function scr_actor_quick_setup(arg0, arg1, arg2, arg3 = "auto") { var __actor = instance_create(arg0.x, arg0.y, obj_actor); scr_actor_setup(arg1, __actor, arg2); __actor.sprite_index = arg0.sprite_index; if (arg3 == "auto") { __actor.auto_depth = true; } else { __actor.auto_depth = false; __actor.depth = arg3; } return __actor; }