function scr_recruit_info(arg0) { _recruitcount = 1; _sprite = spr_darkconfigbt; _spritex = 0; _spritey = 0; _imagespeed = 0; _name = stringsetloc("Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0") + string(arg0); _desc = stringsetloc("It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"); _like = " "; _dislike = " "; _chapter = 0; _level = 0; _attack = 0; _defense = 0; _element = " "; _wish = " "; _dialogueboxes = 1; _dialogue[0] = stringset("%%"); _placeable = 1; switch (arg0) { case 5: _sprite = spr_diamond_overworld; _name = stringsetloc("Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"); _desc = stringsetloc("Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"); _like = stringsetloc("Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"); _dislike = stringsetloc("Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"); _chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc("JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"); _dialogue[0] = stringsetloc("* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"); _wish = stringsetloc("Prefers gold", "scr_recruit_info_slash_scr_recruit_info_gml_41_0"); break; case 6: _sprite = spr_heartenemy_overworld; _name = stringsetloc("Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"); _desc = stringsetloc("A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"); _like = stringsetloc("Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"); _dislike = stringsetloc("Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"); _chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc("HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"); _dialogue[0] = stringsetloc("* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"); _wish = stringsetloc("Wants to try wig", "scr_recruit_info_slash_scr_recruit_info_gml_56_0"); break; case 11: _sprite = spr_ponman_idle; _name = stringsetloc("Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"); _desc = stringsetloc("A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"); _like = stringsetloc("Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"); _dislike = stringsetloc("Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"); _chapter = 1; _level = 3; _attack = 4; _defense = 5; _element = stringsetloc("ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"); _dialogue[0] = stringsetloc("* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"); _wish = stringsetloc("Loam > Soil", "scr_recruit_info_slash_scr_recruit_info_gml_71_0_b"); break; case 13: _sprite = spr_npc_rabbick_clean; _name = stringsetloc("Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"); _desc = stringsetloc("A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"); _like = stringsetloc("Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"); _dislike = stringsetloc("Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"); _chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc("RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"); _dialogue[0] = stringsetloc("* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"); _wish = stringsetloc("Likes being bigger", "scr_recruit_info_slash_scr_recruit_info_gml_86_0_b"); break; case 14: _sprite = spr_blockguy_spared; _name = stringsetloc("Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"); _desc = stringsetloc("A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"); _like = stringsetloc("Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"); _dislike = stringsetloc("Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"); _chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc("FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"); _dialogue[0] = stringsetloc("* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"); _wish = stringsetloc("Other new parts", "scr_recruit_info_slash_scr_recruit_info_gml_101_0_b"); break; case 15: _sprite = spr_jigsawry_spared; _name = stringsetloc("Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"); _desc = stringsetloc("It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"); _like = stringsetloc("Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"); _dislike = stringsetloc("Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"); _chapter = 1; _level = 1; _attack = 4; _defense = 5; _element = stringsetloc("MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0"); _dialogue[0] = stringsetloc("* Lemonade? ..^1. please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0"); _wish = stringsetloc("Being corner", "scr_recruit_info_slash_scr_recruit_info_gml_116_0_b"); break; case 20: _sprite = spr_joker_main; _name = stringsetloc("JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_113_0"); _desc = stringsetloc("An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_114_0"); _like = stringsetloc("CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_115_0"); _dislike = stringsetloc("BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_116_0"); _chapter = 1; _level = stringsetloc("???", "scr_recruit_info_slash_scr_recruit_info_gml_118_0"); _attack = 10; _defense = 5; _element = stringsetloc("CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_121_0"); _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_122_0"); _placeable = 0; break; case 22: _sprite = spr_diamond_knight_overworld; _name = stringsetloc("Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_128_0"); _desc = stringsetloc("Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_129_0"); _like = stringsetloc("Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_130_0"); _dislike = stringsetloc("Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_131_0"); _chapter = 1; _level = 5; _attack = 4; _defense = 5; _element = stringsetloc("JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_136_0"); _dialogue[0] = stringsetloc("* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_137_0"); _wish = stringsetloc("Told \"good job\"", "scr_recruit_info_slash_scr_recruit_info_gml_146_0"); break; case 23: _sprite = spr_hathyx_overworld; _name = stringsetloc("Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_142_0"); _desc = stringsetloc("Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_143_0"); _like = stringsetloc("Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_144_0"); _dislike = stringsetloc("Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_145_0"); _chapter = 1; _level = 5; _attack = 5; _defense = 5; _element = stringsetloc("HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_150_0"); _dialogue[0] = stringsetloc("* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_151_0"); _wish = stringsetloc("Find someone", "scr_recruit_info_slash_scr_recruit_info_gml_161_0"); break; case 30: _sprite = spr_omawaroid_idle; _name = stringsetloc("Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_156_0"); _desc = stringsetloc("An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_157_0"); _like = stringsetloc("Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_158_0"); _dislike = stringsetloc("Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_159_0"); _chapter = 2; _level = 8; _attack = 8; _defense = 8; _element = stringsetloc("ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_164_0"); _dialogue[0] = stringsetloc("* Pipooo^1! Nothing beats a nice shot of espresso..^1. want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_165_0"); _recruitcount = 4; _wish = stringsetloc("The cure? Anyone?", "scr_recruit_info_slash_scr_recruit_info_gml_177_0"); break; case 31: _sprite = spr_poppup_idle; _name = stringsetloc("Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_171_0"); _desc = stringsetloc("Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_172_0"); _like = stringsetloc("LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_173_0"); _dislike = stringsetloc("ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_174_0"); _chapter = 2; _level = 8; _attack = 9; _defense = 3; _element = stringsetloc("VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_179_0"); _dialogue[0] = stringsetloc("* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_181_0"); _recruitcount = 3; _wish = stringsetloc("Celebrate birthday", "scr_recruit_info_slash_scr_recruit_info_gml_195_0"); break; case 32: _sprite = spr_tasque_idle_cafe; _name = stringsetloc("Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_188_0"); _desc = stringsetloc("This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_189_0"); _like = stringsetloc("Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_190_0"); _dislike = stringsetloc("Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0"); _chapter = 2; _level = 7; _attack = 8; _defense = 6; _element = stringsetloc("CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_196_0"); _dialogue[0] = stringsetloc("* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_197_0"); _recruitcount = 5; _wish = stringsetloc("Unlosable toy", "scr_recruit_info_slash_scr_recruit_info_gml_211_0_b"); break; case 33: _sprite = spr_werewire_idle; _name = stringsetloc("Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_203_0"); _desc = stringsetloc("It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_204_0"); _like = stringsetloc("Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_205_0"); _dislike = stringsetloc("Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0"); _chapter = 2; _level = 7; _attack = 8; _defense = 7; _element = stringsetloc("ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_211_0"); _dialogue[0] = stringsetloc("* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_212_0"); _recruitcount = 6; _wish = stringsetloc("Cordless phone", "scr_recruit_info_slash_scr_recruit_info_gml_227_0_b"); break; case 34: _sprite = spr_maus_idle; _name = stringsetloc("Maus", "scr_recruit_info_slash_scr_recruit_info_gml_218_0"); _desc = stringsetloc("It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_219_0"); _like = stringsetloc("Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_220_0"); _dislike = stringsetloc("Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_221_0"); _chapter = 2; _level = 6; _attack = 8; _defense = 2; _element = stringsetloc("MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_226_0"); _dialogue[0] = stringsetloc("* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_227_0"); _recruitcount = 3; _wish = stringsetloc("Michael", "scr_recruit_info_slash_scr_recruit_info_gml_243_0"); break; case 35: _sprite = spr_virovirokun_idle; _name = stringsetloc("Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_233_0"); _desc = stringsetloc("A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_234_0"); _like = stringsetloc("Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_235_0"); _dislike = stringsetloc("Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_236_0"); _chapter = 2; _level = 7; _attack = 8; _defense = 6; _element = stringsetloc("VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_241_0"); _dialogue[0] = stringsetloc("* Wanna share my soda? We'll both get sick that way..^1. hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_242_0"); _recruitcount = 4; _wish = stringsetloc("World peace? Anyone?", "scr_recruit_info_slash_scr_recruit_info_gml_259_0"); break; case 36: _sprite = spr_npc_butler; _name = stringsetloc("Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_248_0"); _desc = stringsetloc("Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_249_0"); _like = stringsetloc("Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_250_0"); _dislike = stringsetloc("Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_251_0"); _chapter = 2; _level = 9; _attack = 9; _defense = 9; _element = stringsetloc("COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_256_0"); _dialogue[0] = stringsetloc("* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_257_0"); _recruitcount = 5; _wish = stringsetloc("Bunny vacation", "scr_recruit_info_slash_scr_recruit_info_gml_275_0"); break; case 40: _sprite = spr_werewerewire_idle; _name = stringsetloc("Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_263_0"); _desc = stringsetloc("It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_264_0"); _like = stringsetloc("Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_265_0"); _dislike = stringsetloc("Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_266_0"); _chapter = 2; _level = 14; _attack = 11; _defense = 11; _element = stringsetloc("ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_271_0"); _dialogue[0] = stringsetloc("* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_272_0"); _recruitcount = 1; _wish = stringsetloc("Heaven piercing drill", "scr_recruit_info_slash_scr_recruit_info_gml_291_0"); break; case 42: _sprite = spr_npc_tasquemanager; _name = stringsetloc("Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_279_0"); _desc = stringsetloc("Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_280_0"); _like = stringsetloc("New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_281_0"); _dislike = stringsetloc("Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_282_0"); _chapter = 2; _level = 10; _attack = 10; _defense = 7; _element = stringsetloc("CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_287_0"); _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_288_0"); _placeable = 0; _recruitcount = 1; _wish = stringsetloc("Secret <3", "scr_recruit_info_slash_scr_recruit_info_gml_308_0"); break; case 44: _sprite = spr_mauswheel_idle; _name = stringsetloc("Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_295_0"); _desc = stringsetloc("You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_296_0"); _like = stringsetloc("Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_297_0"); _dislike = stringsetloc("Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_298_0"); _chapter = 2; _level = 13; _attack = 10; _defense = 11; _element = stringsetloc("MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_303_0"); _dialogue[0] = stringsetloc("* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_recruit_info_slash_scr_recruit_info_gml_304_0"); _recruitcount = 1; _wish = stringsetloc("Race course", "scr_recruit_info_slash_scr_recruit_info_gml_324_0"); break; case 54: _sprite = spr_shadowman_idle_a; _name = stringsetloc("Shadowguy", "scr_recruit_info_slash_scr_recruit_info_gml_320_0"); _desc = stringsetloc("Passionate about music, but often taken advantage of by sinister types.", "scr_recruit_info_slash_scr_recruit_info_gml_321_0"); _like = stringsetloc("Creative", "scr_recruit_info_slash_scr_recruit_info_gml_322_0"); _dislike = stringsetloc("Business", "scr_recruit_info_slash_scr_recruit_info_gml_323_0"); _chapter = 3; _level = 18; _attack = 13; _defense = 13; _element = stringsetloc("CHAOS:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_328_0"); _dialogue[0] = stringsetloc("* (Seems to just be enjoying the musical ambience.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_329_0"); _recruitcount = 25; _wish = stringsetloc("Lead solo vocal", "scr_recruit_info_slash_scr_recruit_info_gml_340_0"); break; case 55: _sprite = spr_shutta_idle; _name = stringsetloc("Shuttah", "scr_recruit_info_slash_scr_recruit_info_gml_335_0"); _desc = stringsetloc("Don't scream...! It's not the real monster, just the Darkner. Ooo la la.", "scr_recruit_info_slash_scr_recruit_info_gml_336_0"); _like = stringsetloc("Fashion Shoot", "scr_recruit_info_slash_scr_recruit_info_gml_337_0"); _dislike = stringsetloc("The word \"ugly\"", "scr_recruit_info_slash_scr_recruit_info_gml_338_0"); _chapter = 3; _level = 20; _attack = 14; _defense = 20; _element = stringsetloc("COPY", "scr_recruit_info_slash_scr_recruit_info_gml_343_0"); _dialogue[0] = stringsetloc("* Shush^1! Don't do the move..^1. I am photographing the drink!/%", "scr_recruit_info_slash_scr_recruit_info_gml_344_0"); _recruitcount = 2; _wish = stringsetloc("Remember those days", "scr_recruit_info_slash_scr_recruit_info_gml_356_0"); break; case 56: _sprite = spr_npc_zapper; _name = stringsetloc("Zapper", "scr_recruit_info_slash_scr_recruit_info_gml_350_0"); _desc = stringsetloc("A bouncer that favors brute force over beauty. Gets lost easily.", "scr_recruit_info_slash_scr_recruit_info_gml_351_0"); _like = stringsetloc("Laser Tag", "scr_recruit_info_slash_scr_recruit_info_gml_352_0"); _dislike = stringsetloc("Buttons Pushed", "scr_recruit_info_slash_scr_recruit_info_gml_353_0"); _chapter = 3; _level = 19; _attack = 16; _defense = 18; _element = stringsetloc("ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_358_0"); _dialogue[0] = stringsetloc("* Say da word^1, boss..^1. I'll give dis drink a sip it won't forget./%", "scr_recruit_info_slash_scr_recruit_info_gml_359_0"); _recruitcount = 2; _wish = stringsetloc("De-bongo buttons", "scr_recruit_info_slash_scr_recruit_info_gml_372_0"); break; case 57: _sprite = spr_ribbick_Idle; _name = stringsetloc("Ribbick", "scr_recruit_info_slash_scr_recruit_info_gml_365_0"); _desc = stringsetloc("A real dust... frog. Known to play dirty, but loves to play... dirty.", "scr_recruit_info_slash_scr_recruit_info_gml_366_0"); _like = stringsetloc("Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_367_0"); _dislike = stringsetloc("Imposter", "scr_recruit_info_slash_scr_recruit_info_gml_368_0"); _chapter = 3; _level = 16; _attack = 15; _defense = 12; _element = stringsetloc("FROG:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_373_0"); _dialogue[0] = stringsetloc("* (Looks like it want to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_374_0"); _recruitcount = 3; _wish = stringsetloc("Replace Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_388_0_b"); break; case 58: _sprite = spr_watercooler; _name = stringsetloc("Watercooler", "scr_recruit_info_slash_scr_recruit_info_gml_380_0"); _desc = stringsetloc("The chatty office star. Obviously quite a looker despite her prudish wear.", "scr_recruit_info_slash_scr_recruit_info_gml_381_0"); _like = stringsetloc("Small talk", "scr_recruit_info_slash_scr_recruit_info_gml_382_0"); _dislike = stringsetloc("Feeling contained", "scr_recruit_info_slash_scr_recruit_info_gml_383_0"); _chapter = 3; _level = 24; _attack = 20; _defense = 12; _element = stringsetloc("WATER", "scr_recruit_info_slash_scr_recruit_info_gml_388_0"); _dialogue[0] = stringsetloc("* (Seems like they're drinking water.)&* (..^1. feels questionable.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_389_0"); _recruitcount = 1; _wish = stringsetloc("Be less intimidating", "scr_recruit_info_slash_scr_recruit_info_gml_404_0_b"); break; case 59: _sprite = spr_pippins_idle; _name = stringsetloc("Pippins", "scr_recruit_info_slash_scr_recruit_info_gml_395_0"); _desc = stringsetloc("A sly customer that takes risk until luck strikes. ... cheating also works.", "scr_recruit_info_slash_scr_recruit_info_gml_396_0"); _like = stringsetloc("Gacha Game", "scr_recruit_info_slash_scr_recruit_info_gml_397_0"); _dislike = stringsetloc("Consequences", "scr_recruit_info_slash_scr_recruit_info_gml_398_0"); _chapter = 3; _level = 17; _attack = 14; _defense = 10; _element = stringsetloc("CHAOS:LUCK", "scr_recruit_info_slash_scr_recruit_info_gml_403_0"); _dialogue[0] = stringsetloc("* This drink's not mine? It's fine. I'm just keeping it warm./%", "scr_recruit_info_slash_scr_recruit_info_gml_404_0"); _recruitcount = 5; _wish = stringsetloc("Secret <3 (Pay 500 points)", "scr_recruit_info_slash_scr_recruit_info_gml_420_0"); break; case 60: _sprite = spr_npc_elnina_idle_left; _name = stringsetloc("Elnina", "scr_recruit_info_slash_scr_recruit_info_gml_410_0"); _desc = stringsetloc("The weather girl who really \"makes it rain.\" Like... with water, though.", "scr_recruit_info_slash_scr_recruit_info_gml_411_0"); _like = stringsetloc("Lanino", "scr_recruit_info_slash_scr_recruit_info_gml_412_0"); _dislike = stringsetloc("Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_413_0"); _chapter = 3; _level = 22; _attack = 21; _defense = 22; _element = stringsetloc("WATER:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_418_0"); _dialogue[0] = stringsetloc("* Oh no^1, where's Lanino? He better not be having a team relationship.../%", "scr_recruit_info_slash_scr_recruit_info_gml_419_0"); _recruitcount = 1; _placeable = 2; _wish = stringsetloc("Lanino less jealous", "scr_recruit_info_slash_scr_recruit_info_gml_437_0"); break; case 61: _sprite = spr_npc_lanino_idle_left; _name = stringsetloc("Lanino", "scr_recruit_info_slash_scr_recruit_info_gml_425_0"); _desc = stringsetloc("A charming weatherman who can control the weather. Which, seems like cheating.", "scr_recruit_info_slash_scr_recruit_info_gml_426_0"); _like = stringsetloc("Elnina", "scr_recruit_info_slash_scr_recruit_info_gml_427_0"); _dislike = stringsetloc("Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_428_0"); _chapter = 3; _level = 22; _attack = 22; _defense = 21; _element = stringsetloc("FIRE:WIND", "scr_recruit_info_slash_scr_recruit_info_gml_433_0"); _dialogue[0] = stringsetloc("* Haven't been on a date alone for a while^1! ..^1. which^1, isn't a date./%", "scr_recruit_info_slash_scr_recruit_info_gml_434_0"); _recruitcount = 1; _placeable = 2; _wish = stringsetloc("Elnina less jealous", "scr_recruit_info_slash_scr_recruit_info_gml_454_0"); break; case 62: _sprite = spr_npc_guei; _name = stringsetloc("Guei", "scr_recruit_info_slash_scr_recruit_info_gml_433_0_b"); _desc = stringsetloc("A waxy spirit that generates ghastly flames. Though, not a \"real\" ghost per se, it has an aversion to whips, water, and the like.", "scr_recruit_info_slash_scr_recruit_info_gml_434_0_b"); _like = stringsetloc("Pot Roast", "scr_recruit_info_slash_scr_recruit_info_gml_435_0"); _dislike = stringsetloc("Holywater", "scr_recruit_info_slash_scr_recruit_info_gml_436_0"); _chapter = 4; _level = 26; _attack = 20; _defense = 14; _element = stringsetloc("SPIRIT:FIRE", "scr_recruit_info_slash_scr_recruit_info_gml_441_0"); _dialogue[0] = stringsetloc("* (Guei is sipping the melted wax from the ambient candles.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_442_0"); _recruitcount = 3; _wish = stringsetloc("Hot wax treatment", "scr_recruit_info_slash_scr_recruit_info_gml_470_0"); break; case 63: _sprite = spr_incense_spared; _name = stringsetloc("Balthizard", "scr_recruit_info_slash_scr_recruit_info_gml_448_0"); _desc = stringsetloc("An ancient aromancer, it generates magic incense and stores it in its steel shell. Easygoing, it gets along well with Guei.", "scr_recruit_info_slash_scr_recruit_info_gml_449_0"); _like = stringsetloc("Scent Candle", "scr_recruit_info_slash_scr_recruit_info_gml_450_0"); _dislike = stringsetloc("Spinning fast", "scr_recruit_info_slash_scr_recruit_info_gml_451_0"); _chapter = 4; _level = 28; _attack = 14; _defense = 30; _element = stringsetloc("STEEL:SMELL", "scr_recruit_info_slash_scr_recruit_info_gml_456_0"); _dialogue[0] = stringsetloc("* R e l a x.../", "scr_recruit_info_slash_scr_recruit_info_gml_457_0"); _dialogue[1] = stringsetloc("* (It's drinking nothing but straight tea powder.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_458_0"); _recruitcount = 4; _wish = stringsetloc("Turbo boosters", "scr_recruit_info_slash_scr_recruit_info_gml_487_0"); break; case 64: _sprite = spr_bibliox_spare; _name = stringsetloc("Bibliox", "scr_recruit_info_slash_scr_recruit_info_gml_464_0"); _desc = stringsetloc("An old sage who can't help but mumble. It is rumored that 1000 spells are kept within his beard.", "scr_recruit_info_slash_scr_recruit_info_gml_465_0"); _like = stringsetloc("Ancient Text", "scr_recruit_info_slash_scr_recruit_info_gml_466_0"); _dislike = stringsetloc("Autocorrect", "scr_recruit_info_slash_scr_recruit_info_gml_467_0"); _chapter = 4; _level = 20; _attack = 14; _defense = 14; _element = stringsetloc("MAGIC", "scr_recruit_info_slash_scr_recruit_info_gml_472_0"); _dialogue[0] = stringsetloc("* Mumble..^1. oh^1, the ancheint texts.../", "scr_recruit_info_slash_scr_recruit_info_gml_473_0"); _dialogue[1] = stringsetloc("* (He's reading the menu.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_474_0"); _recruitcount = 3; _wish = stringsetloc("Glasses. And eyes", "scr_recruit_info_slash_scr_recruit_info_gml_504_0_b"); break; case 65: _sprite = spr_holywater_idle; _name = stringsetloc("Mizzle", "scr_recruit_info_slash_scr_recruit_info_gml_480_0"); _desc = stringsetloc("The aqua fairy which slumbers in the \"Water Cooler\". Arbitrarily does fairy-like or princess-like things (as she pleases).", "scr_recruit_info_slash_scr_recruit_info_gml_481_0"); _like = stringsetloc("Bath bombs", "scr_recruit_info_slash_scr_recruit_info_gml_482_0"); _dislike = stringsetloc("Alarm clock", "scr_recruit_info_slash_scr_recruit_info_gml_483_0"); _chapter = 4; _level = 31; _attack = 21; _defense = 21; _element = stringsetloc("WATER", "scr_recruit_info_slash_scr_recruit_info_gml_488_0"); _dialogue[0] = stringsetloc("* Oh^1, is this tapwater? Ho hum.../%", "scr_recruit_info_slash_scr_recruit_info_gml_489_0"); _recruitcount = 2; _wish = stringsetloc("A real knight", "scr_recruit_info_slash_scr_recruit_info_gml_520_0_b"); break; case 66: _sprite = spr_npc_wicabel; _name = stringsetloc("Wicabel", "scr_recruit_info_slash_scr_recruit_info_gml_511_0"); _desc = stringsetloc("A witch who engages in musical rituals. Each song she plays is a magical charm that can change one's mood... though, isn't that all music?", "scr_recruit_info_slash_scr_recruit_info_gml_512_0"); _like = stringsetloc("Zen Bells", "scr_recruit_info_slash_scr_recruit_info_gml_513_0"); _dislike = stringsetloc("Sightreading", "scr_recruit_info_slash_scr_recruit_info_gml_514_0"); _chapter = 4; _level = 33; _attack = 14; _defense = 28; _element = stringsetloc("STEEL:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_519_0"); _dialogue[0] = stringsetloc("* Bubell^1, bubell!/", "scr_recruit_info_slash_scr_recruit_info_gml_520_0"); _dialogue[1] = stringsetloc("* (She's musically striking the side of the cup with a spoon.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_521_0"); _recruitcount = 2; _wish = stringsetloc("Eternal cacophony", "scr_recruit_info_slash_scr_recruit_info_gml_537_0_b"); break; case 67: _sprite = spr_npc_halo_bat; _name = stringsetloc("Winglade", "scr_recruit_info_slash_scr_recruit_info_gml_495_0"); _desc = stringsetloc("The witch's familiar, a living sword. Its greatest delight is being asked to carve graffiti.", "scr_recruit_info_slash_scr_recruit_info_gml_496_0"); _like = stringsetloc("Calligraphy", "scr_recruit_info_slash_scr_recruit_info_gml_497_0"); _dislike = stringsetloc("Authoritarianism", "scr_recruit_info_slash_scr_recruit_info_gml_498_0"); _chapter = 4; _level = 32; _attack = 28; _defense = 12; _element = stringsetloc("BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_503_0"); _dialogue[0] = stringsetloc("* check this out/", "scr_recruit_info_slash_scr_recruit_info_gml_504_0"); _dialogue[1] = stringsetloc("* (It's carved your initials in the table...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_505_0"); _recruitcount = 2; _wish = stringsetloc("Art school", "scr_recruit_info_slash_scr_recruit_info_gml_554_0"); break; case 68: _sprite = spr_npc_organik_0_recruit; _name = stringsetloc("Organikk", "scr_recruit_info_slash_scr_recruit_info_gml_527_0"); _desc = stringsetloc("A philosopher who studies the ancient words. Their light-blocking mask is said to let them commune deeper with the truth of the dark.", "scr_recruit_info_slash_scr_recruit_info_gml_528_0"); _like = stringsetloc("Instrumentalism", "scr_recruit_info_slash_scr_recruit_info_gml_529_0"); _dislike = stringsetloc("Knowing what that is", "scr_recruit_info_slash_scr_recruit_info_gml_530_0"); _chapter = 4; _level = 32; _attack = 26; _defense = 22; _element = stringsetloc("STEEL:MUSIC", "scr_recruit_info_slash_scr_recruit_info_gml_535_0"); _dialogue[0] = stringsetloc("* Oh^1, tea^1, tea!/", "scr_recruit_info_slash_scr_recruit_info_gml_536_0"); _dialogue[1] = stringsetloc("* Am I 1`% tea^1, or has it become 99`% me?/%", "scr_recruit_info_slash_scr_recruit_info_gml_537_0"); _recruitcount = 3; _wish = stringsetloc("Bear witness", "scr_recruit_info_slash_scr_recruit_info_gml_571_0"); break; case 69: _sprite = spr_mizzle_idle_large; _name = stringsetloc("Miss Mizzle", "scr_recruit_info_slash_scr_recruit_info_gml_543_0"); _desc = stringsetloc("A regular \"Mizzle\" who, after ages of worship, falsely believes herself to be of great royalty. Isn't even \"HOLY\" elemental.", "scr_recruit_info_slash_scr_recruit_info_gml_544_0"); _like = stringsetloc("Reverence", "scr_recruit_info_slash_scr_recruit_info_gml_545_0"); _dislike = stringsetloc("Brutishness", "scr_recruit_info_slash_scr_recruit_info_gml_546_0"); _chapter = 4; _level = 38; _attack = 28; _defense = 28; _element = stringsetloc("WATER", "scr_recruit_info_slash_scr_recruit_info_gml_551_0"); _dialogue[0] = stringsetloc("* Oh^1, young hero. I beseeth thee; where is the VIP Chamber?/%", "scr_recruit_info_slash_scr_recruit_info_gml_552_0"); _recruitcount = 1; _placeable = 2; _wish = stringsetloc("Alter description", "scr_recruit_info_slash_scr_recruit_info_gml_588_0"); break; case 70: _sprite = spr_enemy_floradin; _name = stringsetloc("Floradinn", "scr_recruit_info_slash_scr_recruit_info_gml_593_0"); _desc = stringsetloc("Looks like Rudinn, but stronger and better. It thinks it's a flower and probably so does everyone else. Idolizes Flowery and Green.", "scr_recruit_info_slash_scr_recruit_info_gml_594_0"); _like = stringsetloc("Flowers", "scr_recruit_info_slash_scr_recruit_info_gml_595_0"); _dislike = stringsetloc("Other... things?", "scr_recruit_info_slash_scr_recruit_info_gml_596_0"); _chapter = 5; _level = 36; _attack = 34; _defense = 32; _element = stringsetloc("PLANT", "scr_recruit_info_slash_scr_recruit_info_gml_601_0"); _dialogue[0] = stringset("* TODO/%"); _recruitcount = 2; _placeable = 1; _wish = stringsetloc("Flowery Bromide", "scr_recruit_info_slash_scr_recruit_info_gml_605_0"); break; case 71: _sprite = spr_leafling_idle2; _name = stringsetloc("Leafling", "scr_recruit_info_slash_scr_recruit_info_gml_610_0"); _desc = stringsetloc("It blows carefree on the wind... until the wind stops blowing. Idolizes Aqua.", "scr_recruit_info_slash_scr_recruit_info_gml_611_0"); _like = stringsetloc("Windboarding", "scr_recruit_info_slash_scr_recruit_info_gml_612_0"); _dislike = stringsetloc("Job application", "scr_recruit_info_slash_scr_recruit_info_gml_613_0"); _chapter = 5; _level = 40; _attack = 37; _defense = 12; _element = stringsetloc("PLANT:WIND", "scr_recruit_info_slash_scr_recruit_info_gml_618_0"); _dialogue[0] = stringset("* TODO/%"); _recruitcount = 2; _placeable = 1; _wish = stringsetloc("Unemployment check", "scr_recruit_info_slash_scr_recruit_info_gml_622_0"); break; case 72: _sprite = spr_scarecrow_spare; _name = stringsetloc("Shi", "scr_recruit_info_slash_scr_recruit_info_gml_627_0"); _desc = stringsetloc("An immobile scarecrow who yells out the names of his special super hero attacks. He believes they are famous, but only Kawkaw is a fan. Idolizes Yellow and Orange.", "scr_recruit_info_slash_scr_recruit_info_gml_628_0"); _like = stringsetloc("Showing his moves", "scr_recruit_info_slash_scr_recruit_info_gml_629_0"); _dislike = stringsetloc("Kikky & Kawkaw", "scr_recruit_info_slash_scr_recruit_info_gml_630_0"); _chapter = 5; _level = 44; _attack = 40; _defense = 36; _element = stringsetloc("SCYTHE", "scr_recruit_info_slash_scr_recruit_info_gml_635_0"); _dialogue[0] = stringset("* TODO/%"); _recruitcount = 4; _placeable = 1; _wish = stringsetloc("Stop pesticide use", "scr_recruit_info_slash_scr_recruit_info_gml_639_0"); break; case 73: _sprite = spr_shinobeetle_spare; _name = stringsetloc("Shinobeetle", "scr_recruit_info_slash_scr_recruit_info_gml_644_0"); _desc = stringsetloc("Seth's disciple. Instructed by Seth to be a master of Ninjutsu, but... watching Seth, just became a nerd.", "scr_recruit_info_slash_scr_recruit_info_gml_645_0"); _like = stringsetloc("Train photos", "scr_recruit_info_slash_scr_recruit_info_gml_646_0"); _dislike = stringsetloc("Being in train", "scr_recruit_info_slash_scr_recruit_info_gml_647_0"); _chapter = 5; _level = 46; _attack = 42; _defense = 37; _element = stringsetloc("BUG:WIND", "scr_recruit_info_slash_scr_recruit_info_gml_652_0"); _dialogue[0] = stringset("* TODO/%"); _recruitcount = 3; _placeable = 1; _wish = stringsetloc("60's rock re-release", "scr_recruit_info_slash_scr_recruit_info_gml_656_0"); break; case 74: _sprite = spr_kakaw_bobhead; _name = stringsetloc("Kawkaw", "scr_recruit_info_slash_scr_recruit_info_gml_661_0"); _desc = stringsetloc("A conical crow which lives in the ground. Disturbs Shi's crops, only because it wants to play with him.", "scr_recruit_info_slash_scr_recruit_info_gml_662_0"); _like = stringsetloc("Nyon!", "scr_recruit_info_slash_scr_recruit_info_gml_663_0"); _dislike = stringsetloc("Nyon...", "scr_recruit_info_slash_scr_recruit_info_gml_664_0"); _chapter = 5; _level = 43; _attack = 36; _defense = 38; _element = stringsetloc("EARTH", "scr_recruit_info_slash_scr_recruit_info_gml_669_0"); _dialogue[0] = stringset("* TODO/%"); _recruitcount = 2; _placeable = 1; _wish = stringsetloc("World Nyon", "scr_recruit_info_slash_scr_recruit_info_gml_673_0"); break; case 75: _sprite = spr_scissordancer; _name = stringsetloc("Sheary", "scr_recruit_info_slash_scr_recruit_info_gml_678_0"); _desc = stringsetloc("A familiar dancer with sharp legs. Only fights when provoked. Idolizes Blue.", "scr_recruit_info_slash_scr_recruit_info_gml_679_0"); _like = stringsetloc("Making doilies", "scr_recruit_info_slash_scr_recruit_info_gml_680_0"); _dislike = stringsetloc("Language", "scr_recruit_info_slash_scr_recruit_info_gml_681_0"); _chapter = 5; _level = 41; _attack = 44; _defense = 30; _element = stringsetloc("SCYTHE", "scr_recruit_info_slash_scr_recruit_info_gml_686_0"); _dialogue[0] = stringset("* TODO/%"); _recruitcount = 2; _placeable = 1; _wish = stringsetloc("Ballroom dance", "scr_recruit_info_slash_scr_recruit_info_gml_690_0"); break; case 76: _sprite = spr_netskie_recruit; _name = stringsetloc("Netskie", "scr_recruit_info_slash_scr_recruit_info_gml_695_0"); _desc = stringsetloc("A tricky fox...? Supposed to watch Orange, but Orange doesn't like Netskies. Gets along with Aqua.", "scr_recruit_info_slash_scr_recruit_info_gml_696_0"); _like = stringsetloc("Kinoota", "scr_recruit_info_slash_scr_recruit_info_gml_697_0"); _dislike = stringsetloc("Ill-fitting hat", "scr_recruit_info_slash_scr_recruit_info_gml_698_0"); _chapter = 5; _level = 48; _attack = 42; _defense = 42; _element = stringsetloc("ANIMAL?", "scr_recruit_info_slash_scr_recruit_info_gml_703_0"); _dialogue[0] = stringset("* TODO/%"); _recruitcount = 1; _placeable = 1; _wish = stringsetloc("(Animated image of tail swishing)", "scr_recruit_info_slash_scr_recruit_info_gml_707_0"); break; case 77: _sprite = spr_terracotta_attack; _name = stringsetloc("Terakota", "scr_recruit_info_slash_scr_recruit_info_gml_712_0"); _desc = stringsetloc("An ancient armor that lives to protect nature. Fears Green as some kind of nature spirit.", "scr_recruit_info_slash_scr_recruit_info_gml_713_0"); _like = stringsetloc("Floradinn", "scr_recruit_info_slash_scr_recruit_info_gml_714_0"); _dislike = stringsetloc("Pointless combat", "scr_recruit_info_slash_scr_recruit_info_gml_715_0"); _chapter = 5; _level = 47; _attack = 38; _defense = 46; _element = stringsetloc("PLANT:EARTH", "scr_recruit_info_slash_scr_recruit_info_gml_720_0"); _dialogue[0] = stringset("* TODO/%"); _recruitcount = 1; _placeable = 1; _wish = stringsetloc("Nature preserve", "scr_recruit_info_slash_scr_recruit_info_gml_724_0"); break; } if (_sprite == spr_darkconfigbt) { _sprite = floor(random(500)); _placeable = 0; } _recruitcountcurrent = round(global.flag[arg0 + 600] / (1 / _recruitcount)); }