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gml_GlobalScript_scr_actor_offset

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1
function 
scr_actor_offset
scr_actor_offset

function
scr_actor_offset(arg0)
{ var __offset = new Vector2(); switch (arg0) { case "kr": case "kris": __offset = new Vector2(10, 37); break; case "su": case "susie": __offset = new Vector2(13, 44); break; case "ra": case "ralsei": __offset = new Vector2(11, 41); break; } return __offset; } function scr_actor_xoffset(arg0) { return
scr_actor_offset(arg0).x;
} function scr_actor_yoffset(arg0) { return
scr_actor_offset(arg0).y;
}
(arg0)
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{
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    var __offset = new Vector2();
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    switch (arg0)
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    {
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        case "kr":
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        case "kris":
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            __offset = new Vector2(10, 37);
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            break;
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        case "su":
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        case "susie":
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            __offset = new Vector2(13, 44);
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            break;
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        case "ra":
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        case "ralsei":
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            __offset = new Vector2(11, 41);
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            break;
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    }
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    return __offset;
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}
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function scr_actor_xoffset(arg0)
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{
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    return 
scr_actor_offset
scr_actor_offset

function
scr_actor_offset(arg0)
{ var __offset = new Vector2(); switch (arg0) { case "kr": case "kris": __offset = new Vector2(10, 37); break; case "su": case "susie": __offset = new Vector2(13, 44); break; case "ra": case "ralsei": __offset = new Vector2(11, 41); break; } return __offset; } function scr_actor_xoffset(arg0) { return
scr_actor_offset(arg0).x;
} function scr_actor_yoffset(arg0) { return
scr_actor_offset(arg0).y;
}
(arg0).x;
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}
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function scr_actor_yoffset(arg0)
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{
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    return 
scr_actor_offset
scr_actor_offset

function
scr_actor_offset(arg0)
{ var __offset = new Vector2(); switch (arg0) { case "kr": case "kris": __offset = new Vector2(10, 37); break; case "su": case "susie": __offset = new Vector2(13, 44); break; case "ra": case "ralsei": __offset = new Vector2(11, 41); break; } return __offset; } function scr_actor_xoffset(arg0) { return
scr_actor_offset(arg0).x;
} function scr_actor_yoffset(arg0) { return
scr_actor_offset(arg0).y;
}
(arg0).y;
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}