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1
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function scr_get_inputsscr_get_inputs
function scr_get_inputs(arg0)
{
if (arg0)
{
key_left = left_h();
key_right = right_h();
key_up = up_h();
key_down = down_h();
press_left = left_p();
press_right = right_p();
press_up = up_p();
press_down = down_p();
vinput = key_down - key_up;
hinput = key_right - key_left;
var _xfree = global.input_g[6] != gp_face3;
if (global.flag[25] == 0)
{
press_jump = button2_p() || (_xfree && button4_p());
key_jump = button2_h() || (_xfree && button4_h());
press_attack = button1_p() || (!_xfree && button4_p());
key_attack = button1_h() || (!_xfree && button4_h());
}
else
{
press_jump = button1_p() || (!_xfree && button4_p());
key_jump = button1_h() || (!_xfree && button4_h());
press_attack = button2_p() || (_xfree && button4_p());
key_attack = button2_h() || (_xfree && button4_h());
}
}
else
{
key_left = false;
key_right = false;
key_up = false;
key_down = false;
press_left = false;
press_right = false;
press_up = false;
press_down = false;
vinput = 0;
hinput = 0;
press_jump = false;
key_jump = false;
press_attack = false;
key_attack = false;
}
} (arg0)
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2
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{
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3
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if (arg0)
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4
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{
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5
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key_left = left_h();
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6
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key_right = right_h();
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7
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key_up = up_h();
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8
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key_down = down_h();
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9
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press_left = left_p();
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10
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press_right = right_p();
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11
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press_up = up_p();
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12
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press_down = down_p();
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13
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vinput = key_down - key_up;
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14
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hinput = key_right - key_left;
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15
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var _xfree = global.input_g[6] != gp_face3;
|
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16
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if (global.flag[25] == 0)
|
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17
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{
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18
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press_jump = button2_p() || (_xfree && button4_p());
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19
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key_jump = button2_h() || (_xfree && button4_h());
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20
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press_attack = button1_p() || (!_xfree && button4_p());
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21
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key_attack = button1_h() || (!_xfree && button4_h());
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22
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}
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23
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else
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24
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{
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25
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press_jump = button1_p() || (!_xfree && button4_p());
|
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26
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key_jump = button1_h() || (!_xfree && button4_h());
|
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27
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press_attack = button2_p() || (_xfree && button4_p());
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28
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key_attack = button2_h() || (_xfree && button4_h());
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29
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}
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30
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}
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31
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else
|
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32
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{
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33
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key_left = false;
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34
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key_right = false;
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35
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key_up = false;
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36
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key_down = false;
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37
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press_left = false;
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38
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press_right = false;
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39
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press_up = false;
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40
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press_down = false;
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41
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vinput = 0;
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42
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hinput = 0;
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43
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press_jump = false;
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44
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key_jump = false;
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45
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press_attack = false;
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46
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key_attack = false;
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47
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}
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|
48
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}
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