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1
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function scr_actor_quick_setupscr_actor_quick_setup
function scr_actor_quick_setup(arg0, arg1, arg2, arg3 = "auto")
{
var __actor = instance_create(arg0.x, arg0.y, obj_actor);
scr_actor_setup(arg1, __actor, arg2);
__actor.sprite_index = arg0.sprite_index;
if (arg3 == "auto")
{
__actor.auto_depth = true;
}
else
{
__actor.auto_depth = false;
__actor.depth = arg3;
}
return __actor;
} (arg0, arg1, arg2, arg3 = "auto")
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4
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scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
if (object_index != obj_plat_npc)
scr_set_facing_sprites(arg2);
}
} (arg1, __actor, arg2);
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