recruit_info_gml_527_0"
);
519
            _desc = stringsetloc(
A philosopher who studies the ancient words. Their light-blocking mask is said to let them commune deeper with the truth of the dark.
"A philosopher who studies the ancient words. Their light-blocking mask is said to let them commune deeper with the truth of the dark.", "scr_recruit_info_slash_scr_recruit_info_gml_528_0"
);
520
            _like = stringsetloc(
Instrumentalism
"Instrumentalism", "scr_recruit_info_slash_scr_recruit_info_gml_529_0"
);
521
            _dislike = stringsetloc(
Knowing what that is
"Knowing what that is", "scr_recruit_info_slash_scr_recruit_info_gml_530_0"
);
522
            _chapter = 4;
523
            _level = 32;
524
            _attack = 26;
525
            _defense = 22;
526
            _element = stringsetloc(
STEEL:MUSIC
"STEEL:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_535_0"
);
527
            _dialogue[0] = stringsetloc(
* Oh,Delay 11 tea,Delay 11 tea!Wait for input
"* Oh^1, tea^1, tea!/", "scr_recruit_info_slash_scr_recruit_info_gml_536_0"
);
528
            _dialogue[1] = stringsetloc(
* Am I 1% tea,Delay 11 or has it become 99% me?Wait for inputClose Message
"* Am I 1`% tea^1, or has it become 99`% me?/%", "scr_recruit_info_slash_scr_recruit_info_gml_537_0"
);
529
            _recruitcount = 3;
530
            _wish = stringsetloc(
Bear witness
"Bear witness", "scr_recruit_info_slash_scr_recruit_info_gml_571_0"
);
531
            break;
532
        case 69:
533
            _sprite = spr_mizzle_idle_large;
534
            _name = stringsetloc(
Miss Mizzle
"Miss Mizzle", "scr_recruit_info_slash_scr_recruit_info_gml_543_0"
);
535
            _desc = stringsetloc(
A regular "Mizzle" who, after ages of worship, falsely believes herself to be of great royalty. Isn't even "HOLY" elemental.
"A regular \"Mizzle\" who, after ages of worship, falsely believes herself to be of great royalty. Isn't even \"HOLY\" elemental.", "scr_recruit_info_slash_scr_recruit_info_gml_544_0"
);
536
            _like = stringsetloc(
Reverence
"Reverence", "scr_recruit_info_slash_scr_recruit_info_gml_545_0"
);
537
            _dislike = stringsetloc(
Brutishness
"Brutishness", "scr_recruit_info_slash_scr_recruit_info_gml_546_0"
);
538
            _chapter = 4;
539
            _level = 38;
540
            _attack = 28;
541
            _defense = 28;
542
            _element = stringsetloc(
WATER
"WATER", "scr_recruit_info_slash_scr_recruit_info_gml_551_0"
);
543
            _dialogue[0] = stringsetloc(
* Oh,Delay 11 young hero. I beseeth thee; where is the VIP Chamber?Wait for inputClose Message
"* Oh^1, young hero. I beseeth thee; where is the VIP Chamber?/%", "scr_recruit_info_slash_scr_recruit_info_gml_552_0"
);
544
            _recruitcount = 1;
545
            _placeable = 2;
546
            _wish = stringsetloc(
Alter description
"Alter description", "scr_recruit_info_slash_scr_recruit_info_gml_588_0"
);
547
            break;
548
        case 70:
549
            _sprite = spr_enemy_floradin;
550
            _name = stringsetloc(
Floradinn
"Floradinn", "scr_recruit_info_slash_scr_recruit_info_gml_593_0"
);
551
            _desc = stringsetloc(
Looks like Rudinn, but stronger and better. It thinks it's a flower and probably so does everyone else. Idolizes Flowery and Green.
"Looks like Rudinn, but stronger and better. It thinks it's a flower and probably so does everyone else. Idolizes Flowery and Green.", "scr_recruit_info_slash_scr_recruit_info_gml_594_0"
);
552
            _like = stringsetloc(
Flowers
"Flowers", "scr_recruit_info_slash_scr_recruit_info_gml_595_0"
);
553
            _dislike = stringsetloc(
Other... things?
"Other... things?", "scr_recruit_info_slash_scr_recruit_info_gml_596_0"
);
554
            _chapter = 5;
555
            _level = 36;
556
            _attack = 34;
557
            _defense = 32;
558
            _element = stringsetloc(
PLANT
"PLANT", "scr_recruit_info_slash_scr_recruit_info_gml_601_0"
);
559
            _dialogue[0] = stringset("* TODO/%");
560
            _recruitcount = 2;
561
            _placeable = 1;
562
            _wish = stringsetloc(
Flowery Bromide
"Flowery Bromide", "scr_recruit_info_slash_scr_recruit_info_gml_605_0"
);
563
            break;
564
        case 71:
565
            _sprite = spr_leafling_idle2;
566
            _name = stringsetloc(
Leafling
"Leafling", "scr_recruit_info_slash_scr_recruit_info_gml_610_0"
);
567
            _desc = stringsetloc(
It blows carefree on the wind... until the wind stops blowing. Idolizes Aqua.
"It blows carefree on the wind... until the wind stops blowing. Idolizes Aqua.", "scr_recruit_info_slash_scr_recruit_info_gml_611_0"
);
568
            _like = stringsetloc(
Windboarding
"Windboarding", "scr_recruit_info_slash_scr_recruit_info_gml_612_0"
);
569
            _dislike = stringsetloc(
Job application
"Job application", "scr_recruit_info_slash_scr_recruit_info_gml_613_0"
);
570
            _chapter = 5;
571
            _level = 40;
572
            _attack = 37;
573
            _defense = 12;
574
            _element = stringsetloc(
PLANT:WIND
"PLANT:WIND", "scr_recruit_info_slash_scr_recruit_info_gml_618_0"
);
575
            _dialogue[0] = stringset("* TODO/%");
576
            _recruitcount = 2;
577
            _placeable = 1;
578
            _wish = stringsetloc(
Unemployment check
"Unemployment check", "scr_recruit_info_slash_scr_recruit_info_gml_622_0"
);
579
            break;
580
        case 72:
581
            _sprite = spr_scarecrow_spare;
582
            _name = stringsetloc(
Shi
"Shi", "scr_recruit_info_slash_scr_recruit_info_gml_627_0"
);
583
            _desc = stringsetloc(
An immobile scarecrow who yells out the names of his special super hero attacks. He believes they are famous, but only Kawkaw is a fan. Idolizes Yellow and Orange.
"An immobile scarecrow who yells out the names of his special super hero attacks. He believes they are famous, but only Kawkaw is a fan. Idolizes Yellow and Orange.", "scr_recruit_info_slash_scr_recruit_info_gml_628_0"
);
584
            _like = stringsetloc(
Showing his moves
"Showing his moves", "scr_recruit_info_slash_scr_recruit_info_gml_629_0"
);
585
            _dislike = stringsetloc(
Kikky
Kawkaw
"Kikky & Kawkaw", "scr_recruit_info_slash_scr_recruit_info_gml_630_0"
);
586
            _chapter = 5;
587
            _level = 44;
588
            _attack = 40;
589
            _defense = 36;
590
            _element = stringsetloc(
SCYTHE
"SCYTHE", "scr_recruit_info_slash_scr_recruit_info_gml_635_0"
);
591
            _dialogue[0] = stringset("* TODO/%");
592
            _recruitcount = 4;
593
            _placeable = 1;
594
            _wish = stringsetloc(
Stop pesticide use
"Stop pesticide use", "scr_recruit_info_slash_scr_recruit_info_gml_639_0"
);
595
            break;
596
        case 73:
597
            _sprite = spr_shinobeetle_spare;
598
            _name = stringsetloc(
Shinobeetle
"Shinobeetle", "scr_recruit_info_slash_scr_recruit_info_gml_644_0"
);
599
            _desc = stringsetloc(
Seth's disciple. Instructed by Seth to be a master of Ninjutsu, but... watching Seth, just became a nerd.
"Seth's disciple. Instructed by Seth to be a master of Ninjutsu, but... watching Seth, just became a nerd.", "scr_recruit_info_slash_scr_recruit_info_gml_645_0"
);
600
            _like = stringsetloc(
Train photos
"Train photos", "scr_recruit_info_slash_scr_recruit_info_gml_646_0"
);
601
            _dislike = stringsetloc(
Being in train
"Being in train", "scr_recruit_info_slash_scr_recruit_info_gml_647_0"
);
602
            _chapter = 5;
603
            _level = 46;
604
            _attack = 42;
605
            _defense = 37;
606
            _element = stringsetloc(
BUG:WIND
"BUG:WIND", "scr_recruit_info_slash_scr_recruit_info_gml_652_0"
);
607
            _dialogue[0] = stringset("* TODO/%");
608
            _recruitcount = 3;
609
            _placeable = 1;
610
            _wish = stringsetloc(
60's rock re-release
"60's rock re-release", "scr_recruit_info_slash_scr_recruit_info_gml_656_0"
);
611
            break;
612
        case 74:
613
            _sprite = spr_kakaw_bobhead;
614
            _name = stringsetloc(
Kawkaw
"Kawkaw", "scr_recruit_info_slash_scr_recruit_info_gml_661_0"
);
615
            _desc = stringsetloc(
A conical crow which lives in the ground. Disturbs Shi's crops, only because it wants to play with him.
"A conical crow which lives in the ground. Disturbs Shi's crops, only because it wants to play with him.", "scr_recruit_info_slash_scr_recruit_info_gml_662_0"
);
616
            _like = stringsetloc(
Nyon!
"Nyon!", "scr_recruit_info_slash_scr_recruit_info_gml_663_0"
);
617
            _dislike = stringsetloc(
Nyon...
"Nyon...", "scr_recruit_info_slash_scr_recruit_info_gml_664_0"
);
618
            _chapter = 5;
619
            _level = 43;
620
            _attack = 36;
621
            _defense = 38;
622
            _element = stringsetloc(
EARTH
"EARTH", "scr_recruit_info_slash_scr_recruit_info_gml_669_0"
);
623
            _dialogue[0] = stringset("* TODO/%");
624
            _recruitcount = 2;
625
            _placeable = 1;
626
            _wish = stringsetloc(
World Nyon
"World Nyon", "scr_recruit_info_slash_scr_recruit_info_gml_673_0"
);
627
            break;
628
        case 75:
629
            _sprite = spr_scissordancer;
630
            _name = stringsetloc(
Sheary
"Sheary", "scr_recruit_info_slash_scr_recruit_info_gml_678_0"
);
631
            _desc = stringsetloc(
A familiar dancer with sharp legs. Only fights when provoked. Idolizes Blue.
"A familiar dancer with sharp legs. Only fights when provoked. Idolizes Blue.", "scr_recruit_info_slash_scr_recruit_info_gml_679_0"
);
632
            _like = stringsetloc(
Making doilies
"Making doilies", "scr_recruit_info_slash_scr_recruit_info_gml_680_0"
);
633
            _dislike = stringsetloc(
Language
"Language", "scr_recruit_info_slash_scr_recruit_info_gml_681_0"
);
634
            _chapter = 5;
635
            _level = 41;
636
            _attack = 44;
637
            _defense = 30;
638
            _element = stringsetloc(
SCYTHE
"SCYTHE", "scr_recruit_info_slash_scr_recruit_info_gml_686_0"
);
639
            _dialogue[0] = stringset("* TODO/%");
640
            _recruitcount = 2;
641
            _placeable = 1;
642
            _wish = stringsetloc(
Ballroom dance
"Ballroom dance", "scr_recruit_info_slash_scr_recruit_info_gml_690_0"
);
643
            break;
644
        case 76:
645
            _sprite = spr_netskie_recruit;
646
            _name = stringsetloc(
Netskie
"Netskie", "scr_recruit_info_slash_scr_recruit_info_gml_695_0"
);
647
            _desc = stringsetloc(
A tricky fox...? Supposed to watch Orange, but Orange doesn't like Netskies. Gets along with Aqua.
"A tricky fox...? Supposed to watch Orange, but Orange doesn't like Netskies. Gets along with Aqua.", "scr_recruit_info_slash_scr_recruit_info_gml_696_0"
);
648
            _like = stringsetloc(
Kinoota
"Kinoota", "scr_recruit_info_slash_scr_recruit_info_gml_697_0"
);
649
            _dislike = stringsetloc(
Ill-fitting hat
"Ill-fitting hat", "scr_recruit_info_slash_scr_recruit_info_gml_698_0"
);
650
            _chapter = 5;
651
            _level = 48;
652
            _attack = 42;
653
            _defense = 42;
654
            _element = stringsetloc(
ANIMAL?
"ANIMAL?", "scr_recruit_info_slash_scr_recruit_info_gml_703_0"
);
655
            _dialogue[0] = stringset("* TODO/%");
656
            _recruitcount = 1;
657
            _placeable = 1;
658
            _wish = stringsetloc(
(Animated image of tail swishing)
"(Animated image of tail swishing)", "scr_recruit_info_slash_scr_recruit_info_gml_707_0"
);
659
            break;
660
        case 77:
661
            _sprite = spr_terracotta_attack;
662
            _name = stringsetloc(
Terakota
"Terakota", "scr_recruit_info_slash_scr_recruit_info_gml_712_0"
);
663
            _desc = stringsetloc(
An ancient armor that lives to protect nature. Fears Green as some kind of nature spirit.
"An ancient armor that lives to protect nature. Fears Green as some kind of nature spirit.", "scr_recruit_info_slash_scr_recruit_info_gml_713_0"
);
664
            _like = stringsetloc(
Floradinn
"Floradinn", "scr_recruit_info_slash_scr_recruit_info_gml_714_0"
);
665
            _dislike = stringsetloc(
Pointless combat
"Pointless combat", "scr_recruit_info_slash_scr_recruit_info_gml_715_0"
);
666
            _chapter = 5;
667
            _level = 47;
668
            _attack = 38;
669
            _defense = 46;
670
            _element = stringsetloc(
PLANT:EARTH
"PLANT:EARTH", "scr_recruit_info_slash_scr_recruit_info_gml_720_0"
);
671
            _dialogue[0] = stringset("* TODO/%");
672
            _recruitcount = 1;
673
            _placeable = 1;
674
            _wish = stringsetloc(
Nature preserve
"Nature preserve", "scr_recruit_info_slash_scr_recruit_info_gml_724_0"
);
675
            break;
676
    }
677
    if (_sprite == spr_darkconfigbt)
678
    {
679
        _sprite = floor(random(500));
680
        _placeable = 0;
681
    }
682
    _recruitcountcurrent = round(global.flag[arg0 + 600] / (1 / _recruitcount));
683
}